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Thread: Patch 1.8 sul server test

  1. #1
    Member Erundil's Avatar
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    Scaricato l'update del test client, purtroppo in questo momento stanno aggiornando server e la copy dei pg quindi non posso loggare :P

    le note della patch le ho copiate dal download e ho messo in grassetto le parti piu interessanti

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.8.0 (2005-??-??)
    --------------------------------------------------------------------------------

    Disturbance at the Great Trees
    Something is amiss in the Emerald Dream. Immense dragons with the
    shimmering emerald scales of the Green Dragonflight have been
    sighted guarding the portals at the Great Trees... but these once-
    noble creatures crawl with a new, strange menace, not the peace for
    which Ysera is known. Bring many allies should you dare to confront
    them; their powers are formidable and they will not hesitate to
    crush any who draw near.

    The Stirring of the Silithid
    The arid sands of Silithus are shifting. Something is awakening
    beyond the wall to the south... Aid the Druids of the Cenarion
    Circle as they delve into the mysteries of the desert. Seek answers
    behind the Twilight Hammer's presence. Discover more about the alien
    creatures known as the Silithid as you explore their hives. Many new
    endeavors await the high-level adventurer!

    Hallow's End
    When the decorations of Hallow's End light up Azeroth's cities, you
    know there's mischief afoot! Seek special vendors in Orgrimmar or
    Ironforge and get your hands on treats! Aid a sick orphan in a
    little trick-or-treating! Deathcaller Yanka, attending the
    Forsaken's Wickerman Festival, and Sergeant Hartman of Southshore
    are seeking your aid in keeping the enemy out of their holiday
    affairs -- are you up to the challenge?

    General
    - Instant Attacks
    The mechanics of most instant melee attacks have been modified to
    improve item balance. Previously, instant melee attacks did damage
    based on the damage range of the weapon, plus a bonus for the
    player's attack power. This bonus was then multiplied by the speed
    of the weapon. As a result, slow weapons did more damage than was
    intended, and fast weapons were considered inferior by most players.
    We have changed the way the attack power bonus is calculated for
    instant attacks. This change does NOT affect attack power
    calculations for normal melee attacks. Instead of multiplying by the
    speed of the weapon, the attack power bonus is now multiplied by a
    fixed number pulled from the following table:
    + Two-handed weapons: 3.3
    + Daggers: 1.7
    + All other one-handed weapons: 2.4
    As a direct result of this, many weapons have shifted position in
    their relative power. In particular, many Epic (purple) quality
    items are now more powerful than slower Superior (blue) weapons.
    This change was not made to reduce the power of instant attacks,
    but to correct the relative imbalance of weapon itemization. At a
    given level requirement, epic quality weapons should always be more
    powerful than superior quality weapons.
    Please also note that all normal weapon swings will be completely
    unaffected by this change. The following abilities are affected by
    the design change: Sinister Strike, Ambush, Backstab, Whirlwind,
    Mortal Strike, and Overpower.
    - The cost per point of durability to repair plate, chain, and leather
    items has been reduced to be equal to the cost of repairing cloth
    items of the same quality.
    - You can now repurchase up to 12 items that you have sold to a vendor.
    There is now a buyback tab on all merchants that you can select to
    repurchase the last 12 items you sold since you last logged in. When
    your character leaves the game, this list of items will be cleared,
    so if you have accidentally sold something, don?t wait to buy it
    back. Buy it back immediately.
    - Perception (Human Racial) is now usable while stealthed.
    - There is now a spell effect when you increase your reputation to a
    new level.
    - The loading screen upon login now displays gameplay tips.
    - Channeled spells that are cancelled by movement can no longer be cast
    while moving.
    - Fixed bug where the debuff Tetanus was reducing stamina by one more
    than it should.
    - Pets no longer break off attacks when their target is affected by
    Warlock Fear.
    - The "Knockout" mechanic has been renamed "Disorient" and all tooltips
    that referenced this mechanic should be updated.

