View Full Version : Beta 7: Patch Notes 2/14/11
Propheta
15/02/2011, 18:10
PVP
* PvP Titles are now awarded for each Prestige rank obtained.
* Peacekeeper guards no longer accuse you of Disturbing the Peace for walking around or playing songs, or even for fighting in Warfronts. They will, however, still be angry if you start a fight right in front of them!
* Oh hey, we were able to make it so quest hub Wardstones can be attackable on PvP servers (and still not attackable on PvE servers)!
* Guards on PvP servers should not receive a damage reduction from players or a damage increase against players.
WARFRONTS
* Joining a Warfront while polymorphed will not leave you unable to mount.
* Gaining access to the opposing side's starter area in Warfronts will now teleport you back to your own.
* Fixed a bug where you were not able to kick a player out of your party if they were in a warfront.
* When leaving a Warfront, if you should not normally be PvP flagged, you will immediately drop the flag after zone without needing to wait 5 minutes. (If you were already flagged PvP before entering, you'll still have a de-flag timer.)
* Added zone-specific drops to level 40-50 instances of the Black Garden, The Codex, Whitefall Steppes, and The Battle for Port Scion.
ITEMS
* The distribution of Toughness, Hit, and Focus on end-game gear has been updated. These stats should now be found on a more limited number of slots, and more consistently on gear for those slots.
* Collector's Satchel: Now binds on pickup.
* The Big Book of Eth Conspiracy artifact collection now rewards a rad book of conspiracies!
* Fallen Warden's Blade, Fallen Warden's Maul, Fallen Warden's Dress Sword, Fallen Warden's Ripper: These can now be equipped.
* Fae Sticker, Faesteel Warblade, Fae-Touched Oaken Staff, Satyr's Foe-Cleaver, and Fae Spell-Touched Blade: Now have valid appearances.
* Updated dyes to use new icons.
* It's no longer possible to purchase puresource from planar vendors. Added a 20% chance to get planarite as a reward from puresource.
CRAFTING
* Planar dust is now harder to acquire large piles of.
* Items used in crafting now have tooltip text hinting at how they're acquired. Harvested/core materials should say 'Crafting Material', vendor-purchased items say 'Crafting Good', and dropped items should say 'Crafting Ingredient' (such as planar dust).
* Fixed an issue where Epic, Rare, and Uncommon Crystals did not have use text and broke into 15 powders, instead of 9.
* Fixed a bug where some recipe scrolls could be taught to characters who were not appropriate crafter types.
* Apothecaries now sell Vinegar Concoctions.
* Reduced the overall amount of drops coming from Butchering mobs.
* Fixed more instantly respawning harvest nodes.
* You now hear an audio cue when successfully Runebreaking or Salvaging an item.
* Added a cast time and animation to Runebreaking.
* Salvaging now produces usable materials which can be combined to be used as recipe materials in the near future.
* Salvaged materials are now automatically looted if auto-loot is enabled.
* Fixed some text errors in Runecrafting materials.
* Applying a rune to a piece of equipment now displays a brief visual effect.
* Updated icons for Thwarting Runes.
* The following crafting augments have had their stat bonuses adjusted:
* Faerie Wings: Increases Dexterity and Valor.
* Phylactery: Increases Intelligence and Valor.
* Deep One Fang: Increases Strength and Valor.
* Mistwalker Essence: Increases Spell Power and Spell Crit.
* Golem Core: Increases Spell Power.
* Scorpion Stinger: Increases Wisdom and Valor.
* Basilisk Tail: Increases Attack Power and Melee Crit.
* Vespid Stinger: Increases Attack Power.
ACHIEVEMENTS
* Achievements with item rewards now deliver them via mail.
* From Outcast to Hero: This achievement now grants a reward upon completion.
* Added achievements for defeating each zone event colossus and one for defeating all of them. Titles can now be earned for defeating all colossi in each zone.
* Breaking and re-combining Runecrafting materials is no longer credited as 'crafting' for achievements.
* '...Something Blue' is no longer triggered by crafting an Epic item.
GRAPHICS AND AUDIO
* Male Dwarves no longer look so... weathered. Current male Dwarf characters will probably appear to have lost a few years off their face somewhere.
* Fixed a bug where character coloring could be messed up after being polymorphed.
* Character hair should be properly hidden when previewing helms.
* Cleaned up Rift appearance when viewed from a distance.
* Corrected some armors that didn't 'ghost' or 'stealth' properly.
* Channel spells will originate from the correct hand again.
* Using emotes after casting spells or jumping will play the emote animation - once you've finished whatever you're currently doing.
* Fighting and casting while underwater should now animate better.
* When sheathing weapons post-combat, they should stop randomly appearing again.
* Fixed rifts getting stuck in odd graphical modes when logging in beneath them.
* Casting spells directly from the drinking animation will now actually cast and animate the spell.
* Persistent spell effects are now hidden while a target is polymorphed.
* An ability sound effect and volume mixing pass has gone in. Things probably sound a bit different, now!
* Dwarven lady Bards should now play their instruments!
* New Bahmi male default and emote voiceovers.
* There is now an audio cue when receiving a tell.
* Enabled separate sliders for UI, Voiceover and Sound Effect volumes.
COMMANDS AND MACROS
* /ra now works to chat in Raids.
* /pvptoggle has become /pvp.
* Assigning ctrl+key to an action bar slot will stop trying to preview usable items in that slot and actually use them.
* Fixed issues with ALT+TAB when using the low quality renderer.
UI/SETTINGS
* Moved Soul Trees into a windowed UI instead of fullscreen!
* Setting a keybind to a number pad key will now differentiate it from regular number keys.
* Loot messages from parties and raids now have their own channel filter.
* Failed area quests (zone events, etc) will be removed from your quest log and quest stickies after 15 seconds.
* Party members' minimap indicators should no longer show at the top left corner while teleporting.
* Mount icons on hotbars now grey out when in no-mount areas.
* Icons will no longer display as greyed out in the abilities binder.
* Fixed pets appearing very large in the character UI.
