Corwin
30/01/2007, 11:49
Sethekk Halls (67-69)
http://www.gameamp.com/modules/wow/map_images/sethekk_halls_boss.jpg
Darkweaver Syth
Darkweaver Syth is the first boss in the Sethekk Halls wing of Auchindoun
Level (Normal): 69 Elite
Level (Heroic): 72 Elite
Type: Humanoid
Abilities
Summon Elementals – at 75%, 50%, and 25% health increments Darkweaver will summon 4 elementals; shadow, fire, frost, and arcane. They hit for about 600-800 elemental damage and leave behind a “magic” debuff that deals 65 damage every 3 seconds. They have low hp and are fearable.
Arcane, Frost, and Flame Shock – All his shocks deal about 500-800 damage.
Chain Lightning
Shadow based Melee – Darkweaver’s melee damage is shadow based and hits for about 1000-1200.
Strategy
Darkweaver himself is not difficult; his summoned elementals are the challenging aspect of this fight. When he summons a wave of elementals they can be AoE’ed or single targeted down, it helps that they can be feared. Make sure they are feared whenever possible unless AoE’ing. It is not advisable to keep dps on Darkweaver when his elementals are out; the 4 he summons are nasty you do not want 8 running around!
Loot Table: http://www.ampwow.com/wow/viewNewCreatures/18472-Darkweaver+Syth.php (http://www.ampwow.com/wow/viewNewCreatures/18472-Darkweaver+Syth.php)
Talon King Ikiss
Talon King Ikiss is the second boss in the Sethekk Halls wing of Auchindoun
Level (Normal): 69 Elite
Level (Heroic): 72 Elite
Type: Humanoid
Abilities
Polymorph – Randomly targeted polymorph, 5 second duration, can be dispelled and will regenerate the party member afflicted.
Arcane Volley – 40 yard range AoE Arcane bolts, dealing about 1400-1900 arcane damage.
Blink – same as mage.
Arcane Explosion – After Blinking Talon King will charge up his Arcane Explosion, 5 second cast with 40 yard range deals 5000-6000 arcane damage. Can be interrupted in the first 2 seconds after which he becomes immune to interrupting skills.
Mana Shield – same as mage.
Strategy
Not an incredibly complicated fight, his Arcane Volley can only be avoided easily by a Hunter since it has so much range. He can be tanked in the centre to easily see when and where he blinks. As soon as he blinks he must be interrupted within 1-2 seconds if he is not his Arcane Explosion can easily kill players with 6000 or less hp and bring the tank to his knees.
Once you perfect interrupting his Arcane Explosion he is pretty easy.
Loot Table: http://www.ampwow.com/wow/viewNewCreatures/18473-Talon+King+Ikiss.php (http://www.ampwow.com/wow/viewNewCreatures/18473-Talon+King+Ikiss.php)
http://www.gameamp.com/modules/wow/map_images/sethekk_halls_boss.jpg
Darkweaver Syth
Darkweaver Syth is the first boss in the Sethekk Halls wing of Auchindoun
Level (Normal): 69 Elite
Level (Heroic): 72 Elite
Type: Humanoid
Abilities
Summon Elementals – at 75%, 50%, and 25% health increments Darkweaver will summon 4 elementals; shadow, fire, frost, and arcane. They hit for about 600-800 elemental damage and leave behind a “magic” debuff that deals 65 damage every 3 seconds. They have low hp and are fearable.
Arcane, Frost, and Flame Shock – All his shocks deal about 500-800 damage.
Chain Lightning
Shadow based Melee – Darkweaver’s melee damage is shadow based and hits for about 1000-1200.
Strategy
Darkweaver himself is not difficult; his summoned elementals are the challenging aspect of this fight. When he summons a wave of elementals they can be AoE’ed or single targeted down, it helps that they can be feared. Make sure they are feared whenever possible unless AoE’ing. It is not advisable to keep dps on Darkweaver when his elementals are out; the 4 he summons are nasty you do not want 8 running around!
Loot Table: http://www.ampwow.com/wow/viewNewCreatures/18472-Darkweaver+Syth.php (http://www.ampwow.com/wow/viewNewCreatures/18472-Darkweaver+Syth.php)
Talon King Ikiss
Talon King Ikiss is the second boss in the Sethekk Halls wing of Auchindoun
Level (Normal): 69 Elite
Level (Heroic): 72 Elite
Type: Humanoid
Abilities
Polymorph – Randomly targeted polymorph, 5 second duration, can be dispelled and will regenerate the party member afflicted.
Arcane Volley – 40 yard range AoE Arcane bolts, dealing about 1400-1900 arcane damage.
Blink – same as mage.
Arcane Explosion – After Blinking Talon King will charge up his Arcane Explosion, 5 second cast with 40 yard range deals 5000-6000 arcane damage. Can be interrupted in the first 2 seconds after which he becomes immune to interrupting skills.
Mana Shield – same as mage.
Strategy
Not an incredibly complicated fight, his Arcane Volley can only be avoided easily by a Hunter since it has so much range. He can be tanked in the centre to easily see when and where he blinks. As soon as he blinks he must be interrupted within 1-2 seconds if he is not his Arcane Explosion can easily kill players with 6000 or less hp and bring the tank to his knees.
Once you perfect interrupting his Arcane Explosion he is pretty easy.
Loot Table: http://www.ampwow.com/wow/viewNewCreatures/18473-Talon+King+Ikiss.php (http://www.ampwow.com/wow/viewNewCreatures/18473-Talon+King+Ikiss.php)