Torok
13/07/2010, 12:06
HEALERS
Hey all,
Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.
The system works as follows:
The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).
We will slowly be rolling out in development posts for each of the archetypes as soon as possible. Here is the new layout of the 2 Sovereign sets for Healers.
Magic Healer (Rune Priest, Shaman, Archmage, Zealot)
(Primary) Healing Set
Wil - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% heal crit chance
40 heal power
4 AP/s
4% reduced chance to be crit
2% reduced armor penetration
3 piece - 85 Wil
4 piece - 85 Wou
5 piece - 5% Heal Crit
6 piece - On Heal: 10% chance to increase heal power by 130 for 10s.
7 piece - On Heal: 10% chance to reduce target's chance to be critically hit by 10% for 10s.
8 piece - 2m cooldown - Increases your critical heal amount by 75% for 10s.
(Secondary) Offensive Set
Int - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% magic crit chance
40 magic power
4 AP/s
4% disrupt strikethrough
2% reduced armor penetration
3 piece - 85 Int
4 piece - 85 Wou
5 piece - 5% Magic Crit
6 piece - On Hit: 10% chance to increase magic power by 130 for 10s.
7 piece - On Hit: 10% chance to increase target's chance to be critically hit by 10% for 10s.
8 piece - 2m cooldown - Increases your critical damage amount by 50% for 10s.
Melee Healers (Warrior Priest, Disciple)
(Primary) Healing Set
Wil - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% heal crit chance
40 heal power
4% reduced armor penetration
3% reduced chance to be crit
3 AP/s
3 piece - 85 Wil
4 piece - 85 Wou
5 piece - 5% Heal Crit
6 piece - On Heal: 10% chance to increase heal power by 130 for 10s.
7 piece - On Heal: 10% chance to recover 20 Soul Essence/Righteous Fury.
8 piece - 2m cooldown - Increases your critical heal amount by 75% for 10s.
(Secondary) Melee Set
Str - 232
WS - 134
Wou - 116
Tou - 106
Spi - 294
Cor - 289
Ele - 289
6% melee crit chance
40 melee power
20% auto attack speed
3 AP/s
2% parry strikethrough
3 piece - 85 Str
4 piece - 85 WS
5 piece - 5% Melee Crit
6 piece - On Hit: 10% chance to increase melee power by 130 for 10s.
7 piece - On Hit: 10% chance to recover 20 AP.
8 piece - 2m cooldown - Increases your critical damage amount by 50% for 10s
TANK
Hey all,
Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.
The system works as follows:
The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).
We will slowly be rolling out in development posts for each of the archetypes as soon as possible. To start with, here is the new layout of the 2 Sovereign sets for Tanks.
(Primary) Defensive Set
Tou - 232
Wou - 134
Ini - 116
WS - 106
Spi - 294
Cor - 289
Ele - 289
6% reduced chance to be crit
4% block
60 hp/4s
4 AP/s
2% reduced armor penetration
3 piece - 85 Tou
4 piece - 85 Wou
5 piece - 200 HP/4s
6 piece - On Being Hit: 10% chance to reduce attacker's armor penetration against you and chance to critically hit you by 6% for 10s.
7 piece - On Defense: 25% chance to increase parry/block/disrupt/dodge by 5% for 10s.
8 piece - 2m cooldown - Up to 9 targets within a 20 foot radius have their movement speed reduced by 60% for 5s.
(Secondary) Offensive Set
Str - 232
WS - 134
Wou - 116
Tou - 106
Spi - 294
Cor - 289
Ele - 289
6% melee crit chance
40 melee power
4% parry strikethrough
3 AP/s
2% parry
3 piece - 85 Str
4 piece - 85 WS
5 piece - 5% DPS
6 piece - On Hit: 10% chance to increase melee power by 130 for 10s.
7 piece - On Hit: 10% chance to increase parry/block strikethrough by 10% for 10s.
8 piece - 2m cooldown - Up to 9 allies within a 20 foot radius have their movement speed increased by 60% for 5s.
Lead Items Designer
Warhammer Online: Age of Reckoning
MELEE DPS
Hey all,
Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.
The system works as follows:
The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).
