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Azel
02/11/2008, 21:43
<font size="3" style="line-height: 1.3em;"><b>Achievement - Going Down?</b></font><br />A short video of a nice tip someone gave me earlier this week ... Nothing really big but getting an achievement easily is always nice, right ? (I know there are probably tons of other ways to do it easily, probably without even mounting and just by jumping from a few places. This video is merely here because I don&#39;t like newsing only blue posts)<br /><br /><div align="center"><object width="450" height="338"><param name="movieID" value="http://static2.filefront.com/ffv6/player/vp_embed.swf?v=831790"><b>Blue posts</b></font><br />Ghostcrawler posted a LOT during the weekend, again with a lot of explanations about retribution nerfs. I know some of the other classes aren&#39;t very happy about it, but a lot of communication from Blizzard is always nice when it comes to nerfs.<br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>PvP - Crowd Control spell reduced to 10 seconds</b></span><br />We made a pass to get all of the CC or movement impairing effects down to the standard 10 sec duration in PvP. There are still a few exceptions. Sorry I didn&#39;t pre-announce that one. I don&#39;t always know when something is going out the door. (<a href="http://blue.mmo-champion.com/28/12065283026-gcwhy-stealth-nerf-to-judgement-of-justice.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Mortal Strike debuff</b></span><br />The Mortal Strike debuff is a tricky one. We do realize how potent it is in Arenas and we have used it on occasion to give classes or specs a good role in Arenas. But then recently we stopped and asked ourself where we were going with MS. If Ret and Enhancement and Feral and whoever ends up with MS, what&#39;s the point really? Shouldn&#39;t we just start you in Arenas with healing at 50% and be done with it? This is a topic we&#39;re thinking a lot about. (<a href="http://blue.mmo-champion.com/28/12065382339-why-ret-will-ultimately-fail-in-80-arena.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>200% damage spell crits talents</b></span><br />We don&#39;t think 200% spell crits need to be baseline for most classes. They make some really good talents and if we pulled those away, you might be left with less interesting talents to choose.<br /><br />We do think it&#39;s a problem that some specs don&#39;t have access to those talents though. (<a href="http://blue.mmo-champion.com/28/12065092056-200-spellcrits-should-be-baseline.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Achievement Known Issue: A Simple Re-Quest</b></span><br />There is currently an issue with "A Simple Re-Quest". The achievement has a bug that will sometimes cause it to reset if you enter a Cross-Realm Battleground. We have a fix in place for this that will go live with patch 3.0.3 (soon). In the meantime, if you absolutely want this achievement, the best thing to do is to not enter a BG while working on it. Many apologies. (<a href="http://blue.mmo-champion.com/20/12065190257-known-issue-a-simple-request.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Achievement - Fish Caught</b></span><br />Currently, 1000 fish is the extend of the achievement. But we can definitely add more in a patch. (<a href="http://blue.mmo-champion.com/20/12065200158-fish-caught-achievement.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>51-Points talents</b></span><br />I think there is some truth there. In most cases they were trying to fill a niche, and depending on the spec, that niche might be very small. Some of the mechanics are unusual just because we wanted something players hadn&#39;t already seen a thousand times in the game.<br /><br />If there is anything we could do differently, I think that some of the talents are too weighted towards PvP or in some cases PvE. It&#39;s hard to make an ability that can do both well without being OP, but if it can only do one, then players only focused on one aspect of the game end up not liking it. (<a href="http://blue.mmo-champion.com/28/12065092634-gc-51s.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>New class forums</b></span><br />I think there is a lot of QQ at the moment, but I also think players are getting used to the idea of a new forum and figuring out how it&#39;s going to work.<br /><br />Usually what happens is the players who say uninformed or dare I say dumb things get ignored or shouted down. Eventually, it&#39;s still our hope that we can foster some intelligent discussion about the things that are working and not working in the current class balance.<br /><br />That is going to take some e.g. mages posting on warrior concerns, and the warriors getting comfortable with that happening.<br /><br />There is a lot of bad behavior to unlearn, but I remain optimistic. The tanking and healing forums are already off to a good start, in part because those specs are typically not trying to kill each other in PvP settings, in part because they aren&#39;t competing quite as much for raid spots, and in part because there are just more specs that do dps. (<a href="http://blue.mmo-champion.com/28/12065202870-i-cant-handle-this-forum-anymore.