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The Bad
Warlock Buffs, Blue posts
More blue posts! We're now 10 days away from the release of Wrath of the Lich King !<br /><br /><font size="3" style="line-height: 1.3em;"><b><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/warlock.jpg" alt="" border="0" /> Warlock: Corruption and Immolate</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Ghostcrawler (<a href="http://blue.mmo-champion.com/9/12065384675-warlock-corruption-and-immolate.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">The coefficients of these spells were hotfixed last Thursday I believe.<br /><br />Corruption's coefficient went from 0.156 to 0.20.<br />Immolate's coefficient went from 0.13 to 0.20.<br /><br />This ends up being a reasonably significant dps buff to all 3 specs. In our preliminary testing, Demonology may have benefited the most.<br /><br />Please recognize the changes these numbers will have on your class when making subsequent posts. </div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b>Blue posts</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>Patch 3.0.3 release date</b></span><br />The plan is to release 3.0.3 before Lich King goes live. I think you can imagine the problems we'd have if that didn't happen. It's possible there will be some kind of last minute mega bug that stops us in our tracks, but I don't know of one at the moment. (<a href="http://blue.mmo-champion.com/28/12065383523-question-about-tgs-miss-rating-and-303.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Class balancing and Arenas in WotLK</b></span><br />We've handled class balance adjustments differently over the course of the game. We used to do the big passes where every patch was someone's turn to get overhauled. On the plus side, players really looked forward to these and it did build a lot of excitement. On the down side, we felt like we needed to tweak classes that in our estimate didn't really need a lot of tweaking. It also took so long to get back to the earlier reviewed classes again that new balance problems had crept up.<br /><br />We didn't make a lot of changes during BC. In part the whole concept of Arenas was new to us and we didn't want to suddenly nerf someone massively in the middle of a season. We also changed some specs quite a bit, really getting specs like Prot paladin and Shadow priest into raids for the first time. We knew it would take some time for players to adjust. You always have to be careful making adjustments. Even if we did nothing, the game would change over time because the community would figure out new rotations, new ways to use gear, and new responses in PvP. It's hard sometimes to predict when we really need to intervene or when players will just adapt.<br /><br />I will say that we realize the Arena design, while overall a positive experience, has put class balance under a powerful microscope, and we're not sure that's in the best interest of the game. We also made some pretty dramatic changes to classes as well as combat mechanics, so when problems arise, we do need to be able to respond to them.<br /><br />I do think you will see classes adjusted more frequently than occured in the past. There will be a lot of tweaking shortly after LK ships, but still substantial changes even beyond that. Some will be us responding to the state of the game and some will just be new things we want to try or new solutions to old problems or just things we can finally get around to taking a look at. (<a href="http://blue.mmo-champion.com/28/12065093686-lack-of-change---devs.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Raiding in WotLK</b></span><br />I think it's too early to say. We just haven't gotten to that content yet. Everything that follows beyond this point is just my random brain dumping and not our official stance:<br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Raiding is easy at the moment. Even Naxx will be pretty easy. Part of that is because we thought Karazhan, Gruul and Magtheridon were too steep a jump in difficulty from the heroics. Part of that is because most of the Naxx encounters are well-understood.</li><li>You will not be able to AE tank and AE burn down every encounter in Lich King like we're all doing now in Hyjal and Sunwell.</li><li>Very few players experienced Sunwell pre-nerf.</li><li>On the other hand, those that did were generally very complimentary of the encounters. Despite the difficulty, people had fun.</li><li>No matter how difficult we make content, very hardcore groups will probably still finish it quickly. In other words, we can't make "insanely difficult" the barrier that keeps a boss alive for months.</li><li>It's probably okay if some content is only seen by a few players. It just amps up the epic quotient of those fights. Everyone knew who Ragnaros was, even if they hadn't been able to beat him.</li><li>Obviously the preceeding is a very slippery slope and it's easy to make content too difficult or too easy.</li><li>Part of the reason Sunwell was difficult was it mandated raid stacking. The buff / debuff system has changed so much that we don't anticipate that happening again the same way.