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  1. #31
    powna il mondo negli FPS Torok's Avatar
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    Default Re: Public Test Server is Active!

    Patch Notes! 13/07/2013

    Test Patch Notes

    General Updates
    Implants!
    …are totally in a half-implemented state on test. You can see some stuff in the UI, but it isn’t all there, so it’s broken and not ready for testing yet. Sorry. We’ll hopefully get that sorted early next week.

    Environment Updates
    Esamir Lattice
    The lattice system already in use on Indar is now active on Esamir.

    Facility Capture Time Tuning

    • All Amps and Tech on Indar/Amerish cap in 7 minutes instead of 10
    • Biolabs on both continents will cap in 7 minutes if you own the majority of the cap points (2/3 or 3/4). If you own all CPs, it will cap much faster

    Infantry Updates
    Weapon Tuning
    M20 Basilisk

    • Damage fall off now begins at 75 meters instead of 50 meters
    • Minimum damage increased from 175 to 200
    • Minimum damage range increased from 100 to 200

    M20 Drake

    • Damage fall off now begins at 150 meters instead of 100 meters
    • Minimum damage increased from 175 to 200

    Certification Tuning
    All classes other than HA and MAX should now have the following costs on the Ammunition Belt cert lines across all factions:

    • Rank 1: 1 CP
    • Rank 2: 10 CP
    • Rank 3: 100 CP
    • Rank 4: 1000 CP

    Heavy Assault should have the following costs on the Ammunition Belt cert lines across all factions:

    • Rank 1: 50 CP
    • Rank 2: 500 CP

    Advanced Shield Capacitor has been improved:

    • Rank 1: Damage recharge delay reduction changed from .5 to .8 seconds
    • Rank 2: Damage recharge delay reduction changed from 1 to 1.6 seconds
    • Rank 3: Damage recharge delay reduction changed from 1.5 to 2.4 seconds
    • Rank 4: Damage recharge delay reduction changed from 2 to 3.2 seconds
    • Rank 5: Damage recharge delay reduction changed from 2.5 to 4 seconds

    UI Updates
    Added More Unique Spot Icons
    Added new spot icons for the following:

    • AV Turret (both facility and Engineer deployed)
    • AI Turret (both facility and Engineer deployed)
    • Facility AA Turret
    • All vehicles use their mini-map icon
    • Tank Mines

    HUD Indicator Pass

    • Destroyed vehicles and turrets now remove their indicators
    • Empty ally vehicles will now show an indicator if you target them
    • Platoon members no longer show all names and extra info for up to 70 meters
      • Range-wise, they’re now treated like other allies
      • Squad mates still show as before with no range limit

    • Medics will now see the "needs heal" indicator when an ally is at less than or equal to 50% HP
    • Spotting while zoomed should no longer be harder to do than spotting from the hip
    • Dead squad members will now show the dead icon no matter how far away they are

    Vehicle ESF Updates
    Still some things in progress, but here’s what has made it to test so far:

    Default cannons have been re-tuned. Some adjustments have been done to the empire specific characteristics and some are across the board.

    New Descriptions:

    • “The Saron Laser Cannon is the standard air superiority nose cannon for the VS Scythe. Its specialized rounds can be reloaded quickly and travel faster than standard rounds.”
    • “The M20 Mustang is the standard air superiority nose cannon for the NC Reaver. Its high caliber rounds allow it to do more damage up close and at range.”
    • “The M18 Needler is the standard air superiority nose cannon for the TR Mosquito. Its small caliber rounds allow it to sustain fire for longer and at a higher fire rate.”

    Fire rates have been slowed
    Mosquito retains the fastest fire rate.

    • Saron Laser Cannon: Fire Rate reduced from 82 to 85
    • M20 Mustang: Fire Rate remains at 90
    • M18 Needler: Fire Rate reduced from 75 to 80

    Magazine sizes increased
    The sustained fire of these cannons should be longer than before. The Needler gains a larger clip and can sustain fire the longest.