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Dungeon Itemization</b></span><br />There are still pieces which are more appropriate for one class or spec than another. Some of the changes we made, such as spell power, will blur the lines slightly more. Our goal with that was more to help say an undergeared paladin get healing gear or an undergeared warlock be able to benefit from the "healing" cloth rather than just sharding it.<br /><br />I&#39;ve played a priest enough (I&#39;ve played every class) to know that it can be frustrating when a paladin wants to roll on a piece of cloth, but most of the time the raid leaders I have run with tend to let the cloth-wearers get first dibs. I agree that there is a big social aspect to loot distribution. To some extent, that is by design. (<a href="http://blue.mmo-champion.com/27/12065192601-concerns-about-cloth-healing-gear-gc.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/hunter.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #ABD473;">Hunter</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=620" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?hunter" target="_blank"><span style="color: orange;">Talent Calc. (9095)</span></a></b>)<br /><span style="color: white;"><b>Disengage</b></span><br />There is a limitation to Disengage in which a hunter who is already snared leaps as if snared. That issue will require new tech to fix it, but when we get it, we can solve that problem. We are also getting new tech to make Disengage work better on uneven ground.<br /><br />The last time I used Disengage, I didn&#39;t have to aim at all. You just leap backwards, much like the way a mage Blinks. If you want to control where you land, you can rotate in place. But we thought actually requiring you to click where you wanted to go would make the ability too hard to use when you&#39;re supposed to use it -- to retreat. (<a href="http://blue.mmo-champion.com/28/12065332036-disengage--classic-hunter-mechanics-ftl.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/mage.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #69CCF0;">Mage</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=670" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?mage" target="_blank"><span style="color: orange;">Talent Calc. (9095)</span></a></b>)<br /><span style="color: white;"><b>Arcane Stability and pushback reduciton talents</b></span><br />I think some of these talents probably need to be tweaked with the new pushback system in place (assuming that we like the way it plays out). (<a href="http://blue.mmo-champion.com/28/12065332820-gc-fix-arcane-stability.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Arcane tree balancing</b></span><br />We think we know how to adjust Arcane to make their rotations work better in PvE (which will also help the PvP burst at the same time). It involves changing a couple of spells though so it will take some time and isn&#39;t the kind of thing easily hotfixed (as it will make tooltips incorrect).<br /><br />We don&#39;t think Arcane is so broken that it&#39;s useless to take raiding. We just want to make the rotations a little smoother and perhaps bring up PvE damage a little bit. (<a href="http://blue.mmo-champion.com/28/12065383082-gc-so-arcane-is-going-into-wotlk-broken-.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Arcane tree balancing #2</b></span><br />We are very concerned about the burst damage of Arcane in PvP. If we end up nerfing Arcane Barrage in particular, nobody should be surprised.<br /><br />We understand that it is fun to have an instant spell that does so much damage, even on a cooldown. But we also think Arcane is a bit of a one-trick pony at the moment -- run around and Fireball or whatever, then Barrage when it&#39;s on cooldown. A more interesting and balanced rotation would be something like getting an Arcane Blast out first, which then buffs Barrage up to its current big numbers.<br /><br />In PvE, Arcane doesn&#39;t seem to be OP and might even be low compared to Frost and Fire. Buffing Arcane Blast might help in this situation too. (<a href="http://blue.mmo-champion.com/28/12065382964-so-when-are-they-nerfing-arcane-mages.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/paladin.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #F58CBA;">Paladin</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=610" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?paladin" target="_blank"><span style="color: orange;">Talent Calc. (9095)</span></a></b>)<br /><span style="color: white;"><b>Holy & Protection DPS</b></span><br />We are concerned that Holy and Protection may have lost too much dps as "collateral damage" from the Ret nerfs. It is something we&#39;re working on now, though I do believe Holy dps...</div><span class="corners-bottom"><span></span></span></div></div>


Fonte (http://www.mmo-champion.com/index.php?topic=24346.0)