We will slowly be rolling out in development posts for each of the archetypes as soon as possible. Here is the new layout of the 2 Sovereign sets for Melee DPS and Rogues.
(Primary) Offensive Set
Str - 232
WS - 134
Wou - 116
Tou - 106
Spi - 294
Cor - 289
Ele - 289
6% melee crit chance
40 melee power
20% auto attack speed
3 AP/s
2% parry strikethrough
3 piece - 85 Str
4 piece - 85 WS
5 piece - 5% DPS
6 piece - On Hit: 10% chance to increase melee power by 130 for 10s.
7 piece - On Hit: 10% chance to increase parry/block strikethrough by 10% for 10s.
8 piece - 2m cooldown - Increases movement speed by 40%, auto attack speed by 25% and you will gain 60 AP over 10s.
(Secondary) Survivability Set
Wou - 232
Tou - 134
Ini - 116
Str - 106
Spi - 294
Cor - 289
Ele - 289
6% reduced chance to be crit
4% parry
60 HP/4s
3 AP/s
2% melee crit
3 piece - 85 Tou
4 piece - 85 Wou
5 piece - 5% Parry
6 piece - On Being Hit: 10% chance to form a barrier that will absorb up to 933 damage over 5s.
7 piece - On Hit: 10% chance to deal 409 damage to your attacker, healing you for 612 health.
8 piece - 2m cooldown - Immune to knockdown, stagger, root and knockback for 10s.
RANGED DPS
Hey all,
Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.
The system works as follows:
The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).
Here is the final new layout of the 2 Sovereign sets, this one focusing on Ranged careers.
Magic DPS
(Primary) Offensive Set
Int - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% magic crit chance
40 magic power
4% disrupt strikethrough
4 AP/s
3% crit damage
3 piece - 85 Int
4 piece - 85 Wou
5 piece - 5% magic crit chance
6 piece - On Hit: 10% chance to increase magic power by 130 for 10s.
(BW/SO) 7 piece - On Hit: 10% chance to increase all damage taken by your target by 5% for 10 seconds.
(MA) 7 piece - On Hit: 10% chance to increase chance to critically hit by 10% and critical damage by 20% for 10 seconds.
8 piece - 2m cooldown - Up to 9 enemies 20 feet from your target have their abilities cost 50% more for 10 seconds.
(Secondary) Survivability Set
Wou - 232
Tou - 134
Ini - 116
Int - 106
Spi - 294
Cor - 289
Ele - 289
6% reduced chance to be crit
400 Armor
60 HP/4s
3 AP/s
2% magic crit
3 piece - 85 Tou
4 piece - 85 Wou
5 piece - 5% reduced chance to be crit
6 piece - On Being Hit: 10% chance to form a barrier that will absorb up to 933 damage over 5 seconds.
7 piece - On Hit: 10% chance to reduce target's movement speed by 40% for 10 seconds.
8 piece - 2m cooldown - Your group's abilities cost 0 Action Points for 10 seconds.
Ranged DPS
(Primary) Offensive Set
BS - 232
WS - 134
Wou - 116
Init - 106
Spi - 294
Cor - 289
Ele - 289
6% ranged crit chance
40 ranged power
4% dodge strikethrough
4 AP/s
3% crit damage
3 piece - 85 BS
4 piece - 85 Wou
5 piece - 5% ranged crit chance
6 piece - On Hit: 10% chance to increase ranged power by 130 for 10s.
7 piece - On Hit: 10% chance to increase chance to critically hit by 10% and critical damage by 20% for 10 seconds.
8 piece - 2m cooldown - Up to 9 enemies 20 feet from your target have their abilities cost 50% more for 10 seconds.
(Secondary) Survivability Set
Wou - 232
Tou - 134
Ini - 116
BS - 106
Spi - 294
Cor - 289
Ele - 289
6% reduced chance to be crit
400 armor
60 HP/4s
3 AP/s
2% ranged crit
3 piece - 85 Tou
4 piece - 85 Wou
5 piece - 5% reduced chance to be crit
6 piece - On Being Hit: 10% chance to form a barrier that will absorb up to 933 damage over 5 seconds.
7 piece - On Hit: 10% chance to reduce target's movement speed by 40% for 10 seconds.
8 piece - 2m cooldown - Your group's abilities cost 0 Action Points for 10 seconds.
