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The Bad
Zul'gurub and Zul'aman Loot List, Blue Posts
Zul'aman and Zul'gurub Loot Table
The latest PTR build added items to Zul'gurub and Zul'aman and we now have a pretty good idea of what will drop there. No screenshots for the moment, models aren't implemented yet.
Level Type Spec Slot Name 353AxeMeleeTwo-HandReforged Trollbane 353BackMeleeBackHex Lord's Bloody Cloak 353BackPhysical DPSBackRecovered Cloak of Frostheim 353BackSpell DPSBackHakkari Loa Drape 353BowPhysical DPSRangedMandokir's Tribute 353BowTankRangedVoodoo Hunting Bow 353ClothSpell DPSFeetBoots of the Ursine 353ClothSpell DPSLegsSerpentine Leggings 353ClothSpell DPSShoulderJan'alai's Spaulders 353ClothSpell DPSWaistSash of Anguish 353ClothSpell DPSWristWristwraps of Madness 353ClothSpell SpiritChestHexing Robes 353ClothSpell SpiritHeadThe Hexxer's Mask 353ClothSpell SpiritShoulderClaw-Fringe Mantle 353ClothSpell SpiritWristWristwraps of Departed Spirits 353DaggerPhysical DPSOne-HandTwinblade of the Hakkari 353DaggerSpell DPSOne-HandVoodoo Hexblade 353FingerMeleeFingerRing of the Numberless Brood 353FingerPhysical DPSFingerArlokk's Signet 353FingerSpell DPSFingerShimmerclaw Band 353FingerSpell DPSFingerSignet of Venoxis 353FingerSpell SpiritFingerSoul Drain Signet 353Fist Weap.Physical DPSOne-HandThekal's Claws 353Fist Weap.Physical DPSOne-HandArlokk's Claws 353LeatherMeleeFeetFasc's Preserved Sandals 353LeatherMeleeHeadThe Savager's Mask 353LeatherMeleeLegsLeggings of Dancing Blades 353LeatherMeleeWristAmani'shi Belt 353LeatherPhysical DPSChestShadowtooth Trollskin Breastplate 353LeatherPhysical DPSWaistBelt of Slithering Serpents 353LeatherSpell DPSChestVestments of the Soulflayer 353LeatherSpell DPSFeetTwo-Toed Moccasins 353LeatherSpell SpiritLegsLeggings of the Pride 353LeatherSpell SpiritWristArmbands of the Bear Spirit 353MaceMeleeTwo-HandJeklik's Smasher 353MaceSpell SpiritOne-HandAmani Scepter of Rites 353MailPhysical DPSHandsHandguards of the Tormented 353MailPhysical DPSHeadHeaddress of Sharpened Vision 353MailPhysical DPSLegsZombie Walker Legguards 353MailPhysical DPSShoulderPauldrons of Nalorakk 353MailPhysical DPSWaistWaistband of Hexes 353MailSpell DPSWaistHawkscale Waistguard 353MailSpell DPSWristShadowmender Wristguards 353MailSpell SpiritChestBreastplate of Serenity 353MailSpell SpiritHandsMojo-Mender's Gloves 353MailSpell SpiritLegsKilt of Forgotten Rites 353MailSpell SpiritShoulderSpiritbinder Spaulders 353NeckPhysical DPSNeckAmulet of the Watcher 353NeckTankNeckAmulet of Protection 353Off-HandSpell SpiritOff-HandLost Bag of Whammies 353PlateMeleeChestChestplate of Hubris 353PlateMeleeFeetSkullcrusher Warboots 353PlateMeleeHandsPlunderer's Gauntlets 353PlateMeleeHeadRoaring Mask of Bethekk 353PlateMeleeLegsJungle Striders 353PlateMeleeWristDeathcharged Wristguards 353PlateSpell SpiritChestTroll Skull Chestplate 353PlateSpell SpiritFeetBoots of Bad Mojo 353PlateSpell SpiritHeadPlumed Medicine Helm 353PlateTankChestBattleplate of the Amani Empire 353PlateTankHandsBone Plate Handguards 353PlateTankHeadSpiritshield Mask 353PlateTankShoulderPauldrons of Sacrifice 353PlateTankWaistCoils of Hate 353ShieldSpell DPSOff HandZulian Ward 353ShieldTankOff HandShield of the Blood God 353StaffSpell DPSTwo-HandLegacy of Arlokk 353SwordMeleeOne-HandZulian Slasher 353SwordMeleeOne-HandRenataki's Soul Slicer 353SwordTankOne-HandBloodlord's Protector 353WandSpell DPSRangedTouch of Discord 353WandSpell DPSRangedZulian Voodoo Stick 70MountAmani Battle Bear
Blue Posts
I guess we finally know why Ghostcrawler is gone from the forums: we can blame the europeans (but not me) and the whiners who don't take the time of reading posts when they come from a blue tracker. There, that's why the daily classes update are gone, but now we have super fast updates to patches hotfixes!
Originally Posted by Blizzard Entertainment
Why Ghostcrawler stopped posting on official forums
These forums have always been about players talking to players. We don't want to foster the expectation that it's going to get a blue response if someone tries hard enough (lol I'm replying to a thread calling for a blue). While GC added a lot to these forums (and I say 'these forums' because he only posted in the North America forums) we think we can reach more players, particularly those in other regions, more directly through the blogs, or concerted Q&A's. Blogs also tend to be a better medium for getting the message out there loud and clear, but does have downsides that it removes the conversation that we know is appreciated quite a bit.
