Results 1 to 5 of 5

Thread: TBC Priest/Hunter

  1. #1
    Member Erundil's Avatar
    Join Date
    Jun 2005
    Location
    Florence, Italy, Italy
    Age
    45
    Posts
    217

    Default TBC Priest/Hunter

    http://forums.curse-gaming.com/showthread.php?t=11655

    BC Alpha Priest talents


    Discipline
    Tier 5
    Quiet Contemplation
    Requires 1 point in Divine Spirit
    Requires 20 points in Discipline Talents
    Regenerate mana equal to 5/10/15% of your Spirit every 5 seconds, even while casting.

    Tier 6
    Iron Will
    Requires 25 points in Discipline Talents
    Increases your chance to resist Charm and Polymorph effects by 5/10/15%.

    Tier 7
    Moral Authority
    Requires 5 points in Force of Will
    Requires 30 points in Discipline Talents
    Your critical strikes from spells cause the target to become Humbled, reducing all stats by 2/4/6/8/10% and dazing the target for 6 seconds.

    Tier 8
    Constitution
    Requires 35 points in Discipline Talents
    Increases your maximum health by 1/2/3/4/5% and reduces the chance you are hit by spells by 1/2/3/4/5%.

    Tier 9
    Pacify
    Requires 1 point in Power Infusion
    Requires 40 points in Discipline Talents
    10% of base mana 30 yd range
    1.5 sec cast 2 min cooldown
    Telepathically induce a state of pacifism, making the target unable to attack or use any offensive spells or abilities for 10 seconds.

    Holy
    Tier 6
    Improved Inspiration
    Requires 3 points in Inspiration
    Requires 25 points in Holy Talents
    The Inspiration effect also increases your target’s resistances to all schools by 10/20.

    Tier 7
    Empowered Light
    Requires 30 points in Holy Talents
    Your Flash Heal and Smite spells gain an additional 2/4/6/8/10% of your bonus spell damage effects.

    Lightwell
    Requires 1 point in Spirit of Redemption
    Requires 30 points in Holy Talents
    365 mana
    1.5 sec cast 5 min cooldown
    Creates a holy Lightwell near the priest that lasts for 2 min. Friendly targets can click the Lightwell to restore 1600 health over 10 sec. Being attacked cancels the effect.

    Tier 8
    Rapture
    Requires 1 point in Lightwell
    Requires 35 points in Holy Talents
    Gives your Flash Heal and Greater Heal spells a 1/2/3/4/5% chance to cast an identical spell on each party member at no additional cost while your Lightwell is active.

    Steely Resolve
    Requires 35 points in Holy Talents
    Increases the critical strike chance of any spell cast on a wounded target by 10/20/30%.

    Tier 9
    Aura of the Chosen
    Requires 5 points in Rapture
    Requires 40 points in Holy Talents
    Instant
    Light radiates from you, healing the friendly target and all party members within 30 yards for 1% of their total health every 2 seconds.

    Shadow
    Tier 2
    Shadow Affinity
    Requires 5 points in Shadow Talents
    All shadow spells cast against you restore 1/2/3% of your total mana. In addition, your shadow spells generate 8/16/25% less threat.

    Tier 6
    Improved Mind Control
    Requires 25 points in Shadow Talents
    Reduces the cast time of your Mind Control spell by 0.5/1 sec.

    Tier 7
    Dark Power
    Requires 30 points in Shadow Talents
    Your Shadow Word: Pain, Mind Flay, and Mind Rot spells gain an additional 3/6/9/12/15% of your bonus spell damage effects.

    Tier 8
    Possession
    Requires 2 points in Improved Mind Control
    Requires 35 points in Shadow Talents
    Gives you a 33/66/100% chance to become invisible while you are channeling your Mind Control and Mind Vision spells.

    Withering Touch
    Requires 1 point in Shadow Form
    Requires 35 points in Shadow Talents
    All melee and ranged attacks against you while you are in Shadowform cause the attacker to suffer shadow damage equal to 4/7/10% of the damage taken.

    Tier 9
    Subversion
    Requires 3 points in Withering Touch
    Requires 40 points in Shadow Talents
    660 mana 30 yd range
    Instant cast 3 min cooldown
    Calls forth stifling darkness which drains 630 mana and causes 545 shadow damage to all enemies within a selected area over 8 seconds. You gain mana equal to 10% of the damage caused.