Hey all,
Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.
The system works as follows:
The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).
We will slowly be rolling out in development posts for each of the archetypes as soon as possible. Here is the new layout of the 2 Sovereign sets for Healers.
Magic Healer (Rune Priest, Shaman, Archmage, Zealot)
(Primary) Healing Set
Wil - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% heal crit chance
40 heal power
4 AP/s
4% reduced chance to be crit
2% reduced armor penetration
3 piece - 85 Wil
4 piece - 85 Wou
5 piece - 5% Heal Crit
6 piece - On Heal: 10% chance to increase heal power by 130 for 10s.
7 piece - On Heal: 10% chance to reduce target's chance to be critically hit by 10% for 10s.
8 piece - 2m cooldown - Increases your critical heal amount by 75% for 10s.
(Secondary) Offensive Set
Int - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% magic crit chance
40 magic power
4 AP/s
4% disrupt strikethrough
2% reduced armor penetration
3 piece - 85 Int
4 piece - 85 Wou
5 piece - 5% Magic Crit
6 piece - On Hit: 10% chance to increase magic power by 130 for 10s.
7 piece - On Hit: 10% chance to increase target's chance to be critically hit by 10% for 10s.
8 piece - 2m cooldown - Increases your critical damage amount by 50% for 10s.
Melee Healers (Warrior Priest, Disciple)
(Primary) Healing Set
Wil - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% heal crit chance
40 heal power
4% reduced armor penetration
3% reduced chance to be crit
3 AP/s
3 piece - 85 Wil
4 piece - 85 Wou
5 piece - 5% Heal Crit
6 piece - On Heal: 10% chance to increase heal power by 130 for 10s.
7 piece - On Heal: 10% chance to recover 20 Soul Essence/Righteous Fury.
8 piece - 2m cooldown - Increases your critical heal amount by 75% for 10s.
(Secondary) Melee Set
Str - 232
WS - 134
Wou - 116
Tou - 106
Spi - 294
Cor - 289
Ele - 289
6% melee crit chance
40 melee power
20% auto attack speed
3 AP/s
2% parry strikethrough
3 piece - 85 Str
4 piece - 85 WS
5 piece - 5% Melee Crit
6 piece - On Hit: 10% chance to increase melee power by 130 for 10s.
7 piece - On Hit: 10% chance to recover 20 AP.
8 piece - 2m cooldown - Increases your critical damage amount by 50% for 10s
TANK
Hey all,
Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.
The system works as follows:
The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).
We will slowly be rolling out in development posts for each of the archetypes as soon as possible. To start with, here is the new layout of the 2 Sovereign sets for Tanks.
(Primary) Defensive Set
Tou - 232
Wou - 134
Ini - 116
WS - 106
Spi - 294
Cor - 289
Ele - 289
6% reduced chance to be crit
4% block
60 hp/4s
4 AP/s
2% reduced armor penetration
3 piece - 85 Tou
4 piece - 85 Wou
5 piece - 200 HP/4s
6 piece - On Being Hit: 10% chance to reduce attacker's armor penetration against you and chance to critically hit you by 6% for 10s.
7 piece - On Defense: 25% chance to increase parry/block/disrupt/dodge by 5% for 10s.
8 piece - 2m cooldown - Up to 9 targets within a 20 foot radius have their movement speed reduced by 60% for 5s.
(Secondary) Offensive Set
Str - 232
WS - 134
Wou - 116
Tou - 106
Spi - 294
Cor - 289
Ele - 289
6% melee crit chance
40 melee power
4% parry strikethrough
3 AP/s
2% parry
3 piece - 85 Str
4 piece - 85 WS
5 piece - 5% DPS
6 piece - On Hit: 10% chance to increase melee power by 130 for 10s.
7 piece - On Hit: 10% chance to increase parry/block strikethrough by 10% for 10s.
8 piece - 2m cooldown - Up to 9 allies within a 20 foot radius have their movement speed increased by 60% for 5s.
Lead Items Designer
Warhammer Online: Age of Reckoning
MELEE DPS
Hey all,
Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.
The system works as follows:
The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).
We will slowly be rolling out in development posts for each of the archetypes as soon as possible. Here is the new layout of the 2 Sovereign sets for Melee DPS and Rogues.
