Friend
19/07/2006, 11:41
sorry for the english and the wrong section of the forum. i dont speak IT
just wana help a bit.
a Friend from Greece
EU. Shattered Hand
================================================== ======
Abilities:
* Impale - This impale attack will target anyone on Anub's aggro list, not limited to and including the MT. The impale will hit a 5-10 yard area of effect and deals approximately 2500-3000 direct damage, and approximately 500-750 fall damage. This will be what will cause most non-tanks to die, and can be easily healed through with alert healers, and minimized if the raid group spreads out.
* Scarab Beetles - Whenever a raid member dies, several Scarabs (5-8) will spawn from their corpse. The scarabs are non-elite 60's with around 2500 health and can cause 200-300 damage a hit. With only one death, the scarabs are more of a nuisance, as they can be frost-nova'd and AoE'd fairly easily. Any more than 1-2 deaths will cause this to be a significant issue to the raid, and things will often spiral out of control very quickly if 2-3 people die at the same time.
* Locust Swarm - Every ~90 seconds, Anub'rekhan casts a spell that causes AoE damage in a wide radius (30 yards) around him, he will also slow to 40% of normal run speed. Remaining in the radius of effect will cause a DoT debuff to stack repeatedly, dealing a large amount of damage, around 500 damage/sec per stack. When he casts this spell, another Crypt Guard will also spawn at his initial engage point. Curse of Tongues will slow down this cast and is extremely important to surviving.
Locust swarm has a 90 sec cooldown.
Adds:
There will be two adds that start the fight with Anub'Rekhan. They will need to be killed first before DPS engages the boss.
Attacks
* Cleave for ~1000 damage to melee.
* Stacking Posion DoT which stacks almost every attack, counter this by having a second tank taunting fairly often.
* AoE Netting attack, which stops all movement for all those affected, it is important that melee get into position before the add does this attack.
Weakness
* Very easily stunnable, paladins and warriors should be making sure it is stunned as much as possible.
10-15 seconds after they are killed, Anub'Rekhan can use an attack to explode their corpse, causing ~10 Scarab Beetles to spawn. Distance to Anub'Rekhan seems to be a factor to whether or not he will explode the corpse.
STRATEGY
MT will move Anub'Rekhan into position.
The 2 adds will be pulled to the oposite side of the room, where they will be killed as soon as possible.
1 OT on the add that will be killed first, and 2 OT's on the second.
(this is so that third OT can't taunt the add when the poison dot stacks to high. )
As soon as the adds are killed, dps will switch to Anub'Rekhan.
-Mages should have a system worked out, so that there's always one mage that is camping the corpse of each add, ready for frostnove the corpse-scarabs.
When Anub'rekhan is about to cast Locust Swarm (get SpellAlert addon), EVERYONE will move out of range.
MT will start kiting Anub'Rekhan 180 degrees, ending in the opposite side of the room. A group of 3 ppl will move together with MT, a hunter with Aspect of the pack, 1 paladin and 1 druid for healing.
http://img81.imageshack.us/img81/1410/anubstrat2fc8.jpg (http://imageshack.us)
At this point, a new add will spawn. This add will be pulled to a OT,
The adds will be pulled to the edge of the middle of the half of the circle where it will be killed.
This is so the mage guarding it doesn't get impaled and distracted from guarding them.
DPS now again switches, from Anub'Rekhan to the add.
After add is down, dps will focus once again on Anub'rekhan.
(mages will still camp the corpse for corpsescarabs)
This will continue every 90 sec, until he's down.
Important notes:
-Spreading out is very important to avoid massive raid dmg from the impale.
-Better safe then sorry. Keep yourself alive. Your death will spawn additional scarabs, hurting the raid.
just wana help a bit.
a Friend from Greece
EU. Shattered Hand
================================================== ======
Abilities:
* Impale - This impale attack will target anyone on Anub's aggro list, not limited to and including the MT. The impale will hit a 5-10 yard area of effect and deals approximately 2500-3000 direct damage, and approximately 500-750 fall damage. This will be what will cause most non-tanks to die, and can be easily healed through with alert healers, and minimized if the raid group spreads out.
* Scarab Beetles - Whenever a raid member dies, several Scarabs (5-8) will spawn from their corpse. The scarabs are non-elite 60's with around 2500 health and can cause 200-300 damage a hit. With only one death, the scarabs are more of a nuisance, as they can be frost-nova'd and AoE'd fairly easily. Any more than 1-2 deaths will cause this to be a significant issue to the raid, and things will often spiral out of control very quickly if 2-3 people die at the same time.
* Locust Swarm - Every ~90 seconds, Anub'rekhan casts a spell that causes AoE damage in a wide radius (30 yards) around him, he will also slow to 40% of normal run speed. Remaining in the radius of effect will cause a DoT debuff to stack repeatedly, dealing a large amount of damage, around 500 damage/sec per stack. When he casts this spell, another Crypt Guard will also spawn at his initial engage point. Curse of Tongues will slow down this cast and is extremely important to surviving.
Locust swarm has a 90 sec cooldown.
Adds:
There will be two adds that start the fight with Anub'Rekhan. They will need to be killed first before DPS engages the boss.
Attacks
* Cleave for ~1000 damage to melee.
* Stacking Posion DoT which stacks almost every attack, counter this by having a second tank taunting fairly often.
* AoE Netting attack, which stops all movement for all those affected, it is important that melee get into position before the add does this attack.
Weakness
* Very easily stunnable, paladins and warriors should be making sure it is stunned as much as possible.
10-15 seconds after they are killed, Anub'Rekhan can use an attack to explode their corpse, causing ~10 Scarab Beetles to spawn. Distance to Anub'Rekhan seems to be a factor to whether or not he will explode the corpse.
STRATEGY
MT will move Anub'Rekhan into position.
The 2 adds will be pulled to the oposite side of the room, where they will be killed as soon as possible.
1 OT on the add that will be killed first, and 2 OT's on the second.
(this is so that third OT can't taunt the add when the poison dot stacks to high. )
As soon as the adds are killed, dps will switch to Anub'Rekhan.
-Mages should have a system worked out, so that there's always one mage that is camping the corpse of each add, ready for frostnove the corpse-scarabs.
When Anub'rekhan is about to cast Locust Swarm (get SpellAlert addon), EVERYONE will move out of range.
MT will start kiting Anub'Rekhan 180 degrees, ending in the opposite side of the room. A group of 3 ppl will move together with MT, a hunter with Aspect of the pack, 1 paladin and 1 druid for healing.
http://img81.imageshack.us/img81/1410/anubstrat2fc8.jpg (http://imageshack.us)
At this point, a new add will spawn. This add will be pulled to a OT,
The adds will be pulled to the edge of the middle of the half of the circle where it will be killed.
This is so the mage guarding it doesn't get impaled and distracted from guarding them.
DPS now again switches, from Anub'Rekhan to the add.
After add is down, dps will focus once again on Anub'rekhan.
(mages will still camp the corpse for corpsescarabs)
This will continue every 90 sec, until he's down.
Important notes:
-Spreading out is very important to avoid massive raid dmg from the impale.
-Better safe then sorry. Keep yourself alive. Your death will spawn additional scarabs, hurting the raid.