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    Les Enfant Terribles ThE)DreAmeR's Avatar
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    Blackwing Lair Released!
    Nefarian's sanctum, Blackwing Lair, can be found at the very height
    of Blackrock Spire. It is there in the dark recesses of the
    mountain's peak that Nefarian has begun to unfold the final stages of
    his plan to destroy Ragnaros once and for all and lead his army to
    undisputed supremacy over all the races of Azeroth. Blackwing Lair
    is a max-level, 40-player raid dungeon, with many new encounters and
    tempting rewards awaiting the intrepid adventurer that dares enter
    its halls.

    Darkmoon Faire!
    A gathering of the exotic from around the world and beyond, Silas
    Darkmoon has brought together the Darkmoon Faire as a celebration of
    the wondrous and mysterious found in Azeroth. While the Faire spends
    most of their time in parts unknown, they do stop from time to time
    in Mulgore and Elwynn forest. When the faire is on its way barkers
    will stop by Ogrimmar and Ironforge to announce its arrival.

    Battlemasters!
    There is a new way to enter the battleground queues. Battlemasters!
    Located in some of the cities, right-clicking on a battlemaster will
    allow your character to enter a battleground queue just like you
    normally would if you touched that battleground?s entrance portal.
    The functionality is exactly the same, so when it?s your character?s
    time to enter the chosen battleground, you will be teleported
    directly in. Glordrum Steelbeard stands in the Hall of Arms in
    Ironforge, serving as the Alliance battlemaster for Alterac Valley.
    Aethalas of the Silverwing Sentinels stands ready in Darnassus, next
    to the warrior trainers, to send Alliance characters into Warsong
    Gulch. And in the Hall of the Brave, located in Orgrimmar?s Valley
    of Honor, Brakgul Deathbringer serves as the Horde?s battlemaster
    for Warsong Gulch, while Kartra Bloodsnarl will send you to bring
    glory to the Horde in Alterac Valley. Guards in their respective
    cities can give you directions on how to find them.

    General
    - There is a new option upon the login screen. If you click the
    "Remember Name" checkbox on the left side of the screen, the game
    will automatically fill in your account name when it starts up.
    - Will of the Forsaken (Undead Racial) - duration of the lasting
    immunity effect decreased to 5 seconds.
    - Cannibalize (Undead Racial) - Regeneration increased to 35% of a
    character's total health over 10 seconds.
    - Stoneform (Dwarf Racial) - can now be used to cancel self-inflicted
    poison effects.
    - Fist Weapons will now have the normal chance to parry that all
    weapons use.
    - It will no longer be possible to swap any equipment while stunned.
    - Pets will now enter passive/follow mode when their masters mount.
    - The Dazed effect caused by NPCs will now stack with all other
    movement slowing effects. Note that the movement slowing effects
    will not stack, but the debuff icons will remain to ensure the full
    duration of these effects persist.
    - Damage caused by environmental effects will now cancel stealth (e.g.
    swimming in lava).
    - Several creature spells that silenced players are now properly
    flagged as silence effects, which will allow talents such as
    Unbreakable Will to provide a higher chance to resist the effects.
    - Spells that drain mana will now properly report the amount of mana
    gained in the combat log.
    - Clarified the error message when no corpses are available for the
    Cannibalize ability.
    - Clarified the error message when trying to attack while mounted.
    - Resurrection spells should now check range properly when used on
    targets that have released their spirit.
    - Spell reflection effects have greatly improved visuals and
    functionality.
    - Knockback effects are now synchronized with any associated missile
    impacts.
    - Special abilities which are parried will correctly activate abilities
    which are usable after parrying.
    - Damage shield spells no longer damage you if you use spells that
    damage both you and your enemies.
    - Fixed graphical anomalies when using channeled abilities in a group
    with a grounding totem.
    - Fixed the duration of Frostbite on pets which are dismissed and then
    recalled.
    - Fixed a bug where broken off-hand fist weapons would prevent main-
    hand dagger abilities from being usable
    - Health leech effects no longer give you health while you are a ghost.
    - You no longer spout profanity when talking about sitting while drunk.

