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Erundil
04/09/2006, 20:07
http://forums.curse-gaming.com/showthread.php?t=11655

BC Alpha Priest talents


Discipline
Tier 5
Quiet Contemplation
Requires 1 point in Divine Spirit
Requires 20 points in Discipline Talents
Regenerate mana equal to 5/10/15% of your Spirit every 5 seconds, even while casting.

Tier 6
Iron Will
Requires 25 points in Discipline Talents
Increases your chance to resist Charm and Polymorph effects by 5/10/15%.

Tier 7
Moral Authority
Requires 5 points in Force of Will
Requires 30 points in Discipline Talents
Your critical strikes from spells cause the target to become Humbled, reducing all stats by 2/4/6/8/10% and dazing the target for 6 seconds.

Tier 8
Constitution
Requires 35 points in Discipline Talents
Increases your maximum health by 1/2/3/4/5% and reduces the chance you are hit by spells by 1/2/3/4/5%.

Tier 9
Pacify
Requires 1 point in Power Infusion
Requires 40 points in Discipline Talents
10% of base mana 30 yd range
1.5 sec cast 2 min cooldown
Telepathically induce a state of pacifism, making the target unable to attack or use any offensive spells or abilities for 10 seconds.

Holy
Tier 6
Improved Inspiration
Requires 3 points in Inspiration
Requires 25 points in Holy Talents
The Inspiration effect also increases your target’s resistances to all schools by 10/20.

Tier 7
Empowered Light
Requires 30 points in Holy Talents
Your Flash Heal and Smite spells gain an additional 2/4/6/8/10% of your bonus spell damage effects.

Lightwell
Requires 1 point in Spirit of Redemption
Requires 30 points in Holy Talents
365 mana
1.5 sec cast 5 min cooldown
Creates a holy Lightwell near the priest that lasts for 2 min. Friendly targets can click the Lightwell to restore 1600 health over 10 sec. Being attacked cancels the effect.

Tier 8
Rapture
Requires 1 point in Lightwell
Requires 35 points in Holy Talents
Gives your Flash Heal and Greater Heal spells a 1/2/3/4/5% chance to cast an identical spell on each party member at no additional cost while your Lightwell is active.

Steely Resolve
Requires 35 points in Holy Talents
Increases the critical strike chance of any spell cast on a wounded target by 10/20/30%.

Tier 9
Aura of the Chosen
Requires 5 points in Rapture
Requires 40 points in Holy Talents
Instant
Light radiates from you, healing the friendly target and all party members within 30 yards for 1% of their total health every 2 seconds.

Shadow
Tier 2
Shadow Affinity
Requires 5 points in Shadow Talents
All shadow spells cast against you restore 1/2/3% of your total mana. In addition, your shadow spells generate 8/16/25% less threat.

Tier 6
Improved Mind Control
Requires 25 points in Shadow Talents
Reduces the cast time of your Mind Control spell by 0.5/1 sec.

Tier 7
Dark Power
Requires 30 points in Shadow Talents
Your Shadow Word: Pain, Mind Flay, and Mind Rot spells gain an additional 3/6/9/12/15% of your bonus spell damage effects.

Tier 8
Possession
Requires 2 points in Improved Mind Control
Requires 35 points in Shadow Talents
Gives you a 33/66/100% chance to become invisible while you are channeling your Mind Control and Mind Vision spells.

Withering Touch
Requires 1 point in Shadow Form
Requires 35 points in Shadow Talents
All melee and ranged attacks against you while you are in Shadowform cause the attacker to suffer shadow damage equal to 4/7/10% of the damage taken.

Tier 9
Subversion
Requires 3 points in Withering Touch
Requires 40 points in Shadow Talents
660 mana 30 yd range
Instant cast 3 min cooldown
Calls forth stifling darkness which drains 630 mana and causes 545 shadow damage to all enemies within a selected area over 8 seconds. You gain mana equal to 10% of the damage caused.

Trainable Ranks listed below:
Rank 2: 875 mana, drains 835 mana and causes 722 shadow damage.
Rank 3: 1130 mana, drains 1079 mana and causes 933 shadow damage

Erundil
04/09/2006, 20:07
http://forums.wow-europe.com/thread.html?topicId=20842106&sid=1

Hunters:

Beast Mastery

Natural Resistance
replaces old pathfinding (the imp. cheetah thing)
2 points
requires 10 points in Beast Master
"Your pets Frost, Nature and Fire resistances are increased by 10" (up to 20?)

Best Friend
2 points, requires 25 points
"Your pet will be granted 10% of your agility, strength, spirit and stamina." (up to 20%?)

Spirit of the Beast
1 pointer, requires spirit bond and 30 points in best tree
"When your pet is killed in battle its spirit will rise and inspire you to fight harder, increasing your ranged attack speed by 20% and making you immune to fear effects for 15 sec. The spirit is unable to be damaged or attack, but grants the effects of Spirit Bond while active."

Beastial Ally
5 points, requires 30 points in Beast Master
"Your pets critial strikes will increase the strength and agility of your party members by 2% if within 21 yards of your pet. Lasts 10 sec"

Master of Aspects
5 points, requires 35 points (nice Razz)
"The effects of individual hunter aspects are enchaned.
Hawk - Increases the attack power bonus by 5%.
Monkey - Reduces physical damage against you by 1%.
Wild - Reduces nature damage by 1% against affected targets.
Cheetah/Pack - Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 2%.
Beast - Reduces the chance you and your pet will be hit by melee and ranged attacks by 1%."