    Saron Laser Cannon:

    • Magazine size increased from 50 to 60
    • Magazine Size certifications reduced from 6/9/12/15 to 2/5/7/10
    • Ammo Capacity Increased from 600 to 720
    • Ammo Capacity certifications remains 60 per rank

    M20 Mustang:

    • Magazine size increased from 50 to 55
    • Magazine Size certifications reduced from 6/9/12/15 to 2/5/7/10
    • Ammo Capacity Increased from 600 to 660
    • Ammo Capacity certifications reduced from 60 per rank to 55 per rank.

    M18 Needler:

    • Magazine size increased from 50 to 75
    • Magazine Size certifications reduced from 6/9/12/15 to 2/5/7/10
    • Ammo Capacity Increased from 600 to 900
    • Ammo Capacity certifications increased from 60 per rank to 75 per rank.

    Damage has been adjusted
    This is to offset the fire rate reduction and to make the TTKs more even. Reaver retains the highest damage but also kills slightly faster.

    • Saron Laser Cannon: Max damage increased from 325 to 375
    • M20 Mustang: Max damage increased from 400 to 420
    • M18 Needler: Max damage increased from 300 to 375

    Damage fall-off has been added.
    Fall off for the Reaver starts at a farther range.

    Saron Laser Cannon

    • Inflicts maximum damage up to 200 meters
    • Minimum damage inflicted beyond 325 meters
    • Minimum damage is 255

    M20 Mustang

    • Inflicts maximum damage up to 225 meters
    • Minimum damage inflicted beyond 350 meters
    • Minimum damage is 290

    M18 Needler

    • Inflicts maximum damage up to 200 meters
    • Minimum damage inflicted beyond 325 meters
    • Minimum damage is 245

    Cone of Fire has been normalized to 0.3 degrees:

    • Saron Laser Cannon: CoF reduced from 0.4 to 0.3 degrees
    • M20 Mustang: CoF remains 0.3 degrees
    • M18 Needler: CoF remains 0.3 degrees

    Time to reload reduced on the Scythe.

    • Saron Laser Cannon: Reload speed reduced from 2.5 seconds to 2 seconds
    • M20 Mustang: Reload speed remains at 2.5 seconds
    • M18 Needler: Reload speed remains at 2.5 seconds

    Projectile speed has increased for the Saron, but remains the same for Mustang and Needler:

    • Saron Laser Cannon: Projectile speed increased from 600 mps to 800 mps
    • M20 Mustang: Projectile speed remains at 750 mps
    • M18 Needler: Projectile speed remains at 750 mps

    Rotary cannons have been re-tuned
    Some adjustments have been done to the empire specific characteristics and some are across the board.

    New Descriptions:

    • “The Hailstorm is a high damage, close range cannon that can unload rounds quickly. Its specialized rounds can be reloaded quickly and travel faster than standard rounds. VS use only.”
    • “The Vortek Rotary is a high damage, close range cannon that can unload rounds quickly. Its high caliber rounds allow it to do more damage up close and at range. NC use only.”
    • “The M18 Rotary is a high damage, close range cannon that can unload rounds quickly. Its small caliber rounds allow it to sustain fire for longer and at a higher fire rate. TR use only.”

    Fire rates have been slowed across the board.
    Damage increased so TTK remains near the same.

    • Hailstorm Turbo Laser: Fire Rate reduced from 50 to 70
    • Vortek Rotary: Fire Rate reduced from 60 to 80
    • M18 Rotary: Fire Rate reduced from 40 to 60
    • Hailstorm Turbo Laser: Damage increased from 308 to 360
    • Vortek Rotary: Damage increased from 388 to 500
    • M18 Rotary: Damage increased from 237 to 315

    Magazine sizes were adjusted
    To make the ‘Time Until Dry’ near the same duration. Mosquito retains the fastest fire rate and gains an advantage of a slightly larger magazine.

    Hailstorm Turbo Laser:

    • Magazine size reduced from 40 to 35
    • Amount per certification rank adjusted from 2/5/7/10 to 3/5/8/10

    Vortek Rotary:

    • Magazine size reduced from 35 to 25
    • Amount per certification rank adjusted from 2/5/7/10 to 2/4/6/8

    M18 Rotary:

    • Magazine size remains at 50 rounds
    • Amount per certification rank adjusted from 2/5/7/10 to 3/3/3/3

    Damage fall-off has been added.
    Fall off for the Reaver starts at a farther range.

    Hailstorm Turbo Laser

    • Inflicts maximum damage up to 125 meters
    • Minimum damage inflicted beyond 250 meters
    • Minimum damage is 300

    Vortek Rotary

    • Inflicts maximum damage up to 150 meters
    • Minimum damage inflicted beyond 275 meters
    • Minimum damage is 425

    M18 Rotary

    • Inflicts maximum damage up to 125 meters
    • Minimum damage inflicted beyond 250 meters
    • Minimum damage is 270

    Reload speeds adjusted to be empire specific.
    The Hailstorm has the quickest reload.

    • Hailstorm Turbo Laser: Time required to reload increased from 1.5 seconds to 1.75 seconds
    • Vortek Rotary: Time required to reload increased from 1.5 seconds to 2 seconds
    • M18 Rotary: Time required to reload increased from 1.5 seconds to 2.25 seconds

    Projectile speed has been increased for the Hailstorm, to give it an empire distinction, but remains the same for Vortek and M18:

    • Hailstorm Turbo Laser: Projectile speed increased from 550 mps to 700 mps
    • Vortek Rotary: Projectile speed remains at 650 mps
    • M18 Rotary: Projectile speed remains at 650 mps

    Ammo Capacity
    Hailstorm Turbo Laser:

    • Ammo Capacity changed from 400 to 350
    • Amount granted by certifications reduced from 40 to 35 per rank

    Vortek Rotary:

    • Ammo Capacity changed from 350 to 250
    • Amount granted by certifications reduced from 35 to 25 per rank

    M18 Rotary:

    • Ammo Capacity remains the same at 500 rounds
    • Amount granted by certifications remains the same at 50 per rank

    Improved Respawn Logic
    Updated facility respawn options to be the following:

    • All friendly facilities within one lattice-link to the region the player died/redeployed.
      • This includes the current region if it is friendly.
      • If there are multiple friendly linked facilities then the player can respawn at any of them.

    • Nearest Small outpost by lattice-links, if not already satisfied by #1.
    • Nearest Large outpost by lattice-links, if not already satisfied by #1
    • Nearest Named Facility (Tech plant, Bio lab, Amp Station) by lattice-links, if not already satisfied by #1
    • Warpgate

    The above is in addition to any reinforcements needed, Sunderers, and squad spawn options that may be available.

    These changes should allow players to always fall back to any linked friendly facility. It also allows players who have multiple access points to a region to respawn at any of those access points. Example: A faction that is attacking Regent Rock Garrison and owns both Xenotech Labs and Scarred Mesa Skydock will be allowed to respawn at either facility if they die at Regent Rock.

    VS Audio Overhaul
    VS Infantry Weapon fire audio was redone based on community and internal feedback. This includes audio for the Assault Rifle, Carbine, LMG, Sniper Rifle, Pistol, Rocket Launcher and Lasher, as well as suppressed variants for each weapon type.

    Bug Fixes

    • 1st person MCG anims no longer pop while in ADS and moving around
    • 1st person firing animations should now function correctly if you pause firing while moving
    • Fixed a problem that caused C4 explosion audio not to play for the first explosion of a new game session
    • Players in the rumble seat of the Harasser or Flash will no longer display running animations to remote clients
    • Knifing while crouching will no longer make the player model stand up in 3rd person
    • Characters should no longer twitch when switching fire modes with the Jackhammer
    • Fixed an incorrect reload animation for the T5 AMC
    • Corrected incorrect footstep audio playing for all surfaces
    • Sparkler ornaments no longer lack color on low and medium graphics settings
    • Red dot scopes no longer reset their position on the rail when resupplying

    Other Stuff

    • Did an FX pass on the new tutorial areas added with GU12
    • The low graphic settings cloak effect is now less grey and more transparent
    • Enemy explosives can now be spotted
    • Adjusted the pitch angle on several of the Harasser weapons so that the player could aim lower to the ground.
    • Moving diagonally with Jumpjets/Drifter Jumpjets will no longer exceed the intended movement speed



    -----------------------

    commenti personali

    gg epicness, bug fix, more spotting, giocare medico sarà ancora più piacevole, implants!! basilisk OPNESS e.... Esamir Updateeeeeeeee
    Last edited by Torok; 13/07/2013 at 12:05.

  2. #32
    powna il mondo negli FPS Torok's Avatar
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    Default Re: Public Test Server is Active!

    sto orgasmando su esamir


  3. #33
    powna il mondo negli FPS Torok's Avatar
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    Default Re: Public Test Server is Active!

    ho fatto un album su imgur con le screenz

    http://imgur.com/a/stzN1

  4. #34
    Signore del Ghost Spam Cloud Wallace's Avatar
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    Default Re: Public Test Server is Active!

    125 danni una SMG "hard hitting"? Mi sono perso qualcosa? Allora la cyclone è forse una bomba termonucleare?
    13 Il giorno dopo, uscì di nuovo e, vedendo due Ebrei che stavano rissando, disse a quello che aveva torto: «Perché percuoti il tuo fratello?». 14 Quegli rispose: «Chi ti ha costituito capo e giudice su di noi? Pensi forse di uccidermi, come hai ucciso l'Egiziano?».

    Se questo fosse un film d'azione hollywoodiano, Mosè direbbe "indovinato", tirando fuori due mitragliatrici e aprendo il fuoco. Ma purtroppo, come già detto, queste sono elucubrazioni, e nelle elucubrazioni non succedono cose così divertenti.

  5. #35
    Io sono l'Alfa e l'Omega Q(F)M's Avatar
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    Default Re: Public Test Server is Active!

    la grey scales camo è davvero figa.

    peccato che il friendly fire diventerà selvaggio, sembra un tr

  6. #36
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    Default Re: Public Test Server is Active!

    Quote Originally Posted by Cloud Wallace View Post
    125 danni una SMG "hard hitting"? Mi sono perso qualcosa? Allora la cyclone è forse una bomba termonucleare?
    ha il danno minimo a 15 metri, che sale a 21 con le soft point, direi gran figata, scala meno delle altre smg sulla distanza, rendendola una smg migliore a mid-range rispetto alle altre, ottimo direi!
    non è op e filla un certo ruolo, gg

  7. #37
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    Default Re: Public Test Server is Active!

    Omfg questa changelog è Assoulutamente gamechanger, ancora un altro game update che rivolterà tutto :O

    Test is going to be in an odd state of flux for the next week or so. As a result, you may see a number of incomplete/partially implemented features that aren't yet ready for testing - so these notes are only going to point you guys to look at a subset of what’s actually there. We’ll do our best to clean up the loose ends as soon as we can.

    All that said, there are still some significant areas of the game that are ready for feedback and testing:

    Physics and Projectile System Improvements
    This has some far reaching ramifications, but the key things this hopefully does for you guys include:

    • Fix for guided rockets not traveling the correct path on other clients
    • Fix for projectiles not rendering when shot out of render distance (looking at you AV MANA turret)
    • Fixed Striker missiles flying through terrain and buildings and still hitting targets
    • Victims of the Phoenix missile should no longer see the projectile adjust course quickly within 10m and then detonate
    • Air to Air rockets won’t look like they’re bouncing back and forth to remote clients

    This was dangeroso code to touch, so we’re interested to see if there were any unintended consequences we haven’t caught yet. Let us know if you find anything unusual.

    Infantry Tuning
    It’s still pretty early for these, but we wanted to get feedback as soon as possible.

    • These haven’t seen any significant testing yet so we’re definitely anticipating we may need to make some changes, so don’t be shy.
    • We’re not releasing numbers/data for these yet, but as things start to solidify we’ll remedy that.
    • Please let us know how you think these changes hold up in action.
      • Flak Armor changes (Infantry only)
        • Flak Armor will now also be affective against the direct impact damage of explosive projectiles. Includes:
          • Rocket Pods
          • Rocket Launchers
          • Grenade Launchers

      • MAX AV weapon update
        • Damage vs. Infantry being reduced (vehicle damage is unaffected)
          • NC Raven
          • NC Falcon
          • TR Fracture
          • TR Pounder
          • VS Comet

        • Damage vs. infantry being increased
          • VS Vortex

        • Other changes
          • NC Falcon projectile acceleration and max speed being slightly increased to extend its effective range and bring it more in line with other MAX weapons.