    Macintosh
    - Some optimizations for terrain loading and rendering were added for
    the Macintosh build.
    - Enabled multisample support in the video options.
    - Fixed an issue where inspecting crafted items on other users could
    potentially show attributes that those items did not have.
    - Updated the Mac sound code to use memory more efficiently.

    PvP
    - Honor System
    There is now a progress bar on the Honor tab of your character
    window that displays how close you are to your next rank.
    There is a new "This Week" section of the Honor tab, which will
    display PvP accomplishments of the current week.
    The honor screen now displays a bar indicating how far along
    your current rank you are (Scout, Private, etc). This will
    let you know whether you are moving towards your next rank or
    falling back towards your previous rank.
    The "This Session" section of the Honor tab has been changed to
    "Today", and will now display the entirety of your accomplishments
    for the day instead of the most recent session.
    Players rank 11 or higher can now chat in the WorldDefense channel.
    The WorldDefense and LocalDefense channels will now display your
    rank as well as your name when chatting.
    Battleground scoreboards now display the time elapsed in a
    battleground.
    - Warsong Gulch
    Warsong Gulch has new item rewards at the appropriate faction vendor
    near the entrances to the zone. These are available starting at
    Honored faction.
    Friendly flag carriers are now displayed on the overhead map in
    Warsong Gulch.
    Both the Warsong Outrider Supply Officer and the Silverwing Sentinel
    Supply Officer of Warsong Gulch now offer distinct tabards for
    purchase. Those heroes who are of Exalted status with one of these
    factions may purchase the tabard for 5 gold (discounts not included).
    Players now receive a faction bonus for completing the repeatable
    Warsong Gulch quests.
    - Alterac Valley
    Each team will now gain additional bonus honor if their towers are
    not destroyed by the end of the map. The more towers that remained
    intact, the more honor received.
    If you manage to keep your faction's Captain alive for the duration
    of a battle, you will be granted extra points upon victory.
    Several Alterac Valley vendor items are now bind on acquire.
    The respawn time for tower guards (assuming the tower has not been
    destroyed) has been greatly increased.
    Korrak the Bloodrager has gained immunities to many different spell
    and ability effects.
    The minimum reputation needed to send a cavalry charge has been
    reduced to Honored.
    Players of Revered or higher reputation may now call offensive air
    strikes if they have managed to rescue their respective Wing
    Commanders.
    Alterac Valley's guard spawn is now controlled via a more intuitive
    mechanism. Please check the Officer Supply vendors for your faction
    to read up on the changes.
    Fixed a bug that sometimes prevented the Alliance team from
    receiving honor for destroying towers.
    Fixed a bug that was not awarding Horde credit for owning a mine at
    the end of a game.
    - Dispel Magic can no longer be used on players participating in a duel
    unless the caster is in the duel.
    - You are considered in combat for the entire duration of a duel.
    - You can?t assist players which are engaged in free-for-all PvP unless
    you are also in free-for-all PvP.
    - If you have PvP combat toggled on, it will no longer be cleared when
    taking a flight.
    - Hunter traps work properly in duels if the target is flagged for PvP
    and the hunter is not.
    - Removing an insignia in PvP no longer marks both players as being in
    combat.

    Druids
    - Shapeshifting will now counteract the slowing effects of frost-based
    spells (Frostbolt, Frost Shock, Cone of Cold, etc.).
    - Feral Charge - Targets that are immune to immobilizing effects will
    no longer be affected by Feral Charge's immobilizing effect. The
    interrupt will still affect the target.
    - Shadowmeld (Night Elf Racial) - Now reports the correct error message
    when attempted in shapeshift form.
    - Druid shapeshift form buttons are no longer dimmed while under the
    effects of Polymorph.


    Hunters
    - Counterattack - Will now cause damage to targets immune to
    immobilizing effects.
    - Wing Clip - Will now cause damage to targets immune to immobilizing
    effects.
    - Explosive Trap - Fixed a bug where the trap's effects suffered
    inappropriate damage reduction against high level targets. In
    addition, damage caused by this trap should no longer kill opponents
    in duels.
    - Aspect of the Cheetah/Pack - Non-damaging spells and abilities will
    no longer cause the dazed effect. In addition, when switching
    between Pack and Cheetah, you should no longer receive the "A more
    powerful spell is already active" error message.
    - Beast Lore - Will no longer flag you for PvP or cause guard
    retaliation when used on an enemy faction target.

    Mages
    - Frostbolt - Targets that are immune to movement slowing effects will
    no longer be affected by Frostbolt's movement slowing effect. Damage
    will still be caused.
    - Frost Nova - Will now cause damage to targets immune to immobilizing
    effects.
    - Blast Wave - Will now cause damage to targets immune to immobilizing
    effects.
    - Cone of Cold - Targets that are immune to movement slowing effects
    will no longer be affected by Cone of Cold's movement slowing effect.
    Damage will still be caused.
    - Detect Magic - will no longer cause guard retaliation in Goblin towns.
    - Ignite - Can now be dispelled by any effect that dispels magic
    effects.
    - Frost Armor/Ice Armor - Targets that are immune to movement slowing
    effects will no longer be affected by the Chill's movement slowing
    effect. Targets will still have their melee attack speed reduced.
    - Arcane Instability - Fixed a bug where rank 3 of this talent was not
    increasing the periodic damage of various spells by the correct
    amount (was increasing by 2% and should now properly increase by 3%).

    Paladins
    - Blessing of Freedom - Will now counter the movement impairing effects
    of Frostbolt, Cone of Cold, Frost Shock. It will no longer prevent
    the damage taken by Frost Nova, Hamstring, Wing Clip, Mind Flay,
    Counterattack, or Blast Wave or the melee and ranged attack speed
    slowing effects of Cripple.
    - Consecration - No longer resets weapon timer when cast.
    - Improved Seal of Justice - Tooltip updated to be more clear.
    - Seal of Command - Should now correctly report damage in the overhead
    display and the combat log.
    - Summon Charger - New icon.
    - Fixed a bug where the Paladin did not always die when using the
    Divine Intervention spell.

    Priests
    - Mind Flay - Will now cause damage to targets immune to movement
    slowing effects.
    - Shadowform - Changed so all spells except Holy can be cast rather
    than only Shadow and Discipline spells. Tooltip updated. This fixes
    several bugs that prevented various actions (creating tradeskill
    items, mining, summoning a mount, using a hearthstone and many more).
    - Spirit of Redemption - Tooltip updated to be more clear.
    - Touch of Weakness - Stronger versions of this effect on enemy targets
    will no longer be replaced by weaker versions.

    Rogues
    - Riposte - Targets immune to disarm effects will now take damage from
    Riposte.
    - Disarming an enemy faction hunter's trap will now flag the rogue for
    PvP.
    - Ghostly Strike - no longer deals damage to you when you use it.
    - Premeditation - Fixed a bug where the combo points gained using the
    ability were not properly removed after the duration expired. Also
    increased range and duration.
    - The UI now properly shows that Preparation does not clear a Cold
    Blood setup.

    Shaman
    - Frost Shock - Targets that are immune to movement slowing effects
    will no longer be affected by Frost Shock's movement slowing effect.
    Damage will still be caused.
    - Reincarnation will no longer be an option on death when a Soulstone
    effect is active on the Shaman. The Soulstone will be used as the
    higher priority effect.
    - Frostbrand Weapon - Targets that are immune to movement slowing
    effects will no longer be affected by Frostbrand Weapon's movement
    slowing effect. Damage will still be caused.
    - Call of Flame - Fixed a bug where the damage bonus did not always
    increase various totems.
    - Chain spells cast on PvP targets by an unflagged Shaman will now
    properly bounce to other PvP targets.
    - The tooltip for Fire Nova Totem now correctly reflects the damage the
    totems deal.

    Warlocks
    - Due to significant talent changes, Warlocks will have all talent
    points refunded and can be respent.
    - Cripple (Doomguard) - Targets that are immune to movement slowing
    effects will no longer be affected by Cripple's movement slowing
    effect. Melee and ranged attack speed slowing effects will still
    affect these targets.
    - Demon Skin/Demon Armor - Now increases health regeneration at all
    times, as was always intended. Previously, the health regeneration
    only occurred out of combat. Tooltips updated.
    - Demonic Sacrifice - The sacrifice effects for the Voidwalker and
    Felhunter have changed. The Voidwalker will now regenerate 3% of
    your total health every 4 seconds. The Felhunter will now regenerate
    2% of your total mana every 4 seconds.
    - Demonic Sacrifice now works properly on banished summons.
    - Summon Dreadsteed - New icon.
    - Dark Pact - Fixed a bug where the combat log was reporting an
    incorrect value of mana gained by the caster when there wasn't enough
    mana to drain from the pet.
    - Phase Shift (Imp) - While phase shifted, the imp is now targetable
    but will remain an invalid target for all spells and attacks except
    self-cast spells.
    - Improved Healthstone - The increased effect from this talent should
    now properly apply to other players that use the Warlock's
    Healthstones.
    - Ritual of Summoning - Fixed a bug where players could be summoned
    from outside the same instance as the warlock in some cases.
    - Unholy Power - No longer requires the Fel Stamina talent. Is now a
    tier 4 talent and is a prerequisite for the new Master Demonologist
    talent.
    - Master Conjuror - Talent replaced with a new talent called Master
    Demonlogist.
    - New Talent (Demonology): Master Demonologist - Grants both the
    Warlock and the summoned demon an effect as long as that demon is
    active. The effect granted depends on the type of demon summoned.
    - Unholy Power - No longer requires the Fel Stamina talent. It now
    requires the Master Demonologist talent.
    - Ritual of Doom - Should now display the cooldown.

    Warriors
    - Due to significant talent changes, Warriors will have all talent
    points refunded and can be respent.
    - Hamstring - Will now cause damage to targets immune to movement
    slowing effects. Movement slowing effect improved.
    - Improved Hamstring - Design changed. No longer improves the movement
    slowing effect. It is now a 3 point talent that gives a 5/10/15%
    chance to immobilize the target for 5 seconds.
    - Booming Voice - In addition to increasing duration, this talent will
    now increase the area of effect of Battle Shout and Demoralizing
    Shout by 10/20/30/40/50%.
    - Battle Shout - Tooltip updated to display area of effect (in yards).
    - Demoralizing Shout - Tooltip updated to display area of effect (in
    yards).
    - Improved Berserker Rage - No longer increases the duration of the
    effect. The talent will now generate 5/10 rage when Berserker Rage
    is used.
    - Improved Demoralizing Shout - Effectiveness increase from talent
    increased to 8/16/24/32/40%.
    - Piercing Howl - No longer has a prerequisite (Improved Demoralizing
    Shout).
    - Deathwish - Is now usable while under a Fear effect, which will also
    remove the Fear effect.
    - Bloodthirst - Design changed. Bloodthirst is now an instant melee
    attack that causes damage equal to 30% of the warrior's attack power.
    In addition, the next 5 successful melee attacks will restore health.
    - Concussion Blow - No longer requires purchase of the Improved Revenge
    talent.
    - Shield Discipline - Removed and replaced by the new talent Shield
    Slam.
    - New Talent: Shield Slam - Slam the target with your shield, causing
    damage and has a 50% chance to dispel 1 magic effect on the target.
    Also causes a moderate amount of threat. Requires the purchase of
    the Concussion Blow talent.
    - Heroic Strike/Sunder Armor/Revenge/Mocking Blow - Tooltips updated
    to indicate the additional threat caused by these abilities. There
    have been no changes to the amount of threat caused.

    Items
    - Sets
    Felheart, Cenarion, Giantstalker's and Earthfury item sets now have
    updated art. The Felheart Skullcap is now also called something more
    appropriate to the new art.
    Grand Marshal and High Warlord PvP Honor rewards have been updated
    with improved statistics and new unique art.
    The Alliance Mail and Horde Leather and Mail Epic PvP Honor reward
    armor sets have received art updates.
    The stealth detection bonus on the Druid PvP set gloves has been
    changed to work in all forms, including caster form.
    The set bonus for The Champion's Earthshaker has a revised tooltip
    to more clearly state that all Shock spells have an increased spell
    critical chance.
    The 8 piece set bonus for Dreadmist will now appropriately affect
    shadow spells.
    The tooltip for the improved feint effectiveness set bonus of the
    Bloodfang armor set has been corrected to show the actual percentage
    increase.
    When worn by female characters, the Beaststalker's Tunic had a
    missing texture piece last patch. This has been corrected.
    Set items which are broken no longer contribute to set bonus
    listings in the item tooltips.
    - The Horde and Alliance PvP Battle Standards may now only be used
    inside PvP Battlegrounds, but the cooldown has been reduced to 10
    minutes.
    - The Rank 3 Stormpike Insignia now has the correct health regeneration
    effect.
    - You can now only have one Flask affecting you at a time.
    - The Seal of the Dawn trinket now counts as though you were also
    wearing an Argent Dawn Commission trinket.
    - The Goblin Sapper Charge can now be used while moving.
    - Dark Iron Bomb tooltip text and stun effect radius has been corrected
    to be the appropriate 5 yards.
    - Librams are now considered to be Books when searching for these items
    in the Auction House.
    - The Discombobulator Ray's effect has been changed: it now reduces
    movement speed to 80% of normal and reduces the target's damage with
    both spells and melee by 40. The range is now 20 yards.
    - Snowblind Shoes are now properly marked as an Epic item.
    - Band of Sulfuras is now unique.
    - Fireguard Shoulders now have a graphic.
    - Flask of Forest Mojo can now be sold.
    - The Bloodseeker crossbow's firing animation has been corrected.
    - The damage from Smokey's Lighter will now show up appropriately in
    the combat log.
    - The water breathing ability of the Hydrocane will now continue to
    work if the player is shapeshifted.
    - Both helpful and harmful effects from the Deviate Fish will remain
    after logging out.
    - Dark Iron Bracers have been changed to Bind on Equip.
    - Set bonus for Stormshroud armor improved. It should be more
    compelling for rogues and druids now.
    - Winter?s Might recipe now displays the correct +7 to spell damage
    instead of +5.
    - Fixed a typo in the item tooltip for the Alliance's Rune of Recall.
    - Several lootable items in Alterac Valley have had their stack limit
    changed.

    Professions
    - Thorium Brotherhood now offers several new recipes. Additionally,
    several of the old recipes now have different faction requirements.
    - Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added
    to Timbermaw at Honored Reputation.
    - Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added
    to Argent Dawn at Honored and Revered Reputation. Also new First Aid
    recipe added to Argent Dawn at Honored.
    - Lokhtos Darkbargainer in Blackrock Depths now has many additional
    recipes that can be learned at Honored, Revered and Exalted
    reputation. Recipes are available for Enchanting, Tailoring,
    Leatherworking (all three specialty types), Blacksmithing
    (Armorsmithing, and Weaponsmithing (all three specialty types).


    Quests
    - There is now an access quest to gain entry to Blackwing Lair. Happy
    Hunting!
    - Shadow Priest Vandis at the Bulwark should now properly buff players
    who complete any step of the "Return to the Bulwark" quest in Western
    Plaguelands.
    - Fixed a typo in the Horde version of the quest "Reclaimed Treasures".
    - Imps during the Warlock Mount Ritual in Dire Maul will no longer get
    stuck at their spawn-in portals.
    - Using the Collectronic Module on frozen rookery eggs for the quest
    "Egg Collection" will correctly consume them.
    - Obtaining a set of Thieves? Tools in the quest "Tools of the Trade"
    no longer flags you for PvP.

    Raids and Dungeons
    - Several spawns removed from Scholomance. This should make for a more
    enjoyable 5 player experience.
    - Several spawns removed from Stratholme. This should make for a more
    enjoyable 5 player experience. Also, you will now be able to make
    additional attempts at Ramstein and/or Baron Rivendare should your
    initial attempt fail.
    - The trapped chests in Stratholme will now show up for Detect Traps
    and can be disarmed. In addition, the number of creatures that come
    out of the trapped chests has been reduced.
    - Many creatures in Stratholme have gained Detect Invisibility/Stealth.
    - The loot tables in Molten Core have been revised slightly.
    - Characters that die and release in the Molten Core will now receive a
    minimap corpse marker and arrow that will lead them to the window
    next to Lothos Riftwaker in Blackrock Mountain.
    - Phase shifted imps are no longer hit by Magmadar?s Lava Bomb.
    - Damage and resist messages from Magmadar?s Lava Bomb shows up in the
    combat log.
    - Fixed a bug that was causing the Cache of the Firelord (Majordomo
    Loot chest), the Chest of the Seven (Blackrock Depths seven dwarves
    chest) and the Gordok Tribute Chest (Dire Maul) from despawning too
    soon.
    - The chance for an Epic quest item dropping from the Majordomo's chest
    has been increased to 100%.
    - The Corrupted Forces of Nature in Maraudon will now pursue correctly.
    - Dire Maul has had several spawn locations changed and a slight
    increase in population.
    - Crystal Fang, the rare spawn in Blackrock Spire, will now potentially
    appear.

    User Interface
    - Raid UI has been significantly improved. You can now open the raid UI
    and drag the name of a class to your gamefield to have a listing of
    all players of that class be displayed on the game field. Likewise
    you can drag a group name to your playfield to have the players in
    that group displayed on your gamefield. In either case the display
    will show the health, mana and limited buffs or debuffs on each
    player in the group or class and you can click on a player listed
    this way to target that player. You can then right-click on the
    class or group UI element to make some modifications to how the UI
    displays or to remove the UI element.
    - If you cycle through targets with the Tab key, manually select a
    different target using another method, then quickly hit Tab again,
    your last Tab-selected target will be re-selected and you can
    continue Tab-selecting where you left off. Clearing your target will
    restart the Tab selection process.
    - Items on the action bar now remain there even after they are consumed.
    - If you shift-click on an item link while you are entering chat text,
    the item link will now be pasted into your text.
    - Mail recipient auto-completion will now use names from your guild as
    well as your friends list.
    - Hitting Escape will now cancel ranged weapon auto-shots.
    - The pet UI will now be greyed out while you are mounted to reflect
    the fact that you can't command your pet.
    - NPCs which give dishonorable kills have the rank of Civilian and show
    up with a white title background in the targeting frame.
    - The effect of damage resistance and vulnerability is now displayed in
    the combat log.
    - Combat abilities which are fully blocked show up correctly in the
    combat log.
    - Crushing and glancing blows show more information in the combat log.
    - Damage from poisons and curses now shows up in the UI after the
    caster has been killed.
    - Players now receive an error message if they try to join a meeting
    stone queue and are in a raid or are not the party leader.
    - TargetUnitsPet() is obsolete and has been removed from the scripting
    system.
    - Added UnitInRaid(), TargetLastTarget() and TargetNearestRaidMember()
    to the scripting system.
    - The GetPlayerMapPosition() script function will only work for you,
    your party and raid.
    - Fixed an issue where chat window positions may not be restored to the
    correct positions when re-entering the world.
    - Fixed occasional crash when speech bubbles are enabled around NPCs
    that talk a lot.
    - Fixed occasional crash when listing a chat channel with a large
    numbers of players.
    - Fixed temporary lockup experienced by spell casting players when they
    are kicked.


    World Environment
    - Flight Paths
    Added a Wind Rider Master to Camp Taurajo in The Barrens.
    New Horde Flight Paths --
    Camp Taurajo in The Barrens <-> Crossroads in The Barrens
    Camp Taurajo in The Barrens <-> Thunder Bluff in Mulgore
    Camp Taurajo in The Barrens <-> Freewind Post in Thousand Needles
    Fixed several problems with the flight path from Undercity to
    Hammerfall while passing through the Ruins of Andorhal.
    Fixed some problems with the Ironforge to Stormwind flight path.
    The Darkshire <-> Booty Bay flight paths no longer fly over the
    Gurubashi Arena in Stranglethorn Vale, and therefore no longer
    flag fliers as being in Free-for-All PvP. Also, they should no
    longer fly through the zeppelins coming in and out of the Grom&#39;Gol
    Base Camp.
    - Graveyards
    Feralas, Durotar, Mulgore, Darnassus, Tirisfal Glades (excluding
    the Bulwark graveyard), Elwynn Forest & the Eastern Plaguelands
    have now all been converted over to the new graveyard system.
    The system will place your character&#39;s spirit at the closest
    allowed graveyard in the zone. For example, an Alliance character
    dying closer to the new Darnassus graveyard, detailed below,
    will use that graveyard rather than the one located at Dolanaar.
    Starting area graveyards are still reserved exclusively for
    characters of similar faction that die within their confines.
    For example, the spirit of a Horde character dying right outside
    of Deathknell will not use Deathknell graveyard, but will instead
    go to the next closest Tirisfal Glades graveyard.
    A Horde-only graveyard has been added in the northern section of
    Durotar, just to the south of Orgrimmar. In addition to serving
    northern Durotar, Horde characters dying in Orgrimmar, The Hall
    of Legends and Ragefire Chasm will use this new graveyard.
    Alliance characters dying in Durotar will continue to only
    use the Razor Hill graveyard.
    A Horde-only graveyard has been placed at the northern base of
    Thunder Bluff in Mulgore. Horde characters dying in Thunder Bluff
    will also use this new graveyard. Alliance characters dying in
    Mulgore will continue to only use the graveyard at Bloodhoof
    Village.
    An Alliance-only graveyard has been added at the eastern end of
    Darnassus. Alliance characters dying in Darnassus will use this
    new graveyard. Horde characters dying on Teldrassil will still
    only be able to use the graveyard at Dolanaar.
    An Alliance-only graveyard has been added just outside of Ironforge,
    around the side of the mountain. It is only for use by Alliance
    characters that die inside Ironforge and in the Gates of Ironforge
    sub-area of Dun Morogh. Horde characters dying therein will
    continue to only use the Kharanos graveyard.
    The Ruins of Lordaeron above Undercity now has a Horde-only
    graveyard. Horde characters dying inside the Undercity will use
    this new graveyard. Alliance characters will continue to solely use
    the Faol&#39;s Rest graveyard.
    A neutral graveyard has been added at the Eastvale Logging Camp
    in Elwynn Forest. The graveyard at Goldshire is now for use by
    the Alliance exclusively. Horde characters dying in Elwynn Forest
    and its sub-areas, as well as in Stormwind, The Stockade and the
    Deeprun Tram, will have their spirits travel to the new graveyard
    at the Eastvale Logging Camp.
    A neutral graveyard has been added on the island of Caer Darrow
    in Western Plaguelands. It will serve characters who die on
    Caer Darrow and in Scholomance.
    A neutral graveyard has been added in the Eastern Plaguelands
    near the northwestern shore of Blackwood Lake. Characters that
    die in The Fungal Vale will continue to use the Darrowshire
    graveyard due to the mountains between it and the new graveyard.
    Additionally, characters dying in Stratholme will now use the
    new Blackwood Lake graveyard.
    A neutral graveyard has been added in Feralas, just to the
    southwest of Dire Maul. Characters dying in Dire Maul will use
    this new graveyard.
    - Darkmoon Cards have been seen dropping from high level Humanoids
    around the world. Collect a set of them and bring them to the
    Darkmoon Faire when it is in town&#33;
    - Several NPCs that were not marked as Civilians are now correctly
    labeled.
    - The "Human, Theramore" faction is now the "Theramore" faction. This
    faction is allied with the Alliance and is at war with the Horde.
    - High Elves now have their own distinct faction ? "Silvermoon Remnant".
    This faction is allied with the Alliance and is at war with the Horde.
    Not all High Elves are a part of this faction.
    - Several NPCs around the world are now associated with the proper
    faction.
    - Dimetradons in Un&#39;Goro Crater should be found more regularly now.
    - Fire Elementals in Searing Gorge should be easier to find.
    - The pair of gryphons guarding the entrance to the Hinterlands have
    finally decided to stop staring at one another and will now wander
    around the entrance to the pass.
    - Rashona Straglash was moved to be with other cloth-centric citizens
    in Orgrimmar.
    - Dark Strand Cultist and Enforcers are now correctly labeled Humanoid.
    - Morbent Fel?s level was slightly reduced to better fit the level
    range of Duskwood.
    - Brinna Valanaar in Azshara now sells higher level arrows.
    - Hadoken Swiftstrider of Camp Mojache, Feralas and Dinita Stonemantle
    in Ironforge received promotions; they are now significantly tougher
    than before.
    - Certain floating herbs, minerals, and chests should now be more down
    to earth.
    - The Barrens should now feel more alive.
    - Sickly Gazelles now have a sickly look to them.
    - Jarven Thunderbrew in Kharanos warns players in Common now, and not
    in Dwarvish.
    - The Wastewander Scufflaw of Tanaris now spells his own name
    correctly.
    - Swift Green Raptor has been renamed to Swift Olive Raptor for clarity.
    - An icon has been added at the Kalimdor continent map level for
    Revantusk Village.
    - Revantusk Village will now have an arrow pointing in its direction
    on the mini-map when you get close enough to it.
    - Fixed some typos in Gilnid&#39;s text in The Deadmines.
    - Fixed some typos in Supervisor Raelen&#39;s text in Elwynn Forest.

