Azel
29/03/2011, 01:53
<div>Have Group, Will Travel Hotfix
Originally Posted by Bashiok (Source (http://blue.mmo-champion.com/topic/166182/why-the-have-group-will-travel-change))
The spell was originally able to be used within dungeons and raids, however overnight there was a stealth fix on the spell that prevented it from being casted in every instanced area and is now only able to be casted while outside.
It was hotfixed and that should be showing up in our hotfix tracking blog tonight or tomorrow.
Essentially it was being exploited to bring entire groups to the summoner, who would stealth past a few bosses, allowing the group to skip them. Guild perks should be just that, perks, and aren't intended to be game-changing mechanics. We would like to make it so that regardless of where the summoner is, the summonees are always summoned to the entrance of the dungeon, allowing this to still be very useful but avoiding that exploit-ability, but that will require further development.
We're also in the process of removing its use in Tol Barad while the battle is active.
Ask the Devs - Answers #3 "UI"
Long story short: you will be able to change the order of your characters on the Character Select screen in patch 4.2.
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Originally Posted by Blizzard (Source (http://blue.mmo-champion.com/topic/166151/ask-the-devs-answers-3-ui))
<div class="message">Q: Do the developers have any plans in regards to overhauling the Combat Log so that players can easier examine the results after a battle? – Jito (Europe [English])
A: The Combat Log needs some love for sure. It was originally designed with the intent of providing players with immediate feedback, sort of like an extension to scrolling combat text and the buff / debuff panel. It turns out to be much more useful after the fact, to figure out what was that thing that hit you so hard, or what caused that proc to go off. We would like to redesign the feature with more of a post-hoc analysis in mind. It can also be a resource hog if you have it up during combat and the filtering isn’t super intuitive. One thing we have done in the meantime is made it easy for the combat logs to be analyzed by third-party sites, which makes it easier to analyze results quickly.
<b>Q: Some Addons are so powerful they simplified the game content to a degree (e.g., boss fights). Do you think that when the majority are using these Addons, the original reasoning behind the game design is violated? And isn’t it unfair for players who don’t use Addons? -
Fonte (http://www.mmo-champion.com/threads/876910-Have-Group-Will-Travel-Hotfix-Ask-the-Devs-Answers-3?goto=newpost)
Originally Posted by Bashiok (Source (http://blue.mmo-champion.com/topic/166182/why-the-have-group-will-travel-change))
The spell was originally able to be used within dungeons and raids, however overnight there was a stealth fix on the spell that prevented it from being casted in every instanced area and is now only able to be casted while outside.
It was hotfixed and that should be showing up in our hotfix tracking blog tonight or tomorrow.
Essentially it was being exploited to bring entire groups to the summoner, who would stealth past a few bosses, allowing the group to skip them. Guild perks should be just that, perks, and aren't intended to be game-changing mechanics. We would like to make it so that regardless of where the summoner is, the summonees are always summoned to the entrance of the dungeon, allowing this to still be very useful but avoiding that exploit-ability, but that will require further development.
We're also in the process of removing its use in Tol Barad while the battle is active.
Ask the Devs - Answers #3 "UI"
Long story short: you will be able to change the order of your characters on the Character Select screen in patch 4.2.
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Originally Posted by Blizzard (Source (http://blue.mmo-champion.com/topic/166151/ask-the-devs-answers-3-ui))
<div class="message">Q: Do the developers have any plans in regards to overhauling the Combat Log so that players can easier examine the results after a battle? – Jito (Europe [English])
A: The Combat Log needs some love for sure. It was originally designed with the intent of providing players with immediate feedback, sort of like an extension to scrolling combat text and the buff / debuff panel. It turns out to be much more useful after the fact, to figure out what was that thing that hit you so hard, or what caused that proc to go off. We would like to redesign the feature with more of a post-hoc analysis in mind. It can also be a resource hog if you have it up during combat and the filtering isn’t super intuitive. One thing we have done in the meantime is made it easy for the combat logs to be analyzed by third-party sites, which makes it easier to analyze results quickly.
<b>Q: Some Addons are so powerful they simplified the game content to a degree (e.g., boss fights). Do you think that when the majority are using these Addons, the original reasoning behind the game design is violated? And isn’t it unfair for players who don’t use Addons? -
Fonte (http://www.mmo-champion.com/threads/876910-Have-Group-Will-Travel-Hotfix-Ask-the-Devs-Answers-3?goto=newpost)