    PvP

    - Honor System
    The percentage of players that may reach ranks 6 through 14 has been
    increased.
    Lower-level players should advance in the Honor System more quickly
    than they had previously (although this change does not affect the
    highest ranks they can achieve).
    - Battlegrounds
    Each Battleground has an individual turn-in quest associated with
    its related victory/loss condition. Upon completion of a
    Battleground, the winning side will be awarded three Marks of Honor
    while the losing side will be awarded one Mark of Honor. Three Marks
    of Honor may be turned in to the associated questgiver for Honor
    Points and faction increase. Should players complete this turn-in
    quest, they will find that the bonus Honor Points for completion are
    twice that of normal turn-in conditions (individual).
    Players of levels 10 - 19 will now be able to participate in the
    battle for Warsong Gulch.
    Alterac Valley has received an overhaul:
    In order to keep teams in Alterac Valley more numerically balanced,
    players will now enter Alterac Valley on a one-for-one basis (i.e.
    if there are 30 players in the battleground for each side with 10
    players in the Alliance queue and 2 players in the Horde queue,
    only two players from each team will be added, bringing the total
    to 32 per side).
    The minimum number of players required to start a battle in Alterac
    Valley has been lowered to 20 (the maximum is still 40).
    Points for completing the map and winning have been slightly
    decreased.
    Graveyards and graveyard capture points are now at different
    locations. This was done to correct the negative behavior and
    tactics associated with graveyard captures and the subsequent
    player swarming factor. Graveyards should be much more meaningful
    now to both defense and offense.
    Several terrain changes were made to fix some geometry exploits as
    well as to adjust for the new graveyard mechanic.
    Iceblood Graveyard has been fortified.
    The Frostwolf Relief Hut now has appropriate guards.
    A great avalanche has closed off both the eastern and western
    segments of Alterac Valley. This has displaced the Syndicate, the
    Woodpaw Gnolls, and many of the Winterax Trolls.
    Due to the avalanche, Korrak the Bloodrager and a small band of
    surviving Trolls have made the Snowfall Graveyard their new home.
    Players will find that Snowfall is now under Korrak's control and
    they must defeat Korrak and his Troll guards if they wish to take
    Snowfall.
    The quests Korrak the Bloodrager (Alliance), Korrak the Everliving
    (Alliance), The Legend of Korrak (Horde), and The Return of Korrak
    (Horde) have been removed from the game. The rewards for the
    initial quest involving Korrak have been moved and can be acquired
    by completing the quest associated with winning a match in Alterac
    Valley. We realize that some players may have had the Korrak quest
    and never completed it. These players may have already completed
    the quest for killing the General and thus might not be able to
    benefit from the rewards from the previous quest line. We have
    opted to add an extra quest step at the end of the General kill
    quests to reward players that fall under such conditions.
    A new item has been added as one of the reward choices for the
    quests Hero of the Stormpike and Hero of the Frostwolf.
    NPC difficulty has been scaled down. All NPCs have had their power
    reduced by 15-30%.
    There is now a portcullis at the end of each of the entrance
    tunnels inside Alterac Valley. They will rise two minutes into the
    battle.
    - The PvP Tier 2 Alliance and Horde Cloth armor sets have new updated
    textures.

    Druids
    - Due to significant talent changes, talent points for Druids have been
    refunded and can be respent. Training costs for all talent
    spell/ability replacements have been significantly reduced.
    - Hurricane - No longer a talent. Now available to all Druids at level
    40. Damage and Mana cost increased on all ranks. Spell is now cast on
    a targeted area up to 30 yards away and affected by Nature?s Reach.
    Multiple Druids casting Hurricane will no longer stack the slowdown
    effect. Radius of effect decreased slightly.
    - Remove Curse - Updated tooltip to reflect that it's usable on
    friendly targets only.
    - Shapeshifting - Fixed a bug where the Chilled effect caused by Ice
    Armor/Frost Armor was not removed properly when shapeshifting.
    - Swipe - Self cooldown removed.
    - Tranquility - Cooldown reduced to 5 minutes. Mana cost reduced by 25%.
    - Cat Form - The attack power bonus from the base cat form will now
    calculate correctly on zoning or logging in.

    Hunters
    - Counterattack - Now properly sets its cooldown.
    - Throw - Use of this ability will no longer cause a global cooldown
    with all other abilities.
    - Auto-shot is now cancelled when you die.
    - Added Lightning Breath pet ability for Wind Serpents. This ability
    instantly hits a single target for Nature damage at medium range.

    Mages
    - Arcane Missiles - Should now properly report the correct "out of
    range" indicator on the action bar.

    Paladins
    - Judgement of Light and Judgement of Wisdom will now benefit players
    that are immune to Holy effects (e.g. Divine Shield).

    Priests
    - Psychic Scream - Updated tooltip to reflect that damage caused to the
    feared target may break the effect. Included radius in tooltip.
    - Devouring Plague (Undead) - Will now properly consume the Inner Focus
    effect when cast.
    - Shadowguard (Troll) - Tooltip updated to reflect actual functionality.
    - Elune's Grace (Night Elf) - New icon.

    Rogues
    - Vanish - Fixed a bug where the Chilled effect caused by Ice Armor/
    Frost Armor was not removed properly when vanishing.
    - Parry - Minimum level to train this ability has been lowered to 12.
    - Blade Flurry - This ability will now trigger correctly off of
    special attacks such as Sinister Strike and Kick.
    - Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be
    used faster than intended.
    - Throw - Use of this ability will now only cause a cooldown with Shoot
    abilities.
    - Ambush - Now uses normalized attack power.
    - Backstab - Now uses normalized attack power.
    - Riposte - Now properly sets its cooldown.
    - Sinister Strike - Now uses normalized attack power.

    Shaman
    - Lightning Shield - Tooltip updated to reflect actual functionality.
    - Ghost Wolf - Will now correctly have its cast time reduced by
    Nature's Swiftness.

    Warlocks
    - Death Coil - Cooldown reduced, mana cost increased, and now causes a
    short Fear effect that is not diminished.
    - Corruption - Duration reduced and damage per tick increased. Total
    damage over duration approximately identical.
    - Curse of Agony - Duration reduced to 24 seconds and damage per tick
    increased. Total damage over duration approximately identical.
    - Conflagrate - Conflagrate will now correctly remove Immolate rank 4
    from its victim when cast.
    - Bane - Now reduces casting time of the Soul Fire and Hellfire spells
    in addition to Immolate and Shadow Bolt.
    - Intensity - Now reduces chance to be interrupted during cast time of
    Rain of Fire, Hellfire and Soul Fire spells.
    - Pyroclasm - Now gives a chance to stun when Rain of Fire, Hellfire,
    and Soul Fire spells damage the target.
    - Soul Link - Percentage of damage split with pet has been reduced.
    - Ruin - Critical damage bonus reduced.
    - Summon Felhunter - Has a new, unique sound effect.
    - Improved Drain Mana - Damage caused by this talent will now cause
    150% damage instead of 200% damage, which is now consistent with
    other damage spells.
    - Lesser Invisibility (Succubus) - Tooltip updated to reflect actual
    functionality.
    - Fixed a bug that would cause the Master Demonologist buff to be
    removed if the pet was banished.

    Warriors
    - Concussion Blow - Will now initiate combat when used.
    - Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be
    used faster than intended.
    - Throw - Use of this ability will now only cause a cooldown with Shoot
    abilities.
    - Mortal Strike - Now uses normalized attack power.
    - Overpower - Now uses normalized attack power.
    - Whirlwind - Now uses normalized attack power.
    - Warriors can immediately charge after using trinkets to remove
    immobilizing effects.
    - Camera angles when using Charge should be improved.

    Items
    - Items which provide +hit chance will now be allowed to counteract the
    increased miss chance penalty of dual-wielding.
    - The 5-piece set bonus for the Warrior's Wrath set now works with
    Whirlwind and Retaliation.
    - The 5-piece set bonus for the Druid's Stormrage set now properly
    displays the reduction in casting time.
    - The Cenarion Druid set bonus that improves Thorns damage now properly
    works when Thorns is cast on other players.
    - Anathema, Benediction, Thunderstrike, and Shadowstrike will now
    remember the enchantments and durability data they possessed when
    they transform.
    - The ability to transform Rhok'delar and Lok'delar has been removed,
    but you can talk to Vartrus the Ancient to receive the item you
    currently don't possess.
    - The Drape of Benediction had the statistics and effects of a Superior
    quality item, but was an Epic item. The item has been improved to
    have the proper Epic stats.
    - The effect of the Admiral's Hat has been changed. You can now click
    the Admiral's Hat to provide yourself with an aura that gives you and
    your nearby party members a stamina increase. Taking the hat off will
    remove the effect. The Headmaster's Charge item has also been changed
    in a similar manner.

    - Shard of the Flame and Shard of the Scale are now unique.
    - Rod of Resurgence now heals more health over time.
    - The Puncture Armor ability found on the Rivenspike, Bashguuder,
    Digmaster 5000, and Vibroblade will no longer stack with Faerie Fire.
    - Chromatic Gauntlets no longer has a listed Holy Resistance bonus,
    since there is no actual Holy Resistance.
    - Ring of Binding and Blade of Eternal Darkness now have appropriate
    minimum levels.
    - Demonic Rune has been changed to a Good (green) item so it will
    display the bind on pickup dialogue when looted.
    - Invulnerability will no longer protect you from a Demonic Rune.
    - Deviate Fish changed to appear in the Trade Goods section of the
    Auction House.
    - Jadefire Pants texture fixed.
    - The icon for Flash Powder has been changed.
    - Shredder Operating Manual pages will no longer drop for the Alliance.
    - Gurubashi Helm now properly hides long hair.
    - The Sheen of Zanza has a tooltip typo fixed.

    Professions
    - There is now Silithid armor that can be made by leatherworkers. The
    recipes require Cenarion Circle faction to learn.
    - Additional Tailoring and Blacksmithing recipes can be found in
    encoded messages found on the members of the Twilight's Hammer in
    Silithus.
    - Two additional pieces of Dragonscale Leatherworking were added to the
    Dragonscale Leatherworking Trainer.
    - A Dragonscale Recipe has been added that requires killing the great
    Green Dragons.
    - The Blue, Green, and Black Dragonscale Leatherworking Armor pieces
    are now parts of sets and have set bonuses so they should be
    significantly more desirable.
    - Green Dragonscale Armor has slightly reduced spirit and now has a
    stamina component.
    - Ironfeather Armor set bonus has been improved.

    - Leatherworking item Murloc Scale Belt improved.
    - Leatherworking pattern for Black Whelp Tunic added to vendor in
    Redridge Mountains.
    - All Wild Leather patterns for Leatherworking are now bind on acquire.
    - All Wild Leather patterns for Leatherworking no longer have cash
    value with vendors.
    - Enchanter-made wands are now Good (green) quality and have had their
    damage increased.
    - The minimum level for the Artisan First Aid, Artisan Fishing, and
    Artisan Cooking quest lines has been lowered to 35.
    - Water Breathing potions will no longer be overwritten by Shaman and
    Warlock Water Breathing spells if the potion has a longer duration.
    - The Pet Healing effect of the Robe of the Void has been improved.
    - Expert Alchemy requires 125 skill now instead of 100 skill.
    - Free Action Potion text changed to clearly indicate that the potion
    is not retroactive. No actual change was made other than the text.
    - Gnomish Mind Control Cap - Is now subject to diminishing returns in
    the Charm category.
    - Blindweed has been increased in size, making it easier to see.

    Quests
    - Added level 50 class quests for the Warrior, Shaman, Paladin, and
    Warlock. Trainers in the major cities will let you know where to
    start your quest.
    - A few new quests have been added in Tanaris. Head over to
    Steamwheedle Port to see if you can help out.
    - The Rin'ji's Secret quest line now has an ending and reward. If you
    previously finished the Rin'ji's Secret quest out of The Hinterlands,
    speak with Oran Snakewrithe in the Magic Quarter of the Undercity and
    select the Oran's Gratitude quest.
    - The following repeatable quests have had their levels increased to 55:
    Morrowgrain to Darnassus, Morrowgrain to Feathermoon Stronghold, and
    Morrowgrain to Thunder Bluff. The net result of this change is that
    level 56+ characters will notice an increased amount of reputation
    when turning in Morrowgrain.
    - The Thistlewood Axe will no longer be an available option as a quest
    reward for the Webwood Venom quest.
    - The level 30 Mage class quest rewards are now Superior (blue) quality.

    Raids and Dungeons
    - Azuregos is now properly resistant to Frost damage.
    - If you are in front of Chromaggus and can hit him with spells, his
    breath attack will hit you.
    - Razorgore now has the ability to summon players to him if he cannot
    reach them for a time.
    - Fixed a bug that was causing Broodlord Lashlayer to do less damage
    than intended with his Mortal Strike.
    - Fixed a bug that would cause the debuff "Burning Adrenaline" to be
    able to be removed if enough other debuffs were applied to the target.
    - Fixed erratic taunt behavior for Ebonroc, Firemaw, and Flamegot in
    Blackwing Lair.
    - You now receive Core Leather when you skin Magmadar.
    - Fixed a bug that would cause High Priestess Jeklik to not be able to
    summon Frenzied Bloodseeker Bats.
    - Fixed a bug that would allow Hakkar's Corrupted Blood ability to
    target pets.

    User Interface
    - To speed up game loading and reduce memory usage, several portions of
    the UI have been converted to add-ons. These are completely
    transparent to the player, but custom add-ons may need to be updated.
    - You can now search for random suffixes such as "of the Monkey" in the
    Auction House.
    - Items that are in your action bar and are equipped will now display a
    green border around them so it's easy to tell which of your action
    bar items are equipped and therefore usable.
    - The Reputation tab will now display on mouseover exactly how many
    reputation points you need to attain the next reputation level with
    that faction.
    - When you gain reputation, the combat log message will now display the
    numeric value of how much reputation you gained as well as the
    previous relative message.
    - There is now an option in the interface window to put a translucent
    pane behind the portraits and health/mana of other party members for
    easier visibility.
    - When you place an auction up on the Auction House, the auctions tab
    now displays your minimum bid and buyout price even if there are no
    bids on the item.
    - Players should no longer miss loot rolling messages when they're
    outside of the immediate area.

    World Environment
    - The flight paths in Silithus have been moved from Valor's Rest to the
    new Cenarion Hold. Characters that previously discovered the Valor's
    Rest flight path will be treated as having discovered the Cenarion
    Hold flight path.
    - A neutral graveyard has been added to Silithus at Cenarion Hold. With
    the addition of this graveyard, characters dying in Silithus will be
    sent to whichever graveyard they are closer to when they die: Valor's
    Rest or Cenarion Hold.
    - Killing Twilight?s Hammer and Silithid enemies in Silithus now awards
    reputation increases with the Cenarion Circle. You may increase your
    faction to the middle of Friendly with non-elite mobs and to the
    middle of Honored with elites.
    - Flamekin Imps (Ragers, Spitters and Sprites) in the Burning Steppes
    now drop Elemental Fire.

    - A new weapon merchant who can also repair durability damage on items
    has moved in to Talonbranch Glade in Felwood.
    - The Silithus area map has been modified and its scale has changed.
    - Modifications were made to several areas of Azeroth so that the
    undiscovered areas of the map are revealed easier.
    - The Woodpaw Hills sub-area of Feralas now properly grants discovery
    experience when you enter it for the first time.
    - Brackenwall Village now has an arrow on the minimap that points to it
    when you get within range.
    - Sayge?s buffs at the Darkmoon Faire are now exclusive to one another.
    - Due to popular demand the general goods vendor in Undercity now sells
    Morning Glory Dew.
    - All graveyards that needed adjustment were changed so that a
    character's spirit comes into the world facing toward the Spirit
    Healer.

    Bug Fixes
    - You no longer become stuck and unable to loot if you try to open
    clams and chests while you are a ghost.
    - Fixed bug where players would get stuck in the falling animation if
    they cast an instant-cast spell while jumping.

  2. #2
    Piccolo Spammer Mark's Avatar
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    - The cost per point of durability to repair plate, chain, and leather
    items has been reduced to be equal to the cost of repairing cloth
    items of the same quality.


    - Perception (Human Racial) is now usable while stealthed. SBAVVVVV



    -Ghost Wolf - Will now correctly have its cast time reduced by
    Nature's Swiftness. LUPO ISTANT ???????

  3. #3
    Signore del Ghost Spam Cloud Wallace's Avatar
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    Farei notare i cambiamenti di AV... Si devono essere accorti che era un filino imba...


    PS: repair cost FTW!!!!!!!!! Easy rank 6 FTW!!!!!!!
    13 Il giorno dopo, uscì di nuovo e, vedendo due Ebrei che stavano rissando, disse a quello che aveva torto: «Perché percuoti il tuo fratello?». 14 Quegli rispose: «Chi ti ha costituito capo e giudice su di noi? Pensi forse di uccidermi, come hai ucciso l'Egiziano?».

    Se questo fosse un film d'azione hollywoodiano, Mosè direbbe "indovinato", tirando fuori due mitragliatrici e aprendo il fuoco. Ma purtroppo, come già detto, queste sono elucubrazioni, e nelle elucubrazioni non succedono cose così divertenti.

  4. #4
    BoP D'oro 2008! Feror's Avatar
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    sbaglio o tutte le whinate dell'orda su alterac sono state prontamente modificate

    tra parentesi io sui siti ufficiali non vedo sta patch

  5. #5
    Signore del Ghost Spam Cloud Wallace's Avatar
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    Graveyards and graveyard capture points are now at different
    locations. This was done to correct the negative behavior and
    tactics associated with graveyard captures and the subsequent
    player swarming factor. Graveyards should be much more meaningful
    now to both defense and offense.
    Sono curioso di vedere come questo si rifletter? sul gameplay... forse si avr? un cambiamento radicale dello sviluppo degli scontri! Forse invece sar? il solito fix pro-orda, con le loro bandiere in mezzo a torri e fortezze con npc elite e fuoco incrociato, mentre le nostre difese dai gufi e in mezzo al Field of Strife!!!