  2. #2
    Spammer di mediocre esperienza Mordred Pendragon Jr's Avatar
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    chi fa un riassunto ?

  3. #3
    Piccolo Spammer Damian's Avatar
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    ho fatto pg druido stamani sul server test per provare blackwing lair ma l&#39;ho fatto ally -.-

    Voi avete sempre i pg orda giusto?
    In tal caso rifaccio pg e si va a provare? :P

  4. #4
    Signore del Ghost Spam Cloud Wallace's Avatar
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    Addendum: Honor system reward item?s rank requirement will now be based on a characters highest lifetime rank rather than the character?s current rank.

    e scusate se ? poco&#33;&#33;&#33;&#33;
    13 Il giorno dopo, uscì di nuovo e, vedendo due Ebrei che stavano rissando, disse a quello che aveva torto: «Perché percuoti il tuo fratello?». 14 Quegli rispose: «Chi ti ha costituito capo e giudice su di noi? Pensi forse di uccidermi, come hai ucciso l'Egiziano?».

    Se questo fosse un film d'azione hollywoodiano, Mosè direbbe "indovinato", tirando fuori due mitragliatrici e aprendo il fuoco. Ma purtroppo, come già detto, queste sono elucubrazioni, e nelle elucubrazioni non succedono cose così divertenti.

  5. #5
    Piccolo Spammer Dahnar's Avatar
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    bella merda l&#39;ignite dispellabile....

  6. #6
    Piccolo Spammer Dahnar's Avatar
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    Originally posted by Cloud Wallace@Jun 29 2005, 22:50
    Addendum: Honor system reward item?s rank requirement will now be based on a characters highest lifetime rank rather than the character?s current rank.

    e scusate se ? poco&#33;&#33;&#33;&#33;
    secondo me e&#39; la rovina. pensa ke, prima o poi, tutti avranno l&#39;equip sgravo pur non facendo piu pvp.

  7. #7
    Spammer di mediocre esperienza Plate's Avatar
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    Da quello che ho capito BWL non ? aperto nei server test.

  8. #8
    Les Enfant Terribles ThE)DreAmeR's Avatar
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    Ma come pd entro a ubrs in un server test -.-

    cio? bwl ? up ma bisopgna fare prequest e avere chiave di ubrs, no?

  9. #9
    Spammer di mediocre esperienza Plate's Avatar
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    Cos? mi sembra di aver letto in qualche bluepost disperso per il forum ufficiale.

  10. #10
    Spammer di mediocre esperienza Arkady's Avatar
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    si, devi fare la quest della chiave per ubrs e poi pure la quest per entrare a bwl.
    in ogni caso non perdere tempo, bwl ? chiuso nel server test

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