Altra interpretazione
Q u o t e:
Translated with Google:
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"Fighters be casually waved-now amended for the next three will be successful hit rate of attacks increased effectiveness. Hands weapons expertise-now amended to enhance the probability 1%/1%/2%/2%/3% hands weapons hitting targets and upgrade weapons harm 1%/2%/3%/4%/5% hands.
One handed weapon specialization will be changed to add 1%/1%/2%/2%/3% chance to hit with melee weapons and add 1%/2%/3%/4%/5% to damage with one handed weapons.
Q u o t e:
Nazis - The gift was redesigned. When the soldiers entered the furious state, caused by a recent war of physical harm to 8%/16%/24%/32%/40% attack, each successful hit the target, the figure will drop 1%/2%/3%/4%/5%. Directed effect lasted 12 seconds.
Nazis Enrage - The talent was redesigned. When a Warrior enters Enrage, it phisical damage to improve by 8%/16%/24%/32%/40%, but each successful hit will make that damage drop by 1%/2%/3%/4%/5%. The talent lasts 12 seconds.
Q u o t e:
Blood of fanaticism-the gift was redesigned. Now soldiers fatally fling, will be adopted immediately to the gift of life 2%/4%/6% value.
Bloodcraze - The talent was redesigned. Now soldiers critically struck will instantly gain 2%/4%/6% of their HP.
Q u o t e:
Double weapons expertise - with the exception of injury to upgrade weapons deputy, will also enable the probability upgrade 1%/2%/3%/4%/5% fighters hit targets.
Dual Wield Specialization - In addition to upgrade off-hand weapon damage, it will also improve its hit chance by 1%/2%/3%/4%/5%.
Q u o t e:
EU-a possible amendment to fighters from the EU goal too far wrong. EU will lift all restrictions on the movement of fighters effect. Interceptor - fighters of a possible amendment to the goal too far away from the wrong interception. Intercept all restrictions will be lifted on the movement of fighters effect.
A possible fix to charge and intercept.
Intercept - All movement impairing effects will be removed from the warrior.
Q u o t e:
The violent opposition - when the state was brought back to life, soldiers will be immune to the fear of death might result, but will still hurt. To the death - when the state was brought back to life, soldiers will be immune to the fear of death might result, but will still hurt. Reckless - when the state was left, the fighters will be immune to the fear of death might result, but will still hurt.
Berserker Rage - When the ability is activated, warriors will be immune to deathcoil, but they will still be damaged.
Death Wish - When the ability is activated, warriors will be immune to deathcoil, but they will still be damaged.
Recklessness - When the ability is activated, warriors will be immune to deathcoil, but they will still be damaged.
Q u o t e:
Lethal combat - it would be correct to effect treatment technique St., died around, the vampire embrace, lessons of life and the lives of syphon effect.
That's harder to interpret.
Something about Bloodthirst healing made standardized as Vampiric Embrace, Syphon Life and others.