While forum posts do lend themselves to that conversational approach, they actually have a lot of downsides to them from our perspective of attempting to get clear and clean information to the players. They aren't very visible is really the first and maybe biggest problem. You can liken forum posts and the information given in them to some of the displeasure surrounding how hotfixes are communicated. I may reply to a thread 20 times and in my #13 reply I say something really important regarding class balance. Who is going to see that? How quickly will that knowledge actually permeate? Will the message be kept clear? Will my clarification in post #17 that explains what people are misunderstanding in #13 be seen by everyone that read #13? People tend not to read past the first blue post in a thread, or skip around and don't read them all, so if you have a correction/addendum to the first post, or just expound upon a thought, it's generally lost on the majority of readers. Blue trackers can help with this, but we're generally not having to explain that "post #13 wasn't the end of the thought and it's being taken out of context" to people who just go to blue trackers. Forum posts also tend to be fairly quickly written by one of us without much in the way of peer-review, and anything written off-the-cuff like a reply to a thread can tend to be more precarious than a more substantive outlet that has an official process of review and correction before its posted (like the blogs). Much to the dismay of many forum goers I'm sure, there's just an infinitely smaller chance we'll say something stupid or mess up in a fully published blog post.
As with anything we do, we never believe we're perfect. There's always room to improve. The blogs may not be the best outlet but we're continually working to improve upon the content we're delivering, and have some pretty exciting stuff planned. We're also working to make the comment system for the blogs a bit more like the forums so conversation can be held there more easily, as well. Of course you've no doubt see we're running a recurring global Ask the Devs Q&A. It's one way where we're hoping to fill that gap of direct developer interaction that the blogs probably just can't hit. We think the Q&A's are going to be extremely popular and fill a big part of what made GC's interactions on here so useful. And we’re going to continue collecting feedback and posting when appropriate, but we'll also be trying to come up with additional ways to facilitate the communication between the developers and players. (Source)
Recycling content in future patches
There definitely is not a hard and fast rule about updating existing content. If we feel revamping existing content makes sense in the current state of the game and lore -- and we think it will be fun -- sure, it's a possibility. You definitely shouldn't expect this every patch though. In the grand scheme of World of Warcraft's history, we've reintroduced very little existing content per patch and expansion. (Source)
And let's get real - we know why you're recycling old content. With the next Starcraft 2 expansion, Diablo 3, and an "unannounced MMO" all in production, I'm guessing the art team has its hands full. Recycling old content is an easy way to create a "new" instance with old art assets.
There isn't a singular Blizzard Entertainment art team. Each franchise has its own art department. We don't just pull resources from one project to give more attention to another in the sense you're suggesting. This is why we have multiple development teams (which include art teams for each) and can work on multiple franchises simultaneously. (Source)
"OMG ALL THE DEVS ARE GONE!"
That wasn't at all the context of the post to which I was responded. That player was suggesting that a singular art team directs their attention away from WoW to work on art for our other games. That's not true.
Now, if an individual person does move onto a new project, their position is filled. Therefore, the resources are still there (which is why I said "in the sense you're suggesting"). This is how career advancement works at any company. How else do you account for a company's growth? You bring in new talent (or move them up from within the company) and train them under the current folks so they can eventually fill the vacancy.
This talk about losing WoW developers, or that WoW is left to a "B team" is getting tiresome. There is no finite pool of talent and we have every intention of making sure WoW development remains very strong.
All of this is practically besides the point anyway. All you've been told is some talented people who helped build WoW into what it is today have moved over to another project to help bring it to fruition. You don't know who those people are, what positions they held on the WoW team, or how many of them have moved onto other projects. Most of them, in fact, are programmers working to develop the systems and tech for a new project. And the programmers WoW has now are amazing. They've taken the original systems and improved upon them many times over.
Just as an example, think back to how slowly UI improvements would be implemented in vanilla and TBC. Now there are scores of great UI improvements nearly every patch. That team is incredible and very experienced. Just the same, the class design team has hardly changed in years, save for a couple of additions (read: not subtractions).
Every department at Blizzard has expanded immensely over the years to accommodate the growing playerbase, as well as our ambitions for the future of the company. You can look at our job opportunities page just to get an example for the talent search we have constantly going on.
Bringing in new talent and growing the company from within is far from a bad thing. It's a great thing and has allowed us to develop several projects simultaneously without short-changing any of them. Anyone who says otherwise is working on an incredible amount of speculation and assumptions.
And even still, the WoW development leadership remains largely unchanged. Every time I stop by to chat with these people -- the same people I've been interacting with for years now -- I'm inspired by their creativity, their talent, and their dedication to making this game mega-awesomesauce. ;) (Source)
Ragnaros Model
The problem is that you have no context or perspective on the model you've seen a static image of.
- 1) Standing next to the full-sized, animated model will give you a very different perspective when you're looking up from his toenail
- 2) Knowing that he will only come out of his lava pool to reveal his full figure in a Heroic-only phase of the fight will give you a bit more context
He's not just going to be running around the moment every raid reaches him. :)
I don’t think a lot of you understand; perspective is a large part of art design. The designers probably designed the model looking upwards from his feet. I bet you Rags’ll look epic when you see him in person
This is sort of what I was getting at with my first point. The perspective is completely different when a player character is standing near him. The proportions were designed with that in mind, which is why the screenshot of the model really doesn't do Ragnaros justice at all. (Source)
Fonte
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