Patch 4.1 - PTR Build 13812
A new PTR build will be deployed on test realms very soon.
Achievements Changes
Originally Posted by MMO-Champion
Feats of Strength
- Agent of the Shen'dralar Earn exalted status with the Shen'dralar.
Guild - General
- You Have Been Challenged now rewards 10 Points, up from 0.
- Challenging now rewards 10 Points, up from 0.
- A Difficult Challenge now rewards 10 Points, up from 0.
- Raid Challenges now rewards 10 Points, up from 0.
- Rated Battleground Challenges now rewards 10 Points, up from 0.
- Dungeon Challenges now rewards 10 Points, up from 0.
Guild - PvP
- The Buddy System now rewards 10 Points, up from 0.
- Killing With Friends now rewards 10 Points, up from 0.
Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Frost
- Frost Strike base additional damage has been reduced by 23%,
Blood
- Death Strike base additional damage has been reduced by 33%, from 495 to 330.
Unholy
- Festering Strike base additional damage has been reduced by 33%, from 840 to 560
Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Feral
- Savage Defense now absorbs damage equal to 35% of your attack power for 10 sec instead of reducing the damage taken from the next physical attack.
- Swipe (Bear) damage has been increased by 75%, from 143 to 215.
- Thrash (Bear) now scales from 19.2% of Attack Power, up from 12.8%. Bleed damage now scales from 9.78% of Attack Power, up from 6.51%.
Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arcane
- Arcane Blast now has a 2 sec cast time, down from 2.2 sec.
- Arcane Explosion damage has been increased by 15%, from [ 287 - 311 ] to [ 331 - 358 ].
Fire
- Critical Mass now also affects Pyroblast.
Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Restoration
- Cleansing Waters now has a 6 sec cooldown, up from 0.5 sec.
Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
Protection
- Devastate additional damage has been increased by 150%, from 336 to 854.
Arms
- Blood Frenzy now causes the target to take 30% more damage from bleed effects when a bleed effect is applied.
Fonte