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Re: patch notes head start
NIGHTBLADE
* Fixed a bug where the internal cooldown was not working for weapon enchantments.
* Twilight Transcendence: Reduced duration from 5 seconds to 3 seconds. Now only removes all existing Curse, Poison, and Diseases, and causes the Nightblade to be immune to damage effects for 3 seconds.
* Heat Retention: Fixed so the buff effect is no longer retained when a Finisher ability is used.
PALADIN
* Retaliation/Reactive abilities no longer list Attack Point gain in their tooltips, to match the change several builds back that removed gain of attack points from these abilities.
PARAGON
* Deadly Grace: Can now only occur once every 3 seconds.
* Double Jeopardy: Can now only occur once every 3 seconds, triggers off of Dual Strike or Path of the Wind, and only increases critical hit chance for follow-up type attacks.
* Serenity: Now regains 5-15 power.
PURIFIER
* Surging Flames: Now has a 15 meter radius.
* Enflamed Rejuvenation: No longer triggered or consumed by the Sentinel's Lasting Invocation.
* Fiery Blessing: Fixed a bug where this was not removing its stacks on critical hit.
PYROMANCER
* Fire Storm: No longer gives the full amount of Charge on cast, and generates it over the duration of the ability instead.
* Withering Flames: Increased damage.
* Countdown: Corrected description error that listed the delay on damage as 0 seconds.
RANGER
* Dire Wolf, Blood Raptor: Damage reduced.
* Shadow Fire: Damage reduced.
* Splinter Shot: Damage reduced.
REAVER
* Shroud of Entropy - New Ability: Gained at 44 points. Reduces all incoming damage by 35% for 2-10 seconds.
* Power From the Masses: No longer triggers off of AoE buffs and beneficial abilities.
RIFTBLADE
* Flamespear: No longer has a damage over time component and had its damage values updated.
* Frost Strike: Now set up as an Elemental attack so it takes advantage of Riftblade abilities that affect Elemental attacks. Cooldown increased to 6 seconds, debuff that increases damage increased to 25%, but damage increase only triggers for the Riftblade who applied it with Frost Strike.
* Thunderstrike: Now set up as an Elemental attack so it takes advantage of Riftblade abilities that affect Elemental attacks.
* Blade of Elemental Affinity: Fixed a bug causing this to not be affected by Elemental Flux.
* Enhanced Burst: Fixed an issue where this was applying itself twice.
* Resolved a problem where instead of Enhanced Burst [from Fiery Burst] granting 30% to elemental damage, it granted 20% to all damage. It now properly enhances elemental damage by 30%. Storm Burst and Earth Burst were working properly.
RIFTSTALKER
* Planar Switch: Now adds aggro on the target.
* Scatter the Shadows: Now makes the player immune to Poisons, Curses, and Diseases instead of all debuffs.
SABOTEUR
* Embers Charge: Debuff should now increase the damage of non-physical attacks by 1% per charge for ranks 1-4.
* Blast Charge: Ranks 8-10 now correctly add 5 Charges when used with Rapid Setup.
* Detonate: Fixed a bug where ranks 2-10 were missing audio.
SENTINEL
* Lasting Invocation: Now works properly with ranks 1-5 of Healing Invocation.
* Serendipity: No longer triggered by Lasting Invocation.
SHAMAN
* Ageless Ice: No longer removes Vengeances.
* Faith in Action: No longer removed when you remove one of the souls that provides it, but still have another equipped.
* Heart of [X]: Updated all tooltips to reflect current functionality.
* Lust for Blood: No longer incorrectly grants the bonus to non-Physical damage.
* Courage of the Eagle: No longer costs crazy amounts of mana.
STORMCALLER
* Lightning Storm: No longer gives the full amount of Charge on cast, and generates it over the duration of the ability instead.
* Storm Guard: Fixed an issue causing this ability to not place stacks of Electrified on enemies.
VINDICATOR [PvP]
* Phalanx: Duration added to tooltip.
* Berserker Defense: The armor gained is now valid against both PvE and PvP targets. Armor bonus should now be visible in tooltips.
VOID KNIGHT
* Replenish, Soul Feast, Grisly Works, That Which Doesn't Kill Me, No Permission to Die, Spoils of the Hunt, Karmic Resolution, and Tip the Balance: No longer trigger Quality Care.
* Potions no longer trigger Quality Care.
* Quality Care: Will now not trigger off of every tick of a HoT spell, and will not trigger off of Cleric-procced heals.
* Furious Rage: All ranks now function properly.
* Fusion of Flesh: Values increased.
* Empower: Removed.
* Singularity - New Ability: Reduces incoming non-physical damage by 50% for 2-10 seconds.
* Catalyze, Fusion of Flesh, Unstable Reaction, and Shock Burst have moved to unlock 6 levels lower, to make room for Singularity.
* Pact Conversion now increases Pacts by 1-3 instead of 2-6.
* Discharge: Now has a 10 second cooldown.
* Blood From a Stone: Fixed a bug where this would proc from ranged attacks.
WARDEN
* Rising Waters: Now works properly with ranks 1-6 of Deluge.
WARLOCK
* Devouring Shadows: No longer gives the full amount of Charge on cast, and generates it over the duration of the ability instead.
* Defile: Will no longer continue to drain Charge after the enemy dies.
WARLORD
* Aid Command and Rallying Command: Now stack with other buffs of a similar type, so they should not overwrite other buffs or be overwritten.
* Assault Command and Flaring Power [Archon]: Now only overwrite one another, and stack with other buff types.
* Sergeant's Order: Fixed an issue where this couldn't be used on a target that was immune to Knockback.
* Commander's Order: Removed.
* Intercept - New Ability: Causes the target's threat to be applied to the Warlord.
* Battlefield Awareness - New Ability: Self buff that lasts 1 hour, causing the Warlord to gain 3% Dodge increase each time they use a Call ability.
* Rapid Recovery: Now recovers 3-10 Power when blocking.
ZONES
FREEMARCH
* Trial of Fleetness: Adjusted route to accommodate terrain changes.
MATHOSIA
* The Shade of Regulos encounter is now a little longer and more interesting.
MOONSHADE HIGHLANDS
* Fixed Guardian NPCs not giving credit for quests in Dagger's Edge.
SCARLET GORGE
* Completing quests will now spawn guards and merchants at the Ancient Wardstones in several locations.
SCARWOOD REACH
* Added Ancient Wardstones to Scarwood Reach. Activate them all to wake the legendary beast known as Calydon!
* Slave No Longer: Players should no longer be able to get trapped inside the energy barrier with Gnarlbone inside the Blighted Pit.
* Secret Weapon: Quest has been heavily tuned, cleaned up, and polished. It can now be completed for a full party at once.
* Fixed an issue in Kain's Command where Marshal Kain would sometimes become non-interactable.
STONEFIELD
* Fixed insta-respawns in the Harrow.
* Rift - Deepstrike Summons: Volcanic Tectonus's "Stoneskin" ability will only give back a maximum of 25% HP per cast.
DUNGEONS AND RAIDS
* Zone loot drops have been added to non-boss mobs in Abyssal Precipice, Charmer's Caldera, Darkening Deeps, Deepstrike Mines, and Runic Descent.
THE FALL OF LANTERN HOOK
* The area quest for this dungeon should now properly give rewards.
IRON TOMB
* Fixed a bug where Caor Ashstone's Jagged Wound was not cleansable.
ITEMS
* Freemarch Warden's Badge: Cleaned up the effect description.
* Energy Potions: Fixed so they work for Rogues and Warriors.
* Amphibious Brew: Updated tooltip. Breath bar should now return to the correct state after this wears off.
* Removed resale value from single-stat Essences purchased from Planar Merchants. Planar Goods are priceless.
* Planarite collected now caps at 30,000. That's a lot.
* Updated Dye Merchant sales lists and prices.
* Dye Remover should no longer be consumed when used on an undyed item.
* Rebalanced Lesser Essences to no longer have Melee Hit or Spell Focus. These Essences now have Melee/Spell Crit or Attack/Spell Power.
* Runes from Iron Claw Quartermaster should no longer require Red Scar notoriety.
CRAFTING
* Crafting recipes can now drop in Expert dungeons. These recipes are tradable.
* Fixed an issue where Explosive Philters and Venom Philters could not be used because of conflicting level requirements.
* Removed the recipes for Quicksilver Handwraps and Warden's Handwraps from Outfitter trainers.
* Outfitter, Weaponsmith, Artificer, and Armorsmith now offer temporary duration 'runes'! These recipes use up material gained from salvaging. You can craft Whetstones to add weapon damage, Riding Chaps to increase mount speed, ammo coating for Bows and Guns, and more. Check out a trainer to see what else you can whip up!
* Added a casting time and cast bar text to applying runes.
* When using a rune, the cursor will now change to indicate whether or not it can be placed on an object.
* Fixed an issue where Recipe: Shaleweave Handwraps referred to Shaleweave Slippers.
* Salvage Accessories should now work on Rings, Necklaces, and Totems.
* Fixed an issue where certain crafted Totems were not displaying when equipped.
* Expert and Master tier crafting quests now correctly award experience.
* Updated tooltip for Bottle of Spellstrikes and Bottle of Critical Strikes potions to include duration.
* Removed the Accuracy and Magical Accuracy Vial recipe scrolls from the Apothecary Artisan Store.
* Apothecary Trainers now teach Cyan, Magenta, Seafoam Green, and Sky Blue Dye recipes.
* The Apothecary Artisan Store now carries Light and Dark variations of the Apothecary-crafted dyes. It also carries Black and White Dye Recipes.
* Cloudborne Ice Necklaces are no longer Runebreakable.
* Items sold from vendors cannot be Salvaged or broken down by Runebreaking.
* The following Augment series have been removed: Faerie Wings, Ifrit Essences, Mistwalker Essences, Scorpion Stingers, Gargoyle Wings.
* Deep One Tooth augments will now grant bonuses to Block and Endurance.
* Basilisk Tail augments now grant bonuses to Endurance and Wisdom.
* Augment drops from Rift content have been adjusted.
* Basic stat augments will drop less frequently.
* Specialty stat augments and dual-stat augments per rift type will drop more frequently.
* Dual-stat augments drop more frequently in general.
PVP/WARFRONTS
* If your pet is alive when you die in a Warfront, it will automatically come back when you are resurrected.
* If you have PVP Auto Flagging disabled, you can still buff faction NPCs if they are not in combat with a player.
* PvP Flag: If you were in the countdown to remove your PvP flag when you die and respawn, it will continue the countdown from where it left off.
* Added Rare level 50 favor-purchased weapons to PvP Merchants in Meridian and Sanctum.
* Added Epic level 50 Rank 5 favor-purchased weapons to PvP Merchants in Meridian and Sanctum.
* There are now PvP Goods Merchants in the following major hubs: Argent Glade, Kelari Refuge, Granite Falls, Gloamwood Pines, Crimson Wash, Scarwood Lift Base, Kain's Command, Perspice, Lantern Hook, Three Springs, Timberveil, Chancel of Labors, Fortune's Shore, Zareph's Return.
ACHIEVEMENTS
* Added achievements for Ancient Wardstones in Scarlet Gorge.
* Dwarves no longer get credit for only falling half as far as they actually did for the purpose of earning achievements.
GRAPHICS AND AUDIO
* Additional hairstyles have been unlocked for races on both factions.
* Pressing the jump key (default: space bar) will cause you to swim up. No more underwater jumping!
* Swimming vertically will no longer result in wonky camera antics once you reach the surface.
* You can no longer jump out of water and end up running on land at an impossible angle.
* Entering and leaving a Warfront while swimming will no longer leave you swimming at unnatural angles.
* Added a bunch more vignette voiceover.
* Looping sound effects like the Ranger pet summon sound should be fixed.
* Adriana Weaver has a new model!
* Fixed a bug allowing you to see stealthed characters sometimes.
* Fixed an issue causing framerate drop when mousing over usable objects.
* Better lighting for all players in dungeons and interiors like Sanctum and Meridian.
* Fixed visual effects not appearing in portraits.
UI/SETTINGS
* Added button to merchant window to sell all grey loot items in your bags at once.
* Added new UI section for class-specific mechanics (Pacts, Convictions, etc) on Player and Target portraits.
* If you are playing with a Soul that has a unique class mechanic, you will see a new piece of UI. All of the mechanic abilities should behave the same as before, but are now visually pulled out of the overcrowded Buff Bar.
* Action bar range indicators now function properly if you have autocast-on-self or auto-cast-on-target's-target enabled.
* '/log' will now start recording all of your non-combat text to Log.txt in the same directory as CombatLog.txt.
* Updated weapon type tooltips for Two Handed Swords and Two Handed Axes.
* 'Always show all actionbars' setting should now properly persist.
* An option has been added to automatically tweet Discoveries.
* If two players try to resurrect you at the same time, the Accept option no longer vanishes.
* If you try to use a guild name that is already taken, we now pop a message box and clear out the guild charter's name entry box.
* Quest item use icons from tracked quest stickies can now be dragged from the tracker straight to your action bar.
* New PvP quest icons and cursors for minimaps, quest windows, and quest tracking.
* The character inspection window will now update if the player you’re inspecting changes their equipment.
* Zone event quests no longer appear in the quest log, only on-screen.
* Dyes will now properly list as consumables in the Auction House.
* Salvaging components properly list as ingredients in the Auction House.
* Added a preset slider to character creation that lets you select between various pre-generated characters.
* There is now a localization option in the player feedback menu that properly categorizes those types of issues.
CLIENT
* Fixed an issue causing the first launch of the client to be at incorrect default video settings.
* Changed to the updated intro movie!
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