If the player has recruited Guyven, he will receive experience points for discovering Ammon Jerros Haven.
Calindra will now leave the Alliance Arms Inn in Port Llast if you return after you have recruited her to Crossroad Keep.
Orlan will now leave West Harbor if you return after you have recruited him to Crossroad Keep.
Bevil will now leave West Harbor if you return after you have recruited him to Crossroad Keep.
Torio in Crossroad Keep will no longer talk about the Church and Tower before Act 3. Fixed quest-breaker where player can not turn in Lewy's hog quest if player committed a triple cross.
Mind affecting spells should no longer freeze the Harvest Brawl.
Archery Competition now more multiplayer friendly.
Fixed issue where stripped items in the tutorial were not being returned in West Harbor.
Script changes to the following to address the "Black Screen" issue where cutscenes would fail to fire (this is in addition to the code fix):
o Wheat Field battle in West Harbor
o Casavir's intro in Old Owl Well
o Construct intro when raiding Githyanki Hideout
o Shandra's scenes late in Act 1
o Bishop's scenes in Ember
Fixed problem with Georg in West Harbor where he could occasionally get into a state where his dialog wouldn't start up.
Fixed the lingering sound effects, fires, and bodies from the raid on West Harbor.
Fixed issue where Bevil was in a "Stand your ground" state after recovering the shard in West Harbor.
Galen will now talk to you in Fort Locke even if you haven't spoken with Marshal Cormick yet.
Added a couple obsidian gems in Highcliff module so crafters can create +1 weapons.
Fixed issue where Commander Tann would have nothing to say in some circumstances.
Fixed quest break in the Highcliff graveyard if player pulled lever before speaking to Tann.
Moved zombie spawns away from the portcullis near the Shadow Priest in the crypt near Fort Locke so they and companions don't aggro each other through the gate.
Fixed issue where Tann was not being removed from the party in a multiplayer game
Fixed zombies that were getting into a perpetually stuck state in Highcliff castle ruins. Occasionally, the zombies around the shadow priest would never attack or react.
Made a script change to how Elanee is spawned during her intro to fix a bug where she would sometimes fail to appear.
Fixed issue where players would occasionally get stuck on the boat ride to Neverwinter city.
Fixed many creatures who were improperly marked as non-disarmable.
Fixed Karina sticking around Old Owl Well when she should have returned to Neverwinter.
Ironfist Clanhold journal update now occurs when picking up the Gauntlets of Ironfist.
Fixed World Map Transitions in Highcliff and Casavir's intro that required the player to drive into them rather than being activated on clicking.
Fixed issue where Slaan was not being removed from the party in a multiplayer game.
Hlam in the Church of Tyr now heals the party properly when asked to.
Ophala should no longer talk about Leldon if the PC hasn't run into any of the Bounty Hunters yet.
Reduced framerate hit early in Githyanki Hideout due to number of spawns occurring.
Fixing Shadow Priest heads in Act 1 to use the proper head model.
Druid in wolf form in the Docks that opens up Elanee's Skymirror quest now properly shows up in Act 1 only.
Fixed issue where Grobnar and Casavir were not showing up in the Sunken Flagon when they should have.
Fixed incorrect journal entry appearing after defeating Ahja during the Sea Ghost quest.
Companions will now participate in the Githyanki attack on the flagon.
Fixed issue where some Githyanki would stick around after the Githyanki attack on the Flagon.
Fixed exploit where player can skip Zeeaire's confrontation cut scene using the inter-dimensional sphere.
Allowed player to take their shards back from Zeeaire's corpse. Player doesn't need to wait until they are automatically awarded back at the beginning of Act 2.
Fixed a dialog loop involving Bishop and female players after rescuing Shandra from Zeeaire.
Axle's house no longer accessible to City Watch players in acts 2 and 3.
Fixed issue where Bevil could not be recruited in Act 2.
Companions will no longer cast 'Keen Edge' and 'Weapon of Impact' on inappropriate weapons.
Fixed issue where companions would say they couldn't disarm a trap when they meant they couldn't path to one.
Fixed rare issue where spell breach was not removing more than one protection.
Fixed a number of errors with NPC descriptions.
Act 2:
Fixed an issue where if you choose to attack Pentin for not paying you for ore deposits, he wasnt turning hostile.
Dialogue with Qaggoth-yeg in Lord Tavoricks basement should fire more reliably now.
Gannish estate will show up on the Blacklake area map now when its supposed to.
Added an alternate solution to the fourth riff in the Battle of the Bards, since one of the pitches was ambiguous.
Fixed issue where loading a saved game during an encounter with an Animus elemental caused a different cutscene to fire.
Sand will no longer be marked as unselectable if he wasnt in the party and the player attempted to transition to Port Llast.
Fixed an issue where the outdoor statue of purification in Arvahn wasnt useable if the player killed everything in the area prior to using it.
Player can no longer leave Jerros Haven after completing the three paths in the approach and telling the guardian about them. This fixes a potential progression break.
Fixed a bug where Axles house would be unlocked in Act 2 even if the player was with the City Watch.
If the player has recruited Guyven, he will receive experience points for discovering Ammon Jerros Haven.
Calindra will now leave the Alliance Arms Inn in Port Llast if you return after you have recruited her to Crossroad Keep.
Orlan will now leave West Harbor if you return after you have recruited him to Crossroad Keep.
Bevil will now leave West Harbor if you return after you have recruited him to Crossroad Keep.
Torio in Crossroad Keep will no longer talk about the Church and Tower before Act 3.
Act 3:
Poisons will drop off of the Shadow Thieves in the Merchant Quarter.
Mephasm will now take the intended item for the blind sacrifice.
Minor improvements to some cutscenes in Act 3.
Added a workaround for a bug reported on the forums where Nolaloths Valley was not being revealed on the World Map.
If the player has recruited Guyven, he will receive experience points for discovering the Wendersnaven clearing.
Fixed Ivarrs Atonement and Path of the Holy quests so that they can be completed by talking to Ivarr after slaying Tholapsyx.
Fixed a problem with Veedle telling you there is more to build when you have already built everything.
Added a journal entry and XP awards for killing the three Shadow Reavers in the Merdelain Gauntlet.
Fixed an issue with the Wendersnaven cutscene not triggering correctly if you use a companion to loot the Journal of the Relentless Poet.
Fixed Light of Heavens Heal special ability so it will work properly.
Construct will no longer be in two places at once in Crossroad Keep after the Siege.
Fixed a conversation drop that happened at the beginning cutscene in the Merdelain Gauntlet if Elanee was not there.
Added theme music to the ending denouement sequences.
Mephasm will now give you an Infernal Bargaining epithet feat if you successfully bargain with him three times.
The Trial of the Sun Soul will no longer remove the players inventory.
Merdelain: Added Collision Sphere to more easily select portal object
Merdelain: Fixed Evil Ending combat AI
Merdelain: Removed latent spell sounds during game ending