http://forums.curse-gaming.com/showthread.php?t=11655
BC Alpha Priest talents
Discipline
Tier 5
Quiet Contemplation
Requires 1 point in Divine Spirit
Requires 20 points in Discipline Talents
Regenerate mana equal to 5/10/15% of your Spirit every 5 seconds, even while casting.
Tier 6
Iron Will
Requires 25 points in Discipline Talents
Increases your chance to resist Charm and Polymorph effects by 5/10/15%.
Tier 7
Moral Authority
Requires 5 points in Force of Will
Requires 30 points in Discipline Talents
Your critical strikes from spells cause the target to become Humbled, reducing all stats by 2/4/6/8/10% and dazing the target for 6 seconds.
Tier 8
Constitution
Requires 35 points in Discipline Talents
Increases your maximum health by 1/2/3/4/5% and reduces the chance you are hit by spells by 1/2/3/4/5%.
Tier 9
Pacify
Requires 1 point in Power Infusion
Requires 40 points in Discipline Talents
10% of base mana 30 yd range
1.5 sec cast 2 min cooldown
Telepathically induce a state of pacifism, making the target unable to attack or use any offensive spells or abilities for 10 seconds.
Holy
Tier 6
Improved Inspiration
Requires 3 points in Inspiration
Requires 25 points in Holy Talents
The Inspiration effect also increases your target’s resistances to all schools by 10/20.
Tier 7
Empowered Light
Requires 30 points in Holy Talents
Your Flash Heal and Smite spells gain an additional 2/4/6/8/10% of your bonus spell damage effects.
Lightwell
Requires 1 point in Spirit of Redemption
Requires 30 points in Holy Talents
365 mana
1.5 sec cast 5 min cooldown
Creates a holy Lightwell near the priest that lasts for 2 min. Friendly targets can click the Lightwell to restore 1600 health over 10 sec. Being attacked cancels the effect.
Tier 8
Rapture
Requires 1 point in Lightwell
Requires 35 points in Holy Talents
Gives your Flash Heal and Greater Heal spells a 1/2/3/4/5% chance to cast an identical spell on each party member at no additional cost while your Lightwell is active.
Steely Resolve
Requires 35 points in Holy Talents
Increases the critical strike chance of any spell cast on a wounded target by 10/20/30%.
Tier 9
Aura of the Chosen
Requires 5 points in Rapture
Requires 40 points in Holy Talents
Instant
Light radiates from you, healing the friendly target and all party members within 30 yards for 1% of their total health every 2 seconds.
Shadow
Tier 2
Shadow Affinity
Requires 5 points in Shadow Talents
All shadow spells cast against you restore 1/2/3% of your total mana. In addition, your shadow spells generate 8/16/25% less threat.
Tier 6
Improved Mind Control
Requires 25 points in Shadow Talents
Reduces the cast time of your Mind Control spell by 0.5/1 sec.
Tier 7
Dark Power
Requires 30 points in Shadow Talents
Your Shadow Word: Pain, Mind Flay, and Mind Rot spells gain an additional 3/6/9/12/15% of your bonus spell damage effects.
Tier 8
Possession
Requires 2 points in Improved Mind Control
Requires 35 points in Shadow Talents
Gives you a 33/66/100% chance to become invisible while you are channeling your Mind Control and Mind Vision spells.
Withering Touch
Requires 1 point in Shadow Form
Requires 35 points in Shadow Talents
All melee and ranged attacks against you while you are in Shadowform cause the attacker to suffer shadow damage equal to 4/7/10% of the damage taken.
Tier 9
Subversion
Requires 3 points in Withering Touch
Requires 40 points in Shadow Talents
660 mana 30 yd range
Instant cast 3 min cooldown
Calls forth stifling darkness which drains 630 mana and causes 545 shadow damage to all enemies within a selected area over 8 seconds. You gain mana equal to 10% of the damage caused.
Trainable Ranks listed below:
Rank 2: 875 mana, drains 835 mana and causes 722 shadow damage.
Rank 3: 1130 mana, drains 1079 mana and causes 933 shadow damage