Torok
09/02/2013, 14:22
praticamente... ce lo teniamo com'è perchè è volutamente inteso in questo modo in quanto chi gioca da un pc di dio può renderizzare giustamente più player, ma siccome chi ha un pc di merda non ci riuscirebbe allora i developer hanno impostato il rendering a una distanza e a un numero minimo per i pc più strassi praticamente... sennò chi avrebbe il pc migliore vedrebbe da più distante i nemici e avrebbe un vantaggio, e quello col pc demmerda non saprebbe cosa lo sta uccidendo.... che tristezza immane... magari tra 3 anni alzeranno il cap quando il pc medio sarà all'altezza... però per ora ce lo teniamo così... mega Q.Q
non sembrano esserci soluzioni LOL
about infantry render
"DEV answer on rendering distance and what can be done about it. See link below.
CyclesMcHurtz, one of the optimization guys was the "guest dev interview target". I tweeted a question to them about how optimiztion relates to the render distance, and what can be done about it.
You should watch his answer to the question in the pre-recorded interview. But I'll summarize what he said: back during beta server and netcode optimizations needed to be done, and were. Client optimizations were also done.
And at this point, the bottom line is that older machines don't have the CPU horsepower to process all the players in large battles. And it wouldn't be fair to let newer computers render players from far away when older computers can't.
Here's the interview. Skip to 1:36:15.
http://it.twitch.tv/planetside2/b/365433415?utm_campaign=archive_embed_click&utm_sou rce=forums.station.sony.com
So... it sounds to me like we're not going to see much more progress on this front, until years from now when SOE can just stop support ancient computers (if they even do that).
CyclesMcHurtz, thank you for your detailed answer to my question!"
non sembrano esserci soluzioni LOL
about infantry render
"DEV answer on rendering distance and what can be done about it. See link below.
CyclesMcHurtz, one of the optimization guys was the "guest dev interview target". I tweeted a question to them about how optimiztion relates to the render distance, and what can be done about it.
You should watch his answer to the question in the pre-recorded interview. But I'll summarize what he said: back during beta server and netcode optimizations needed to be done, and were. Client optimizations were also done.
And at this point, the bottom line is that older machines don't have the CPU horsepower to process all the players in large battles. And it wouldn't be fair to let newer computers render players from far away when older computers can't.
Here's the interview. Skip to 1:36:15.
http://it.twitch.tv/planetside2/b/365433415?utm_campaign=archive_embed_click&utm_sou rce=forums.station.sony.com
So... it sounds to me like we're not going to see much more progress on this front, until years from now when SOE can just stop support ancient computers (if they even do that).
CyclesMcHurtz, thank you for your detailed answer to my question!"