<font size="3" style="line-height: 1.3em;"><b>Ironbound/Rusted Proto-Drake Achievement Rewards removed in Patch 3.2</b></font><br />As of patch 3.2, the Ironbound and Rusted Proto-Drake will no longer be a reward of the Glory of the Ulduar Raider achievements. <br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Bornakk (<a href="http://blue.mmo-champion.com/20/17367881473-ironboundrusted-protodrake.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">Last I heard they would be removed when 3.2 comes out, if this changes we'll let you know. </div><span class="corners-bottom"><span></span></span></div></div><br /><font size="3" style="line-height: 1.3em;"><b>Europe - Cross-Language Battlegroups are here!</b></font><br />If you can't remember where your server is, check the <a href="http://www.wow-europe.com/en/info/basics/battlegroups.html" target="_blank"><b>Battlegroups page</b></a> on the official site! <br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Wryxian (<a href="http://blue.mmo-champion.com/11/9446264862-crosslanguage-battlegroups-are-here.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">After successful testing on the PTR, we are pleased to announce that the first Cross-Language Battlegroups were created last Wednesday. This new feature combines Battlegroups from different languages into one, expanding the pool of players keen for PvP action in both Arenas and Battlegrounds. We plan to proceed with the next batch of Cross-Language Battlegroups on <span style="color: white;"><b>Wednesday, June 3rd</b></span> during the weekly maintenance.<br /><br />Players from realms of different languages will only ever face each other as opponents in battle and will not be playing on the same faction in Battlegrounds, ensuring that those playing on your side will speak the same language as you.<br /><br />Please note that not all Battlegroups will be joined into Cross-Language Battlegroups, and this feature will not be affecting the Russian language Battlegroups. Please see below for a full list.<br /><br />Wondering what Cross-Language Battlegroups are? Check out the FAQ here:<br /><a href="http://forums.wow-europe.com/thread.html?topicId=9446244539" target="_blank"><span style="color: orange;">http://forums.wow-europe.com/thread.html?topicId=9446244539</span></a><br /><br />Here you can find a comprehensive list of the Cross-language Battlegroups that can already benefit from this new feature and those who will:<br /><br /><span style="text-decoration: underline;">Active Cross-Language Battlegroups</span><br /><span style="color: white;"><b>Nightfall, Crueldad</b></span><br />Realms from English Battlegroup Nightfall and Spanish Battlegroup Crueldad will be united as <span style="color: white;"><b>Cruelty / Crueldad.</b></span> Please discuss this new Cross-Language Battlegroup here: <a href="http://forums.wow-europe.com/thread.html?topicId=9446264859" target="_blank"><span style="color: orange;">http://forums.wow-europe.com/thread.html?topicId=9446264859</span></a><br /><br /><span style="color: white;"><b>Némésis, Hinterhalt</b></span><br />Realms from French Battlegroup Némésis and German Battlegroup Hinterhalt will be united as <span style="color: white;"><b>Embuscade / Hinterhalt</b></span>.<br /><br /><span style="text-decoration: underline;">Up-coming Cross-Language Battlegroups</span><br /><span style="color: white;"><b>Bloodlust, Cataclysme</b></span><br />Realms from English Battlegroup Bloodlust and French Battlegroup Cataclysme will be united as <span style="color: white;"><b>Cataclysme / Cataclysm</b></span>.<br /><br /><span style="color: white;"><b>Cyclone, Todbringer</b></span><br />Realms from English Battlegroup Cyclone and German Battlegroup Todbringer will be united as <span style="color: white;"><b>Cyclone / Wirbelsturm</b></span>.<br /><br /><span style="color: white;"><b>Conviction, Raserei</b></span><br />Realms from English Battlegroup Conviction and German Battlegroup Raserei will be united as <span style="color: white;"><b>Frenzy / Raserei</b></span>.<br /><br /><span style="color: white;"><b>Rampage, Férocité</b></span><br />Realms from English Battlegroup Rampage and French Battlegroup Férocité will be united as <span style="color: white;"><b>Rampage / Saccage</b></span>.<br /><br /><span style="color: white;"><b>Reckoning, Verderbnis</b></span><br />Realms from English Battlegroup Reckoning and German Battlegroup Verderbnis will be united as <span style="color: white;"><b>Reckoning / Abrechnung</b></span>.<br /><br /><span style="color: white;"><b>Ruin, Glutsturm</b></span><br />Realms from English Battlegroup Ruin and German Battlegroup Glutsturm will be united as <span style="color: white;"><b>Glutsturm / Emberstorm</b></span>.<br /><br /><span style="color: white;"><b>Vengeance, Schattenbrand</b></span><br />Realms from French Battlegroup Vengeance and German Battlegroup Schattenbrand will be united as <span style="color: white;"><b>Vengeance / Rache</b></span>.<br /><br /><span style="color: white;"><b>Sturmangriff, Représailles</b></span><br />Realms from German Battlegroup Sturmangriff and French Battlegroup Représailles will be united as <span style="color: white;"><b>Sturmangriff / Charge</b></span>.<br /><br /><span style="text-decoration: underline;">Battlegroups that will not be merged</span><br /><span style="color: white;"><b>English</b></span> – Blackout, Misery and Vindication<br /><span style="color: white;"><b>German</b></span> - Blutdurst<br /><span style="color: white;"><b>Russian</b></span> - Шквал (Flurry) and Вихрь (Whirlwind) </div><span class="corners-bottom"><span></span></span></div></div><br /><font size="3" style="line-height: 1.3em;"><b>Warcraft/Mtn Dew Prize Giveaway Begins Today</b></font><br /><b>Reminder: </b>This is an <b><span style="color: red;">US ONLY</span></b> contest. You do not have to gain tokens to get the <a href="http://www.mmo-champion.com/index.php?topic=53505.0" target="_blank"><b>Battle-Bot Mini Pet</b></a>, the pet will be free to users who register with the propotion and have a Blizzard account. (<a href="http://www.mountaindewgamefuel.com/forums/viewtopic.php?f=2&t=43&start=20#p364" target="_blank"><b>Source</b></a>)<br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Bornakk (<a href="http://blue.mmo-champion.com/1/17367601617-warcraftmtn-dew-prize-giveaway-begins-today.