Results 1 to 2 of 2

Thread: Server Downtime for Hotfix September 27, 2013 6AM PDT (3PM CEST)

  1. #1
    powna il mondo negli FPS Torok's Avatar
    Join Date
    Dec 2008
    Location
    Verona, Italy, Italy
    Age
    33
    Posts
    4,556

    Default Server Downtime for Hotfix September 27, 2013 6AM PDT (3PM CEST)

    All servers will come down for maintenance at 6:00 AM PDT (3:00 PM CEST) for a hotfix.
    Downtime Start: 6 AM
    Downtime ETA: 90 minutes

    Players can expect the following changes:
    Patch Notes

    General

    • Warpgate rotation

    Bug Fixes

    • Fix for instant action taking players to unpopulated facilities
    • Fix for flares occasionally not breaking lock-on
    • Soft point ammunition no longer unequips after logout when equipped on the following weapons: AF-4G Cyclone, SMG-46G Armistice, Eridani SX5G
    • Bad spawn point at Zurvan Auxiliary removed
    • XP should be correctly awarded to players deploying mines instead of the player detonating/shooting the mine

    Depot

    • ESF Lumifiber Trim
      • Now available in new colors.

    • Chrome ESF Fins
      • Because everything is better in chrome.

    • Coming Soon in Depot
      • Harasser Bumpers
        • Five bumpers available in original, gold, chrome and pink flavor.

    • Sunderer Lights
      • If you’ve ever lost your Sunderer somewhere in the dark, these lights are for you. Batteries included.

    • Sunderer Grills
      • You are unique and special, and so is your Sunderer. At least, it is with one of these new grills.


  2. #2
    powna il mondo negli FPS Torok's Avatar
    Join Date
    Dec 2008
    Location
    Verona, Italy, Italy
    Age
    33
    Posts
    4,556

    Default Re: Server Downtime for Hotfix September 27, 2013 6AM PDT (3PM CEST)

    Quick note on Optimization

    Hey all -

    We've made some really great optimization progress in the last few weeks across several different areas of the game. Overall we're running faster across all our hardware test cases, in some cases with up to a 30% increase in framerate, and we're not even done yet. We know everyone here is anxious for news so we wanted to share some tentative dates of when we expect to have some of these efforts released to you guys.

    Our current schedule has us completing the changes for our first major optimization patch on October 9th, as soon as possible after that we'll be patching things up to our Public Test server where we'll be running a few events and focus tests to make sure things are stable and performance increases are being realized. Assuming that our testing goes well our hope is to deploy the first major optimization patch on October 23rd.

    As usual I have to caveat that dates can be slippery, and while we'll make every effort to adhere to these dates, with engineering changes of the complexity and magnitude of those being undertaken by the team right now things can go wrong.

    We will be posting a followup thread to talk about some of the specific changes we've made and results we've seen from them so far, but we wanted to get the news on the dates out to you all as quickly as we could!

    I also wanted to thank each of you for your patience while we've made these changes. We know the delays to content additions has been tough, but, based on the results we're seeing internally already we think you will all agree that it has been well worth the wait.

    See you on Auraxis!
    -
    Matthew Higby
    Creative Director - Planetside 2



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •