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The Bad
Druid Forms Preview, In-Game Fixes, Blue posts
<font size="3" style="line-height: 1.3em;"><b>Patch 3.2 Druid Forms - Preview Compilation</b></font><br />Below is a small compilation of all the new druid forms next to their respectives hair colors / skin tones based on the <a href="http://blue.mmo-champion.com/2/17631614423-new-druid-art-color-associations.html" target="_blank"><b>latest blue post from Zarhym</b></a>. (Also, do not forget that taurens will be able to change their skin tones with this patch)<br /><br /><div align="center"><a href="http://static.mmo-champion.com/mmoc/images/news/2009/may/druidforms_nightelf.jpg" target="_blank"><img src="http://static.mmo-champion.com/mmoc/images/news/2009/may/druidforms_nightelf_small.jpg" alt="" border="0" /></a><br /><br /><a href="http://static.mmo-champion.com/mmoc/images/news/2009/may/druidforms_tauren.jpg" target="_blank"><img src="http://static.mmo-champion.com/mmoc/images/news/2009/may/druidforms_tauren_small.jpg" alt="" border="0" /></a></div><br /><font size="3" style="line-height: 1.3em;"><b>Recent In-Game Fixes - 06/4/09</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Crygil (<a href="http://blue.mmo-champion.com/23/17631614070-recent-ingame-fixes--6409.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote"><span style="color: white;"><b>06/04/09</b></span><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Commanding Shout and Battle Shout are again free to use during the preparation period of battlegrounds and arenas.</li><li>To resolve an exploit we have removed all non-boss chests from dungeons introduced in The Burning Crusade: Ramparts, Blood Furnance, Shattered Halls, Steam Vault, Underbog, Slave Pens, Arcatraz, Botanica, Mechanaar, Shadow Labyrinth, Sethekk Halls, Mana-Tombs, and Auchenai Crypts. </li></ul></div><span class="corners-bottom"><span></span></span></div></div><br /><font size="3" style="line-height: 1.3em;"><b>Blue posts</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>PTR 3.2 will be here "soon enough"</b></span><br />We do not plan to release any animations of the new form art, but the test realms will be coming soon enough so everyone can play around with them. (<a href="http://blue.mmo-champion.com/2/17367879395-new-druid-art-coming-soon.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Allowing rerolls to start at level 55</b></span><br />We've seen requests to add a /level or similar feature before. I can tell you, this is not something we have plans to implement currently, or in the near future. We believe that there is still value and entertainment to be had in the various Terrestrial Azerothian zones. (<a href="http://blue.mmo-champion.com/1/17619783268-blizzard-should-let-all-rerolls-start-at-55.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Achievements - Brewfest rare drop mounts</b></span><br />There are currently no plans to change the setup for this achievement from how it worked last year which is all drops off Coren Direbrew in BRD. Brewfest is still a ways out though, so changes could happen. Last time we talked about this there were no plans to change the drop rates or remove it from the meta. Like I said before, things could still change, but don't be surprised if nothing changes. [...] I doubt we will make them purchasable with tokens, if we want to make changes to this we will likely go a different route. (<a href="http://blue.mmo-champion.com/20/17367599877-have-keg-will-travel.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/ideathknights.gif" alt="" border="0" /> <b><span style="color: #C41E3A;">Death Knight</span></b> (<b><a href="http://www.mmo-champion.com/index.php?page=650" target="_blank"><span style="color: orange;">3.1 Skills List</span></a> / <a href="http://talent.mmo-champion.com/?deathknight" target="_blank"><span style="color: orange;">3.1 Talent + Glyph Calc.</span></a></b>)<br /><span style="color: white;"><b>Overpowered Death Knights</b></span><br />Personally when I make a joke about DKs being OP, I am alluding to the the fact that they were OP, particularly right after we shipped. We got some things wrong and we've been correcting them. To deny they were too powerful would make us look ill-informed or overly defensive. I like to be as honest with the community as I can be so that there is a chance the community will trust us when we lay out our design intent on something. <br /><br />[...] I will say that we don't think DKs are perfectly balanced, but we don't think they are dominating tanking, dps and PvP to the degree that they once were. (<a href="http://blue.mmo-champion.com/28/17615362449-blizzard-could-dks-have-a-bit-of-honesty.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/idruids.gif" alt="" border="0" /> <b><span style="color: #FF7D0A;">Druid</span></b> (<b><a href="http://www.mmo-champion.com/index.php?page=700" target="_blank"><span style="color: orange;">3.1 Skills List</span></a> / <a href="http://talent.mmo-champion.com/?druid" target="_blank"><span style="color: orange;">3.1 Talent + Glyph Calc.</span></a></b>)<br /><span style="color: white;"><b>Appearance of new forms</b></span><br />It's hard to really get a feel for their exact appearance in a frozen shot with only one type of lighting. I think you'll see certain tones that may not be as apparent in the screen shots come out more in-game, especially with the night elf forms where there are very subtle variations in tone throughout each cat and bear model to give them that Darnassian look. (<a href="http://blue.mmo-champion.com/2/17631614423-new-druid-art-color-associations.