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The Bad
Upcoming boss and classes changes, blue posts
<font size="3" style="line-height: 1.3em;"><b>Upcoming Boss armor change</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Ghostcrawler (<a href="http://blue.mmo-champion.com/7/11676577982-upcoming-boss-armor-change.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">As I have posted a couple of times recently, we decided to raise the armor of level 83 raid bosses by 10% to correct for some dps difference between casters and melee + hunters. I wanted to address the issue head on with the rogues.<br /><br />We have done a lot of testing recently, and concluded that even with this change, Assassination rogues are likely the top dps spec in the game against single bosses that don't move around a lot (like Patchwerk). This isn't a bad place for them to be. They pay a small price both for being melee (where more damage tends to occur) and for lacking the ability to respec into a non-damage build. We don't think they will be as far above hybrids as they have been before -- as I've posted before, it's very important that hybrid classes do higher dps now that their buffs do not stack.<br /><br />Combat builds, especially swords, is competitive but probably behind Assassination. This is something we'd like to address, especially if it turns out to be a major difference between the specs. Additional armor does hurt Combat, but also remember it's just raid bosses and not other players (or trash or heroic bosses).<br /><br />Subtelty, sadly, is just much harder to test since so much of their damage relies on other players. Our preliminary evidence is that they generate plenty of combo points from Honor Among Thieves, but this might mean their personal dps when not in a group suffers. This is something we're still testing.<br /><br />I will add that some players have wondered if Honor Among Thieves is bugged since the cp can occur more often than 1 sec. In this case, the tooltip is just unclear. When Jimmy the Shaman crits, he cannnot "send you" a combo point more often than 1 per sec. But if you have lots of players critting all the time, you can build them up quickly. So Honor is (here it comes) working as intended. </div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/mage.jpg" alt="" border="0" /> Upcoming Frost PvP changes</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Ghostcrawler (<a href="http://blue.mmo-champion.com/4/11676578023-upcoming-frost-pvp-changes.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">We have concerns about how bursty dps has become in PvP. On the other hand, we're pretty happy with mage dps in PvE so we want to take care not to hurt it.<br /><br />For example, we discussed shifting some of Arcane's damage between Arcane Blast and Arcane Barrage, but that actually does hurt one of Arcane's PvE advantages over Fire -- namely to be able to move around while doing some instant spells.<br /><br />In the case of Frost, however, we have become concerned that it's too easy to blow opponents up too quickly. Two of the culprits here are instant, uninterruptible Fireballs and Deep Freeze.<br /><br />We are changing Brain Freeze to only proc off of Frost spells that can chill. Specifically, this limits the tactic of trying to fish for procs with Ice Lance. Ice Lance gets used a lot more in PvP, so we don't think this will hurt Frost as much in PvE.<br /><br />Secondly, Cold as Ice no longer reduces the cooldown on Deep Freeze. Deep Freeze is an (ahem) cool spell and we don't want to nerf it too much, but you must admit that the poor frozen shmuck can endure a lot of damage while he is locked up. </div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/warlock.jpg" alt="" border="0" /> Upcoming Warlock DPS changes</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Ghostcrawler (<a href="http://blue.mmo-champion.com/9/11676578001-upcoming-warlock-dps-changes.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">We have finished a fairly comprehensive look at the dps of various classes and specs and are concerned that warlock dps isn't quite where it should be. It's not abysmal by any means, but we think it should be a little higher.<br /><br />To give warlocks a little extra nudge in PvP, we increased Soul Link up to 20% from 15%. You may already have this change.<br /><br />In PvE, overall, we just think a lot of classes benefitted from getting the warlock buffs a little more than the locks benefited from getting everyone else's buffs. So we decided to just buff lock damage across the board (which will also help in PvP somewhat). Rather than change damage and coefficients of a lot of different ranks of spells, we just inflated talents that we were almost certain you'd already have. Shadow Mastery, Demonic Tactics and Emberstorm were all increased by 1% per rank for 5% total.<br /><br />Let us know how that feels. The changes should go live before Nov 13. </div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/warrior.jpg" alt="" border="0" /> Recent Fury changes</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Ghostcrawler (<a href="http://blue.mmo-champion.com/10/11676577971-recent-fury-changes.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">As I posted recently in the hunter forums, we increased the armor on level 83 raid bosses by 10%. This will be a nerf to warrior dps.