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Azel
20/10/2008, 10:40
<font size="3" style="line-height: 1.3em;"><b>Patch 3.0.2 - Timbermaw Reputation changes</b></font><br />Patch 3.0.2 made a few changes to the Timbermaw factions and it&#39;s now twice easier to level it. Reputation gains for all mobs and quests have been doubled, at level 70 you should get : <br /><br /><table style="font: inherit; color: inherit;"><tr><td valign="top" style="font: inherit; color: inherit;"><b>Monsters</b><br />Deadwood / Felpaw / Winterfall Furbolgs (non-named) - 4 Reputation&nbsp; &nbsp; &nbsp; <br />Overlord Ror - 12 Reputation<br />Ragepaw - 20 Reputation<br />High Chief Winterfall - 8 Reputation<br /></td><td valign="top" style="font: inherit; color: inherit;"><b>Repeatable Quests</b><br /><a href="http://www.wowhead.com/?quest=8466" target="_blank"><b>Feathers for Grazle</b></a> / <a href="http://www.wowhead.com/?quest=8467" target="_blank"><b>Nafien</b></a> - 300 Reputation&nbsp; &nbsp; &nbsp; <br /><a href="http://www.wowhead.com/?quest=8469" target="_blank"><b>Beads for Salfa</b></a> - 300 Reputation<br /><br /><b>Non Repeatable Quests</b><br />All non-repeatable quests reputation gains have been doubled as well and now reward 1400 Reputation each. </td></tr></table><br /><div align="center"><a href="http://static.mmo-champion.com/mmoc/images/news/2008/october/timbermaw302.jpg" target="_blank"><img src="http://static.mmo-champion.com/mmoc/images/news/2008/october/timbermaw302_small.jpg" alt="" border="0" /></a></div><br />Leveling your Timbermaw faction to exalted is one of the objective required to complete <a href="http://www.wowhead.com/?achievement=942" target="_blank"><b>The Diplomat</b></a> / <a href="http://www.wowhead.com/?achievement=943" target="_blank"><b>The Diplomat</b></a> and getting this Diplomat title might be slightly easier now. <br /><br /><br /><font size="3" style="line-height: 1.3em;"><b>Official Armory update - Player Calendar</b></font><br />The <a href="http://www.wowarmory.com" target="_blank"><b>official armory</b></a> has been updated with new features added by patch 3.0.2, including the player calendar! As I write this news this update isn&#39;t available yet on the european armory but it will most likely be updated in the next hours/days. <br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Blizzard (<a href="http://www.wowarmory.com/updates.xml" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote"><span style="color: white;"><b>New Login-Protected Feature: Player Calendar</b></span><br />The Armory now supports the new Player Calendar, one of the new features added to the game in patch 3.0.2: Echoes of Doom. The Player Calendar allows players to create their own events such as raids, arena matches, and guild meetings, and keep track of the many activities in the worlds of Azeroth and Outland.<br /><br />Every player can access their calendar from the Armory via the new “Calendar” tab that has been added to character profiles. You can browse your calendar in the same way that you can in-game. In addition, you can respond to events through the Armory’s calendar interface – which will then become effective in-game.<br /><br />Like guild banks, player calendars are a login-protected feature. Before you can access your calendar you will be taken to a separate login screen, similar to the one that displays when attempting to access Account Management. Enter your World of Warcraft account name and password in the fields to access the calendars of the characters on your account. In addition, <a href="http://www.wowarmory.com/faq-login.xml" target="_blank"><b><span style="color: orange;">several changes</span></b></a> have been made to the Armory Login process, including the ability to pin multiple character profiles.<br /><br />For more information on the Armory’s Player Calendar, refer to our <a href="http://www.wowarmory.com/updates.xml#anchorcalendarinterface" target="_blank"><b><span style="color: orange;">features list</span></b></a> or the <a href="http://www.wowarmory.com/faq-calendar.xml" target="_blank"><b><span style="color: orange;">Armory Calendar FAQ</span></b></a>. For more information on the new Armory login, refer to the <a href="http://www.wowarmory.com/faq-login.xml" target="_blank"><b><span style="color: orange;">Armory Login FAQ</span></b></a>. <br /><br /><span style="color: white;"><b>Player Calendar Interface</b></span><br />The Armory’s new player calendar support allows you to view the in-game calendar of every character on the World of Warcraft account you use. Here are some of the features of the Armory’s player calendar:<br /><ul style="margin-top: 0; margin-bottom: 0;"><li>The player calendar can be accessed by clicking the new “Calendar” tab on a character profile. Clicking this tab will take you to a login screen, where you will be prompted to enter your World of Warcraft account name and password.</li><li>On the top right of the Armory, a notification window appears if you have pending invitations and upcoming events.</li><li>Switch between the different characters on your account under the redesigned Options menu on the top right of the Armory. This menu also allows you to select what characters you wish to display in the new drop-down character select menu.</li><li>The main calendar interface is similar to as it appears in-game. Click the arrows next to the month name to switch between months. Clicking on an event itself brings up that event’s detailed information window.</li><li>An event’s information window contains its name, time, description, and list of invitees as they appear in-game. The right side of the panel displays a tally of classes where the player has a status of either Accepted or Confirmed for that event.</li><li>If you are invited to a given event, the date of that event will appear with a large question mark and the buttons to take action on the event will be active. Accept or Decline the invitation to change your status accordingly, or Remove it to remove it from your calendar. These status changes will take effect in-game.</li><li>Player-created events display with custom background images befitting the nature of the event. For example, an event for a Black Temple raid displays a picture of Illidan Stormrage.</li><li>The “Filters” menu allows you to toggle the display of various categories of recurring events such as battleground holidays and raid resets.</li></ul><br /><span style="color: white;"><b>Patch 3.0.2 Changes and Additions</b></span><br />Besides the Player Calendar, many changes have been implemented to reflect the new content and functionality of Patch 3.0.2:<br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Game mechanic changes: Character profiles and item tooltips should reflect the changes to character and item statistics including the consolidation of bonus spell damage and healing into Spellpower, and the combination of other previously differentiated physical and spell bonuses into a single statistic each.</li><li>Character talent trees have been updated to reflect the many changes in 3.0.2, including the new 51-point talents.</li><li>Glyphs: The new items associated with the Inscription profession are now searchable in the Armory.</li><li>A small assortment of new Honor Rewards has been added to the item database.</li></ul></div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b>Blue posts</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>Survavibility in Arenas</b></span><br />Survivability is something we&#39;re discussing a lot right now. We&#39;ve heard from many players that burst damage feels really high and that healing might not even be that useful at the moment. We&#39;re seeing lots of Arena teams with all dps at all. That is an interesting option and we don&#39;t want to make it impossible to play that style, but we wonder if the pendulum has swung too far in that direction. If it has, and it&#39;s too soon to know, we first want to address that on the damage side of things rather than individually buffing every class to provide more survivability. (<a href="http://blue.mmo-champion.com/9/11296484618-gc-a-word-about-survivability-please.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>New Glyphs</b></span><br />Yup. We want it to be exciting when a new glyph for a big ability is finally available. We also didn&#39;t make many glyphs for new abilities because we thought the glyphs wouldn&#39;t feel interesting -- when you get a new ability and immediately glpyh it, then it feels like that&#39;s just the way the ability works all the time.<br /><br />Eventually, we expect there will be many glyphs and multiples for some of the same abilities and you&#39;ll have to put some thought into which ones you want. (<a href="http://blue.mmo-champion.com/9/11296625769-why-no-glyph-of-incinerate.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>C&#39;thun kill achievement</b></span><br />You&#39;ll receive credit for the Husk of the Old god in 3.0.3. Just hang onto it for a couple of weeks. (<a href="http://blue.mmo-champion.com/1/11296522513-achievements-question.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/druid.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #FF7D0A;">Druid</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=700" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?druid" target="_blank"><span style="color: orange;">Talent Calc. (9095)</span></a></b>)<br /><span style="color: white;"><b>Lifebloom nerf</b></span><br />Even if you only consider PvE, the reason we changed Lifebloom, as I have said before, was it became the correct answer to any situation a Resto druid found themselves in. All the other healing tools became niche at best, or avoided at worst, if they couldn&#39;t be fit around a rotation of rolling Lifebloom.<br /><br />If Resto healing begins to fall down in PvP or PvE, then Lifebloom is somewhere we might make that back up. But we don&#39;t have a lot of evidence yet that that is happening. (<a href="http://blue.mmo-champion.com/2/11228564783-so-gc-spoke-with-my-gm-today.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/hunter.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #ABD473;">Hunter</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=620" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?hunter" target="_blank"><span style="color: orange;">Talent Calc. (9095)</span></a></b>)<br /><span style="color: white;"><b>Loque&#39;nahak low spawn rate</b></span> (<a href="http://petopia.brashendeavors.net/html/families/family_spiritbeast.html" target="_blank"><b><span style="color: orange;">Spirit Beast</span></b></a>)<br />In case it&#39;s not obvious, we added that creature and let it be tamable as a challenge for dedicated hunters. One of the things we hear from hunters often is that some of them liked the old-school gameplay of having to work really hard for a rare pet that would garner lots of attention. With so many new pets available, we didn&#39;t think it would be a problem to have one that was relatively difficult to tame. He doesn&#39;t pr...</div><span class="corners-bottom"><span></span></span></div></div>


Fonte (http://www.mmo-champion.com/index.php?topic=22241.0)

Cloud Wallace
20/10/2008, 13:04
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Sweethands
22/10/2008, 11:27
sto plugin spamma troppo

:ahsisi: