WoW Cataclysm - Warlock Changes
The Warlock changes have been pushed early on the spanish forums and WoW.com provided a translation of the changes, see below.

This is an automated translation, hopefuly we will have something slightly more comprehensible soon.
Quote from Blizzard staff
In World of Warcraft: Cataclysm make many changes and additions of talents and abilities for each class. In this development, will have the opportunity to see some changes we have planned for a warrior, in addition, we will provide a summary of some of the new spells, abilities, talents, and an overview about the new Master System and how it will work with different talent specs.

New spells of the witch

"Fel Flame" (available at level 81): an instant spell that causes damage "shadowfire"She shall be similar to the spell of the magician Pirofrío, ie resistance to your goal is more vulnerable (in this case shadow and fire) will be used to calculate the damage. In addition, "Fel Flame" reset counter Immolate and Unstable Affliction. Our goal with "Fel Flame" is to provide a useful option to use wireless and the sorcerers of Destruction and Demonology, should be mentioned that this option will use light green and will be an instant spell.

"Dark Intent" (level 83): 3% increases the probability that its objective cause a critical hit with damage spells or healing regularly, if the aim to cause a critical hit, the warlock will receive a benefit that will increase your damage for 10 s, this effect stacks up to 3 sometimes.

"Demon Soul" (Level 85): merges the soul of the sorcerer with his demon "Demon Soul" will give the sorcerer a benefit will significantly increase your damage for a short period of time. The specific effects that are received by this authority will depend on the devil they have chosen. The duration of "Demon Soul" will depend on the daemon to use and based on a limited number of charges or until it expires (approximately 20 s) also have a recycling period of 2 minutes.

Review of the fragments of soul

The change of the fragments of soul was announced at BlizzCon 2009. The soul shard objects will no longer be staying in the inventory, but will become a new resource mechanic that is part of the user interface. Warlocks will have access to three pieces of soul that can be used during a fight and will not be necessary if they are not in combat. Soul Burn consume a resource fragment of soul thus enable them to use side effects of certain spells. Soul Burn is not cost mana or health, nor has an associated reuse period. Here we present a list of side effects that we plan to incorporate.


  • Summon demon soul + Burn = invokes his demon instantly.
  • Drain Life + Soul Burn = 60% decreases casting time of your spells.
  • Cidemonic circle soul + Burn = 50% increases their movement speed for 8 s after being teleported.
  • Burn Unstable Affliction + soul = inflicts damage equal to 30% instant of impact.
  • Soul Fire + Burn = instant cast soul.
  • Health + Stone Soul Burn = 20% temporarily increases your health for 8 s.
  • Burn Pain hugger + soul = 100% increases the probability of getting a critical hit with scorching pain, also increases by 50% the probability of getting a critical hit with scorching pain subsequent applications for 6 s.



Changes in mechanical and power


  • All periodic damage spells witch statistics will benefit from crit and haste passively; haste and not reduce the length of the spell but will add additional tics, when re-apply another periodic damage spell no longer be able to "cut "the last tick, but increase the duration of the spell, similar to the operation of Everlasting Affliction.
  • Curse of Agony and Curse of Doom will become Bane Bane of agony and fatality; Bane spells are treated as magic and not curses, ie Bane will cast a spell (eg "Bane of agony") and a Curse spell (eg Curse of the elements) on target.
  • The Hellfire will no longer cause damage to the witch.
  • The devil will not have the power to fire shield, however, receive a new call "Burning Ember", which will be a periodic damage spell.
  • Increaseemos range combat Succubus's melee, it no longer has the option Soothing Kiss, but will have a new called "Whiplash"Who reject ("knockback") To the enemies that are at least 8 m away.
  • Increaseemos damage Voidwalker Torment of the power and generate much of a threat to area of effect. Suffering becomes a power to challenge for a single purpose.


New talents and talent changes


  • Pandemic Drain Soul will now reset the counter and Unstable Affliction Bane of agony on objectives that have less than 25% health.
  • Fel Domination The power will be removed from the game and soul to burn work the same way.
  • Demonology receive a new spell that will cause direct damage called "Demon bolt", which applied a prejudice on the target and that will improve your demon cause damage on it.
  • We plan to incorporate a new talent called "Impending Doom", which will reduce the cooldown of certain spells like Metamorphosis and Bane of doom.
  • Metamorfosis and not be subject to powers of crowd control. In addition, we modify the powers that are only available in Metamorphoses to focus more on the faculties of the warlock.
  • Shadow Burn will cause as much damage to targets with less than 25% health.


Master Bond liabilities for talent trees

Affliction
Spell Damage
Spell Critical Hit
Periodic damage of Shadows

Demonology
Spell Damage
Spell Haste
Damage to Demons

Destruction
Spell Damage
Damage caused by spell critical hits
Direct damage fire spell

Periodic damage of Shadows: Increased the damage caused by periodic damage spells of Shadows.

Damage to demons: Increased the damage caused by demons and Metamorphosis.

Direct damage fire spell: increases spell damage from direct fire.

We hope you enjoyed this breakthrough and look forward to reading your comments and suggestions. Please take note that this information is subject to change as further development of Cataclysm.






Fonte