Azel
04/12/2008, 11:21
<font size="3" style="line-height: 1.3em;"><b>The Debuff Limit and You</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Daelo (<a href="http://blue.mmo-champion.com/12/13130050430-the-debuff-limit-and-you.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">We changed how the game handles debuffs (ie negative state effects on targets) on creatures with Wrath of the Lich King. The old hard cap of 40 debuffs on a target no longer effectively exists. You can now apply way more debuffs to a target without them dropping off before their duration expires. The default WoW UI will not normally display all these debuffs, but they really are still there! </div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b>Blue posts</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>"Bring the player, not the class"</b></span><br />We don't mean that you can select 10 or 25 random people and expect to succeed and thrive. The mantra is not "bring any player." The mantra is not "class is irrelevant." Instead, it means that the class (or spec) involved does not trump all other issues, which we felt was increasingly happening in BC.<br /><br />We honestly heard from a lot of players (and experienced it ourselves) that a group might shelve a good rogue because bringing the shaman for WF was a better overall improvement for dps, even if the shaman was face-roller. That just sounds broken.<br /><br />I think what happens is that players hear "Bring the player, not the class," and add to that "Well, I play my class flawlessly and have perfect gear," and conclude that any failure is because of the game mechanics and not their own skill or gear (and luck certainly plays a factor in any RPG too).<br /><br />The intent is actually that when faced with who to invite to a 5, 10 or 25 player run that you can consider the player involved. You should never have to take a terrible priest over an excellent paladin just because the priest has some uber buff or required spell. If your guild has lots of paladin healers, then go run Naxx with them.<br /><br />The emphasis on encounter design is more about execution, coordination or good old gear checks rather than "at this stage, a mage must cast Counterspell or the boss will wipe the raid."<br /><br />When we are balancing numbers, we can assume that your group has +haste, +AP and +crit without you having to make sure that means a shaman, warrior and feral druid is with you. (<a href="http://blue.mmo-champion.com/27/13249185752-bring-the-player-not-the-class.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Game difficulty in Wrath of the Lich King</b></span><br /><br />You have to be a little careful if you sling this around. What we don’t want is for your class mechanics to hold you back if you are vying to do the best dps you can. We are not at all guaranteeing that every raid will end up with all the dps classes within 5% of each other. The biggest factor will be skill, followed by gear and then just random luck.<br /><br />We know heroics and raids are a little easy right now, and we're okay with that. Consider:<br /><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>If you're 80 already, you are a relatively hardcore player. Most WoW players are not 80 yet. If it's easy for you, it's not easy for everybody.</li><li>We want more players to see the content. Naxxramas and Malygos are cool! We want people to see them. Heck, we brought Naxx back in part because so few people had seen it.</li><li>Very few of the people who are saying WoW is EZ mode have done Satharion with 3 drakes yet. Give that a shot then get back to us. <img src="http://www.mmo-champion.com/Smileys/classic/smiley.gif" alt="Smiley" border="0" /></li><li>Ulduar will be harder. It still might be do-able by more than the most elite 5% of players, but it will be a lot more challenging. And we'll continue to have "hard modes" that are even more challenging. We'll make sure some of these challenges offer appropriate rewards.</li><li>We knew we were messing with class balance quite a bit, so it's nice that things are a little easier right now. It gives the players time to learn the new spells and abilities and gives us a chance to see how things really work out in the actual game with thousands of people beating on the mechanics. We'll continue to make adjustments as necessary. It's an MMO. Things change over time. (<a href="http://blue.mmo-champion.com/28/13269086867-bring-the-player-dps-raid-encounters.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li></ul><br /><span style="color: white;"><b>DPS in Wrath of the Lich King and class diversity in raids</b></span><br />We do want dps to be a lot closer than it was in BC (assuming equal gear and skill, which players always conveniently assume that they have). If it's not ther yet, we will get it there.<br /><br />The goal is that nobody has a unique buff. The goal is that nobody has a buff or ability so amazing that they always earn raid spots, or that you stack them in a group in preference to other classes. Until we design encounters that can handle one of every spec, we don't want you to only take the specs with the best buffs (and woe be to the group in which there are two or three of you with the same spec in that situation). (<a href="http://blue.mmo-champion.com/28/13130050111-dps-in-wotlk-long.