Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: 4h

  1. #1
    Member Abbondante's Avatar
    Join Date
    Apr 2006
    Age
    43
    Posts
    175

    Default 4h


  2. #2
    Les Enfant Terribles ThE)DreAmeR's Avatar
    Join Date
    Feb 2005
    Age
    40
    Posts
    3,212

    Default

    ora è tutto chiaro

  3. #3
    BIONDA TETTONA ciocca's Avatar
    Join Date
    Apr 2005
    Posts
    4,473

    Default

    non riesco a vedere dove deve stare mazzaNegra in tutto quello schema...

    e victòr è morto alla parentesi dopo l'uno

  4. #4
    Spammer di mediocre esperienza Matt's Avatar
    Join Date
    Oct 2005
    Location
    Roma □ Berlino ■
    Age
    38
    Posts
    1,404

    Default



    A parte le cazzate, per iniziare farvi un idea dell'encounter per chi come me dalle spiegazioni ci ha capito ben poco

    http://www.wowwiki.com/The_Four_Horsemen
    Mazzanigga S such Skill niubs

  5. #5
    Nabbo Rhada's Avatar
    Join Date
    Jul 2005
    Age
    37
    Posts
    93

    Default

    Ora capisco perche siam wippati

  6. #6
    Piccolo Spammer bOrNtokilL's Avatar
    Join Date
    Oct 2005
    Age
    34
    Posts
    901

    Default

    ancora a scuola nn ci siamo arrivati ai radicali

  7. #7
    Spammer di mediocre esperienza Lightmage [Ow]'s Avatar
    Join Date
    Sep 2004
    Posts
    1,814

    Default

    Ripeto, mi licenzio

  8. #8
    The Dark Side Of MySelf Infe's Avatar
    Join Date
    Jul 2005
    Location
    Bassano del Grappa!!111
    Age
    38
    Posts
    7,443

    Default

    secondo me se vi guardate i video con war prospective torna abbastanza chiaro (almeno io ho capito facilmente le rotazioni)

    poi quelle + complicate sono proprio quelle dei war, gli altri hanno vita facile..

  9. #9
    Piccolo Spammer Maxed's Avatar
    Join Date
    Jul 2005
    Age
    55
    Posts
    608

    Default

    A me sembra piu facile imparare questa rotazione che quella da chtun, in fondo qui giri assieme al tuo gruppo e non devi preoccuparti se quelli dei gruppi vicini ti fan esplodere di chainraggioverde o se i loro eye ti shottano
    Cmq non ce' niente di meglio di provare per imparare, go try su try.

  10. #10
    Member Abbondante's Avatar
    Join Date
    Apr 2006
    Age
    43
    Posts
    175

    Default

    Pronti x la laurea in fisica nucleare? Informazioni di cultura generale : Each horseman has about 800k health. All 4 horsemen can be disarmed Smile Enrage: The last horsemen alive will enrage at a low percentage health, do much more damage. Summon Spirit: When each horseman dies, his/her spirit is summoned out, stay at the place and keep giving out marks. DO NOT go near them , they can 1 shot melee range target. This means the safe zone will remain the same even after you killed some of the four horsemen. Shield Wall All 4 horsemen will shield wall at 50% hp for 20 seconds Horsemen Mark: Unique to each boss and acts just like Firemaw debuff. First Horsemen Mark is applied at 20 sec. Horsemen Mark reapply every 12 seconds. Mark does damage as 0, 250, 1000, 3000, 5000...., which means that you can only stay in for 4 marks max. Any more is almost certain death. Lasts for 75 seconds since last time reapplied, then it's timer resets. Has a range of 65-70 yards. Does not persist after death. Applies regardless of LoS. Classified as physical school (meaning it is unresistable) but deals shadow damage (SR does not mitigate it). Nothing can remove the marks, including Ice Block, Divine Shield, Divine Intervention, or Flask of Petrification. Ignores immunity shields. Can be outdistanced regardless. As well as a single unique ability: Highlord Mograine - Righteous Fire 2160-2640 frontload damage + 4800 DoT in 8 secs. Identical to Ragnaros' Elemental Fire, mitigated by fire resist. Applied as a 25% chance on melee hit to proc. Thane Korth'azz - Meteor 14250-15750 fire damage, share between all people within 8 yards from the center the meteor drops. Cooldown is 12 secs. Random target in ~ 20 yards. Sir Zeliek - Holy Wrath Holy damage 495-605, hit random target in 35 yards range, and continue to chain until no one is within the 5 yards distance of the last target (no loop). Every chaining will double the damage. Cooldown is 12 secs. Lady Blaumeux - Void Zone Summon a Void Zone that deals shadow damage to enemies that stand within it (approx 3500-4500 damage per tick). Small radius, approx 5 yards. Persists for 90 seconds when dropped. Range: 45 yards. Cooldown is 12 secs. Route = percorso che il vostro grp deve seguire Riga sotto= numero mark da prendere (il primo giro e' sempre diverso da tutti gli altri x dare di iniziare subito la rotazione) p.s. Questo foglio di xcel l'ha fatto un mio compagno di gilda , ma non ho qui xcel x controllare di cosa si tratti EDIT : NON MI VA LA FUNZIONE X FARE I PARAGRAFI :S

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •