Torok
14/06/2013, 00:32
andran live prox week penso
NERF ZOEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEE
Test Patch Notes 6/13
Please take some time to check out a few of the things that went to the test server in the latest build. Let us know if you find any bugs and what you think of the changes. Thanks!
Map Tutorial
New map tutorial! It is accessed by clicking the question mark button at the bottom right corner of the map. This can be accessed by anyone at any time. Note that the help button that opens the map tutorial will be moving to a new location and will get new icons.
Interactive Tutorial
Tutorial Intro now includes a list of topics that will be covered and an approximate ETA.
Infiltrator segment now also mentions holding breath to stabilize scope sway.
Warpgate Terminal now highlights the highest non-queued continent instead of always Indar.
Several minor tweaks and fixes to the tutorial to improve usability.
Continent domination thresholds
Domination requirement lowered from 100% to 75% of the territory on the continent.
The point where a domination benefit will be lost increased from 0% to 15% of owned territory.
Our goal is to make continent domination and denial during prime time a tough but reasonably achievable goal and to reduce the situations where entire empires would hold up in one facility.
Instant Action & Reinforcements Adjustments
Less emphasis on fights where your empire is dominating.
More emphasis on fights where your empire has a small disadvantage
Optimal IA fight is now a bit bigger than platoon vs platoon.
Lowered maximum population allowed for an instant action / reinforcement point to be active.
The intent of these changes is to be a better reinforcement mechanic and to help support and balance the medium-sized fights.
MAX Ability Tuning
Increased Zealot Overdrive armor debuff to 30%
Added a fuel cost to the Zealot Overdrive, allowing up to 8 seconds of sustained use
Reduced the indirect damage buff for Bursters when using Zealot Overdrive
Indirect vs ESF
Rank 1: +5% (~93 damage)
Rank 2: +7% (~95 damage)
Rank 3: +9% (~97 damage)
Rank 4: +12% (~100 damage)
Rank 5: +15% (~103 damage)
Reduced the rate of fire/reload buff for Bursters when using Lockdown
Rank 1
Refire: -13
Reload: -10%
DPS: +5%
Rank 2
Refire: -25
Reload: -20%
DPS: +10%
Rank 3
Refire: -36
Reload: -30%
DPS: +15%
Rank 4
Refire: -46
Reload: -40%
DPS: +20%
Rank 5
Refire: -55
Reload: -50%
DPS: +25%
Squad Browser Improvements
We’ve made several additions to the squad screen, including:
Continent column and Continent filter
Outfit Tag column
Squad Leader column
Description text will now show platoon subsquad coloring and information
Page number display
Squad Manager Improvements
We’ve made several additions to the squad management screen, including:
Battle Rank column
Location column (in meters or continent name depending on if you’re on the same continent)
Outfit tag column
Vehicle icon callout if the player is in a vehicle
An area to drag and drop a member to create a platoon
Toggle to show the outfit tag of the squad leader
Squad and Platoon Improvements
Added an icon callout for friends in the Squad and Platoon windows
Leaders names are now highlighted and have an icon callout in squad and voice chat listings
Added a drop down option for the platoon leader to set a member of their squad as the leader of that squad
Loadout Screen Improvements
Added a dropdown selector instead of arrows for global tint selection
Now displays locked, unlocked, and upgradable cert items
Now displays un-owned slot items
Added quick weapon switch arrows
Will display the last used loadout per profile by default
Better Visibility for Friendly Explosives
The IFF range for friendly mines and explosives has been increased.
AP Phalanx Turret Changes
Xiphos Anti-Personnel Phalax Turrets
Increased maximum turn speed for quicker aiming
Will now fire empire colored tracers (instead of always being yellow)
Quick Action Menu Polish
Increased tracking speeds for vehicles and infantry.
This should keep the menu in the center of the screen and track on the target much faster. Having the menu stay in the middle of the screen will make it much easier to select the menu option of your choice.
Control should not be inverted if mouse control is inverted
Tank and Fighter Superiority XP
Added Tank Superiority Bonus: 100 xp bonus for killing an enemy tank with a tank
Added Fighter Superiority Bonus: 100 xp bonus for killing an enemy ESF with an ESF
Other Fixes and Improvements
Added visual effects when a player ejects from an air vehicle (using ejection system certification) or drops from a Galaxy to call out they are falling safely
Pulled third person camera of MBTs and Lightnings out about 1 meter
Ammo Towers should properly render in the VR training zone
Cosmetic items for infantry and vehicles are now accessible in the VR zone
Zealot Overdrive distortion FX have been reduced to one quarter of their previous size
Region Names will display when mousing over a waypoint HUD indicator
Experience reward text will still appear, even when an experience threshold has been hit
Revives remove the death stat received
NERF ZOEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEE
Test Patch Notes 6/13
Please take some time to check out a few of the things that went to the test server in the latest build. Let us know if you find any bugs and what you think of the changes. Thanks!
Map Tutorial
New map tutorial! It is accessed by clicking the question mark button at the bottom right corner of the map. This can be accessed by anyone at any time. Note that the help button that opens the map tutorial will be moving to a new location and will get new icons.
Interactive Tutorial
Tutorial Intro now includes a list of topics that will be covered and an approximate ETA.
Infiltrator segment now also mentions holding breath to stabilize scope sway.
Warpgate Terminal now highlights the highest non-queued continent instead of always Indar.
Several minor tweaks and fixes to the tutorial to improve usability.
Continent domination thresholds
Domination requirement lowered from 100% to 75% of the territory on the continent.
The point where a domination benefit will be lost increased from 0% to 15% of owned territory.
Our goal is to make continent domination and denial during prime time a tough but reasonably achievable goal and to reduce the situations where entire empires would hold up in one facility.
Instant Action & Reinforcements Adjustments
Less emphasis on fights where your empire is dominating.
More emphasis on fights where your empire has a small disadvantage
Optimal IA fight is now a bit bigger than platoon vs platoon.
Lowered maximum population allowed for an instant action / reinforcement point to be active.
The intent of these changes is to be a better reinforcement mechanic and to help support and balance the medium-sized fights.
MAX Ability Tuning
Increased Zealot Overdrive armor debuff to 30%
Added a fuel cost to the Zealot Overdrive, allowing up to 8 seconds of sustained use
Reduced the indirect damage buff for Bursters when using Zealot Overdrive
Indirect vs ESF
Rank 1: +5% (~93 damage)
Rank 2: +7% (~95 damage)
Rank 3: +9% (~97 damage)
Rank 4: +12% (~100 damage)
Rank 5: +15% (~103 damage)
Reduced the rate of fire/reload buff for Bursters when using Lockdown
Rank 1
Refire: -13
Reload: -10%
DPS: +5%
Rank 2
Refire: -25
Reload: -20%
DPS: +10%
Rank 3
Refire: -36
Reload: -30%
DPS: +15%
Rank 4
Refire: -46
Reload: -40%
DPS: +20%
Rank 5
Refire: -55
Reload: -50%
DPS: +25%
Squad Browser Improvements
We’ve made several additions to the squad screen, including:
Continent column and Continent filter
Outfit Tag column
Squad Leader column
Description text will now show platoon subsquad coloring and information
Page number display
Squad Manager Improvements
We’ve made several additions to the squad management screen, including:
Battle Rank column
Location column (in meters or continent name depending on if you’re on the same continent)
Outfit tag column
Vehicle icon callout if the player is in a vehicle
An area to drag and drop a member to create a platoon
Toggle to show the outfit tag of the squad leader
Squad and Platoon Improvements
Added an icon callout for friends in the Squad and Platoon windows
Leaders names are now highlighted and have an icon callout in squad and voice chat listings
Added a drop down option for the platoon leader to set a member of their squad as the leader of that squad
Loadout Screen Improvements
Added a dropdown selector instead of arrows for global tint selection
Now displays locked, unlocked, and upgradable cert items
Now displays un-owned slot items
Added quick weapon switch arrows
Will display the last used loadout per profile by default
Better Visibility for Friendly Explosives
The IFF range for friendly mines and explosives has been increased.
AP Phalanx Turret Changes
Xiphos Anti-Personnel Phalax Turrets
Increased maximum turn speed for quicker aiming
Will now fire empire colored tracers (instead of always being yellow)
Quick Action Menu Polish
Increased tracking speeds for vehicles and infantry.
This should keep the menu in the center of the screen and track on the target much faster. Having the menu stay in the middle of the screen will make it much easier to select the menu option of your choice.
Control should not be inverted if mouse control is inverted
Tank and Fighter Superiority XP
Added Tank Superiority Bonus: 100 xp bonus for killing an enemy tank with a tank
Added Fighter Superiority Bonus: 100 xp bonus for killing an enemy ESF with an ESF
Other Fixes and Improvements
Added visual effects when a player ejects from an air vehicle (using ejection system certification) or drops from a Galaxy to call out they are falling safely
Pulled third person camera of MBTs and Lightnings out about 1 meter
Ammo Towers should properly render in the VR training zone
Cosmetic items for infantry and vehicles are now accessible in the VR zone
Zealot Overdrive distortion FX have been reduced to one quarter of their previous size
Region Names will display when mousing over a waypoint HUD indicator
Experience reward text will still appear, even when an experience threshold has been hit
Revives remove the death stat received