* The quest acceptance window and guild quest window now show the quest type and repeat interval (ex: Guild, Weekly) for guild quests.
* Stat names on tooltips have been updated to match stat names on the character sheet.
* Inspecting a player will now show hidden helms and all equipped weapons. It also shows equipped Planar Focus and Essences.
* Raid pet groups are now properly labeled in Edit Layout mode.
* Raidframes can now only be dragged via the drag handle at the top of the window, or in Edit Layout mode.
* Fixed a bug causing the minimap clock to reset to showing server time on logout and zoning.
* Bonuses to your mana, power, or energy will be shown in the same place as healing effects for combat text.
* Equipment can no longer be previewed while polymorphed.
CLIENT/SERVER
* Intro movies will now only play on the first client startup, with a button at character selection to allow you to replay it later.
* Improved detection and notification of corrupted data.
* Fixed some issues with the client hanging/crashing on shutdown.
* Added a setting in rift.cfg to enable combat logging to a file by default. The setting can be found in the [Client] section, called LogCombatConsole. It will appear after you turn on the combat log for the first time.
* Failed attempts to connect to the character selection server will time out after 5 seconds, and display a progress message for each attempt.
Propheta
15/02/2011, 18:11
SHAMAN
* Faith in Action: Now available at 0 points. This passive converts Spell Power into Attack Power, Spell Critical into Melee Critical, and Focus into Melee Hit.
* Brutalize: Tooltip now indicates that this applies every time Massive Blow hits, not just criticals.
* Vengeance of the Winter Storm: Removed ranks 8-10 and distributed the remaining rank levels to avoid duplicating damage between ranks.
* Vengeance of the Piercing Cold: Debuff now increases physical damage taken by 5% for 10 seconds.
* Vengeance of the Frozen Earth: Now a tier 3 branch ability.
* Vengeance of the Primal North: Reduced base damage.
* Vengeance of the Bitter Wind: Renamed to Bitter Wind. Now a ranged instant-cast interrupt off of global cooldown. 20 second cooldown.
* Vengeance of the Ageless Ice: Renamed to Ageless Ice: Now lasts 10 seconds, restores 10% mana per hit, and has a 1 minute cooldown. Does not trigger global cooldown when used.
* Courage of the : No longer does any melee stat conversions due to Faith in Action changes.
* Courage of the Jaguar: Now a group/raid aura ability.
* Courage of the Bear: Now a level 10 root ability. Group/raid aura. Increases Strength instead of Endurance, and added an additional rank.
* Courage of the Eagle: Now a level 20 root ability. Group/raid aura. Now only increases Wisdom; added more ranks.
* Heart of the Frozen Sea: Now a level 18 root ability. Group/raid aura.
* Heart of the Fire Mountain: Now a level 26 root ability. Group/raid aura.
* Heart of the Twilight Forest: Now a level 44 root ability. Group/raid aura.
* Shared Purpose: Removed.
* Glacial Shield: Now a tier 2 branch ability.
* Strike of the Maelstrom: Now a tier 5 branch ability.
* Jolt: Now a tier 4 branch ability. Reactive ability after you deal a Critical Hit, dealing Air damage on a 6 second cooldown.
* Lust for Blood: While any melee attack ability can trigger the damage bonus, the bonus will be specifically applied to the next Physical damage ability.
* Stormborn: Now increases Air damage by 10-50%.
* Call of Ice: Increases the damage of Massive Blow by 5%, plus an additional 4% per point spent in Shaman above 36. Also increases the Attack Power bonus on Massive Blow by 5%, plus an additional 1% per point in Shaman above 36.
STORMCALLER
* Removed Recharge and Improved Recharge.
* New Ability - Building Storm: Increases the critical hit damage bonus of Hypothermia-causing spells by 50%. Each damaging spell cast by the Stormcaller applies a stacking debuff on the enemy for 10 seconds, increasing the chance for the next Hypothermia-causing spell to critically hit by 10% per stack.
* New Branch Ability - Favorable Conditions: Each stack of Building Storm increases the critical strike chance of Hypothermia-causing spells by an additional 5-10% per stack. Tier 3 branch ability, requires Building Storm in order to purchase.
* Eye of the Storm: Reduced damage.
VOID KNIGHT
* Rift Shield: Once again absorbs damage.
* Furious Rage: Is now an interrupt instead of a reactive ability.
WARDEN
* Healing Current: Now available at 2 points. Added 3 additional ranks.
* Cleansing Waters: Now available at 10 points. Now requires the target to be Diseased, Poisoned, or Cursed to cast.
* Curative Waters: Now heals 1 Disease, Poison, or Curse from the ally 3 times over 6 seconds. Has a 10 second cooldown.
* Well of Life: Now also restores 20% mana.
WARLOCK
* Damage over time effects now have a chance to critically hit.
* Neddra's Might: No longer requires a reagent to cast.
* Dark Power: Fixed an issue so this now works as described.
* Neddra's Torture: Now increases all magical damage done to the enemy by 3%.
WARLORD
* Call to Arms: Renamed Assault Command. Now increases Spell Power and Attack Power of the entire party/raid, however it cannot benefit the same character more than once every 5 minutes.
* Call to Aid: Renamed Aid Command. Increases healing of party/raid members by 15% for 5-20 seconds. Those affected by it cannot be affected again for 5 minutes.
* Rallying Call: Renamed Rallying Command. Increases max health of party/raid members by 25% and resistances by 30 for 5-20 seconds. Cannot benefit the same character more than once every 5 minutes.
* Call to Focus Fire: Renamed Call to Entrench. 6-18 second buff that reduces damage taken by all nearby party/raid members by 5%.
* Aspect of the Rifts: Removed, as this was very similar to Aspect of the Elements.
* Call to Battle - New ability: Increases party/raid members' Attack Power and Spell Power by a set value for 6-18 seconds. Tier 2 branch ability.
* Planar Distraction: Removed.
* Call to Regroup - New ability: Reduces party/raid members' threat generation by 20% for 6-18 seconds, not affecting the Warlord. 38 point root ability.
