Braindmg
16/08/2012, 01:41
http://www.youtube.com/watch?v=QrzwFP1vCag&feature=player_embedded (http://www.youtube.com/watch?v=QrzwFP1vCag&feature=player_embedded)
Combos, also called cross-profession combos or skill combinations, happen when skills (http://wiki.guildwars2.com/wiki/Skill) interact with each other to create an additional effect. A skill must be a combo field or a combo finisher to be combined, which is an effect which is included in the skill description.
For a combo to occur a combo field skill is used creating an area effect and then one or more combo finishers can interact with the field to create a combo. The largest number of combos are available through two characters (http://wiki.guildwars2.com/wiki/Character) of different professions (http://wiki.guildwars2.com/wiki/Profession) working together but combos can also be created with two of the same profession or a single character.
The combo field, or initiator, is a skill that creates an area effect (http://wiki.guildwars2.com/wiki/Area_of_effect) of a particular type. The type is a recognizable element or characteristic which determines the effect they cause on a finisher; for example, a Flamewall (http://wiki.guildwars2.com/wiki/Flamewall) will allow some eligible finishers to inflict burning.
Fields are either a circular field or a linear "wall". For circular fields, all finishers will combo if they activate while the character is inside the field. For linear combo fields, leap and projectile finishers will combo so long as they pass through the combo field on the way to their destination.
The combo finisher is a skill which causes movement through or within the initiator's field such as creating a projectile (http://wiki.guildwars2.com/wiki/Projectile) or spinning or jumping the player. An eligible initiator augments the finisher by adding damage or creating other effects. For example, using Cyclone Axe (http://wiki.guildwars2.com/wiki/Cyclone_Axe) near a Flamewall throws fire projectiles in different directions. Finishers can only interact with one initiator at a time.
Whenever a combo is created, a notification will show on the player's screen, indicating the effect that was generated by the combo.
Combo effects
Field
Blast Finisher (http://wiki.guildwars2.com/wiki/Blast_Finisher)
Leap Finisher (http://wiki.guildwars2.com/wiki/Leap_Finisher)
Projectile Finisher (http://wiki.guildwars2.com/wiki/Projectile_Finisher)
Whirl Finisher (http://wiki.guildwars2.com/wiki/Whirl_Finisher)
Dark (http://wiki.guildwars2.com/wiki/Dark_Field)
Area Blindness (http://wiki.guildwars2.com/wiki/Blindness)
Blindness
Lifesteal (http://wiki.guildwars2.com/wiki/Life_stealing)
Leeching Bolts
Ethereal (http://wiki.guildwars2.com/wiki/Ethereal_Field)
Area Chaos Armor (http://wiki.guildwars2.com/wiki/Chaos_Armor)
Chaos Armor
Confusion (http://wiki.guildwars2.com/wiki/Confusion)
Confusing Bolts
Fire (http://wiki.guildwars2.com/wiki/Fire_Field)
Area Might (http://wiki.guildwars2.com/wiki/Might) (x3)
Fire Armor (http://wiki.guildwars2.com/wiki/Fire_Shield)
Burning (http://wiki.guildwars2.com/wiki/Burning)
Burning Bolts
Ice (http://wiki.guildwars2.com/wiki/Ice_Field)
Area Frost Armor (http://wiki.guildwars2.com/wiki/Frosty_Armor)
Frost Armor
Chilled (http://wiki.guildwars2.com/wiki/Chill)
Chilling Bolts
Light (http://wiki.guildwars2.com/wiki/Light_Field)
Area Retaliation (http://wiki.guildwars2.com/wiki/Retaliation)
Retaliation
Remove Condition (http://wiki.guildwars2.com/wiki/Condition)
Cleansing Bolts
Lightning (http://wiki.guildwars2.com/wiki/Lightning_Field)
Area Swiftness (http://wiki.guildwars2.com/wiki/Swiftness)
Dazing (http://wiki.guildwars2.com/wiki/Daze) Strike
Vulnerability (http://wiki.guildwars2.com/wiki/Vulnerability)
Brutal Bolts
Poison (http://wiki.guildwars2.com/wiki/Poison_Field)
Area Weakness (http://wiki.guildwars2.com/wiki/Weakness)
Weakness
Poison (http://wiki.guildwars2.com/wiki/Poison)
Poison Bolts
Smoke (http://wiki.guildwars2.com/wiki/Smoke_Field)
Area Stealth (http://wiki.guildwars2.com/wiki/Stealth)
Stealth
Blindness (http://wiki.guildwars2.com/wiki/Blindness)
Blinding Bolts
Water (http://wiki.guildwars2.com/wiki/Water_Field)
Area Healing (http://wiki.guildwars2.com/wiki/Healing)
Healing
Regeneration (http://wiki.guildwars2.com/wiki/Regeneration)
Healing Bolts
Combos, also called cross-profession combos or skill combinations, happen when skills (http://wiki.guildwars2.com/wiki/Skill) interact with each other to create an additional effect. A skill must be a combo field or a combo finisher to be combined, which is an effect which is included in the skill description.