    Drifter Changes
    We’ve been messing around with ways to try and help make Drifter Jump Jets more interesting/useful. Here’s what we did:

    • Drifters now provide a greater initial height boost (~3 meters)
    • Initial fuel cost has been increased
    • Fuel consumption slightly reduced to compensate for initial fuel cost increase.
    • Repeatedly tapping the Jump jet key will now slightly increase height at the cost of fuel
    • Descriptions updated

    We’re not sure if this is precisely where we want these though, so we’re really interested in your feedback to see if these changes are worthy of pushing to Live or if we need to do some more refining first.

    Certification Clean Up
    In an effort to clean up the certification trees, we’ve cleared out all the weapons you don’t own so they don’t display in the certs area until you actually purchase them. And unlike what we mistakenly pushed live a little while ago (hotfix pending), we now should account for the need to upgrade your engineer turrets.

    But Wait! There’s More!

    • Added a display for Above Mean Sea Level (AMSL) to air vehicles
    • Added another “Other” cosmetic slot for the Sunderer
    • Made ammo pack indicators smaller
    • Changed the rifle pose in 3rd person
    • Made alterations to the SCU Room Shield and the Vehicle Gate Shield model
    • Hooked up new phalanx turret icons on the squad display
    • Added dome shields to Amerish

    Bug Fixes

    • Added a fix to prevent AOE damage hitting players inside IFF shields from certain angles
    • Fix for scope sway persisting into optics that aren’t intended to have any
    • Addressed large amounts of interpenetration in the spawn room at Andvari Frozen Reservoir that could cause players to get stuck in spawn tubes
    • Fixed a bug that caused Thermal or Nightvision to persist when switching from the gunner seat to the driver seat in the Harasser
    • Fixed missing gate shield generators at Freyr Amp Station
    • Repeatedly firing single shot weapons before the firing animation ends will no longer cause the weapon’s animation to pop
    • Fixed the M12 Kobalt’s thermal optics so they don’t reset/fade in during each reload
    • Fixed animation timing on the MSW-R’s cocking lever
    • Sunderer exhaust stacks should now display properly for players in first person that are seated in the passenger seat
    • Fixed a bug that allowed you to attempt to redeploy with the hotkey from the character select screen
    • Fixed missing reload audio for the Lasher X2
    • Fixed some alignment issues on the 3rd person Mosquito HUD
    • Fixed a broken animation for turning while the ammo pack equipped
    • Pilots can no longer utilize free-look to lock on to targets
    CLOUUDDD XZIBITTTTT

    Last edited by Torok; 21/08/2013 at 18:09.

  8. #38
    Signore del Ghost Spam Cloud Wallace's Avatar
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    Default Re: Public Test Server is Active!

    they see me rollin.....

    PS: logga il pg schiavo! voglio le certz
    13 Il giorno dopo, uscì di nuovo e, vedendo due Ebrei che stavano rissando, disse a quello che aveva torto: «Perché percuoti il tuo fratello?». 14 Quegli rispose: «Chi ti ha costituito capo e giudice su di noi? Pensi forse di uccidermi, come hai ucciso l'Egiziano?».

    Se questo fosse un film d'azione hollywoodiano, Mosè direbbe "indovinato", tirando fuori due mitragliatrici e aprendo il fuoco. Ma purtroppo, come già detto, queste sono elucubrazioni, e nelle elucubrazioni non succedono cose così divertenti.

  9. #39
    powna il mondo negli FPS Torok's Avatar
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    Default Re: Public Test Server is Active!

    Quote Originally Posted by Cloud Wallace View Post
    they see me rollin.....

    PS: logga il pg schiavo! voglio le certz
    mi so rotto er ca

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