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Restoration 4 pieces T8 Bonus</b></span><br />It's not a hot. Genesis does not affect it because Genesis only affects the periodic healing of Rejuv, Regrowth, Lifebloom and Wildgrowth. Empowered Rejuv affects all healing, so it affects it. Improved Rejuv works like Genesis. We typically don't count procs from items as "your spells" but it just depends on how the talent is set up. <br /><br />[...] This is going to sound technical, but this is the way it works.<br /><br />Empowered Rejuv says "the bonus healing effects on your heal over time spells." What it means is "the bonus healing on Rejuv, Regrowth, Tranq, LB and WG." The set bonus heal is treated as Rejuv.<br /><br />Improved Rejuv says "Increases the effect of your Rejuvenation spell." What it means is "the periodic healing of Rejuv." The set bonus is treated as Rejuv, but it is not a periodic heal, so the talent doesn't apply.<br /><br />I'm not trying to lawyer our way out of this. I'm just explaining why the bonus works as we would expect it to work. I could see a case for changing Improved Rejuv to affect the set bonus, but honestly we are unlikely to do that. As players point out, the bonus works really well already. Furthermore, we try as a general rule not to monkey with existing talents to make items work a certain way. There are thousands of items and many of them are only relevant for a few months, while the talents themselves are relevant for years. It isn't worth the risk or baggage to change a spell to work with an item most of the time. We did recently make an exception for the Balance set bonus and we will continue to do so as needed. (<a href="http://blue.mmo-champion.com/27/17615362654-resto-druid-4pc-t8-bugged-blue-please.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/ipaladins.gif" alt="" border="0" /> <b><span style="color: #F58CBA;">Paladin</span></b> (<b><a href="http://www.mmo-champion.com/index.php?page=610" target="_blank"><span style="color: orange;">3.1 Skills List</span></a> / <a href="http://talent.mmo-champion.com/?paladin" target="_blank"><span style="color: orange;">3.1 Talent + Glyph Calc.</span></a></b>)<br /><span style="color: white;"><b>Holy could become "too good" if it was changed</b></span><br />I meant "too good" in the sense of healing per second and longevity. You can spam very fast Holy Lights virtually forever, or at least much longer than the typical boss encounter lasts. The big negatives for a Holy paladin right now are having insanely high overhealing (but who cares since mana is cheap?) and having a narrow niche of single target (usually tank) healing. Improve the efficiency (not mana efficiency but replace the overhealing with actual healing) or let paladins heal multiple targets at once and I think it would be hard to argue that any of the other classes could compete. (<a href="http://blue.mmo-champion.com/27/17367602316-question-about-double-standard.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Holy Paladins issues</b></span><br />I agree nobody would get benched for overhealing. But when mana does matter then overhealing does too. Some paladins are saying "Yes, I overheal but what choice do I have?" which is fair. It's a liability, though perhaps a small one. (<a href="http://blue.mmo-champion.com/27/17367602316-question-about-double-standard.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br />[...] I would say lack of ability to heal multiples and lack of ability to move. We have let other specs creep into the paladin role with perhaps not letting the paladin creep out enough. Again, we're not talking about overhauling the Holy tree or getting 5 new healing spells next patch. While we're not prepared to announce our plans yet, I also don't want anyone's imagination to run wild here. (<a href="http://blue.mmo-champion.com/27/17367602316-question-about-double-standard.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/ishamans.gif" alt="" border="0" /> <b><span style="color: #2459FF;">Shaman</span></b> (<b><a href="http://www.mmo-champion.com/index.php?page=660" target="_blank"><span style="color: orange;">3.1 Skills List</span></a> / <a href="http://talent.mmo-champion.com/?shaman" target="_blank"><span style="color: orange;">3.1 Talent + Glyph Calc.</span></a></b>)<br /><span style="color: white;"><b>Chain Heal in Ulduar</b></span><br />Looking at a 10 minute Ulduar fight with a very competent Resto shaman, I see 100 Chain Heals, 80 Lesser Healing Waves, 36 Riptides, and a couple of NS'd Healing Waves. (Like many heals, HW isn't going to be attractive until hp / mana matters.) I'm not going to out this player for you to Armory him, so you can say he needs to L2P if you want. <img src="http://www.mmo-champion.com/Smileys/classic/smiley.gif" alt="Smiley" border="0" /><br /><br />Different shamans heal differently, but we find the assertion that CH is dead to be a little overblown. There are some improvements we can make to Resto, especially for PvP, and they still seem to need mana (or at least MP5) more than some of the other healers, but we really don't think Chain Heal is in a terrible place. If you're on tank healing duty, you're going to CH less. If the raid damage comes at predictable intervals, then priest and druid AEs may stomp on yours. But when your groups are tight and ...</div><span class="corners-bottom"><span></span></span></div></div>
Fonte
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