It looks like we&#39;ll see a new PTR Build today, hopefully this one will finally include models for Ulduar loot, harder bosses, and tier 8 sets to give us a more complete view of what to expect from this patch on live servers. Stay tuned? <br /><br /><font size="3" style="line-height: 1.3em;"><b>Patch 3.1 - Proto-Drake Mounts</b></font><br />As mentioned in <a href="http://www.mmo-champion.com/index.php?topic=40602.0" target="_blank"><b>previous posts</b></a>, a lot of mounts are being added to the game with Patch 3.1. Two of them are Proto-Drakes, the Ironbound Proto-Drake and the Rusted Proto-Drake. They&#39;re both 310% speed mounts, if you add this info to the few official posts we got in the past days, we can assume that they will be here to replace the Plagued Proto-Drake and Black Proto-Drake "removed" in Patch 3.1 (see <a href="http://blue.mmo-champion.com/12/15443184457-upcoming-glory-of-the-raider-reward-changes.html" target="_blank"><b>this post</b></a>).<br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Bornakk (<a href="http://blue.mmo-champion.com/20/15671118888-glory-of-the-raider-and-friends.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">We don&#39;t feel like it needs a 280% mount reward after 3.1 comes out, we are adding new 310% mounts as Ulduar achievements for players to shoot for. If you just want a 280% mount, there are others out there to purchase (red drake) and earn (red protodrake). </div><span class="corners-bottom"><span></span></span></div></div>Again, this is just speculation, nothing was confirmed by Blizzard for the moment. <br /><br /><div align="center"><object width="560" height="370"><param name="movie" value="http://www.youtube.com/v/hivT9-Pl-tk"><b>Blue posts</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>Engineering changes in Patch 3.1</b></span><br />Here are some of the 3.1 changes for engineering so far:<br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Added a new Reticulated Armor Webbing engineering enchant that increases the armor on plate gloves.</li><li>Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute.</li><li>Flexweave Underlay now grants passive agility in addition to its normal effect.</li><li>Nitro Boosts now grant passive critical strike rating in addition to their speed boost. </li></ul>The list may not be conclusive and is subject to change over the course of the public testing process. (<a href="http://blue.mmo-champion.com/15/15443253383-engineers-want-an-official-response.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Noblegarden (April 12 to April 18) achievements and Patch 3.1 release date</b></span><br />The current plan is to delay Noblegarden should the testing process run long. You should be able to get your week of egg-hunting in. And for those of you not looking forward to the egg-hunting of Noblegarden... I think you&#39;ll find it a wee bit different this year. (<a href="http://blue.mmo-champion.com/20/15660807859-long-strange-trip-noblegarden-and-31.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Replacing the Riding Crop in WotLK</b></span><br />We don&#39;t have any immediate plans for trinkets to be used to increase mount speed past 70. It is something that we are discussing and we will have more information about this at a later date. (<a href="http://blue.mmo-champion.com/1/15443446677-natural-mount-enhancement.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Theorycrafting vs. PTR Testing</b></span><br />We put a lot more faith in actual numbers generated on the PTR. We have no way of knowing what assumptions or errors third party tools may make, and we can&#39;t really spend our development time debugging someone else&#39;s project. Usually the player base itself eventually knocks the bugs out of those things and they become accepted over time as reasonable or rejected. So until a lot of you start to say that a given tool accurately represents the numbers you can generate on the PTR or live, we take them with a grain of salt. You probably should too. (<a href="http://blue.mmo-champion.com/28/15661687838-mages-need-31-dps-boosts-feral-insane.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b><img src="http://static.mmo-champion.com/mmoc/images/flags/europeanunion.gif" alt="" border="0" /> 11/03 Realms and migration</b></span><br /><b>Recommended realms</b><br /><b>Normal/PvE:</b> Blade&#39;s Edge, Saurfang, Terokkar<br /><b>PvP:</b> Auchindoun, Mazrigos, Vek&#39;nilash<br /><b>RP:</b> Steamwheedle Cartel<br /><b>RP PvP:</b> Scarshield Legion<br /><br />Saurfang (normal/PvE), Battlegroup Misery, opened January 31 as a fresh realm (no migration to the realm for 90 days).<br /><br /><b>Free Character Migration (FCM)</b><br />Please note that any migration may be closed at any time should a destination realm&#39;s population rise too high.<br /><br />To improve the faction ratio on Magtheridon, the following migrations are available from March 11th to 17th:<br /><br /><b><span style="color: white;">From</span></b> Magtheridon (Horde only) to Balnazzar, Burning Blade, Chromaggus, Dragonmaw, Executus, Genjuros, Hakkar, Haomarush, Neptulon, Sunstrider, Tarren Mill, Trollbane, Zenedar, and Silvermoon (PvE)<br /><span style="color: white;"><b>To</b></span> Magtheridon (Alliance only) from <span style="color: white;"><b>all</b></span> PvE realms except Chamber of Aspects and Saurfang<br /><br />No other FCM will be open this week for English realms. <br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/ideathknights.gif" alt="" border="0" /> <b><span style="color: #C41E3A;">Death Knight</span></b> (<b><a href="http://www.mmo-champion.com/index.php?page=650" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?deathknight" target="_blank"><span style="color: orange;">Talent + Glyph Calc.</span></a></b>)<br /><span style="color: white;"><b>Scent of Blood and Rune Strike</b></span><br />Scent of Blood would be a good replacement for Bo Sanc if it had better numbers. It&#39;s high enough in the tree, and just below a mandatory tanking talent, that most DKs should have access to it. I will correct one misconception though. On-next-swing attacks do count as melee swings, so Rune Strike actually will generate runic power with the Scent of Blood aura on you (though Blood Strike will not).<br /><br />As clarified by a poster above, Rune Strike will also proc the Necrosis damage. (<a href="http://blue.mmo-champion.com/26/15673098091-are-we-gonna-get-comment-on-dk-threat.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Tanking Threat</b></span><br />Expertise and hit are great +threat stats. That is especially true of DKs who suffer a lot when one of their rotational abilities fails to land. My point about DKs just starting out is that the content just starting out is very forgiving of gear. The 5-player content is designed to be tanked by an Arms warrior. (<a href="http://blue.mmo-champion.com/26/15671118148-dk-nerfs-what-about-the-nongeared.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/idruids.gif" alt="" border="0" /> <b><span style="color: #FF7D0A;">Druid</span></b> (<b><a href="http://www.mmo-champion.com/index.php?page=700" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?druid" target="_blank"><span style="color: orange;">Talent + Glyph Calc.</span></a></b>)<br /><span style="color: white;"><b>Tree of Life in PvP</b></span><br />We like the tree in PvP. We changed mechanics in LK such as the self-snare to make the tree more reasonable, but we don&#39;t think it&#39;s quite there yet. We imagined two different defensive styles -- the traditional hot and run approach or going into (or staying as) Tree of Life for a more stand-there-and-take-it tactic. The problem, we think, is that the tree isn&#39;t survivable enough now and the cost of shifting in and out of tree is a little high. (<a href="http://blue.mmo-champion.com/27/15671258883-please-replace-tree-of-life-long-pvp-post.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</div><span class="corners-bottom"><span></span></span></div></div>


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