* Sergeant's Command: Renamed to Sergeant's Order to avoid confusion with other Command abilities.
* No Permission to Die: Now a 44 point root ability. Self-only, heals to 50%.
* Locked Down: Now a tier 5 branch ability. Cooldown is now 1 minute.
* Assault Command: Now a 32 point root ability.
* Aspect of the Elements: Now a 26 point root ability.
* Promise of Steel: Now a 20 point root ability.
* Leader's Mark: Now reduces Armor similar to Ravaging Strike.
* Cutting Distraction: Reduces enemy armor by 5%.
* Intimidating: Reduces Attack Power and Spell Power by 5%.
[B]DUNGEONS AND RAIDS
* Raid frames still keep the role color of player names even when greying them out due to LOS/distance.
DARKENING DEEPS
* Fixed an issue where encounter blocking for Bringhurst was not turning off.
* Swedge's Jagged Wound is now a poison.
* It's no longer possible for players to remain wrapped in a Cocoon after it has been destroyed.
DEEPSTRIKE MINES
* Fixed Overseer Markus not resetting properly after his minions have been spawned.
FOUL CASCADE
* Sparkwing is no longer able to be engaged in this mode.
REALM OF THE FAE
* Seasons buffs now end on death, zoning, and logout.
ZONES
* Tuned drop rates for Rare and Epic items in overland zones. Reduced drop rate of consumable scrolls.
* More voiceover added to NPC vignettes in general!
* Players of the opposite faction who enter Meridian and Sanctum should once again be flagged for PvP on PvE servers.
FREEMARCH
* Rognar does not fear the Rifts. He's too awesome for that.
* Fire-aligned NPCs should now correctly fight Death invaders.
* Fixed a problem that caused an item in Freemarch's zone puzzle to sometimes be unlootable.
* Reduced difficulty of the major-only event, 'Visions of Death'.
MATHOSIA
* The final Rift event dialogue now has audio!
* Rift Between Worlds: Using your item on construct corpses during this quest now requires kill ownership.
MERIDIAN
* Meridian now has a reagent vendor and a second-tier dungeon reward vendor!
SANCTUM
* An infestation of sneaky foxes has exposed some security holes in Sanctum. These have been addressed.
* Blessing of Bahralt has been replaced with something... else.
* The spell component merchant in Sanctum has opened a street-front bar until he finds a new market to go into.
SCARLET GORGE
* Rift event: Dark Fate: It should now be possible to complete the third stage of this Rift.
* Completing the Ancient Wardstone quests in Ironroot Draw will now cause faction guards to appear and defend the Wardstones.
SCARWOOD REACH
* The puzzle in this zone can now puzzle more than one puzzler by resetting itself properly.
* Bare Knuckled: The Return: Kill-stealing issues addressed. Quest no longer disabled itself and can be completed up to three times per day, per person.
* Cleaned up some quest progression/prerequisites in this zone.
SILVERWOOD
* Kongeegon: Removed AOE immunity from the saplings that spawn during the fight.
* Added more Vespid Hives in Sterling Hills, and reduced their respawn times.
* Divine Inspiration: Shortened cooldown on item used in this quest.
Propheta
15/02/2011, 18:12
ELEMENTALIST
* Sacrifice: Now works with Lesser Air Elemental rank 3.
* Greater Water Elemental: Reduced damage dealt by Ice Bolt. Updated spell icon.
* Earth Elemental: Reduced damage dealt by Thud and Pulverize.
* Exposure: Now increases all magical damage done to the enemy by 3%.
INQUISITOR
* Bewilder: No longer has a cooldown.
* Shroud of Agony: No longer persists through death.
* Clinging Spirit: Now increases the magic damage each enemy takes by 1.5-3%, and lasts for 15 seconds.
* Spiritual Deficiency: Now increases magic damage taken by 7%.
JUSTICAR
* Increased base damage of all damaging abilities.
* Faith in Action: Now available at 0 points. This passive converts Spell Power into Attack Power, Spell Critical into Melee Critical, and Focus into Melee Hit.
* Cavalier: No longer does any melee stat conversions due to Faith in Action.
* Hammer of Virtue: Now adds 1-5% damage to all melee attacks without requiring a mace or hammer.
* Sovereign Hammer: Renamed to Sovereignty: Now a ranged spell that deals Life damage. No longer weapon-based.
* Humbling Blow: Renamed to Humility: Now a ranged spell that snares the enemy. No longer weapon-based, does not trigger global cooldown.
* Stunning Blow: Renamed to Supremacy.
* Celerity: Removed.
* Virtue: Removed.
* Dedication: Ability now present on Druid soul as Natural Dedication.
* Valor: Renamed to Stalwart Citadel. Seems that name got re-appropriated! Now only takes up to 3 points, increasing Block by 10-30% of Spell Power, and is always active instead of being attached to Cavalier.
* Mien of Honor: No longer dispellable. Lasts indefinitely until cancelled.
* Mien of Leadership: No longer dispellable. Lasts indefinitely until cancelled. Increases armor by 100% + 1% per point spent in Justicar, threat by 300%, and Endurance by 90%. Damage and healing penalties no longer apply to Justicar abilities.
* Reprieve: Doubled the base heal value.
* Healer's Creed: Now takes up to only 2 points, decreasing the cost of Doctrines by 15-30%.
* Devout Deflection: Now available as a tier 5 branch ability, taking up to 3 points. Increases Parry by 65-195% of Spell Power.
* Righteous Imperative: Now available at 26 points. Acts as a player-based area aggro swap to the Justicar on a 60 second cooldown.
* Just Defense: Now available at 38 points. Grants a powerful absorption shield for 10 seconds, on a 1 minute cooldown.
* Resplendent Embrace: Now available at 44 points. Increases all incoming healing on the Justicar by 50% for 10 seconds. 2 minute cooldown.
* Interdict: No longer deals damage.
* Precept of Valiance: Replaced with Doctrine of Valiance. This melee weapon attack spends all Convictions to deal Life damage based on the number of Convictions used, and heals the Justicar for 200% of the damage dealt.
