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Thread: [INFO] Post 1.1 Ilum PVP Issues

  1. #1
    Spirito Libero Propheta's Avatar
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    Informazione [INFO] Post 1.1 Ilum PVP Issues

    Post 1.1 Ilum PVP Issues Discussion | Yesterday , 12:04 PM
    Hi folks, We're currently investigating potential issues related to the Ilum open world PVP area post 1.1. We understand that this is a topic of much discussion and we ask that you please direct all discussions to this thread. We will update as soon as we have more information. Update #1 Hey everyone, I just wanted to let you know that we are currently working on an official response to these issues (we used the term "potential" during our initial investigating, and have now removed the wording on the title of this thread) and we will be posting it soon. Please understand that these issues require some time to investigate and we are making sure that we provide you all with the most updated information in our official response. We understand that some of you may be frustrated, but we ask for your patience on this to give us time to respond with thorough developer input. Thank you to those of you that have been posting constructively in this thread. We will have a response shortly.
    Joveth Gonzalez | Associate Online Community Manager Follow us on Twitter @SWTOR |Like us on Facebook [Contact Us] [Rules of Conduct] [F.A.Q.] [Dev Tracker] fonte: http://www.swtor.com/community/showthread.php?t=194213
    Last edited by Propheta; 19/01/2012 at 13:33.
    non controllo l'ortografia... non rompete

  2. #2
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    Default Re: [INFO] Post 1.1 Ilum PVP Issues

    Update on Ilum Open World PvP issues | Yesterday , 06:46 PM
    Hello everyone; I wanted to update you on the issues we’ve been seeing today on the live servers, specifically within the Open World PvP area on Ilum. We’re aware that on some servers, either Republic or Empire groups have been capturing the Ilum control points, entering the enemy’s base and ‘camping’ the medcenters, preventing the opposite faction from leaving their base to recapture control points. This is not a fair or balanced gameplay experience and can also severely affect client performance, so we’re taking steps to address this.

    Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone. In Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an Emergency Patch to address the issue. We’re aiming to have this patch published early tomorrow morning (January 19th, 5 AM US CST). [Note, please check the launcher and the main thread for the latest information on patch deployment timing -JG]

    In addition to these changes, we’ll be reducing the population cap on Ilum. This should help increase performance by requiring your client to render fewer characters on-screen at once.

    Regarding Valor gains, with the 1.1 update, players now receive a base reward of 20 Valor per unique enemy player defeated in a short time, and this base reward is modified by the number of objectives that the player’s faction owns. The gains are rate limited per player killed, encouraging players to attack unique players, not to pursue vendettas. The Valor gains players can see over time will vary greatly depending on the activity level in the zone. This is expected.

    To dispel a couple of rumors that have been seen today – there is no Valor gain from destroying turrets within enemy bases, and none from killing NPCs.

    We encourage players to avoid Ilum until our patch is deployed. As a temporary measure we will be disabling taxi services which would normally take players into the Open World PvP area. However, players will still be able to taxi out of the area.

    We will continue to monitor Ilum across all servers and will make further changes to gameplay if required. We welcome your feedback here on the Forums, but please ensure your feedback is constructive and specific. Feedback based on rumor does not help us isolate potential issues.

    Update: Please see Associate Community Manager Joveth Gonzalez's update below:

    Quote:
    Originally Posted by JovethGonzalez
    Hi everyone,

    I just wanted to be clear and let you all know that we’re definitely aware of individuals who took extreme advantage of this situation and we will be carefully evaluating and taking action as necessary.

    Gabe Amatangelo
    Principal Lead PvP, Flashpoints and Operations Designer

    fonte: http://www.swtor.com/community/showthread.php?p=1822494#post1822494
    non controllo l'ortografia... non rompete

  3. #3
    Spirito Libero Propheta's Avatar
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    Default Re: [INFO] Post 1.1 Ilum PVP Issues

    Yesterday , 11:50 PM
    UPDATE: This maintenance period is now scheduled to begin at 8AM CST (6AM PST/ 9AM EST/ 2PM GMT/ 3PM CET) on 1/19 and end at 12PM (noon) CST (10AM PST/ 1PM EST/ 6PM GMT/ 7PM CET). Please check this thread for further updates.
    Allison Berryman | Senior Community Coordinator
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    [Contact Us] [Rules of Conduct] [F.A.Q.] [Dev Tracker]

    fonte: http://www.swtor.com/community/showthread.php?t=198324
    non controllo l'ortografia... non rompete

  4. #4

    Default Re: [INFO] Post 1.1 Ilum PVP Issues

    Di sicuro non faranno rollback imho per il semplice fatto che dubito ne siano capaci

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