<font size="3" style="line-height: 1.3em;"><b>Recent In-Game Fixes - 06/11/09</b></font><br />Ulduar is getting nerfed again. Even if players probably won&#39;t be happy with that I think it&#39;s a very good sign, Blizzard trying to get as many people as possible in Ulduar means they want to move to something new very soon ...<br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Bornakk (<a href="http://blue.mmo-champion.com/23/17631614070-recent-ingame-fixes--6409.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote"><span style="color: white;"><b>06/11/09</b></span><br /><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>The Yogg-Saron encounter has received the following changes: Death Ray no longer hits players who are under the effect of Malady of the Mind, Guardians of Yogg-Saron no longer use Dominate Mind, the spawn rate of Guardians of Yogg-Saron is more forgiving, and these Guardians will no longer spawn if a player that is protected by Hodir’s Flash Freeze hits an Ominous Cloud.</li><li>In the opening sequence of Ulduar you can now see Liquid Pyrite from farther away.</li><li>The Flame Leviathan encounter has received the following changes: the bonus health Flame Leviathan receives per tower has been reduced, the ejection height from Flame Leviathan has been reduced, the snare effect of the Tower of Frost has been removed, and the cannons on Demolishers and Siege Enginers should now break Flash Frozen vehicles in 1 shot.</li><li>The XT-002 Deconstructor encounter has received the following changes: the health of the heart has been slightly reduced in heroic difficulty and the rate at which Gravity Lapse and Searing Light are cast has been reduced.</li></ul></div><span class="corners-bottom"><span></span></span></div></div>


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