* Precept of Purpose: Renamed to Purpose. Now lasts 10 seconds, restores 10% mana per hit, no longer requires convictions, and has a 1 minute cooldown.
* Precept of Refuge: This attack will now always hit.
* Absolution: Now also restores 50% mana.
* Shield of Faith: Moved to a tier 4 branch ability, bonus increased to 3-15%.
* Doctrine of Authority: Now properly boosted by Mien of Honor and really always hits!
* Censure: The debuff has been reduced to 3%, but now affects all magic damage.
* Even Justice: Now targets a front-facing cone, no longer requires you to have a specific target.
MARKSMAN
* Lightning Fury: Debuff no longer causes affected enemies to take more damage. It now reduces Armor of those enemies by a fixed value for 15 seconds.
* Empowered Shot, Deadeye Shot: Damage reduced.
* Marksman's Pedestal: Damage bonus has been reduced to 5% from 15%.
* Retreat: Moved from a 51 point root ability to 40 points.
* Sniper's Pedestal - New Ability: 51 point root ability. Increases damage with Ranged Weapons by 25%. Improved version of Marksman's Pedestal.
NECROMANCER
* Damage over time effects now have a chance to critically hit.
* Revivify: Can now be used both in and out of combat.
* Vengeful Spirit: Now increases damage of Ruination by 3-9% for each stack of Deathly Calling on an enemy, rather than affecting critical hit chance of Ruination.
* Necrosis: Fixed an issue causing Necrosis effects spread by Ruination to deal much lower damage than intended.
* Looming Demise: Now reduces the enemy's Attack and Spell Power by 5%.
* Essence Link: Now reduces healing done to the enemy by 30% and no longer reduces Death resistance.
* Plague Bolt: Reduced damage.
* Skeletal Zealot and Skeletal Knight pets now gain a portion of their owner's Spell Critical hit chance as Melee Critical hit chance.
* Shadow Revenant pets now gain a portion of their owner's Spell Power and Spell Critical Hit chance.
* Shadow Revenant: Modified damage of all Revenant abilities to reflect gains in spell power and crit chance.
* Skeletal Zealot and Skeletal Horror pets: Increased the amount of Attack Power and Critical Hit chance gained from the owner. Modified damage of their abilities to reflect increased Attack Power and Critical Hit.
NIGHTBLADE
* Damage of weapon enchantments has been increased.
* Dusk to Dawn: An additional 100% damage bonus from Attack Power is applied to this attack. Ability's base damage reduced to offset this bonus. Requires a melee weapon to use. Now triggers the damage from Scourge of Darkness on the first application.
* Twilight Force: An additional 50% damage bonus from Attack Power is applied to this attack. Ability's base damage reduced to offset this bonus.
* Dusk Strike: An additional 50% damage bonus from Attack Power is applied to this attack. Ability's base damage reduced to offset this bonus.
* Scourge of Darkness: Can now deal critical damage.
* Lost Hope: Duration has been increased to 45 seconds, up from 30.
* Melted Skin: No longer adds a debuff on the target when your Hellfire Blades procs. Now, Hellfire Blades has a 50-100% chance to increase your damage by 5% for the next 10 seconds.
* Dark Malady: No longer adds a debuff that increases the damage taken by the target. Instead, it buffs the Nightblade for 8 seconds, increasing outgoing damage by 20%.
* Blazing Strike, Flame Thrust: Damage increased.
PALADIN
* Aegis of Salvation: No longer requires a reagent.
* Life's Grace: Now gives the target 30% of their mana when they are resurrected.
PARAGON
* Combat Precision: Now modifies the damage of all non-finisher ability attacks.
* Flurry: Now lasts for 4 seconds, but each hit does more damage.
* Paired Strike: Duration lowered to 5 seconds from 8.
* Focus of Body: No longer requires a reagent.
PURIFIER
* Caregiver's Blessing: Now properly states duration of 1 minute.
* Surging Flames: Now lasts 1 hour and has a stack size of 1 per caster instead of 1 total.
* Cauterize: Now removes 1 Disease, Poison, or Curse from the ally. Requires the target to be diseased, poisoned, or cursed to begin with in order to cast.
* Sterilize: Now removes all Diseases, Poisons, and Curses from the ally. Requires the target to be diseased, poisoned, or cursed to begin with in order to cast.
* Wisdom of the Era, Life of the Era: No longer requires a reagent.
* Flames of the Phoenix: Now also restores 20% mana.
PYROMANCER
* Fixed the Pyromancer soul quest giving a Soul Siphon when accepted.
* Flashfire: Fixed an issue where this could stun an ally if using 'cast on target's target'.
* Flaring Intellect: No longer requires a reagent to cast.
RANGER
* Ranger pets now inherit 25% of their owner's crit rating, so pets crit more often. Their base damage has been reduced accordingly.
* Piercing Shot: The armor value debuff has been increased.
* Opportunity: Now only works with ranged weapon finishers, like Head Shot and Deadeye Shot [Marksman]. Will not work with finishers like Detonate, Flame Thrust, or Coda of Wrath.
REAVER
* Ethereal Bonds: Now correctly modifies tooltips of affected abilities.
* Power from the Masses: Now properly triggers off of Blood Fever, Flesh Rot, Necrotic Wounds, and Soul Sickness while Plague Bringer is active.
* Incite: No longer shares a cooldown with other taunt abilities.
* Binding of Death: Now enhances damage of AoE and DoT effects, and reduces the power cost of area effects and cleaves by 5.
* Plague Bringer: Power cost reduced to 10.
* Binding of Affliction: Now increases ability damage by 5% and does not stack with Soldier's Bearing.
* Ravaging Strike: Values have been increased.
* Binding of Atrophy: Now reduces Attack Power and Spell Power by 5%.
RIFTBLADE
* Enhanced Burst of one type no longer stacks with the other two types.
* Ranged abilities now trigger Blade spells.
* Burning Blood: Can now trigger on ranged attacks.
* Spears: Now starts auto-attack. Can trigger Elemental Touch.
* Improved Avatar: Now increases a specific effect from each Avatar ability.
