Ecco il sunto:
GS: Were you considering any other races for Alliance before settling on the Draenei?
JK: Yes. Actually, we considered other races for Horde as well. For both Horde and Alliance, but, obviously, the Alliance race have to be uglier than the Horde counterpart.
GS: What do you have planned in terms of player versus player for the expansion?
JK: We're building a PVP objective into every new Outland zone for outdoor world PVP. They're different for each zone. Most HK to farm! Our player are very happy with our Farm System and we want our player to stay more then 5 hours a day in front of the screen.
GS: It sounds like the theme for Outlands is that everything is going to be really huge.
JK: Yes, we definitely want the Outland zones to be big because we have such a large pooling of level-60 players that are bored and can eventually delete accounts or stop playing. We have to encourage people to pay 12 dollars a month for mantaining our Soon System.
GS: Is there more to jewel crafting than just making rings and necklaces?
JK: Jewel crafters can also cut gems. And players have to farm for these gems. Our players will be disappointed if there's nothing to farm.
GS: The warrior you're showing here has the full tier 3 armor set. Can you tell us when those items will be in the game?
JK: Player will be able to farm Tier 3 armor set in Naxxramas. We want more Needers and less casual gamer.
GS: Can you tell us more about the new raid instances in the expansion?
JK: Yeah! Initially, the new istances will be imbalanced an the bosses bugged. This is what our players want!
GS: Will you roll out a graphics upgrade for Windows Vista and DirectX 10?
JK: Yes, with the new engine we'll be able to kick out all MacOSX users and noone will ever whine again for a Linux port. And we can save the world from the Linux/BSD menace.
GS: Some news for the casual gamer?
JK: Yeah, sure. Blizzard is at work to provide better Valentine Day, Easter and Halloween contents and some challenging Chess Tournament in the capitals of Azeroth.
Parti importanti:
PVP
Flying MountGS: What do you have planned in terms of player versus player for the expansion?
JK: We're building a PVP objective into every new Outland zone for outdoor world PVP. They're different for each zone. Hellfire Peninsula actually has three objectives that are very close to each other. Picture an outdoor Arathi Basin that's always ongoing. We're going to have some other big announcements that have to do with the PVP system, but that will be closer to launch, so we're not ready to talk about that yet.
PVEGS: Is there a way to get knocked off the mount?
JK: Currently, no, but we are talking about iterating on combat mechanics as we get into alpha and beta. Not that we'll ever give you combat on the mount, but for PVP situations, we might have to make it so that you dismount off. Our first philosophy in general when we approach systems is to make it as fun as possible first and nerf it back in alpha or beta. If anything creates an existing world problem, we'll have to fix it.
GS: Are you allowed to drop off the mount in midair?
JK: Yeah!
GS: And if you drop off from too high up, will you crater?
JK: Oh, yeah. Watch. Clicks dismount action. Ahhhhhh. Player falls and takes roughly 3,700 fall damage.![]()
JK: As far as raid instances go, you'll get to experience Hellfire Citadel. It's a "winged dungeon"-like Scarlet Monastery. You've got two five-man "level-up" wings levels 60 to 62. Then you have one five-man level-70 wing like a Dire Maul or a Stratholme, and it's also got an Onyxia-style raid in it. We're trying to do much more where we bridge the content up so everyone can get the Hellfire Citadel experience in their own comfort zone.
We will have some badass raid zones like the Black Temple, which is pure endgame raid. We're going to have The Caverns of Time: The Battle for Mount Hyjal, the final mission of Warcraft 3 where the Night Elves banded together with Jaina and Thrall to defeat Archimonde.
We're also going to try some new stuff with raid instances. We're going to do a 10-man raid instance called Karazhan on the raid save timer. That should really feel like endgame content for people that don't want to raid with anything more than 10. That'll just be the tip of the iceberg for the real raiders that want to go out and experience the big, epic content.
Karazhan will be an extremely challenging raid instance for 10-man groups.
GS: Are we going to see more challenging five-man instances in the expansion?
JK: Karazhan will be the start for that. In our current five-man dungeons, the bosses are your reward for putting up with 20 to 30 minutes of clearing through normal creatures. Karazhan is where we're going to start telling players that you will need tactics to defeat some of these bosses. It's bigger than any other dungeon existing in WOW right now. It'll be easy early on, but you'll feel like you've really earned it by the time you get to the end.![]()
La parte postata da Luca suona indubbiamente come la più veritiera.
farm, FARM, MORE FAAAAARMMMMM!!!!![]()
Zeo / Kildare
Bulavù
anche NYYD MORE EPIXXX
13 Il giorno dopo, uscì di nuovo e, vedendo due Ebrei che stavano rissando, disse a quello che aveva torto: «Perché percuoti il tuo fratello?». 14 Quegli rispose: «Chi ti ha costituito capo e giudice su di noi? Pensi forse di uccidermi, come hai ucciso l'Egiziano?».
Se questo fosse un film d'azione hollywoodiano, Mosè direbbe "indovinato", tirando fuori due mitragliatrici e aprendo il fuoco. Ma purtroppo, come già detto, queste sono elucubrazioni, e nelle elucubrazioni non succedono cose così divertenti.