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Thread: notizia per i warr (1.11)

  1. #1
    Piccolo Spammer kenji's Avatar
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    Default notizia per i warr (1.11)

    PAre che da un sito cinese siano uscite indiscrezioni sulle modifiche al ramo fury, bloodcraze e 2w per prime

    战士
    乱舞 - 现在修正为下三次成功命中将获的攻击速度增加的效果。
    双手武器专精 - 现在修正为提升双手武器击中目标的几率1%/1%/2%/2%/3%,并且提升双手武器造成的伤害1%/2%/3%/4%/5%
    狂怒 - 该天赋被重新设计。当战士进入狂怒状态后,所造成的下一次近战物理攻击的伤害提升 8%/16%/24%/32%/40%,每一次成功命中目标,这个数字就会下降1%/2%/3%/4%/5%。狂怒效果持续12秒。
    血之狂热 - 该天赋被重新设计。现在战士受到致命一击后,将通过该天赋立刻获得2%/4%/6%的生命值。
    双武器专精 - 现在除了使副手武器伤害提升,还将使战士击中目标的几率提升1%/2%/3%/4%/5%
    冲锋 - 修正了一个可能使战士距离冲锋目标过远的错误。冲锋将取消战士身上所有限制移动类效果。
    拦截 - 修正了一个可能使战士距离拦截目标过远的错误。拦截将取消战士身上所有限制移动类效果。
    狂暴之怒 - 当该状态被激活后,战士将免疫死亡缠绕的恐惧效果,但是依然会受到伤害。
    死亡之愿 - 当该状态被激活后,战士将免疫死亡缠绕的恐惧效果,但是依然会受到伤害。
    鲁莽 - 当该状态被激活后,战士将免疫死亡缠绕的恐惧效果,但是依然会受到伤害。
    致死打击 - 现在该效果将正确的对圣疗术、死亡缠绕、吸血鬼的拥抱、吸取生命和生命虹吸产生效果。



    TRADUZIONE (penso fatta con google)

    Fighters be casually waved-now amended for the next three will be successful hit rate of attacks increased effectiveness. Hands weapons expertise-now amended to enhance the probability 1%/1%/2%/2%/3% hands weapons hitting targets and upgrade weapons harm 1%/2%/3%/4%/5% hands. Nazis - The gift was redesigned. When the soldiers entered the furious state, caused by a recent war of physical harm to 8%/16%/24%/32%/40% attack, each successful hit the target, the figure will drop 1%/2%/3%/4%/5%. Directed effect lasted 12 seconds. Blood of fanaticism-the gift was redesigned. Now soldiers fatally fling, will be adopted immediately to the gift of life 2%/4%/6% value. Double weapons expertise - with the exception of injury to upgrade weapons deputy, will also enable the probability upgrade 1%/2%/3%/4%/5% fighters hit targets. EU-a possible amendment to fighters from the EU goal too far wrong. EU will lift all restrictions on the movement of fighters effect. Interceptor - fighters of a possible amendment to the goal too far away from the wrong interception. Intercept all restrictions will be lifted on the movement of fighters effect. The violent opposition - when the state was brought back to life, soldiers will be immune to the fear of death might result, but will still hurt. To the death - when the state was brought back to life, soldiers will be immune to the fear of death might result, but will still hurt. Reckless - when the state was left, the fighters will be immune to the fear of death might result, but will still hurt. Lethal combat-it would be correct to effect treatment technique St., died around, the vampire embrace, lessons of life and the lives of syphon effect.


    Fake o non non ne ho idea.



  2. #2
    Piccolo Spammer kenji's Avatar
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    ecco la traduzione di un altro sul forum ma non e' detto sia vero ripero.

    Which could mean something like:

    -------
    "Warriors will be able to increase the hit ratio. 2-Handed Weapon Specialization will now increase chance to hit by 1%/1%/2%/2%/3% and damage by 1%/2%/3%/4%/5%.

    Enrage - the talent has been redesigned. When the Warrior pops enrage, physical damage will be increased by 8%/16%/24%/32%/40% but after each succesful attack this bonus will drop by 1%/2%/3%/4%/5%. The effect lasts 12 seconds.

    Blood Craze - the talent has been redesigned. Now critically hit warrior will instantly gain 2%/4%/6% of total HP.

    Dual Wield Specialization - other than increasing the damage, it will also increase by 1%/2%/3%/4%/5% the chance to hit.

    Intercept - will lift all movement restriction effects.

    -Something else which I cannot understand- will counter also vampiric embrace, syphon-something and Death Coil (I guess).

    -Something about Recklessness I didn't quite understood.

  3. #3
    Piccolo Spammer kenji's Avatar
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    Altra interpretazione

    Q u o t e:
    Translated with Google:
    -------
    "Fighters be casually waved-now amended for the next three will be successful hit rate of attacks increased effectiveness. Hands weapons expertise-now amended to enhance the probability 1%/1%/2%/2%/3% hands weapons hitting targets and upgrade weapons harm 1%/2%/3%/4%/5% hands.
    One handed weapon specialization will be changed to add 1%/1%/2%/2%/3% chance to hit with melee weapons and add 1%/2%/3%/4%/5% to damage with one handed weapons.
    Q u o t e:
    Nazis - The gift was redesigned. When the soldiers entered the furious state, caused by a recent war of physical harm to 8%/16%/24%/32%/40% attack, each successful hit the target, the figure will drop 1%/2%/3%/4%/5%. Directed effect lasted 12 seconds.
    Nazis Enrage - The talent was redesigned. When a Warrior enters Enrage, it phisical damage to improve by 8%/16%/24%/32%/40%, but each successful hit will make that damage drop by 1%/2%/3%/4%/5%. The talent lasts 12 seconds.
    Q u o t e:
    Blood of fanaticism-the gift was redesigned. Now soldiers fatally fling, will be adopted immediately to the gift of life 2%/4%/6% value.
    Bloodcraze - The talent was redesigned. Now soldiers critically struck will instantly gain 2%/4%/6% of their HP.
    Q u o t e:
    Double weapons expertise - with the exception of injury to upgrade weapons deputy, will also enable the probability upgrade 1%/2%/3%/4%/5% fighters hit targets.
    Dual Wield Specialization - In addition to upgrade off-hand weapon damage, it will also improve its hit chance by 1%/2%/3%/4%/5%.
    Q u o t e:
    EU-a possible amendment to fighters from the EU goal too far wrong. EU will lift all restrictions on the movement of fighters effect. Interceptor - fighters of a possible amendment to the goal too far away from the wrong interception. Intercept all restrictions will be lifted on the movement of fighters effect.
    A possible fix to charge and intercept.
    Intercept - All movement impairing effects will be removed from the warrior.
    Q u o t e:
    The violent opposition - when the state was brought back to life, soldiers will be immune to the fear of death might result, but will still hurt. To the death - when the state was brought back to life, soldiers will be immune to the fear of death might result, but will still hurt. Reckless - when the state was left, the fighters will be immune to the fear of death might result, but will still hurt.
    Berserker Rage - When the ability is activated, warriors will be immune to deathcoil, but they will still be damaged.
    Death Wish - When the ability is activated, warriors will be immune to deathcoil, but they will still be damaged.
    Recklessness - When the ability is activated, warriors will be immune to deathcoil, but they will still be damaged.
    Q u o t e:
    Lethal combat - it would be correct to effect treatment technique St., died around, the vampire embrace, lessons of life and the lives of syphon effect.
    That's harder to interpret.
    Something about Bloodthirst healing made standardized as Vampiric Embrace, Syphon Life and others.

  4. #4
    Spammer di mediocre esperienza Matt's Avatar
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    Dubito :\
    Mazzanigga S such Skill niubs

  5. #5
    Piccolo Spammer bOrNtokilL's Avatar
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    DUBITO FORTEMENTE! xo sarebbe figo

  6. #6
    Signore del Ghost Spam Cloud Wallace's Avatar
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    ritornare all'enrage pre nerf da 40% sarebbe ridicolo
    13 Il giorno dopo, uscì di nuovo e, vedendo due Ebrei che stavano rissando, disse a quello che aveva torto: «Perché percuoti il tuo fratello?». 14 Quegli rispose: «Chi ti ha costituito capo e giudice su di noi? Pensi forse di uccidermi, come hai ucciso l'Egiziano?».

    Se questo fosse un film d'azione hollywoodiano, Mosè direbbe "indovinato", tirando fuori due mitragliatrici e aprendo il fuoco. Ma purtroppo, come già detto, queste sono elucubrazioni, e nelle elucubrazioni non succedono cose così divertenti.

  7. #7
    Piccolo Spammer kenji's Avatar
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    no
    tu INIZI con 40 ma dopo ogni colpo il danno diminuisce.
    il fatto e' che non si capisce se sono wishlist o cosa

  8. #8

  9. #9
    Signore del Ghost Spam Cloud Wallace's Avatar
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    Il problema è che già attualmente il 25% di + dell'enrage è abbastanza assurdo (volano MS hittati da 1000), prima quando era al 40% i cloth venivano letteralmente oneshottati (non che ora sopravvivano, ma mi ricordo i video di Pat...). Poco importa se il bonus rimane solo x pochi hit, sono più che sufficienti per fare la differenza (non è il dps sostenuto che conta, ma il burst damage)
    13 Il giorno dopo, uscì di nuovo e, vedendo due Ebrei che stavano rissando, disse a quello che aveva torto: «Perché percuoti il tuo fratello?». 14 Quegli rispose: «Chi ti ha costituito capo e giudice su di noi? Pensi forse di uccidermi, come hai ucciso l'Egiziano?».

    Se questo fosse un film d'azione hollywoodiano, Mosè direbbe "indovinato", tirando fuori due mitragliatrici e aprendo il fuoco. Ma purtroppo, come già detto, queste sono elucubrazioni, e nelle elucubrazioni non succedono cose così divertenti.

  10. #10
    Piccolo Spammer kenji's Avatar
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    Hunter
    Feign Death - Fixed a bug where a Damage of Time will cause the FD to be resisted
    Distracting Shot - This shot will not have a mocking effect as opposed to generating a high amount of threat.
    Viper Sting - Will now correctly receive a bonus from spell damage.
    Multi-Shot - Will now correctly receive a bonus from spell damage.
    Scatter Shot - Is now a skill available to all hunters at level 30.
    New Talent - Calm - will replace scatter shot. Using this skill will instantaneously reset the cooldown for aimed shot, multi-shot, and arcane-shot. 10 minute cooldown

    vero

    perke' CALM + scatter trainabile sono cose giuste e simpatiche..

    poi leggi i pally. lul

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