* Avatar of the Rift: Now reduces all damage.
* Avatar of Wind: Now increases dodge by 3% base amount, before additional ability affects are factored in.
* Elemental Touch: Now deals damage based on how many points are spent in Riftblade.
* Avatar of Water: Properly reduces damage rather than increasing it.
RIFTSTALKER
* Rift Disturbance: The Attack Power and Spell Power debuff value has been reduced.
* Planar Refuge: Reduced the damage reduction from 50% to 30%.
* Guarded Steel: Now increases Armor by 30% instead of a fixed value. The bonus applied should scale better across levels.
* Improved Guarded Steel - New Ability: Tier 6 branch ability. Increases the Armor value contributed from items by an additional 5-10% and increases your threat generation by 20-40% while Guarded Steel is active.
* Improved Guardian Phase - New Ability: Tier 6 branch ability. Increases the Endurance bonus from Guardian Phase by 5%. An additional 1% is added for every point spent in Riftstalker above 26, resulting in 60% Endurance bonus at 51 points.
* Rift Guard: Absorbs up to 50% of your max health with 5 combo points.
* Improved Rift Guard: Changed from a 3 point ability to 1. Increases the incoming damage absorbed by Rift Guard by 2.5%, and total amount it can absorb by 25%. For every point spent in Riftstalker above 16, the incoming damage absorbed is increased by 0.5% and the total amount absorbed by 5%.
* Rift Barrier: Changed from a 5 point ability to 3. Adds an absorption shield that lasts 15 seconds after using any Plane Shift ability. Absorbs 5-15% of all physical damage for up to 20-60% of your max health.
* Exceptional Resilience: Changed from a 2 point ability to 3. It now reduces damage taken from all attacks by 2-6%.
* Planar Repulsion: Removed.
* Planar Attraction - New Ability: 44 point root ability. Causes up to 5 surrounding enemies to be Plane Shifted to the Riftstalker if the path is unobstructed and forces them to attack for 3 seconds. 1 minute cooldown.
* Scatter the Shadows: Now lasts 3 seconds and only removes Curses, Poisons and Diseases.
SABOTEUR
* Traps are no longer triggered by corpses on the ground inside their range.
* Saboteur's Charges are now considered Poison attacks and can be cleansed by abilities like Cauterize, Sterilize, Curative Waters, etc. if the caster is paying attention. As a result, the damage of Saboteur Charges can be increased by abilities that enhance poison damage (hint, hint).
* Embers Charge: Debuff now increases the damage taken from non-physical attacks instead of all attacks. Reduced damage taken amount from 2% per charge to 1% per charge.
* Debilitating Trap: The Attack Power and Spell Power debuff value has been reduced.
* Splinter Charge: Debuff now reduces target's Armor by a fixed value rather than a percentage.
SENTINEL
* Healer's Haste: Fixed mana cost.
* Cleansing Prayer: Now removes 1 Disease, Poison, or Curse from the ally. Requires the target to be diseased, poisoned, or cursed to begin with in order to cast.
* Empowering Light: Now removes 1 Disease, Poison, or Curse from up to 10 group/raid members within 15 meters. Has a 10 second cooldown and triggers global cooldown.
* Noble Blessing: No longer requires a reagent.
* Life's Return: Now also restores 50% mana.
* Breath of Life: Now restores 20% mana.
* Healer's Covenant: Now adds a 1 minute debuff that prevents the target from being buffed with Healer's Covenant again until it wears off.
* Luminous Gaze: Now increases the chance of the enemy being critically hit by 5% for 15 seconds.
Propheta
15/02/2011, 18:13
=== KNOWN ISSUES ===
This may be removed in a later thread update!
*Buffing or healing friendly PvP-Flagged players in range of peacekeeping guards can cause them to aggro the buffing/healing player. This is especially noticeable on PvP servers but can occur if you have auto-flagging turned on for PvE servers. A fix is in the works.
=== FEATURED ===
* The Soul Tree screen has now become a UI window instead of fullscreen!
* A general audio volume pass has been done along with the addition of extra volume slider types.
* Twitter in Rift? You can now tweet and post screenshots from inside the game. See below under TWITTER for more details.
* Remember those Quest Hub Wardstones that were made un-attackable on PvP servers? They can now be attacked! PvE server hub Wardstones are still protected, however.
* Assigned updated soul icons to all souls.
* Have a pile of Soul changes! Your soul points probably got reset in this beta.
GENERAL GAMEPLAY
* Added a bunch of new emotes! Some hints: Tease, Bonk, Giggle, Tickle, Apologize (which you probably should after using the first four). Not all of these are hooked up to animations.
* Reduced the default size of nameplates.
* Damage from tar and lava should no longer occur while Soul Walking. It resumes if you re-enter after resurrecting, or when resurrecting still in it.
* Dead characters can no longer reveal parts of the map. You'll have to do that while alive!
* To prevent some not-so-nice effects, groups will automatically be set private if any member is inside of an instance.
* You can no longer form a raid if one of your party members is currently in a Warfront.
* Groups with members in Warfronts can no longer use the Public Group system.
* Planar currency left in the Rift Loot UI will no longer auto-convert to your currency tab on login before you can retrieve it.
* When auto-joining the next level bracket chat channel, you automatically leave the prior one.
* Fixed a crash related to trading items directly from your bank.
* If all slots are full in your equipped Planar Focus, right clicking an Essence in your bag will no longer try to auto-equip and overwrite an equipped Essence. It will still bring up the Focus window, though.
TWITTER
* Twitteriftic?
* You can now opt to set up Twitter options from within the Rift client. This is optional to use and also optional for automatic achievement tweets.
* Access Twitter options under Settings -> Interface.
* You'll need to specify account info and log in to send tweets or post screenshots.
* Additional options include hiding the UI (including character name) for screenshots, and turning on the functionality to auto-tweet Achievements. Note: if you have the UI hidden, the achievement popup will not appear in Achievement screenshots.
* You can specify a prefix and suffix to automatically append on tweets. Defaults are your current character name for prefix, and #rift for suffix.
* To tweet some text, use the command /tweet followed by text in the chat console.
* To tweet a screenshot, use the command /tweetpic followed by optional text. This will snap a screenshot and upload it to yfrog.com, and tweet the link along with any text entered.
* Screenshot posts do not currently work with Low Quality Renderer mode.
* If you attempt to use either of these commands and have not set up Twitter login, you will be prompted with the login box.
MAIL
* You cannot delete mail with attachments until all attachments have been removed.
* You will no longer be prompted to pay CoD mail charges for each item removed, only once per message.
LOOTING
* We now show up to 4 need/greed loot windows at once instead of one at a time, when multiple drops are waiting.
* Fixed more general issues with people not getting chances to roll on loot appropriately.
ASCENDED POWERS
* You should be able to upgrade a quest hub wardstone when PvP auto-flagging is turned off.
* The main planar merchants in Sanctum and Meridian now sell an Ascended Power that lets you summon a Soul Healer for 3 planar charges.
* Fixed the Invasion summon ability appearing under the General ability page instead of the Ascended Powers tab.
GUILD PERKS
* Banners: The following Guild Banners have been removed: Stalwart Banner, Skirmisher’s Banner, Defender’s Banner, Field Medic Banner, Rift Energy Banner, General’s Banner. Six new banners have been added to replace them.
* Banner of Clairvoyance: Increases maximum Mana by 200/300/400. 3 ranks.
* Banner of Fortitude: Increases maximum Health by 200/300/400. 3 ranks.
* Banner of Zeal: Increases Spell Power by 30/40/50. 3 ranks.
* Banner of Rage: Increases Attack Power by 30/40/50. 3 ranks.
* Banner of Concentration: Increases Spell Focus by 30/40/50. 3 ranks.
* Banner of Precision: Increases Hit rating by 30/40/50. 3 ranks.
* Each of these guild banners last for 3 minutes with an aura radius of 25m. They now require a new Combat Banner Reagent to cast.
* You are now allowed two Banners active in a party or raid at any one time. If a new one is cast, the oldest of the existing ones will be removed.
* Guild Perk: High Visibility: Increases the radius of your Guild Banners by 10/20/30m.
* Guild Perk: Enduring Banner: Now a 1 point Perk that doubles the duration of your guild banner.
* Whenever guild perks are refunded, we now notify guild members on login until someone spends at least one of the points!
* The Guild merchant has been updated with the following new reagents to go along with the recent combat and rally banner adjustments.
- Combat Banners: Reagent for Guild Combat Banner perks.
- Rally Banners: Reagent for Guild Rally perks (creative names are creative).
- Rally Scrolls: Consumable used to teleport to Guild Rally Banner.
- Silver Artifact: General Guild Perk consumable.
RIFTS AND INVASIONS
* For the first few minutes of a zone event, Wardstones will have additional protection to give players more time to arrive and start defending them.
* Invaders will now be more likely to spawn from different sources during zone events.
* Special voice audio has been added to several zone events.
* Rift collapse timers in progress will now reset to 15 minutes after something in a stage is killed, instead of 5.
COMBAT
* Group member portraits now show debuff-type coloring on debuff icons.
* New iteration of NPC damage. Fixed up a few level ranges.
* The ‘Planetouched’ effect now provides some effect to the recipient based on the planar type.
* Scrolling combat text no longer displays over stealthed characters.
* You can now begin selecting a ground target while moving.
* Ground target abilities will no longer cause the icon on the action bar to turn red when you have something far away targeted.
* Pets will now attack their existing target when ordered to use an ability and are unable to use it on their owner's target (i.e. owner has a friendly target during combat).
* Fixed a bug that could cause some abilities to show up in the Reactive Abilities UI after no longer having the Soul equipped that granted those abilities.
* Reactive abilities that trigger off of target health no longer appear usable when targeting corpses.
* Player auto-attack will not get 'tired' by tabbing through multiple targets (corrected the swing calculation when changing targets quickly).
* Assassin NPCs no longer use Puncture.
SOULS
* Assigned updated soul icons to all souls.
* Warriors: Reactive abilities no longer grant attack points. This change affects Frenzied Strike, Bloodthirst, Inescapable Fury, Turn the Blade, Backhanded Blow, and Flesh Rip.
* Warriors: All Interrupts are now off of global cooldown, and no longer grant attack points. This affects Bash, Face Slam, and Furious Rage.
* Warriors: Cracking Skulls, Airburst, Concussion, and Judgment now share a cooldown.
* Druid, Justicar, Shaman - Faith in Action: Now available at 0 points. This passive converts Spell Power into Attack Power, Spell Critical into Melee Critical, and Focus into Melee Hit.
ARCHON
* Ashen Defense: Now reduces the enemy's armor by a flat amount instead of a percentage.
* Waning Power: Reduces the enemy's Attack and Spell Power by 5%.
* Flaring Power: Now increases the Attack Power and Spell Power of all party/raid members by 15% for up to 20 seconds. Consumes Charge while active. Affected allies become Battle Weary and cannot benefit from Call to Arms or Flaring Power again for 5 minutes.
* Crumbling Resistance: Fixed a bug where rank 5 could be cast on allies.
ASSASSIN
* Damage of weapon poisons has been increased.
* Poison Gas: Cooldown reduced to 30 seconds, down from 2 minutes.
* Incapacitate: Duration increased to 45 seconds, up from 30.
* Slip Away: Now makes you immune to existing damage effects that are currently on you. Removed toggle from Slip Away.
* Expose Weakness: Now causes the enemy to take additional damage only from the Assassin's physical attacks, not everyone's.
* Final Blow, Impale: Damage increased.
* Serrated Blades: Your critical hit attacks with melee weapons cause the target to bleed for 60-180% of your weapon's damage over 6 seconds. With a ranged weapon, it causes a bleed for 50-150% of your weapon's damage over 6 seconds. Can be applied up to 3 times.
BARD
* Verse of Fascination: Cooldown reduced to 30 seconds, down from 2 minutes.