<br /><br />In the case of Arms and Protection, we don't think any adjustment is necessary at this time. Arms is doing very competitive dps, while Fury has fallen behind. We experimented with lowering the proc chance of Sudden Death, from where Arms gets a lot of its damage, but weren't happy with the result and ultimately decided to buff Fury instead.<br /><br />First, we increased the percentage of AP that contributes to Bloodthirst from 45% to 50%.<br /><br />Second, we reduced the hit penalty on special attacks on Titan's Grip from -12% to -5%.<br /><br />As I have said before, we have been somewhat reluctant to give Titan's Grip such a huge buff. It is now likely more powerful than several other talents in the tree and risks being the 51-point talent to which all other classes compare their 51-point talent. Nevertheless, we feel it was the right change to make.<br /><br />When a Fury warrior missed a Slam or Bloodthirst on a boss, they ended up building up a lot of extra rage that couldn't be spent fast enough. I understand some players suggested an additional attack for Fury, and that is something we may still consider when we see players hit 80 and start experimenting more with the build. But it would be a very big change that involved touching talent trees and glyphs, as well as a lot of time necessary to iterate on the right values. The Titan's Grip change by contrast was a simple one, and judging by the number of players who have asked for it throughout beta, one that will be welcomed by the community. </div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/hunter.jpg" alt="" border="0" /> Upcoming hunter changes</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Ghostcrawler (<a href="http://blue.mmo-champion.com/3/11676577949-upcoming-hunter-changes.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">As I have suggested a few times, we are concerned that hunters of all 3 specs are doing damage that is clearly superior to other classes. While we're trying to achieve closer parity among specs of all classes with regard to dps, and we want to particularly make sure that hunters, rogues, mages and locks are not left behind, we do think the hunters are too far ahead, particularly at 80, in good gear, when raid-buffed.<br /><br />However, we have also tried to give hunters a substantial survivability boost in PvP and we don't want to do anything that hurts them too much in PvP.<br /><br />So here are changes you will most likely see soon:<br /><br />1) Ranged attacks no longer benefit from the haste effects of Windfury Totem and Improved Icy Talons. This is a nerf to hunter white damage.<br /><br />2) We are also improving the armor on level 83 raid bosses by 10%. This will be a nerf to the dps of any class that does physical damage. For classes that would slide behind with such a change, we'll take steps to adjust them -- though it probably isn't as many as you think. The raid buff stacking overhaul was very beneficial to melee (and hunters). Sunder / Expose Armor alone can be a 20%+ dps increase, which is why we decided to attack the problem from this angle.<br /><br />3) Now the armor change won't affect PvP at all and the haste buff change will only have a marginal affect in BGs and only in Arena teams that include certain comps. However, in order to make sure we didn't nerf hunters too much, we made two changes to Disengage. First, its cooldown dropped to 25 sec (from 30) which can be talented to 16. Second, it no longer requires a target, but does require you to be in combat. Now if someone closes to melee, you can leap back without having to select them first. We require you to be in combat though so we don't see a lot of hunters bouncing around IF / Org or using it like Blink to goofily speed up travel. </div><span class="corners-bottom"><span></span></span></div></div><br /><font size="3" style="line-height: 1.3em;"><b>Account-Bound Items FAQ</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Bornakk (<a href="http://blue.mmo-champion.com/1/11296528267-accountbound-items-faq.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">With the launch of the Echoes of Doom patch (3.0.2), certain items in World of Warcraft now bind to an account (account-bound) rather than to an individual character (soulbound). These account-bound items can be transferred between characters as long as they are on the same realm, in the same faction, and on the same account. This FAQ will address some of the more common questions asked about this new form of item binding.<br /><br /><b><span style="color: white;">Q:</span></b> Which items are currently bind-to-account?<br /><b><span style="color: white;">A:</span></b> The following items are currently account-bound:<br /><br />Blue Murloc Egg<br />Murloc Costume<br />Tyrael’s Hilt<br />Big Blizzard Bear<br />Netherwhelp’s Collar<br />Diablo Stone<br />Zergling Leash<br />Panda Collar<br /><br /><b><span style="color: white;">Q:</span></b> How do I transfer an account-bound item to another character?<br /><b><span style="color: white;">A:</span></b> You can use the in-game mail system to send account-bound items to eligible characters. Look for mailboxes outside of inns, banks, and other locations throughout the game.<br /><br /><b><span style="color: white;">Q:</span></b> Can I mail account-bound items to characters on different factions? What about characters on different realms?<br /><b><span style="color: white;">A:</span></b> No. Currently, account-bound items can only be mailed between characters on the same realm, in the same faction, and on the same account.<br /><br /><b>[color=wh...</b></div><span class="corners-bottom"><span></span></span></div></div>
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