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    powna il mondo negli FPS Torok's Avatar
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    Default In Development: 1.3.6 - Sovereign Changes

    HEALERS
    Hey all,

    Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.

    The system works as follows:
    The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
    If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
    There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).

    We will slowly be rolling out in development posts for each of the archetypes as soon as possible. Here is the new layout of the 2 Sovereign sets for Healers.

    Magic Healer (Rune Priest, Shaman, Archmage, Zealot)

    (Primary) Healing Set

    Wil - 232
    Tou - 134
    Wou - 116
    Ini - 106
    Spi - 294
    Cor - 289
    Ele - 289
    6% heal crit chance
    40 heal power
    4 AP/s
    4% reduced chance to be crit
    2% reduced armor penetration

    3 piece - 85 Wil
    4 piece - 85 Wou
    5 piece - 5% Heal Crit
    6 piece - On Heal: 10% chance to increase heal power by 130 for 10s.
    7 piece - On Heal: 10% chance to reduce target's chance to be critically hit by 10% for 10s.
    8 piece - 2m cooldown - Increases your critical heal amount by 75% for 10s.


    (Secondary) Offensive Set

    Int - 232
    Tou - 134
    Wou - 116
    Ini - 106
    Spi - 294
    Cor - 289
    Ele - 289
    6% magic crit chance
    40 magic power
    4 AP/s
    4% disrupt strikethrough
    2% reduced armor penetration

    3 piece - 85 Int
    4 piece - 85 Wou
    5 piece - 5% Magic Crit
    6 piece - On Hit: 10% chance to increase magic power by 130 for 10s.
    7 piece - On Hit: 10% chance to increase target's chance to be critically hit by 10% for 10s.
    8 piece - 2m cooldown - Increases your critical damage amount by 50% for 10s.


    Melee Healers (Warrior Priest, Disciple)

    (Primary) Healing Set

    Wil - 232
    Tou - 134
    Wou - 116
    Ini - 106
    Spi - 294
    Cor - 289
    Ele - 289
    6% heal crit chance
    40 heal power
    4% reduced armor penetration
    3% reduced chance to be crit
    3 AP/s

    3 piece - 85 Wil
    4 piece - 85 Wou
    5 piece - 5% Heal Crit
    6 piece - On Heal: 10% chance to increase heal power by 130 for 10s.
    7 piece - On Heal: 10% chance to recover 20 Soul Essence/Righteous Fury.
    8 piece - 2m cooldown - Increases your critical heal amount by 75% for 10s.

    (Secondary) Melee Set

    Str - 232
    WS - 134
    Wou - 116
    Tou - 106
    Spi - 294
    Cor - 289
    Ele - 289
    6% melee crit chance
    40 melee power
    20% auto attack speed
    3 AP/s
    2% parry strikethrough

    3 piece - 85 Str
    4 piece - 85 WS
    5 piece - 5% Melee Crit
    6 piece - On Hit: 10% chance to increase melee power by 130 for 10s.
    7 piece - On Hit: 10% chance to recover 20 AP.
    8 piece - 2m cooldown - Increases your critical damage amount by 50% for 10s
    TANK
    Hey all,

    Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.

    The system works as follows:
    The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
    If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
    There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).

    We will slowly be rolling out in development posts for each of the archetypes as soon as possible. To start with, here is the new layout of the 2 Sovereign sets for Tanks.


    (Primary) Defensive Set

    Tou - 232
    Wou - 134
    Ini - 116
    WS - 106
    Spi - 294
    Cor - 289
    Ele - 289
    6% reduced chance to be crit
    4% block
    60 hp/4s
    4 AP/s
    2% reduced armor penetration

    3 piece - 85 Tou
    4 piece - 85 Wou
    5 piece - 200 HP/4s
    6 piece - On Being Hit: 10% chance to reduce attacker's armor penetration against you and chance to critically hit you by 6% for 10s.
    7 piece - On Defense: 25% chance to increase parry/block/disrupt/dodge by 5% for 10s.
    8 piece - 2m cooldown - Up to 9 targets within a 20 foot radius have their movement speed reduced by 60% for 5s.


    (Secondary) Offensive Set

    Str - 232
    WS - 134
    Wou - 116
    Tou - 106
    Spi - 294
    Cor - 289
    Ele - 289
    6% melee crit chance
    40 melee power
    4% parry strikethrough
    3 AP/s
    2% parry

    3 piece - 85 Str
    4 piece - 85 WS
    5 piece - 5% DPS
    6 piece - On Hit: 10% chance to increase melee power by 130 for 10s.
    7 piece - On Hit: 10% chance to increase parry/block strikethrough by 10% for 10s.
    8 piece - 2m cooldown - Up to 9 allies within a 20 foot radius have their movement speed increased by 60% for 5s.


    Lead Items Designer
    Warhammer Online: Age of Reckoning
    MELEE DPS
    Hey all,

    Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.