    Trainable Ranks listed below:
    Rank 2: 875 mana, drains 835 mana and causes 722 shadow damage.
    Rank 3: 1130 mana, drains 1079 mana and causes 933 shadow damage

  2. #2
    Member Erundil's Avatar
    Join Date
    Jun 2005
    Location
    Florence, Italy, Italy
    Age
    45
    Posts
    217

    Default

    http://forums.wow-europe.com/thread....20842106&sid=1

    Hunters:

    Beast Mastery

    Natural Resistance
    replaces old pathfinding (the imp. cheetah thing)
    2 points
    requires 10 points in Beast Master
    "Your pets Frost, Nature and Fire resistances are increased by 10" (up to 20?)

    Best Friend
    2 points, requires 25 points
    "Your pet will be granted 10% of your agility, strength, spirit and stamina." (up to 20%?)

    Spirit of the Beast
    1 pointer, requires spirit bond and 30 points in best tree
    "When your pet is killed in battle its spirit will rise and inspire you to fight harder, increasing your ranged attack speed by 20% and making you immune to fear effects for 15 sec. The spirit is unable to be damaged or attack, but grants the effects of Spirit Bond while active."

    Beastial Ally
    5 points, requires 30 points in Beast Master
    "Your pets critial strikes will increase the strength and agility of your party members by 2% if within 21 yards of your pet. Lasts 10 sec"

    Master of Aspects
    5 points, requires 35 points (nice Razz)
    "The effects of individual hunter aspects are enchaned.
    Hawk - Increases the attack power bonus by 5%.
    Monkey - Reduces physical damage against you by 1%.
    Wild - Reduces nature damage by 1% against affected targets.
    Cheetah/Pack - Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 2%.
    Beast - Reduces the chance you and your pet will be hit by melee and ranged attacks by 1%."

    Call for Aid
    41 point ability, requires Master of Aspects
    2min cooldown
    "Your pet will break free of all bonds and distractions to quickly rush to your aid. Dispells all fears, charms, disorients, stuns and movement impairing effects on your pet. Pet will run at high speed to the hunter, intercepting the next melee or ranged attack made against the hunter within 12 sec."

    Survival

    Readiness
    1 point ability, requires deterrance
    replaces counterattack, ca is moved to the left
    10 min cooldown
    "When activated this ability immediately finishes the cooldown on your other hunter abilities."

    Fast Maneuvering
    5 points, requires 25 points in survival
    "Reduces the chance you will be critically hit by melee attacks by 1%"

    Snake Bite
    3 points, requires 30 points
    "Your Mongoose Bite, Counterattack and Raptor Strike critical hits have a 33% chance to damage the target for an additional 110 Nature damage and cripple the target, reducing movement speed by 50% and attack speed by 20%. Lasts 12 sec." (100%?/330 dmg?)

    Bounty Hunting
    2 points, requires 30 points
    "Increases the critical strike chance of melee and ranged attacks by 2% against targets affected by your Hunters Mark." (4%?)

    Survival Instincts
    5 points, requires 35 points in survival
    "When you have less than 20% health, all damage taken is reduced by 8%." (up to 40%? paladin one is 50%)

    Stinging Strikes
    5 points, requires 35 points in Survival
    "All ranged attacks against Dazed targets cause additional Nature damage equal to 2% of weapon damage." (to 10%?)

    Suppresion Fire
    41 point ability, requires stinging strikes
    5 min cooldown
    "Increases the hunter's ranged attack speed by 30% and causes your ranged attacks not to miss, but reduces ranked attack power by 10%. Ranged attacks have a 50% to daze the target for 3 sec. This effect does not stack with rapid fire. Lasts 15 sec."

    Marksmanship

    Point Blank
    2 points, requires 20 points in MM
    "Reduces the minimum range of your ranged weapons by 1 yards" (to 2?)

    Focus Fire
    5 points, requires 25 points in MM
    "Your ranged critical strikes against targets affected by Hunters Mark increases the damage of melee and ranged attacks against that target by 1%. Lasts 10 sec." (up to 5%?)

    Armor Piercing Rounds
    3 points, requires 30 points in MM
    "Your ranged attacks will ignore 4% of the targets armor." (12%/10%?)

