Druid Cataclysm Talent Preview
Blizzard sent a preview of the talents of 4 classes in Cataclysm: the Druid, Priest, Rogue, and Shaman.
Quote from Blizzard staff
Balance Tree
Tier 1 (Left to Right)
- Starlight Wrath (5 points) - Reduces the cast time of your Wrath and Starfire spells by 0.1/0.2/0.3/0.4/0.5 seconds.
- Genesis (5 points) - Increases the damage and healing done by your periodic spell damage, healing effects and Swiftmend by 1/2/3/4/5%.
Tier 2 (Left to Right)
- Moonglow (3 points) - Reduces the Mana cost of your Moonfire, Starfire, Starfall, Starsurge, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 3/6/9%.
- Nature's Majesty(2 points) - Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2/4%.
- Improved Moonfire (2 points) - Increases the direct damage of your Moonfire spell by 5/10%.
Tier 3 (Left to Right)
- Nature's Grace [TBR] (3 points) - All non-periodic spell criticals have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.
- Solar Beam (1 point) - You summon a beam of solar light over the enemy target's location, interrupting the enemy target and silencing all enemy targets under the beam within 10 yards while it is active. Solar Beam lasts for 12 seconds.
- Celestial Focus (3 points) - Reduces the pushback suffered from damaging attacks while casting Starfire, Starsurge, Hibernate and Hurricane by 23/46/70%.
- Nature's Reach(2 points) - Increases the range of your Balance spells and Faerie Fire (Feral) ability by 10/20%, and reduces the threat generated by your Balance spells by 15/30%.
Tier 4 (Left to Right)
- Nature's Splendor(1 point) - Increases the duration of your Moonfire and Rejuvenation spells by 3 seconds, your Regrowth spell by 6 seconds, and your Insect Swarm and Lifebloom spells by 2 seconds.
- Lunar Justice [NYI](3 points) - When you kill a target that yields experience or honor, a ray of moonlight will shine underneath the fallen enemy instantly restoring 2/4/6% of your base mana to you or the first ally who stands underneath it. Lunar Justice lasts for 15 seconds.
Tier 5 (Left to Right)
- Brambles(3 points) - Damage from your Thorns and Entangling Roots increased by 25/50/75% and damage done by your treants increased by 5/10/15%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 5/10/15% chance to daze the target for 3 seconds.
- Starsurge(1 point) - Requires 1 point in Solar Beam - You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 622 to 691 Spellstorm damage to the target and knocking them down.
- Vengeance (5 points) - Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 20/40/60/80/100%.
- Dreamstate(3 points) - Regenerate mana equal to 4/7/10% of your intellect every 5 seconds, even while casting.
Tier 6 (Left to Right)
- Gale Winds(2 points) - Increases damage done by your Hurricane and Typhoon spells by 15/30%, and increases the range of your Cyclone spells by 2/4 yards.
- Lunar Guidance(3 points) - Requires 1 point in Starsurge - Increases the radius of your Solar Beam by 2/4/6 yards, and your Starsurge also instantly generates 5/10/15 Lunar or Solar energy, depending on which is greater.
- Balance of Power(2 points) - Increases your chance to hit with spells by 2/4% and increases your spell hit rating by an additional amount equal to 50/100% of your Spirit.
Tier 7 (Left to Right)
- Moonkin Form(1 point) - Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 120%, and increases the spell critical strike chance of all nearby friendly and raid targets within 100 yards by 5%. The moonkin cannot cast healing or resurrection spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and movement impairing effects.
- Improved Moonkin Form(3 points) - Requires 1 point in Moonkin Form. You also grant 2/3/5% spell haste to all nearby friendly party and raid targets within 100 yards while in Moonkin Form.
- Euphoria (2 points) - When you critically hit with Wrath or Starfire, you instantly gain an additional 2/4 Lunar or 4/8 Solar Energy. When you reach a Solar or Lunar eclipse, you instantly are restored 6/12% of your total mana.