* Coda of Distress: Now in the same stacking group as the Archon’s Crumbling Resistance and the Elementalist’s Exposure. Debuff now increases the damage taken from non-physical attacks, instead of all attacks. Increased damage taken amount from 5% to 7%.
* Coda of Cowardice: Debuff now increases the damage taken from physical attacks by 5%. Ranks 2-4 have been removed.
* Cadence, Power Chord, Riff, Coda of Wrath, and Code of Fury now require "Any" weapon to execute; doesn't matter what kind.
BEASTMASTER
* Iron Bonds: Tweaked to work better with Bond of Alacrity.
* Ties that Bind: No longer reduces health.
* Greater Primal Companion: Now takes less damage from area of effect attacks based on how many points are spent in Beastmaster.
* Enraged Companion: Fixed an issue where this was causing Bite to increase the damage of whole raids by exaggerated amounts.
* Protective Companion: Fixed a similar issue where this caused Bite to decrease the target's damage by equally exaggerated amounts.
BLADEDANCER
* Dualism - New Ability: Unlocked with 40 points in Bladedancer. This Rhythmic action allows them to strike twice and add an additional combo point with Quick Strike and Precision Strike. Lasts 15 seconds. Causes exhaustion for 45 seconds.
* Mass Subdue: The cooldown has been increased to 30 seconds from 25.
* Incapacitate: Duration increased to 6 seconds, up from 5.
* Reprisal and Disengage: No longer share a group cooldown, but maintain their individual cooldowns. You can still only use one reactionary attack after a dodge or parry, however.
* Disengage: Now a stun attack and no longer deals damage. Ranks 2-5 have been removed.
* Quick Strike, Precision Strike: Increased the Attack Power damage bonus to 50%, up from 25%.
* Deadly Strike: Damage increased.
* Compound Attack: Damage increased.
CABALIST
* Shadow's Touch: No longer considers corpses in its area of effect.
* Sigil of Power: Now works properly with Obliterate and returns a lot more mana.
* Sigil of Woe: Now works properly with Obliterate.
* Nebulous Haze: Reduced cast time debuff to 20%.
CHAMPION
* Two-Handed Specialization: Now gives more contribution per point spent in Champion, capping at 50% instead of 15%.
* Disruptive Strike: No longer an attack point consumer that reduces casting time of targets. It now functions as a high-damage single target attack point builder that generates 2 attack points.
* Slayer's Bearing: No longer has a negative effect.
* Destroyer's Bearing: Enhances the damage of attack point consumers by 50% while active. It no longer has a negative effect. Causes finishers to build an attack point after consuming the available points when triggered.
* Deadly Strikes: Enhances damage by 6% per point for all non-finisher Physical attacks.
* Mighty Blow, Bladefury, and Cornered Beast: Now update their tooltips when you've spent points in Follow Through.
* Mark of Inevitability: Values have been increased.
* Mark of Extermination: Now increases the chance of a target to take a critical hit.
CHLOROMANCER
* Fixed an issue allowing damage from Sacrifice Life: Mana and Sacrifice Life: Damage to trigger healing from Lifegiving Veil.
* Clinging Form: The cooldown reduction provided by this ability is now reflected in the Transmogrify tooltip.
* Synthesis: Updated description to indicate it can only be used on group or raid members.
DOMINATOR
* Durable Control: Now only affects the damage thresholds on Transmogrify, Mass Exhaustion, and Disorient when the affected target is above 70% health.
* Mana Wrench: Fixed an issue where the effect of this ability was reversed.
DRUID
* Summon Faerie, Summon Greater Faerie: The Faerie now receives 25% of the owner's spell crit, as well as the owner's full Valor.
* Summon Satyr: The Satyr now receives the owner's full Valor. Increased the amount of Attack Power it receives from the owner's Spell Power. Increased amount of Melee Crit received from Spell Crit.
* Balm of the Forest: Removed.
* Natural Dedication: Now available at 26 points. Increases the damage of all nearby party and raid members by 5%.
* Faith in Action: Now available at 0 points. This passive converts Spell Power into Attack Power, Spell Critical into Melee Critical, and Focus into Melee Hit.
* Stone Strike: Renamed to Stone Burst: Now a player based AoE unbreakable root. No longer deals damage.
* Slothful Spirit: Now increases the enemy's ability cost by 25% - aside from dealing damage - instead of reducing regen rate.
* Trickster Spirit: The debuff now reduces Attack Power and Spell Power by a flat value based on rank.
* Spiteful Spirit: The debuff now reduces healing taken by 50%.
* Combined Effort: Increased duration of the buff to 15 seconds.
* Friend of the Weald: Now increases the Attack/Spell Power contribution on the pet's abilities by 10%, plus an additional 10% per point in Druid above 36.
* Savage Force: Now increases the damage of Bombard and Eruption of Life by 5-25%.
* Fae Hammer: Restores 10% mana per hit and has a 1 minute cooldown.
mi fa molto lollare che prima i dot del mage non potevano crittare... :toccatello:
chissà magari ora è decente
mi fa molto lollare che prima i dot del mage non potevano crittare... :toccatello:
chissà magari ora è decente
sempre ai dot del mage pensi eh :asd:
sempre ai dot del mage pensi eh :asd:
sempre a me pensi vero? :confused:
csvortex
15/02/2011, 20:34
azz Propheta (http://www.fremen.it/forums/member.php?u=2542) +4scherzo molto utile
nanodagiardino
16/02/2011, 11:09
lo shammy invece sembra non fare più un cazzetto di danno (e tra l'altro la famosa skillona "supersnare" a quanto pare non funzia e/o non serve: in un'oretta che la sto testando con i mobbi non ho notato nessun vantaggio)
in compenso il justicar non si cura e fa pure quello danni di cartone...
