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Azel
10/12/2008, 20:20
<font size="3" style="line-height: 1.3em;"><b><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/deathknight.jpg" alt="" border="0" /> Upcoming Death Knight Changes</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Ghostcrawler (<a href="http://blue.mmo-champion.com/26/13393389856-upcoming-death-knight-changes.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">We have talked about making some of these changes and wanted to provide more details. You should be able to try these out yourselves on the PTR before they go live.<br /><br />Our reason for most of these changes should be obvious, but some common themes are:<br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Making tanking still rely on cooldowns, but rely on them a little less.</li><li>Make Blood a more attractive spec, and particularly for tanking.</li><li>Chill out some of the defensive capabilities all DKs have in PvP.</li><li>Avoid having to use Death and Decay as an out-of-combat runic power generator.</li></ul><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Rune Strike -- damage decreased from 200% to 150% but threat increased to 150% from 100%.</li><li>All multi-rune abilities generate 15 runic power.</li><li>Anti-Magic Shell -- cooldown lowered to 45 sec from 60 sec.</li><li>The healing of Blood Aura, Blood Presence and Death Pact has been doubled.</li><li>Bone Shield -- mitigation reduced from 40% to 20%.</li><li>Icebound Fortitude – now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). The stun immunity is intended to be its primary role in PvP.</li><li>Frost Presence -- bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.</li><li>Corpse Explosion -- damage increased substantially, added 5 sec cooldown, and changed cost to 40 runic power.</li><li>Heart Strike – we overhauled this ability. It no longer has a haste debuff but will now be able to strike two targets like a cleave. It still hits for more than Blood Strike, but you can still use Blood Strike if e.g. you don’t want to break CC.</li><li>Horn of Winter -- now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.</li><li>Night of the Dead -- now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.</li><li>Outbreak – this talent no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.</li><li>Bloody Strikes – the bonus damage from Pestilence has been moved here to help Blood AE slightly.</li><li>Pestilence -- no longer has a 10 sec cooldown.</li><li>Raise Dead -- now split into two spells: Raise Dead now raises a ghoul or pet ghoul (if talented). Raise Ally now raises a fallen party member (at no reagent cost).</li><li>New runeforge rune -- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.</li><li>Shadow of Death -- duration reduced from 45 seconds to 25 seconds.</li><li>Unholy Blight, Dancing Rune Weapon and Hungering Cold – cost reduced from 60 to 40 runic power.</li><li>Vampiric Blood -- in addition to its current effects, also adds 20% health temporarily.</li><li>Will of the Necropolis -- now reduces the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,</li><li>Many death knight glyphs have been changed. In many cases the negative consequences were removed.</li><li>New death knight sigils are now available, primarily from vendors, including a tanking-oriented sigil. </li></ul></div><span class="corners-bottom"><span></span></span></div></div>


Fonte (http://www.mmo-champion.com/index.php?topic=29738.0)