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Azel
23/12/2008, 10:40
<font size="3" style="line-height: 1.3em;"><b>Instance Performance</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Wryxian (<a href="http://blue.mmo-champion.com/1/7290109743-1712-instance-performance.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">Recently we have implemented a number of measures in regards to this issue. We are keen in hearing your feedback about your gaming experience from this point on. Please remember we are actively monitoring the situation and will continue to inform you of our progress. </div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b>Dual-specialization - Q&A</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Ghostcrawler (<a href="http://blue.mmo-champion.com/26/13832765677-dualspecs-questions-for-the-devs.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote"><span style="color: white;"><i>Will the current respec costs be reset or will they stay at the current 50g max? </i></span><br />If you mean will respec costs be changed permanently, no. If you mean will the costs be reset or will you get a free respec when this goes live, possibly. <br /><br /><span style="color: white;"><i>How about the cost of our second spec? If the respec fee starts out at 10c or 1s (I forgot what it starts as) shouldn&#39;t our "main" respec fee be reset? </i></span><br />A respec should be a respec. <br /><br /><span style="color: white;"><i>In regards to hunters and exotic pets. If I spec into the 51 point talent and I go to switch to survival how will I change pets? You said you wanted it to be somewhat easy to switch between specs but nothing trivial. Will we have a second pet that is automatically summoned when we switch specs? What about the extra four points our pet&#39;s talent trees have? How will those be taken away or replaced when changing specs?</i></span><br />We have a solution for pets, but we&#39;re not ready to announce it yet. You&#39;ll like it.<br /><br /><span style="color: white;"><i>Are there any plans to make switching gear sets easier? Healers, tanks and dps roles usually carry more than one set of gear. It can take up a lot of bag space and can be rather annoying at times. Is there a way to have your gear automatically switch when you change specs? </i></span><br />Not automatically, but we&#39;re aware of the issue and dual spec would be a really opportune time to examine it. <br /><br /><span style="color: white;"><i>How do you think dual specs will affect addons that modify the action bars? It seems like it will be a hit and miss. The addons will either become broken or no harm, no foul and the addons work as intended.</i></span><br />I&#39;m sure the addon authors will figure out how to make them work with the new system. Things can sometimes be a little rocky just following a patch if you use a lot of addons. <br /><br /><span style="color: white;"><b>Dual-spec mechanics</b></span><br />We haven&#39;t finalized the design, because ideally we want to be able to get it on a PTR and have players try it out.<br /><br />Our thought at the moment is that swapping specs (going from A to B) will truly be free in towns and possibly during the prep phase of PvP. In an instance it may cost a nominal fee (think reagent level). We want you to be able to do it when you want to do it, but we also don&#39;t want to slow things down if everyone is constantly flipping spec from fight to fight. But if it&#39;s free in town, then obviously it can&#39;t be more of a burden out of town than just hearthing and being summoned back is or nobody will use the remote option.<br /><br />Someone helpfully quoted our response on why we are likely to launch the feature with "only" 2 specs. </div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b>Blue posts</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>Are existing versions of <a href="http://www.wowhead.com/?item=37835" target="_blank"><b><span style="color: #A335EE;">Je&#39;Tze&#39;s Bell</span></b></a> getting changed to BoE in 3.0.8 as well?</b></span><br />Any updates made to items apply to all items. So, yes. (<a href="http://blue.mmo-champion.com/13/13908941058-jetzes-bell--did-yours-become-boe.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Haste in Melee</b></span><br />We are looking at the benefits of haste (or lack thereof) for all melee right now. If anything there aren&#39;t enough stats available to make items distinct, so rather than swap out a less desirable stat with a more desirable one, we&#39;d rather make the less desirable one desirable. (<a href="http://blue.mmo-champion.com/28/13909420844-dk-tier-7-dps-please-reevaulate-it-blizz.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Enchanting materials in WotLK</b></span><br />In BC we thought that dust was too common and enchants were basically gated by the cost and availability of shards. We wanted to adjust this for LK and in retrospect overcompensated, such that dust is now the rare, limiting reagent.<br /><br />As Excrusiate <a href="http://forums.worldofwarcraft.com/thread.html?topicId=13832865667&pageNo=1&sid=1#1" target="_blank"><span style="color: orange;">points out</span></a>, this should be better next patch. <br /><br /><span style="color: white;"><b>Wintergrasp in 3.0.8</b></span><br />It is slightly confusing. Wintergrasp has been reworked in 3.0.8. From what I have been told, players start off at Recruit Rank if they are in the zone and require a certain number of kills to get to Corporal and use vehicles. They get 1 Mark at Recruit, 2 at Corporal, and 3 at 1st Lt. So the only change is that being in the zone now gives you a mark. (<a href="http://blue.mmo-champion.com/13/13832765384-wintergrasp-marks-of-honor.