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">This summer, we’re teaming up with Mtn Dew to offer World of Warcraft-themed Game Fuel in stores across the US. To celebrate, the Game Fuel website is giving away a prize every 15 minutes, beginning today and running until August 20. The prizes include Alienware computers, Razer peripherals, and more. For a chance to win, just visit the site, earn tokens, and then enter them in the sweepstakes of your choice. A 14-day free trial of World of Warcraft is also available through the site -- perfect for anyone in your life who hasn’t gotten a taste of the game yet. Check out the FAQ, read the official rules, or head over to the Game Fuel website to register and start bidding on your favorite prizes. And keep an eye out for bottles of World of Warcraft Mtn Dew Game Fuel to show up in stores near you beginning next week.<br /><br />Getting Started: <a href="http://www.mountaindewgamefuel.com/#/home" target="_blank"><span style="color: orange;">http://www.mountaindewgamefuel.com/#/home</span></a><br /><br />Official Rules: <a href="http://www.mountaindewgamefuel.com/rules.php" target="_blank"><span style="color: orange;">http://www.mountaindewgamefuel.com/rules.php</span></a><br /><br />FAQ: <a href="http://www.worldofwarcraft.com/info/faq/mountain-dew.html" target="_blank"><span style="color: orange;">http://www.worldofwarcraft.com/info/faq/mountain-dew.html</span></a></div><span class="corners-bottom"><span></span></span></div></div><br /><font size="3" style="line-height: 1.3em;"><b>Blue posts</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>Gaining XP in battlegrounds</b></span><br />It's something we're very interested in doing. I'm confident you'll find out more soon. (<a href="http://blue.mmo-champion.com/1/17367882158-4-years-now-and-you-still-cant-level-thru-pvp.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Mount Skills</b></span><br />We're looking at the whole mount and skill system currently. We may make some changes in the near future, but I doubt that making mount skills account wide will be one of them. Still, we agree that some changes may need to be made. We will have more information on this in the future. (<a href="http://blue.mmo-champion.com/1/17367882242-epic-flight.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Badge System</b></span><br />We have some new things in store for the badge system to help with the current end game progression curve that exists (as you noted: Heroics > Naxx > Ulduar > 3.2 > Icecrown ). We're looking to put together this information for you and will provide it as soon as it's ready to go. (<a href="http://blue.mmo-champion.com/1/17367881984-valor-difficulty-5-mans.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>New PvE Gear in the Coliseum</b></span><br />In patch 3.2 the coliseum will hold new 5, 10, and 25 player challenges, so gear has to come with that especially since Arena Season 7 will start and we can't introduce new PvP gear without PvE gear. (<a href="http://blue.mmo-champion.com/20/17367881473-ironboundrusted-protodrake.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Arena representation and game balance</b></span><br />There is a correlation between representation and balance, but it's not 1.0. Certain classes are more popular than others because players like the idea of that class or the play style. Certain classes are in low representation because they are countered by others who are higher. Certain classes maintain a high representation just because they counter other classes that are high.<br /><br />It also matters how you measure representation. Are you comparing Arena representation to representation of the class at level 80 overall? Are you looking at all brackets or just 2s? Are you looking at all Arena teams, just the high ranking ones, or just the top 100? Or top 10? Those all give you different answers.<br /><br />Some classes require more player skill than others. What you see in a situation like this is that among lower ratings, the class isn't effective because some of those players lack the requisite skill. Then you see at very high ratings, the class comes into play again because in the hands of an expert it's deadly. Does this mean the class is unbalanced because only experts can make it work or balanced because at the highest echelons where skill matters the most, it is in equal representation?<br /><br />As the OP points out, being able to hard counter someone in very strict rock-paper-scissors style may be balanced but it's not fun. We don't actually go out of our way to make sure X is a class that beats Y. Certain classes will have advantages over the others just because of the way the class mechanics work out. We're okay with that to a point because it keeps things interesting, but we don't want you to feel you've lost when the doors open and you see who is on the other side. (<a href="http://blue.mmo-champion.com/28/17367811581-representation--balance.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Giving a Mortal Strike debuff to casters</b></span><br />It's an interesting question that comes up a lot. Would caster comps be more viable if they just brought MS? ...</div><span class="corners-bottom"><span></span></span></div></div>
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