</li><li>We really like optional objectives that let skilled groups really test their mettle (and then show off about it). I'm talking about things like the 45-min Baron run, ZA bear run, and Chamber of the Aspects with all drakes up. Does this mean Arthas will be doable by many groups but the uber mode to beat him will be 10x as hard and offer better loot? We're just not there yet. (<a href="http://blue.mmo-champion.com/1/12065289673-question-gc-or-any-devblue.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li></ul><br /><span style="color: white;"><b>Additional items in the currency frame</b></span><br />We wanted to evaluate the new feature before we converted everything over. Consider, for example, that there is no way to ever delete currency. Once those items go in, they are going to be there forever, even if you consider them irrelevant junk. Now we could choose to add a means to delete currency -- that's what I mean by evaluating the feature. (<a href="http://blue.mmo-champion.com/1/12065332006-a-bag-full-of-currency.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Free Character Moves - 10/28 to 11/4 (Update)</b></span><br />The following set of Free Character Moves realms have been taken down ahead of time due to transfer goals being met. We will continue to watch all of the realms and make further transfers available as needed.<br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Source B (PvE) - Zul'jin, Area 52, Medivh, Thrall, Doomhammer</li><li>Destination B (PvE) - Terokkar (<a href="http://blue.mmo-champion.com/1/11855820322-free-character-moves--1028-to-114.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li></ul><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/druid.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #FF7D0A;">Druid</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=700" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?druid" target="_blank"><span style="color: orange;">Talent Calc. (9095)</span></a></b>)<br /><span style="color: white;"><b>Balance tree scaling</b></span><br />We don't think Balance dps is far above Elemental at 80, if in fact it's high at all. Posting numbers from a theorycrafting spreadsheet does not provide solid proof. The only way to detect a trend at all is to generate very large datasets of both specs in a raid setting. Nobody actually has access to those data yet. Until then, pretty much everything is speculation and informed guesses (even on our part).<br /><br />We do think that there may be a problem where Elemental's dps will eventually drop down because they don't have as many scaling talents as Balance. But this won't occur with gear currently available in the game -- it's more of an eventual risk and we have plenty of time to address it. It's also possible that Balance scales too well. That's why we haven't taken any steps to adjust either spec so far. (<a href="http://blue.mmo-champion.com/28/12197383077-balance--elemental--wtf.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Developer Q&A</b></span> (<a href="http://blue.mmo-champion.com/28/12065384003-several-concerns-seek-answers-gc-civil.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><b>1) Some feral tanking concerns regarding gear are valid. While there are pieces of tanking gear out there that have our needs tailored into them, the vast majority of tanking filler pieces cater to the other 3 tanking classes. Is there anything being done about this?</b><br />We are talking long and hard about Feral tank itemization right now. As I mentioned on the beta forums, we may end up pulling bonus armor altogether. <br /><br /><b>2) Nurturing Instinct is a talent that still increases healing done by agility. I am sure several druids out there agree that this is not in-sync with Blizzard's shift to Spell Power. Is anything being done about this?</b><br />There are still talents that affect just healing and not damage. It is consistent with that philosophy. <br /><br /><b>3) Feral Survivability in PvP got hurt a lot. I have heard that there are things in the works to try and fix this. Can you confirm whether this is being looked at?</b><br />We have not come to the conclusion that Ferals have become significantly more squishy than anyone else. We believe ALL classes are a little squishy at 70 and the new talents might even continue the trend at 80 (which is one reason we buffed resilience). <br /><br /><b>4) Typhoon is a spell that is a main tool in PvP; but several druids feel that it is lacking. Is there any way to consider a 3 second daze or lengthening the distance of the knockback?</b><br />When I last researched this spell, it tossed players more slowly than mobs, which made it not actually get opponents as far away as we intended. <br /><br /><b>5) Typhoon and Force of Nature: Why two 41pt talents? Seems a little controversial to me. Poor protection paladins can get a single 11 pointer but here we stand with two 41 pointers? Can one of these become trained?</b><br />There are inconsistencies like this throughout the trees. It's not a hard and fast rule that the 11, 21, 31, 41 and 51 talents are clickies. We bumped Typhoon up because it felt very PvP oriented to be the bottom talent, yet it filled a niche that we thought was lacking for Balance. <br /><br /><b>6) Base damage was increased on Starfire and Wrath, and numbe...</b></div><span class="corners-bottom"><span></span></span></div></div>
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The Dark Side Of MySelf
Re: Warlock Buffs, Blue posts
serviva il buff
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