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br />[...] Innervate and Rebirth are amazing abilities, true. But so are Soulstones, Health Stones and Summoning. I don't really see a lot of situations where raids are stacking druids because of Innervate or Rebirth though. To some extent, both of those abilities are those you ideally never want to use and which become increasingly less useful the closer the content gets to be on farm.<br /><br />And ultimately, I really don't want to derail the thread into the pros and cons of all the various class abilities. That is a big discussion.<br /><br />But we do want you to have room to take who you want without worrying so much about class abilities. (<a href="http://blue.mmo-champion.com/28/13130050111-dps-in-wotlk-long.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Official forums usage by developers</b></span><br /><br />I made the comment in the beta forums once (which ended up sounding more condescening than I intended) that some players were treating the forums as a deli, ordering up changes to their class, and then getting upset when we didn't go implement those changes. That's not really why we're here. Here is what I get out of the forums:<br /><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Understanding where players are having problems.</li><li>Understanding when players are confused about something.</li><li>Understanding what's fun and not fun.</li><li>Catching the occasional bug.</li></ul><br />The forums are typically not a great source of solutions, though it does happen. That's not meant to disparage the people who post here. Just like WoW has an art style, it has a design style and sometimes the solutions offered just don't mesh. (Other times they are technically difficult.)<br /><br />The forums are also not great at detecting problems. They are great at detecting *potential* problems and that's a big difference. You get a lot of false positives. If we see a lot of players complaining about the same issue (and I mean a lot of players, not the same few players starting multiple threads) then we usually will look into it. Looking into it involves a lot of discussion, a lot of data mining, and perhaps some test cases. We bounce ideas and solutions off of a lot of people internally, and people whose opinions we trust (typically because they are expert players) outside of the company. I can't think of any cases where we just took a player's word for it and just made a change because of a QQ. That is pretty easy to prove to yourself if you just examine the ratio of requests (often demands) for change to actual implemented changes.<br /><br />But sometimes players are right too. Never discount that. Sometimes players are right even if all of your data suggest otherwise. One of the trickier talents for a good game designer to master is knowing when that is happening. (<a href="http://blue.mmo-champion.com/28/13269726959-what-class-do-you-think-gc-plays.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>[EU] Migration to "Chamber of Aspects" PvE Realm</b></span><br />Migrations updated for Chamber of Aspects. With this round of migrations, all PvE realms except the fairly newly opened ones have had a chance to migrate to this new realm, and any possible future migration will be based only on population levels. <br /><br />Realms currently with migration to the new realm: Anachronos, Bronze Dragonflight, Bronzebeard, Darkspear, Ghostlands, Hellfire, Khadgar, Kilrogg, Kul Tiras, Nagrand, Terenas, Wildhammer (<a href="http://blue.mmo-champion.com/1/6848456286-1411-new-migration-pve-realm.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/deathknight.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #C41E3A;">Death Knight</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=650" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?deathknight" target="_blank"><span style="color: orange;">Talent Calc. (9095)</span></a></b>)<br /><span style="color: white;"><b>Ebon Plaguebringer not properly stacking with multiple Unholy DKs</b></span><br />There are a few cases where classes or specs with the same debuff don't provide equal benefit to everyone. While we don't want the actual debuff to stack, we also don't want to penalize players for not having the benefit or get into a race for who can get the debuff up first. Unfortunately it's not a trivial problem to resolve or we already would have done so, but it is something we want to get fixed.<br /><br />In the meantime, if your dps is suffering beyond what you can endure, you do have the option of going Blood or Frost. (<a href="http://blue.mmo-champion.com/28/13129080339-gc--why-does-only-1-unholy-dk-get-3-diseases.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Rune Strike</b></span><br />I'll try this once again. I used "rogue killer" as shorthand, but so many players have such blind hatred for rogues that they only noticed those couple of words and missed the actual intent of the change.<br /><br />We made Rune Strike a tanking tool. Really. We even made the decision in my office, and I think it was just after dinner one night. DK threat turned out to be a lot lower than ...</div><span class="corners-bottom"><span></span></span></div></div>
Fonte (http://www.mmo-champion.com/index.php?topic=28887.0)
Fonte (http://www.mmo-champion.com/index.php?topic=28887.0)