Call for Aid
41 point ability, requires Master of Aspects
2min cooldown
"Your pet will break free of all bonds and distractions to quickly rush to your aid. Dispells all fears, charms, disorients, stuns and movement impairing effects on your pet. Pet will run at high speed to the hunter, intercepting the next melee or ranged attack made against the hunter within 12 sec."

Survival

Readiness
1 point ability, requires deterrance
replaces counterattack, ca is moved to the left
10 min cooldown
"When activated this ability immediately finishes the cooldown on your other hunter abilities."

Fast Maneuvering
5 points, requires 25 points in survival
"Reduces the chance you will be critically hit by melee attacks by 1%"

Snake Bite
3 points, requires 30 points
"Your Mongoose Bite, Counterattack and Raptor Strike critical hits have a 33% chance to damage the target for an additional 110 Nature damage and cripple the target, reducing movement speed by 50% and attack speed by 20%. Lasts 12 sec." (100%?/330 dmg?)

Bounty Hunting
2 points, requires 30 points
"Increases the critical strike chance of melee and ranged attacks by 2% against targets affected by your Hunters Mark." (4%?)

Survival Instincts
5 points, requires 35 points in survival
"When you have less than 20% health, all damage taken is reduced by 8%." (up to 40%? paladin one is 50%)

Stinging Strikes
5 points, requires 35 points in Survival
"All ranged attacks against Dazed targets cause additional Nature damage equal to 2% of weapon damage." (to 10%?)

Suppresion Fire
41 point ability, requires stinging strikes
5 min cooldown
"Increases the hunter's ranged attack speed by 30% and causes your ranged attacks not to miss, but reduces ranked attack power by 10%. Ranged attacks have a 50% to daze the target for 3 sec. This effect does not stack with rapid fire. Lasts 15 sec."

Marksmanship

Point Blank
2 points, requires 20 points in MM
"Reduces the minimum range of your ranged weapons by 1 yards" (to 2?)

Focus Fire
5 points, requires 25 points in MM
"Your ranged critical strikes against targets affected by Hunters Mark increases the damage of melee and ranged attacks against that target by 1%. Lasts 10 sec." (up to 5%?)

Armor Piercing Rounds
3 points, requires 30 points in MM
"Your ranged attacks will ignore 4% of the targets armor." (12%/10%?)

Deadly Aim
5 points, requires 30 points in MM
"Increases your ranged attack power by 2%." (up tp 10%?)

Gun Specialization
5 points, requires 35 points in MM
"Increase your damage dealt with guns by 5% and your ranged attacks have a chance to daze the target for 2 sec"

Bow Specialization
5 points, requires 35 points in MM
"Increase your damage dealt with bows by 5% and your ranged attacks have a chance to damage the target for 24-32 nature damage."

Crossbow Specialization
5 points, requires 35 points in MM
"Increase your damage dealt with crossbows by 5% and your ranged attacks have a chance to damage the target for 24-32 shadow damage."

Double Shot
41 point ability, requires Deadly Aim
instant cast
20 sec cooldown
"A shot that increases ranged damage by 10 and gives you an extra attack."

Cloud Wallace
04/09/2006, 21:16
old

alcune cose mi sembrano possibili, altre fake

Conflitto
05/09/2006, 04:38
troppi talenti da meno di 5 punti, altri troppo sgravi. imho fake

e old

Eldo
05/09/2006, 15:23
Moral Authority
Requires 5 points in Force of Will
Requires 30 points in Discipline Talents
Your critical strikes from spells cause the target to become Humbled, reducing all stats by 2/4/6/8/10% and dazing the target for 6 seconds.

Pacify
Requires 1 point in Power Infusion
Requires 40 points in Discipline Talents
10% of base mana 30 yd range
1.5 sec cast 2 min cooldown
Telepathically induce a state of pacifism, making the target unable to attack or use any offensive spells or abilities for 10 seconds.

Rapture
Requires 1 point in Lightwell
Requires 35 points in Holy Talents
Gives your Flash Heal and Greater Heal spells a 1/2/3/4/5% chance to cast an identical spell on each party member at no additional cost while your Lightwell is active.

Dark Power
Requires 30 points in Shadow Talents
Your Shadow Word: Pain, Mind Flay, and Mind Rot spells gain an additional 3/6/9/12/15% of your bonus spell damage effects.

Withering Touch
Requires 1 point in Shadow Form
Requires 35 points in Shadow Talents
All melee and ranged attacks against you while you are in Shadowform cause the attacker to suffer shadow damage equal to 4/7/10% of the damage taken.

In theory those sounds v.good,but ill wait for the /crashtest..



Subversion
Requires 3 points in Withering Touch
Requires 40 points in Shadow Talents
660 mana 30 yd range
Instant cast 3 min cooldown
Calls forth stifling darkness which drains 630 mana and causes 545 shadow damage to all enemies within a selected area over 8 seconds. You gain mana equal to 10% of the damage caused.


Trainable Ranks listed below:
Rank 2: 875 mana, drains 835 mana and causes 722 shadow damage.
Rank 3: 1130 mana, drains 1079 mana and causes 933 shadow damage

This is just L.o.L,
they realy must be joking..
1130 Mana Cost and 1079 Drain (almost Free Spell)?+933 Shadow Dmg AoE???
If this ability is true,and pass the testings,
some Priest's (well,at least the smart ones cuz "over 8 seconds") are going to Melt faces.
By calling it Fake,you are at least generous!