Propheta
16/02/2011, 11:55
lo shammy invece sembra non fare più un cazzetto di danno (e tra l'altro la famosa skillona "supersnare" a quanto pare non funzia e/o non serve: in un'oretta che la sto testando con i mobbi non ho notato nessun vantaggio)
in compenso il justicar non si cura e fa pure quello danni di cartone...
butta via il justicar e schiafaci il sentinel... tra un po butto via pure il druido... quela fata merdosa crepa sempre... i mob verso il 40 fanno danni aoe e sto sempre a evocare quel pet di carta
ora sto usando : http://rift.zam.com/en/stc.html?t=00noj.yxzttr0Vk.V.V0x
e va molto meglio
vedo se trovo qualcosa di meglio con il cabalist... o torno al dudu + avanti boh
oggi provo questo setup delle soul... http://rift.zam.com/en/stc.html?t=00ndj.yxzttr0Vk.Vxz.V0x
Io uso Justicar con un po di warden (60% - 40%) e mi trovo benone, non faccio dannoni ma sono immortale!
Come lo shaman in pvp?non ho trovato ne video ne niente
csvortex
16/02/2011, 12:35
secondo me spacca ora che ho visto bene i talenti
http://rift.zam.com/en/stc.html?t=00noj.yxzttr0Vk.V.V0x
cosi mi piace di brutto non ho letto tutto che non ho tempo ma se critti fai tipo +60% di danno in piu dovrebbe fare parecchio male
al bardo han cambiato gli effetti sonori, fallimento
Propheta
16/02/2011, 12:48
secondo me spacca ora che ho visto bene i talenti
http://rift.zam.com/en/stc.html?t=00noj.yxzttr0Vk.V.V0x
cosi mi piace di brutto non ho letto tutto che non ho tempo ma se critti fai tipo +60% di danno in piu dovrebbe fare parecchio male
http://rift.zam.com/en/stc.html?t=10ndj.EezttrcVk.Vxz.V0x
questa e meglio con l'inquisitor... gli ho messo pure un bel purge dei buf del nemico :P serve una sega in pve... ma ottimo in pvp
un bel armor che aumenta pure il danno e il vex che mette un dot..
per chi farà il cleric dps melee... vi consiglio di fare il weaponsmith.... le armi mancano nelle quest a venire.
Quindi il massive blow ha un 20% di dmg bonus+20% chance to crit+60% di dmg bonus su crit,DOVREBBE fare male...
E se critti fai +30% dmg bonus,+rec mana....
Il problema e che sei squishy come la merda rosa
Propheta
16/02/2011, 13:16
Quindi il massive blow ha un 20% di dmg bonus+20% chance to crit+60% di dmg bonus su crit,DOVREBBE fare male...
E se critti fai +30% dmg bonus,+rec mana....
Il problema e che sei squishy come la merda rosa
di norma spammi massive blow e jolta iosa... che a loro volta crittano... attivandosi a vicenda.
diciamo che lo shammy e un po una macchina a diesel... ma se ha l'equip giusto e inizia bene con i crit ti sfacia come niente... a volte trapasso la gente in pvp... 2 o 3 colpi e schioppano.
il prob e che se non si attiva la sequenza dei critt non hai il burst neccessario per sfondare.
..
Il problema e che sei squishy come la merda rosa
guarda che le altre classi non sono cosi tanto difese eh... 1vs1 per ora ho vinto con tutte le classi... l'unico e il marksman/ranger... ma e un prob mio che non ho ancora imparato i tempi delle spell o migliorare l'interfaccia.... sono ancora lento a reagire con bersagli mobili
di norma spammi massive blow e jolta iosa... che a loro volta crittano... attivandosi a vicenda.
diciamo che lo shammy e un po una macchina a diesel... ma se ha l'equip giusto e inizia bene con i crit ti sfacia come niente... a volte trapasso la gente in pvp... 2 o 3 colpi e schioppano.
il prob e che se non si attiva la sequenza dei critt non hai il burst neccessario per sfondare.
ma per scoppiare una persona con 3 colpi o sei full gear te e loro sono carta, oppure sono dei Lego :)
Propheta
16/02/2011, 13:37
ma per scoppiare una persona con 3 colpi o sei full gear te e loro sono carta, oppure sono dei Lego :)
l'ho detto infatti che si basa molto sull'equip che lo shamy ha. purtroppo si basa tuto sul crit... altrimenti certe abilità non ti si attivano.
ovvio che il pvp al liv 40 non dice una sega... ma si parla per lo più di come cercare di avere un cleric che faccia un po di danno.
ma certe abilità come il purge dove le dovevo provare? contro i mob? se la gente e di carta o no stica... tanto finche non arriviamo al 50 e passato 10/20 fix tutto e campato in aria
Cos e jolta ?
Il mana hai problemi o coi critici sei ok per spammare all infinito dei tempi?
E che non hai skill difensive....le ha piu un rogue cavolo
csvortex
16/02/2011, 14:09
hai il purge ??? OMG VOglio fare lo shamano FTW!!
però ormai ho deciso devo fare il mago!! basta melee per me
Propheta
16/02/2011, 14:19
Cos e jolta ?
Il mana hai problemi o coi critici sei ok per spammare all infinito dei tempi?
E che non hai skill difensive....le ha piu un rogue cavolo
sto sempre al 80-90% di mana e non devo reccare mai
mi fa cagare la roba difensiva... in fondo posso curarmi in 100 modi e ho 1 scudo che a sua volta fa danno.
jolta = jolt(tier 4 shaman): Unleashes a surge of electricity, dealing 42 to 45 Air damage. Must be used after the Cleric Critically Hits. Does not trigger a global cooldown.
Comunque guardando la build shaman, esso è sgravo e non poco
però ormai ho deciso devo fare il mago!! basta melee per me
sucherai
Comunque guardando la build shaman, esso è sgravo e non poco
da quell'idea :> però è da vedere
da quell'idea :> però è da vedere
E' una classe con un ammontare di danni pauroso, a mio avviso è da temere, forse piu delle ranged dps
anche se me... con 3 colpi mai e dico mai mi tirerà giu muahuahauhauhauhauha
csvortex
16/02/2011, 18:25
aiuto!!!
Torok mi perseguita su tutti post.
MOD FATE QUALCOSA!!!
aiuto!!!
Torok mi perseguita su tutti post.
MOD FATE QUALCOSA!!!
sucherai...
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