For a combo to occur a combo field skill is used creating an area effect and then one or more combo finishers can interact with the field to create a combo. The largest number of combos are available through two characters (http://wiki.guildwars2.com/wiki/Character) of different professions (http://wiki.guildwars2.com/wiki/Profession) working together but combos can also be created with two of the same profession or a single character.
The combo field, or initiator, is a skill that creates an area effect (http://wiki.guildwars2.com/wiki/Area_of_effect) of a particular type. The type is a recognizable element or characteristic which determines the effect they cause on a finisher; for example, a Flamewall (http://wiki.guildwars2.com/wiki/Flamewall) will allow some eligible finishers to inflict burning.
Fields are either a circular field or a linear "wall". For circular fields, all finishers will combo if they activate while the character is inside the field. For linear combo fields, leap and projectile finishers will combo so long as they pass through the combo field on the way to their destination.
The combo finisher is a skill which causes movement through or within the initiator's field such as creating a projectile (http://wiki.guildwars2.com/wiki/Projectile) or spinning or jumping the player. An eligible initiator augments the finisher by adding damage or creating other effects. For example, using Cyclone Axe (http://wiki.guildwars2.com/wiki/Cyclone_Axe) near a Flamewall throws fire projectiles in different directions. Finishers can only interact with one initiator at a time.
Whenever a combo is created, a notification will show on the player's screen, indicating the effect that was generated by the combo.
Combo effects
Field
Blast Finisher (http://wiki.guildwars2.com/wiki/Blast_Finisher)
Leap Finisher (http://wiki.guildwars2.com/wiki/Leap_Finisher)
Projectile Finisher (http://wiki.guildwars2.com/wiki/Projectile_Finisher)
Whirl Finisher (http://wiki.guildwars2.com/wiki/Whirl_Finisher)
Dark (http://wiki.guildwars2.com/wiki/Dark_Field)
Area Blindness (http://wiki.guildwars2.com/wiki/Blindness)
Blindness
Lifesteal (http://wiki.guildwars2.com/wiki/Life_stealing)
Leeching Bolts
Ethereal (http://wiki.guildwars2.com/wiki/Ethereal_Field)
Area Chaos Armor (http://wiki.guildwars2.com/wiki/Chaos_Armor)
Chaos Armor
Confusion (http://wiki.guildwars2.com/wiki/Confusion)
Confusing Bolts
Fire (http://wiki.guildwars2.com/wiki/Fire_Field)
Area Might (http://wiki.guildwars2.com/wiki/Might) (x3)
Fire Armor (http://wiki.guildwars2.com/wiki/Fire_Shield)
Burning (http://wiki.guildwars2.com/wiki/Burning)
Burning Bolts
Ice (http://wiki.guildwars2.com/wiki/Ice_Field)
Area Frost Armor (http://wiki.guildwars2.com/wiki/Frosty_Armor)
Frost Armor
Chilled (http://wiki.guildwars2.com/wiki/Chill)
Chilling Bolts
Light (http://wiki.guildwars2.com/wiki/Light_Field)
Area Retaliation (http://wiki.guildwars2.com/wiki/Retaliation)
Retaliation
Remove Condition (http://wiki.guildwars2.com/wiki/Condition)
Cleansing Bolts
Lightning (http://wiki.guildwars2.com/wiki/Lightning_Field)
Area Swiftness (http://wiki.guildwars2.com/wiki/Swiftness)
Dazing (http://wiki.guildwars2.com/wiki/Daze) Strike
Vulnerability (http://wiki.guildwars2.com/wiki/Vulnerability)
Brutal Bolts
Poison (http://wiki.guildwars2.com/wiki/Poison_Field)
Area Weakness (http://wiki.guildwars2.com/wiki/Weakness)
Weakness
Poison (http://wiki.guildwars2.com/wiki/Poison)
Poison Bolts
Smoke (http://wiki.guildwars2.com/wiki/Smoke_Field)
Area Stealth (http://wiki.guildwars2.com/wiki/Stealth)
Stealth
Blindness (http://wiki.guildwars2.com/wiki/Blindness)
Blinding Bolts
Water (http://wiki.guildwars2.com/wiki/Water_Field)
Area Healing (http://wiki.guildwars2.com/wiki/Healing)
Healing
Regeneration (http://wiki.guildwars2.com/wiki/Regeneration)
Healing Bolts