    The system works as follows:
    The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
    If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
    There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).

    We will slowly be rolling out in development posts for each of the archetypes as soon as possible. Here is the new layout of the 2 Sovereign sets for Melee DPS and Rogues.

    (Primary) Offensive Set

    Str - 232
    WS - 134
    Wou - 116
    Tou - 106
    Spi - 294
    Cor - 289
    Ele - 289
    6% melee crit chance
    40 melee power
    20% auto attack speed
    3 AP/s
    2% parry strikethrough

    3 piece - 85 Str
    4 piece - 85 WS
    5 piece - 5% DPS
    6 piece - On Hit: 10% chance to increase melee power by 130 for 10s.
    7 piece - On Hit: 10% chance to increase parry/block strikethrough by 10% for 10s.
    8 piece - 2m cooldown - Increases movement speed by 40%, auto attack speed by 25% and you will gain 60 AP over 10s.


    (Secondary) Survivability Set

    Wou - 232
    Tou - 134
    Ini - 116
    Str - 106
    Spi - 294
    Cor - 289
    Ele - 289
    6% reduced chance to be crit
    4% parry
    60 HP/4s
    3 AP/s
    2% melee crit

    3 piece - 85 Tou
    4 piece - 85 Wou
    5 piece - 5% Parry
    6 piece - On Being Hit: 10% chance to form a barrier that will absorb up to 933 damage over 5s.
    7 piece - On Hit: 10% chance to deal 409 damage to your attacker, healing you for 612 health.
    8 piece - 2m cooldown - Immune to knockdown, stagger, root and knockback for 10s.

    RANGED DPS

    Hey all,

    Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.

    The system works as follows:
    The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
    If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
    There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).

    Here is the final new layout of the 2 Sovereign sets, this one focusing on Ranged careers.


    Magic DPS

    (Primary) Offensive Set

    Int - 232
    Tou - 134
    Wou - 116
    Ini - 106
    Spi - 294
    Cor - 289
    Ele - 289
    6% magic crit chance
    40 magic power
    4% disrupt strikethrough
    4 AP/s
    3% crit damage

    3 piece - 85 Int
    4 piece - 85 Wou
    5 piece - 5% magic crit chance
    6 piece - On Hit: 10% chance to increase magic power by 130 for 10s.
    (BW/SO) 7 piece - On Hit: 10% chance to increase all damage taken by your target by 5% for 10 seconds.
    (MA) 7 piece - On Hit: 10% chance to increase chance to critically hit by 10% and critical damage by 20% for 10 seconds.
    8 piece - 2m cooldown - Up to 9 enemies 20 feet from your target have their abilities cost 50% more for 10 seconds.


    (Secondary) Survivability Set

    Wou - 232
    Tou - 134
    Ini - 116
    Int - 106
    Spi - 294
    Cor - 289
    Ele - 289
    6% reduced chance to be crit
    400 Armor
    60 HP/4s
    3 AP/s
    2% magic crit

    3 piece - 85 Tou
    4 piece - 85 Wou
    5 piece - 5% reduced chance to be crit
    6 piece - On Being Hit: 10% chance to form a barrier that will absorb up to 933 damage over 5 seconds.
    7 piece - On Hit: 10% chance to reduce target's movement speed by 40% for 10 seconds.
    8 piece - 2m cooldown - Your group's abilities cost 0 Action Points for 10 seconds.



    Ranged DPS

    (Primary) Offensive Set

    BS - 232
    WS - 134
    Wou - 116
    Init - 106
    Spi - 294
    Cor - 289
    Ele - 289
    6% ranged crit chance
    40 ranged power
    4% dodge strikethrough
    4 AP/s
    3% crit damage

    3 piece - 85 BS
    4 piece - 85 Wou
    5 piece - 5% ranged crit chance
    6 piece - On Hit: 10% chance to increase ranged power by 130 for 10s.
    7 piece - On Hit: 10% chance to increase chance to critically hit by 10% and critical damage by 20% for 10 seconds.
    8 piece - 2m cooldown - Up to 9 enemies 20 feet from your target have their abilities cost 50% more for 10 seconds.


    (Secondary) Survivability Set

    Wou - 232
    Tou - 134
    Ini - 116
    BS - 106
    Spi - 294
    Cor - 289
    Ele - 289
    6% reduced chance to be crit
    400 armor
    60 HP/4s
    3 AP/s
    2% ranged crit

    3 piece - 85 Tou
    4 piece - 85 Wou
    5 piece - 5% reduced chance to be crit
    6 piece - On Being Hit: 10% chance to form a barrier that will absorb up to 933 damage over 5 seconds.
    7 piece - On Hit: 10% chance to reduce target's movement speed by 40% for 10 seconds.
    8 piece - 2m cooldown - Your group's abilities cost 0 Action Points for 10 seconds.
    Last edited by Torok; 16/07/2010 at 16:10.

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