    Deadly Aim
    5 points, requires 30 points in MM
    "Increases your ranged attack power by 2%." (up tp 10%?)

    Gun Specialization
    5 points, requires 35 points in MM
    "Increase your damage dealt with guns by 5% and your ranged attacks have a chance to daze the target for 2 sec"

    Bow Specialization
    5 points, requires 35 points in MM
    "Increase your damage dealt with bows by 5% and your ranged attacks have a chance to damage the target for 24-32 nature damage."

    Crossbow Specialization
    5 points, requires 35 points in MM
    "Increase your damage dealt with crossbows by 5% and your ranged attacks have a chance to damage the target for 24-32 shadow damage."

    Double Shot
    41 point ability, requires Deadly Aim
    instant cast
    20 sec cooldown
    "A shot that increases ranged damage by 10 and gives you an extra attack."

  3. #3
    Signore del Ghost Spam Cloud Wallace's Avatar
    Join Date
    Jul 2004
    Location
    Monza (MB)
    Age
    43
    Posts
    10,551

    Default

    old

    alcune cose mi sembrano possibili, altre fake
    13 Il giorno dopo, uscì di nuovo e, vedendo due Ebrei che stavano rissando, disse a quello che aveva torto: «Perché percuoti il tuo fratello?». 14 Quegli rispose: «Chi ti ha costituito capo e giudice su di noi? Pensi forse di uccidermi, come hai ucciso l'Egiziano?».

    Se questo fosse un film d'azione hollywoodiano, Mosè direbbe "indovinato", tirando fuori due mitragliatrici e aprendo il fuoco. Ma purtroppo, come già detto, queste sono elucubrazioni, e nelle elucubrazioni non succedono cose così divertenti.

  4. #4
    Spammer di mediocre esperienza Conflitto's Avatar
    Join Date
    May 2006
    Age
    36
    Posts
    1,190

    Default

    troppi talenti da meno di 5 punti, altri troppo sgravi. imho fake

    e old

  5. #5

    Default

    Quote Originally Posted by Erundil View Post
    Moral Authority
    Requires 5 points in Force of Will
    Requires 30 points in Discipline Talents
    Your critical strikes from spells cause the target to become Humbled, reducing all stats by 2/4/6/8/10% and dazing the target for 6 seconds.

    Pacify
    Requires 1 point in Power Infusion
    Requires 40 points in Discipline Talents
    10% of base mana 30 yd range
    1.5 sec cast 2 min cooldown
    Telepathically induce a state of pacifism, making the target unable to attack or use any offensive spells or abilities for 10 seconds.

    Rapture
    Requires 1 point in Lightwell
    Requires 35 points in Holy Talents
    Gives your Flash Heal and Greater Heal spells a 1/2/3/4/5% chance to cast an identical spell on each party member at no additional cost while your Lightwell is active.

    Dark Power
    Requires 30 points in Shadow Talents
    Your Shadow Word: Pain, Mind Flay, and Mind Rot spells gain an additional 3/6/9/12/15% of your bonus spell damage effects.

    Withering Touch
    Requires 1 point in Shadow Form
    Requires 35 points in Shadow Talents
    All melee and ranged attacks against you while you are in Shadowform cause the attacker to suffer shadow damage equal to 4/7/10% of the damage taken.
    In theory those sounds v.good,but ill wait for the /crashtest..

    Quote Originally Posted by Erundil View Post
    Subversion
    Requires 3 points in Withering Touch
    Requires 40 points in Shadow Talents
    660 mana 30 yd range
    Instant cast 3 min cooldown
    Calls forth stifling darkness which drains 630 mana and causes 545 shadow damage to all enemies within a selected area over 8 seconds. You gain mana equal to 10% of the damage caused.


    Trainable Ranks listed below:
    Rank 2: 875 mana, drains 835 mana and causes 722 shadow damage.
    Rank 3: 1130 mana, drains 1079 mana and causes 933 shadow damage
    This is just L.o.L,
    they realy must be joking..
    1130 Mana Cost and 1079 Drain (almost Free Spell)?+933 Shadow Dmg AoE???
    If this ability is true,and pass the testings,
    some Priest's (well,at least the smart ones cuz "over 8 seconds") are going to Melt faces.
    By calling it Fake,you are at least generous!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •