ohhh finalmente! piccoli tweak per dare un BOTTO di pepe al gioco! GRANDI CAZZO! in attesa del continent lock lolliamo duro a fare le quest save teh realm!!
Greetings Auraxians!
GU06 is right around the corner and has some pretty cool new additions to the game that I wanted to give you guys a sneak peek at. So, here are some highlights:
New Membership benefits:
- Members will have access to an additional 3 character slots
- Members will now have a new, exclusive Daily Sale in the Depot
Alerts System:
The new Alerts system is a dynamic server controlled system that initiates server-wide game events. When an Alert triggers, players will have a set amount of time to achieve the Alert goals. Players on the victorious Empire, regardless of where in the world they are, will receive a large bonus when the Alert is completed, and all players fighting within an Alert area will receive bonus XP. The first Alerts that we've implemented are continental conquests, but in the future we plan on adding more, such as: controlling the most of a certain facility type, or controlling the most of a certain type of resource.
There are two ways to win the Alert; a "Dominating Victory", in which the empire controls 100% of the goals, and a "Normal Victory", where they control a larger percentage to the other empires when the timer expires. In a Dominating Victory the Alert ends immediately and the entire Alert reward goes to players in that empire, in a Normal victory the reward is split based on the % of objectives controlled. Here's a preview of the UI displaying the current Alerts status. There is also a small notification in the main HUD letting you know the time remaining for the current Alert.
In the above example the reward is 3000xp, if the TR were able to rally and capture 100% of Indar before the time the Alert ends (good luck, guys!) each TR player on the server would receive 3000xp. However, if the territory control stays where it's at, VS players would get the victory and 1260xp, NC and TR players would get a consolation reward of 1050xp and 630xp respectively. Additionally, all players fighting on Indar during the course of the event will be getting a 20% xp bonus.
Alerts are designed primarily to fulfill two main goals for the game:
- Give players incentives and direction to participate in combat in other areas of the game than they normally might.
- Encourage competitive, exciting fights during offpeak hours.
As such, these events will primarily be activated when the servers are lower on population, during the offpeak hours, so more players online can participate. During the more crowded hours players have plenty of options and plenty of incentives to fight anywhere they want, so it's less likely this will activate past a certain server population threshold.
Service Ribbons:
We're also launching a new Service Ribbon system with GU06. The Service Ribbons system is primarily intended to give small, incremental goals to fulfill during normal moment-to-moment gameplay. Each Ribbon should take between 5-10 minutes to achieve depending on how you play and which Ribbon you're gunning for, but a lot of it is very situational. Ribbons can be earned for kills earned with Infantry weapons, vehicle kills with AV weapons, and support tasks (repair, heal, revive). Vehicle Ribbons are still being worked on and will be released with a future update. Each Service Ribbon you earn will give you 250xp, and the first 5 each day will give an additional 500xp bonus.
You can check out the progress of your Service Ribbons on the profile stats page:
In addition to Service Ribbons and the Alerts system, we've got a slew of balance, tuning and bug fixes coming along with this update. Full patch notes will be available as we get closer to releasing the update.
We hope you're excited for GU06 and as always, if you have any questions, comments, concerns let us know!
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Matthew Higby - @mhigby
Creative Director, @Planetside2