    PS: chiss? se la nuova quest di korrak sar? buggata e potr? riprendere la reward da 7g :lollone:
    13 Il giorno dopo, uscì di nuovo e, vedendo due Ebrei che stavano rissando, disse a quello che aveva torto: «Perché percuoti il tuo fratello?». 14 Quegli rispose: «Chi ti ha costituito capo e giudice su di noi? Pensi forse di uccidermi, come hai ucciso l'Egiziano?».

    Se questo fosse un film d'azione hollywoodiano, Mosè direbbe "indovinato", tirando fuori due mitragliatrici e aprendo il fuoco. Ma purtroppo, come già detto, queste sono elucubrazioni, e nelle elucubrazioni non succedono cose così divertenti.

  6. #6
    Piccolo Spammer kenji's Avatar
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    - Anathema, Benediction, Thunderstrike, and Shadowstrike will now
    remember the enchantments and durability data they possessed when
    they transform.


    ora si ragiona zeo =P


    -The effect of the Admiral's Hat has been changed. You can now click
    the Admiral's Hat to provide yourself with an aura that gives you and
    your nearby party members a stamina increase. Taking the hat off will
    remove the effect. The Headmaster's Charge item has also been changed
    in a similar manner.


    chissa' se e' cosa buona o meno..


    - - Ghost Wolf - Will now correctly have its cast time reduced by
    Nature's Swiftness.

    godo. sempre piu' shammy forever, poi mi chiedono perke' lo gioco.


    - Warriors can immediately charge after using trinkets to remove
    immobilizing effects.
    - Camera angles when using Charge should be improved.

    era anche ora.




    - Arcane Missiles - Should now properly report the correct "out of
    range" indicator on the action bar.


  7. #7
    Thinking... Zeo's Avatar
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    Io spero che tutta la pappardella che ci propinano sugli instant sia un modo per menar il can per l'aia e a tutti gli effetti diminuire i massimali di danno mostruosi sui cloth. Beliviamo.

    La puttanata sulla fear l'avevo gi? ampiamente notata, gi? ora ogni volta che colpisci qualcuno in psychic scream quello si ripiglia subito... non bastavano trinket e forsaken will, facevano prima a toglierla direttamente sta abilit? del cazzo, ormai non serve a niente.

    I maghi poi saran felicissimi di questa patch.

    E possiamo finalmente tutti liberare lo slot dell'admiral hat.
    Zeo / Kildare
    Bulavù

  8. #8
    Spirito Libero Propheta's Avatar
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    Originally posted by Erundil@Sep 29 2005, 06:44
    Rogues
    - Ambush - Now uses normalized attack power.
    - Backstab - Now uses normalized attack power.
    - Riposte - Now properly sets its cooldown.
    - Sinister Strike - Now uses normalized attack power.
    :head: Hmm questa mi preocupa
    non controllo l'ortografia... non rompete

  9. #9
    The Bad Azel's Avatar
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    Originally posted by Propheta@Sep 29 2005, 10:41
    :head: Hmm questa mi preocupa
    Perch? non sai cosa vuol dire?
    Il drago non è una fantasia oziosa.

    Ciò che si fa per amore è sempre al di là del bene e del male.

    C'è sempre un grano di pazzia nell'amore, così come c'è sempre un grano di logica nella follia.

    L'inferno è per i puri; questa è la legge del mondo morale. Esso è infatti per i peccatori, e peccare si può soltanto contro la propria purezza. Se si è una bestia, non si può peccare e non si sente nulla di un inferno. Così è stabilito, e certamente l'inferno è tutto popolato soltanto da gente per bene, il che non è giusto; ma che cos'è mai la nostra giustizia!

    Coloro che sognano di giorno sanno molte cose che sfuggono a chi sogna soltanto di notte.

    Il vincitore è un sognatore che non si è arreso.

  10. #10
    BIONDA TETTONA ciocca's Avatar
    Join Date
    Apr 2005
    Posts
    4,473

    Default

    Mages
    - Arcane Missiles - Should now properly report the correct "out of
    range" indicator on the action bar


    EVVIVA EVVIVA SONO TANTO TANTO CONTENTO!!!


    p.s. L'admiral finir? nella mia collezione di cappellini trendy... altro che slot libero!

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