(Primary) Offensive Set
Str - 232
WS - 134
Wou - 116
Tou - 106
Spi - 294
Cor - 289
Ele - 289
6% melee crit chance
40 melee power
20% auto attack speed
3 AP/s
2% parry strikethrough
3 piece - 85 Str
4 piece - 85 WS
5 piece - 5% DPS
6 piece - On Hit: 10% chance to increase melee power by 130 for 10s.
7 piece - On Hit: 10% chance to increase parry/block strikethrough by 10% for 10s.
8 piece - 2m cooldown - Increases movement speed by 40%, auto attack speed by 25% and you will gain 60 AP over 10s.
(Secondary) Survivability Set
Wou - 232
Tou - 134
Ini - 116
Str - 106
Spi - 294
Cor - 289
Ele - 289
6% reduced chance to be crit
4% parry
60 HP/4s
3 AP/s
2% melee crit
3 piece - 85 Tou
4 piece - 85 Wou
5 piece - 5% Parry
6 piece - On Being Hit: 10% chance to form a barrier that will absorb up to 933 damage over 5s.
7 piece - On Hit: 10% chance to deal 409 damage to your attacker, healing you for 612 health.
8 piece - 2m cooldown - Immune to knockdown, stagger, root and knockback for 10s.
RANGED DPS
Hey all,
Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.
The system works as follows:
The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).
Here is the final new layout of the 2 Sovereign sets, this one focusing on Ranged careers.
Magic DPS
(Primary) Offensive Set
Int - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% magic crit chance
40 magic power
4% disrupt strikethrough
4 AP/s
3% crit damage
3 piece - 85 Int
4 piece - 85 Wou
5 piece - 5% magic crit chance
6 piece - On Hit: 10% chance to increase magic power by 130 for 10s.
(BW/SO) 7 piece - On Hit: 10% chance to increase all damage taken by your target by 5% for 10 seconds.
(MA) 7 piece - On Hit: 10% chance to increase chance to critically hit by 10% and critical damage by 20% for 10 seconds.
8 piece - 2m cooldown - Up to 9 enemies 20 feet from your target have their abilities cost 50% more for 10 seconds.
(Secondary) Survivability Set
Wou - 232
Tou - 134
Ini - 116
Int - 106
Spi - 294
Cor - 289
Ele - 289
6% reduced chance to be crit
400 Armor
60 HP/4s
3 AP/s
2% magic crit
3 piece - 85 Tou
4 piece - 85 Wou
5 piece - 5% reduced chance to be crit
6 piece - On Being Hit: 10% chance to form a barrier that will absorb up to 933 damage over 5 seconds.
7 piece - On Hit: 10% chance to reduce target's movement speed by 40% for 10 seconds.
8 piece - 2m cooldown - Your group's abilities cost 0 Action Points for 10 seconds.
Ranged DPS
(Primary) Offensive Set
BS - 232
WS - 134
Wou - 116
Init - 106
Spi - 294
Cor - 289
Ele - 289
6% ranged crit chance
40 ranged power
4% dodge strikethrough
4 AP/s
3% crit damage
3 piece - 85 BS
4 piece - 85 Wou
5 piece - 5% ranged crit chance
6 piece - On Hit: 10% chance to increase ranged power by 130 for 10s.
7 piece - On Hit: 10% chance to increase chance to critically hit by 10% and critical damage by 20% for 10 seconds.
8 piece - 2m cooldown - Up to 9 enemies 20 feet from your target have their abilities cost 50% more for 10 seconds.
(Secondary) Survivability Set
Wou - 232
Tou - 134
Ini - 116
BS - 106
Spi - 294
Cor - 289
Ele - 289
6% reduced chance to be crit
400 armor
60 HP/4s
3 AP/s
2% ranged crit
3 piece - 85 Tou
4 piece - 85 Wou
5 piece - 5% reduced chance to be crit
6 piece - On Being Hit: 10% chance to form a barrier that will absorb up to 933 damage over 5 seconds.
7 piece - On Hit: 10% chance to reduce target's movement speed by 40% for 10 seconds.
8 piece - 2m cooldown - Your group's abilities cost 0 Action Points for 10 seconds.