Azel
01/11/2008, 02:42
<font size="3" style="line-height: 1.3em;"><b><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/paladin.jpg" alt="" border="0" /> Upcoming Ret paladin PvP nerf</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Ghostcrawler (<a href="http://blue.mmo-champion.com/28/12065281479-upcoming-ret-paladin-pvp-nerf.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">I'm attempting to post this early since the Ret community felt totally surprised last time.<br /><br />We are looking at some way of making Avenging Wrath and Divine Shield mutually exclusive. This may be through Forbearance, if we can reduce the Forbearance duration through a hotfix. The bubble is intended as a defensive measure. Yet bubble+wings currently is used a lot in BGs and Arenas and helps contribute to the feeling of being destroyed by a Retribution paladin while you are unable to respond.<br /><br />My apologies to the Ret paladins who already feel picked on. We are really trying hard to not overdo anything but even the last round of pretty severe nerfs didn't seem to do enough to Ret's dominance of PvP.<br /><br />We are also sympathetic to the notion that if Ret can't do insane burst damage, that the spec might need other tools to be viable in PvP. We're exploring this now, possibly though the missing 11-point Prot talent, possibly through other avenues. We'll let you know when we've made a decision here.<br /><br />I don't know exactly when this change will go live, but I didn't want you to return from trick-or-treating and be shocked that we didn't announce it, since that seemed to cause a lot of damage with the last nerf.<br /><br />I'll leave this post unlocked for now, assuming the responses stay intelligent and we don't get too much flaming or trolling.<br /><br />NOTE: The hotfix will be on Live and the beta. <br /><br />[...] We lowered Seal and Judgement damage, changed Divine Storm (earlier) and changed Hammer of Wrath. Those all should have lowered PvP burst damage, and they did.<br /><br />The JotW nerf was done because a paladin could use all their buttons quickly then go on to another opponent with no down time. On bosses in PvE, they could hit every button that was up and still have mana left to be very high on healing meters. So we do think the mana regen was too generous in both PvP and PvE cases.</div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b>Character Transfer Gold Limit Increasing</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Bornakk (<a href="http://blue.mmo-champion.com/1/12065201056-character-transfer-gold-limit-increasing.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">In preparation for the upcoming launch of Wrath of the Lich King, we will be increasing the gold limit for paid character transfers from 10,000 to 20,000 gold. Players who wish to transfer a level-70 (or higher) character carrying up to 20,000 gold will be able to do so starting Tuesday, November 4, after weekly scheduled maintenance is completed.<br /><br />Please keep in mind that all other transfer-eligibility requirements, restrictions, and policies remain the same. The new gold limit also applies to free character moves (when offered). For more information, please visit our Paid Character Transfer FAQ (<a href="http://us.blizzard.com/support/article.xml?articleId=20558&categoryId=2317&parentCategoryId=&pageNumber=1" target="_blank"><span style="color: white;">http://us.blizzard.com/support/article.xml?articleId=20558&categoryId=2317&parentCategoryId=&pageNumber=1</span></a>). </div><span class="corners-bottom"><span></span></span></div></div><br /><font size="3" style="line-height: 1.3em;"><b>Blue posts</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>Glyphs to remove knockback effects on some abilities</b></span><br />We are considering glyphs that will allow players to remove the knockback from Typhoon, Thunderstorm and Blast Wave in return for some other benefit, such as more damage or a cooldown reduction. You could then use these glyphs when raiding and not make the tanks mad. (<a href="http://blue.mmo-champion.com/26/12065201405-knockback-effects-have-got-to-go.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Developers decision making process</b></span><br />We do very extensive testing on all aspects of combat balance. Remember, as a large company we have access to testing capabilities far beyond that of the average player. As developers of the game, we also have access to a large number of tools that we don't make public.<br /><br />I mention Patchwerk a lot because raiders understand that he is a fight where most of the raid takes no damage and there are no adds or movement issues. It is a very straight-forward fight. "Patchwerk" is shorthand for a tank and spank fight. But he is not a test case for every possible encounter in the game, nor do we use him as such.<br /><br />The designers are generally very good at playing a variety of classes. You pretty much have to be to get hired here. We also spend a lot more time with the game than many players are capable of doing, and can look up numbers or gather data that most players have to estimate or guess at. All of this experience probably puts us in the upper percentiles of player skill. Nevertheless, we don't pretend to be the best players in the world in all aspects of WoW, nor do I think that is necessary to do our jobs. We do employ experts on all classes in both PvE and PvP and as a reality check to our own testing, we are also in contact with expert players of the classes throughout the world. We also read this forum and others just to make sure players are experiencing the same thing we're seeing.<br /><br />I think sometimes there is a misperception from players that we read the forums all day and when we see someone saying "X is too good" we nerf it and when "Y is too bad" we buff it. Forum feedback, while very helpful, is but a small percentage of our actual testing paradigm. (So is personal experience of that matter.)<br /><br />We do make mistakes sometimes, whether because of an undetected bug, or players falling into different spell rotations or gear that we predict, or a number of other reasons. But you generally don't need to worry that e.g. we forgot to test say paladins on non-undead targets. (<a href="http://blue.mmo-champion.com/5/12197379738-dev-decision-making.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/idruids.gif" alt="" border="0" /> <b><span style="color: #FF7D0A;">Druid</span></b> (<b><a href="http://www.mmo-champion.com/index.php?page=700" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?druid" target="_blank"><span style="color: orange;">Talent Calc. (9095)</span></a></b>)<br /><span style="color: white;"><b>Armor trinkets and bear armor mechanics</b></span><br />We are considering changing the trinkets or the way bear armor works so that finding armor on items doesn't make them so superior for druids. If we make this change, I'll announce it before LK ships so that you don't make a heroic effort to get those items with lots of armor.<br /><br />Bear armor would continue to increase as your armor from items went up, so that you'd still want heroic leather before going on to raiding. We would also make sure your overall armor levels didn't drop. (<a href="http://blue.mmo-champion.com/26/12065089876-tanking-necks-rings-trinkets-etc.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Developers Q&A</b></span> (<a href="http://blue.mmo-champion.com/2/12065146837-ghostcrawler--any-news.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><b>The amount of times you can shapeshift before running out of mana is considerably lower now</b><br />The counter-argument is that when you shift to bear you are regenerating mana in a fashion that totally protects it from drains and the like. It’s not just as simple as giving you more mana or making the shifting cost cheaper. But it is something we’ll take a look at. <br /><br /><b>Why is the druid the only class with a talent based on the number of players in a party? If this is supposed to be a pvp balance thing for arena or to prevent druids from solo tanking then why are we the only class given this special treatment?</b><br />I said it’s something we might change. Mostly I wanted to understand if it was an actual balance issue in cases other than niche situations or if it was just something that was just a thorn in your paw. I am pretty sure it’s the latter, but that still doesn’t mean it’s set in stone. <br /><br /><b>Improved Leader of the Pack is total mana. This means I regenerate more mana at 70 than I do at 80. At 80 I spend ~35% more on EVERYTHING.</b><br />We could change that to base mana I imagine. <br /><br /><b>It makes no sense why a resto or balance druid are allowed to shift more than us when WE are supposed to be the masters of shapeshifting because we are the ones who specced to improve our animalistic side. All we want is to be pvp viable and not be so restricted on mana, I would be lucky if I could even manage an arena fight at this stage with the mana I have now, I wouldnt beable to do anything really.</b><br />I’m not sure I would use that line of reasoning. The casters could just as easily say that they are the most fragile so they need the means to escape or deal with melee more than a Feral. It doesn’t invalidate your whole argument, but I don’t think this particular point makes it stronger. <br /><br /><b>I think you need to spend more time on the EJ forums. If there was a trinket with -100 Stamina and +1000 armor, Druids would wear it. White +Armor items are that overpowered. Regarding PVP gear for tanking, we're not giving up "a lot of stats to get marginally better Stamina." We're giving up stats which are irrelevant for tanking (AP, strength, expertise past the cap) for Stamina. Tanks generate 7000tps; threat generation is an invalid concern. Therefore, unless the PVE gear provides superior mitigation (like the +armor T6 did) or increased Stamina, then bears will be forced to wear PVP gear in order to have the best survivability while tanking.</b><br />We do follow those forums. They have very smart people posting there, but of course they are not right about everything either. You can find many excellent as well as a few mediocre suggestions there. Their best aspect is the signal to noise ratio is very strong. Since you point it out though, one thing I wish our posters could learn from those forums is how to communicate with each other. Our forums have far too many threads where dissenting opinions are ignored instead of addressed.<br /><br />On the armor ...</div><span class="corners-bottom"><span></span></span></div></div>
Fonte (http://www.mmo-champion.com/index.php?topic=24119.0)
Fonte (http://www.mmo-champion.com/index.php?topic=24119.0)