Tier 8 (Left to Right)
- Owlkin Frenzy (3 points) - Requires 1 point in Moonkin Form - Attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a Frenzy, increasing your damage by 10% and making you immune to pushback while casting Balance spells. Lasts 10 seconds.
- Wrath of Cenarius [NYI] (3 points) - While moving, the direct damage of your Moonfire spell is increased by 5% and its mana cost is reduced by 10% for 3 seconds. This effect can stack up to 3 times and lasts 3 seconds, but is refreshed as long as you are in movement. Your starfire spell gains an additional 8/12% and your Wrath gains an additional 4/6% of your bonus damage effects.
Tier 9 (Left to Right)
- Improved Eclipse [NYI] (3 points) - Increases the amount of Lunar or Solar energy generated from your Starfire and Wrath by 12%, and when critically hit by a melee or ranged attack, you will instantly generate Lunar or Solar Energy. When you critically hit with Starfire, you have a 101% chance of increasing damage done by Wrath by 0%. When you critically hit with Wrath, you have a 61% chance of increasing your critical strike chance with Starfire by 0%. Each effect lasts 15 seconds and each has a separate 30-second cooldown. Both effects cannot occur simultaneously.
- Typhoon (1 point) - Requires 1 point in Moonkin Form - You summon a violent Typhoon that does 400 Nature damage when in contact with hostile targets, knocking them back and dazing them for 6 seconds.
- Force of Nature (1 point) - Summons 3 treants to attack enemy targets for 30 seconds.
Tier 10 (Left to Right)
- Earth and Moon (3 points) - Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 2/5/8% for 12 seconds. Also increases your spell damage by 2/4/6%.
- Fungal Growth [NYI] (2 points) - When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 35/70%. Lasts 10 seconds.
Tier 11 (Left to Right)
- Starfall (1 point) - Requires 1 point in Typhoon - You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing 303 to 348 Arcane damage. Maximum 20 stars. Lasts 10 seconds. Shapeshifting into animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Feral Combat Tree
Tier 1 (Left to Right)
- Sharpened Claws (2 points) - Icreases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 10/20%.
- Ferocity (5 points) - Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 1/2/3/4/5 Rage or Energy.
- Feral Aggression (5 points) - Increases the attack power reduction of your Demoralizing Roar by 8/16/24/32/40% and the damage caused by your Ferocious Bite by 3/6/9/12/15%.
Tier 2 (Left to Right)
- Shredding Attacks (2 points) - Reduces the energy cost of your Shred ability by 5/10 and the rage cost of your Lacerate ability by 1/2.
- Feral Instinct [TBR] (3 points) - Increases the damage done by your Swipe ability by 10/20/30% and reduces the chance enemies have to detect you while Prowling.
- Thick Hide (3 points) - Increases your Armor contribution from cloth and leather items by 4/7/10%.
Tier 3 (Left to Right)
- Feral Swiftness (2 points) - Increases your movement speed by 15/30% in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 2/4%.
- Predatory Instincts (3 points) - Increases the damage done by your melee critical strikes by 3/7/10%.
- Feral Charge (1 point) - Teaches Feral Charge (Bear) and Feral Charge (Cat). Feral Charge (Bear) - Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 seconds. This ability can be used in Bear Form and Dire Bear Form. 15-second cooldown. Feral Charge (Cat) - Causes you to leap behind an enemy, dazing them for 3 seconds. 30-second cooldown.
- Improved Feral Charge [NNF] (2 points) - Increases your melee haste by 15/30% after you use Feral Charge (Bear) for 8 seconds, and Ravage will temporarly not require stealth for 3/6 seconds after you use Feral Charge (Cat).
Tier 4 (Left to Right)
- Nurturing Instinct (2 points) - Increases your healing spells by up to 35/70% of your agility, and increases healing done to you by 10/20% while in Cat Form.
- Fury Swipes (3 points) - When you auto-attack while in Cat Form or Bear Form, you have a 4/8/12% chance to gain an extra auto-attack on th...
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