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Bug - Huge DPS increase in raids</b></span><br />We think we know what is causing this bug and think we have fixed it. <br /><br />We&#39;re not too worried about this bug because it is rare and probably impossible to produce on demand.<br /><br />We did think it was fixed however, so if anyone has parses from relatively recently (say Dec 14+) please let us know. (<a href="http://blue.mmo-champion.com/28/13275298048-gc-11k-dps-as-feral-on-patchwerk-explain.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/paladin.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #F58CBA;">Paladin</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=610" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?paladin" target="_blank"><span style="color: orange;">Talent + Glyph Calc.</span></a></b>)<br /><span style="color: white;"><b>Protection paladins in PvP</b></span><br />Ultimately, we&#39;d love to get Prot paladins as viable as Ret or Holy, but we realize we have long way to go. (<a href="http://blue.mmo-champion.com/26/13909381104-twisting-gcs-words-for-protadin-pvp.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/priest.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #FFFFFF;">Priest</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=640" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?priest" target="_blank"><span style="color: orange;">Talent + Glyph Calc.</span></a></b>)<br /><span style="color: white;"><b>Hymns</b></span><br />We still have plans to make some changes to the Hymns, but changes like that typically A) require a lot of discussion, B) are more technically intensive changes (which also can lead to bugs if not thoroughly tested) or both. (<a href="http://blue.mmo-champion.com/27/13833025312-gc-allow-wg-to-count-towards-nourish-bonus.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Shields bugs on feral druids<b></b></b></span><br />Absorbs not (always) working is a known issue and should be easy to fix. (<a href="http://blue.mmo-champion.com/27/13909381054-disc-priests-and-druid-tanks.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Priests versatility</b></span><br />You can only take that "priests are versatile" design too far or yes you will get into them either being better than everyone or jack-of-all-trades-master-of-none.<br /><br />You have to look at the tools the priest has. Prayer of Mending is an amazing spell, and nobody has anything like that. Binding Heal is an interesting spell that will perhaps see more use after the Circle nerf. PW:Shield, SW:Death, Mass Dispel and Shadowfiend are all unusual mechanics that don&#39;t directly map to another class.<br /><br />For us, it always comes down to questions such as: Will Holy priests get invited to heal 5-player groups, raids and (in a perfect world) Arena teams? Will a raid feel like they are giving up something to bring a priest instead of a druid, paladin or shaman? Do groups do different things when they have healing priests? Do priests care about the same items, buffs, debuffs and mechanics as other healers?<br /><br />I don&#39;t beleive groups really organize themselves around healing niches in the sense that they want one hot guy, one AE guy and two direct heal guys. We just want enough distinction that you consider bringing e.g. a druid as your third healer once you have two priests. (<a href="http://blue.mmo-champion.com/27/13908760921-when-do-priests-get-an-aoe-hot.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/shaman.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #2459FF;">Shaman</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=660" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?shaman" target="_blank"><span style="color: orange;">Talent + Glyph Calc.</span></a></b>)<br /><span style="color: white;"><b>Elemental DPS increase in 3.0.8</b></span><br />This is why I am often reluctant to post actual numbers. I think they end up launching more questions than actually providing answers.<br /><br />The 10 to 12% number I quoted was the additional amount we wanted to add with the changes post-Shamanism. If you recall, we did two rounds of buffs on Elemental. The first juggled the talent tree a little bit (and introduced Shamanism). The second changed a couple of additional talents (Elemental Oath, Elemental Mastery and the change to the Lightning Bolt glyph).<br /><br />For an Elemental in Naxx 25 gear, *each* of these rounds should have increased dps by about 10% between patch 3.0.3 and patch 3.0.8, for a total of about 20%. If you are in heroic blues and don&#39;t have as much spellpower, then you won&#39;t see quite such a lift from the first (Shamanism) round of changes.<br /><br />Note that the build on the PTR only contains the first round of changes, IIRC. (<a href="http://blue.mmo-champion.com/28/13770007972-gc-more-elemental-shaman-numbers.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Spirit Walk not breaking ro...</b></span></div><span class="corners-bottom"><span></span></span></div></div>


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