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Azel
14/01/2009, 12:46
<font size="3" style="line-height: 1.3em;"><b>PvP Balance - Ghostcrawler on Resilience</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Ghostcrawler (<a href="http://blue.mmo-champion.com/28/14318936110-gc-why-so-much-focus-on-resilience.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">I don&#39;t think I have ever said "wait and see" though it gets quoted a lot, so maybe I did. I have always said that everyone pretty much agrees that resilience will make things better and the question is by how much. <br /><br />Resilience is our primary reward for PvP gear. It is what keeps PvP gear from being uber in PvP gear and also discourages players from using PvE gear to PvP (more on this in a sec). Part of the Arena design is basically that if you win it gives you access to gear that lets you win more (that is actually the PvE design too if you think about it). If we give away resilience too readily, then the Arena rewards don&#39;t feel as valuable.<br /><br />We know a lot of players are wearing PvE gear right now in Arenas. That is happening for a couple of reasons:<br /><br />First, they have that gear. We made the early raiding content very approachable, but we also gave players access to it long before the Arena season started. In early BC it felt like the PvP epic gear was far easier to get than the PvE epic gear, which sent a strange message to a lot of players from which not all have recovered. So in that respect it is nice to be able to say again that PvE is a valid path to epic gear. Unfortunately, we probably went too extreme in the other direction and now the "welfare epics" are from Naxx. (I also want to add that badges and Archavon are great sources for PvP gear without you having to PvP, and Strand and Wintergrasp give a lot of honor if you want to PvP but don&#39;t want to Arena. There is also a lot of good starter PvP gear out there but it is blue and some players hate the thought of taking off their purple gear from a few seasons ago. But I digress.)<br /><br />Second, when nobody has resilience gear, it allows for a strategy where you can just burst players down in a couple of GCDs. Since the attacks never take much damage, resilience isn&#39;t highly valued. What will happen is that once some players start to get resilience, everyone will have to. Once the healer (to use an example) can&#39;t be destryoed in a couple of GCDs, the attackers are in a very weak position from the rest of the healer&#39;s team. It&#39;s an arms race in essence. Once one person putson their survival gear, everyone has to.<br /><br />Now I do realize in the past this wasn&#39;t true of every spec, especially rogues, though we&#39;ve tried to avoid that problem this time. I also realize that some players think they die too easily without resilience or will die too easily even with resilience. I&#39;m not trying to wave away all of that feedback. The question was whether resilience was valuable (or perhaps even too valued) in PvP. </div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b>Blue posts</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>Arena Point cap to be changed</b></span><br />We understand the problem and will likely bump the cap. Look for an announcement soon. (<a href="http://blue.mmo-champion.com/28/14318875033-ghost-arena-point-cap-is-incredibly-flawed.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Pet mechanics changes is on the list</b></span><br />Yes, I have tried to post several times that the way pets receive buffs from their masters is inconsistent. We need to take a holistic look at stats, especially those like hit, spell pen and haste. It doesn&#39;t make sense, for example, for a pet to receive a percentage of your spell hit. Where are they ever going to get the remainder of their hit from?<br /><br />Many classes have pets now, and those classes have different stats to provide to those pets. While locks and hunters (and DKs to a lesser extent) are the most dependent on having a good system in place, the whole paradigm just needs to be reexamined. It is on the list. (<a href="http://blue.mmo-champion.com/28/14318706014-simple-question-for-gc.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Achievement: 40 Exalted Reputations</b></span><br />We are aware of the text being a little confusing on this, but right now it is setup to have x amount of exalted factions at the same time. We may change how this works at some point in the future but have no definite plans at this time. (<a href="http://blue.mmo-champion.com/20/14318935365-40-exalteds.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Achievement: Gotta Go! and Volazj&#39;s Quick Demise in Patch 3.0.8</b></span><br />Gotta Go = 4 minutes; Volazj&#39;s Quick Demise = no change (<a href="http://blue.mmo-champion.com/20/14133218053-gotta-go--volazjs-quick-demise-fixes-due.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Engineering - Scrapbot in Patch 3.0.8</b></span><br />The Scrapbot will indeed gain the ability to repair in a future patch. (<a href="http://blue.mmo-champion.com/15/6915051835-engineering-sucks.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Using 5 marks instead of 4 for Concerted Efforts repeatable quest (AV + AB + EOTS + WSG + SOTA)</b></span><br />We plan to do this in a future patch. <br /><br /><span style="color: white;"><b>DPS comparison between classes</b></span><br />The context is everything. If players are comparing themselves to a dual-wielding DK doing 7000 dps, yes then of course they are going to feel like their dps is puny. But in that example they are comparing themselves to a class in a broken situation. If we notice that players with low or high numbers always have a certain spec then it might lead us to find a bug in the spec. Assassination rogues are a little low at the moment because there was a bug in Master Poisoner for a long time that nobody detected. When we fixed it, their dps dropped. Some fights greatly favor certain classes or specs. Patch is great for classes that can blow their cooldowns to great effect. Warriors like fights like Thaddius with lots of free rage generation through damage. The context is everything.<br /><br />We like numbers and it awesome that the WoW community is so good at providing them. Just don&#39;t leap to conclusions that the numbers can&#39;t support. (<a href="http://blue.mmo-champion.com/28/14318865522-the-forum-mindset--our-biggest-problem.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>New spells VS. old ones</b></span><br />I think there is some truth to that. We also just get better at designing abilities. The newer spells often (not always) have a more specific purpose, are less clunky or just more fun. This goes for some of the talents too. Warriors compare stances to presences unfavorably and I think there is some truth to that too. (<a href="http://blue.mmo-champion.com/28/14318865522-the-forum-mindset--our-biggest-problem.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Player feedback and developers on forums</b></span><br />We generally use "developer" to mean someone who works on the game itself, as opposed to people in other departments of Blizzard who support production of the game. Blizzard is a place where feedback is very important though, so people throughout the company still tend to have a pretty big impact on game design.<br /><br />I am a game designer, and specifically I am the lead systems designer for WoW. Game designers are not artists or programmers, but we use the tools developed by the programmers and the assets created by the artists to get content into the game. Programmers make the game run, artists make it beautiful, but it is the designer&#39;s job to make it fun. (Though again, Blizzard collaborates more than many studios do and I spend a lot of time talking to programmers or artists about class, mechanics or even achievement design.) I think a lot of players mistake me for a CM because I tend to post a lot more than most WoW designers. Mostly, I just don&#39;t sleep so it lets me play WoW, work on it during the day and still have time to post. Game balance is one of the most controversial aspects of any multiplayer game, and I benefit from being able to engage the community directly. Systems design specifically is everything that is not level, story, quest or encounter design. My team handles everything from classes to mechanics to items to trade skills to achievements to UI design, and that includes the game balance.<br /><br />I do want to stress that we are a team. We come to a consensus on every major change to the game. I put enormous faith in the team to make the right call and keep any of us individually from doing something stupid. Blizzard is in a position to be able to attract and retain the best talent available in this industry. Many of them are much better game designers than I will ever be. Mostly I try and stay out of their way. A great many of them read the forums. Everything you type is seen by silent blues. I see people reading the forums when I drop by their office. We talk about what they have read all the time. These guys care passionately about doing the right thing and making the game as good as they can. Your opinion is extremely important to them. Just keep that in mind every time you post. (<a href="http://blue.mmo-champion.com/27/14134474969-gc-please-stop-posting-here.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>[US] PvP Servers free character moves</b></span><br />PvP character moves ended 24 hours ago. We&#39;re reviewing populations to determine the best way to move forward, as we only opened up transfers from the most impacted realms, and players on several more realms would like the option of moving characters as well. A lot of people haven&#39;t had the option yet of moving a character off of a high population realm like you have.<br /><br />The transfers didn&#39;t end because "the problem isn&#39;t as bad" either. They ended because the destination realms filled up. (<a href="http://blue.mmo-champion.com/1/14318875917-gg-blizz.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/deathknight.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #C41E3A;">Death Knight</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=650" target="_blank"><span style="color: orange;">Skills List</span></a>...</b></div><span class="corners-bottom"><span></span></span></div></div>


Fonte (http://www.mmo-champion.com/index.php?topic=34322.0)