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Thread: Twitter Feeds

  1. #21
    powna il mondo negli FPS Torok's Avatar
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    Default Re: Twitter Feeds

    ahaha cloud
    niente orbital strike lo delayano roadmap op


    1. Oli Smith ‏@Blitzkrieg277
      @mhigby Hi matt, I was wondering if there was any extra info that can be released about Orbital Strike, also how close is it to being ready?
      Expand

    2. 7 hrsMatthew Higby ‏@mhigby
      @Blitzkrieg277 it's a ways still, it will probably be dropped for the time being. We are concentrating on solving other issues right now.

  2. #22
    Signore del Ghost Spam Cloud Wallace's Avatar
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    Default Re: Twitter Feeds



    EXTERMINATUS
    13 Il giorno dopo, uscì di nuovo e, vedendo due Ebrei che stavano rissando, disse a quello che aveva torto: «Perché percuoti il tuo fratello?». 14 Quegli rispose: «Chi ti ha costituito capo e giudice su di noi? Pensi forse di uccidermi, come hai ucciso l'Egiziano?».

    Se questo fosse un film d'azione hollywoodiano, Mosè direbbe "indovinato", tirando fuori due mitragliatrici e aprendo il fuoco. Ma purtroppo, come già detto, queste sono elucubrazioni, e nelle elucubrazioni non succedono cose così divertenti.

  3. #23
    powna il mondo negli FPS Torok's Avatar
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    Default Re: Twitter Feeds

    the crown ha i mesi contati, ma tornando a un tweet recente, magari anche gisgo lo legge, riguarda Hossin, scheduled per Aprile

    Adam Clegg @Arclegger
    Since we can't show Hossin yet here's a poor drawing on a post it of what I'm sort of doing. Subject to change.pic.twitter.com/9NOk4YlAv1





    For scale reference, that wall circumference is about the same as the J908 crater.


    Originally Posted by Phantomdestiny
    2 things

    are the lines roads or rivers (or both ) :O ?

    can we get actual doors for the facilities on hossin it would be amazing having hacking back also you actually had doors in alpha why no more?

    btw you guys are awesome don't give in to the negative comments of people

    Those are roads, protected by 4 gate shields at each corner that will be triggered by 4 gate shield generators.

    Don't know about the doors sorry.

    Thanks!


    Originally Posted by Phantomdestiny
    please tell me there is rivers and bridges on hossin please

    it's a swamp, it will have lots of water. Pretty sure there's a bridge or two, haven't seen the whole continent yet.
    Last edited by Torok; 28/02/2013 at 01:33.

  4. #24
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    Default Re: Twitter Feeds

    holy shit
    must have



  5. #25
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    Default Re: Twitter Feeds

    stasera vedremo durante il FNO lo sneak peek della Virtual Reality zone

    The VR zone is my first major feature for PS2. Looking forward to the feedback on it!

    Be sure to tune in tomorrow - not giving any spoilers!

  6. #26
    Io sono l'Alfa e l'Omega Q(F)M's Avatar
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    Default Re: Twitter Feeds

    Quote Originally Posted by Torok View Post
    stasera vedremo durante il FNO lo sneak peek della Virtual Reality zone
    Spero abbiano messo un pò di bersagli in movimento, xké ne ho proprio bisogno :-D

  7. #27
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    Default Re: Twitter Feeds


  8. #28
    Signore del Ghost Spam Cloud Wallace's Avatar
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    Default Re: Twitter Feeds

    War, war never changes
    13 Il giorno dopo, uscì di nuovo e, vedendo due Ebrei che stavano rissando, disse a quello che aveva torto: «Perché percuoti il tuo fratello?». 14 Quegli rispose: «Chi ti ha costituito capo e giudice su di noi? Pensi forse di uccidermi, come hai ucciso l'Egiziano?».

    Se questo fosse un film d'azione hollywoodiano, Mosè direbbe "indovinato", tirando fuori due mitragliatrici e aprendo il fuoco. Ma purtroppo, come già detto, queste sono elucubrazioni, e nelle elucubrazioni non succedono cose così divertenti.

  9. #29
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    Default Re: Twitter Feeds


    From PSU:
    Few things I wanted to add. First, it's not the PS1 lattice. PS1's lattice excluded many objectives (like dozens of towers per map) and was facility-only. This model includes all capturable locations and uses hexes for a (hopefully) more readable and intuitive map. Our goal is more predictability and readability, which is the key property the PS1 system gave that is missing. This system is a bit of a combination of PS1, current PS2, and Battlefield Rush. The operating name of the design is "Rush Lanes."

    With this effort the general rule being used for connectivity is 3-4 connections per territory. By comparison, PS1's lattice had 2-3 connections per major facility, and the current PS2 system has about 5-6 connections per territory. So it's a little more open than the PS1 lattice, but significantly reduced from the current PS2 system.

    For folks concerned about small squad action...history shows us that you shouldn't be all that worried. PS1's system was more restricted and small squad action thrived. Part of the reason is that predictability works both ways; if you can reliably predict where the zergs are you can also use that information to avoid them. I think it will actually help the small squads find each other so you get those small squad fights more consistently. As someone who ran a small PS1 leetfit for many years, I'm confident that this will make small squad gameplay better.

    Again, all prototype and it's a work-in-progress, nothing is set in stone, so keep the feedback coming!


    prototipo di quello che stanno facendo per cambiare il sistema attuale HEX, a una via di mezzo tra lattice / hex / battlefield rush, in Very W.I.P. ma c'è tanta speranza per un sistema più intelligente per il controllo dei territori
    Last edited by Torok; 04/03/2013 at 15:02.

  10. #30
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    Default Re: Twitter Feeds

    gu04

    It's looking very likely that it will be delayed a few days. Still working on some of the features and need more QA time.
    ORLY?

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