Page 1 of 2 12 LastLast
Results 1 to 10 of 14

Thread: World of Warcraft PTR Patch 2.0.10

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Derek's Avatar
    Join Date
    Oct 2006
    Age
    39
    Posts
    367

    Default World of Warcraft PTR Patch 2.0.10

    General

    * Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
    * Goliathon and his shardlings can no longer be pulled to nearby areasthat have guards.
    * More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
    * The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
    * The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
    * Battle of the Crimson Watch: Illidari Mind Breaker has been weakened. Illidari Highlords can now be CC'ed but not Charmed.

    PvP
    * Arenas
    * The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
    * The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
    * The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
    * The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
    * The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
    * The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
    * The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
    * The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
    * The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
    * The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
    * The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
    * The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
    * The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
    * The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
    * The cost of the "Libram of Justice" has been decreased to 1000 arena points.
    * The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

    Druids

    * The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
    * When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
    * "Feral Charge" now removes all snaring effects.
    * "Bear Form" now grants 25% increased stamina instead of 25% increased health.
    * "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
    * The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
    * "Savage Fury" no longer affects "Mangle (Bear)".
    * "Savage Fury" no longer applies to "Maul" or "Swipe".
    * The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
    * "Improved Leader of the Pack" can no longer get critical heals.
    * The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).

    Paladins

    * The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

    Priests

    * The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
    * "Silent Resolve" no longer reduces threat generated by Shadow spells.

    Shaman

    * The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
    * The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
    * The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
    * "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec.

    when struck.

    Warlock

    * "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.
    * Fixed a bug where the stealthy bonus was not getting applied to the "Eye of Kilrogg."

    Warriors

    * The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
    * All warriors had their critical strike chance adjusted upward slightly (about 1%).
    * "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
    * The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
    * "Charge", "Intercept", and "Intervene" now remove all snaring effects.
    * "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

    Items

    * The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
    * The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
    * "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
    * The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
    * Corrected many items that had incorrect stat values assigned to them.
    * The rewards from the "Fel Embers" quest are now superior items as intended.
    * Reduced the damage dealt by "The Lightning Capacitor".
    * Corrected the level requirement of the "Fist of Reckoning".
    * "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
    * "Burnoose of Shifting Ages" can now be disenchanted.
    * "Nethershrike" now has the proper sell value and can be disenchanted.
    * Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
    * The "Marksman's Bow" now has the proper damage range.
    * "Hourglass of the Unraveller" will now properly increase ranged attack power.
    * Corrected the socket bonus for "Soul-Collar of the Incarnate".
    * Corrected a typo in the set bonus of "Warbringer Armor".
    * "Ruby Slippers" now properly have a cast time.
    * Corrected the min use level of "Terokk's Shadowstaff".
    * "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
    * "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
    * "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
    * "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
    * "Aldor Guardian Rifle" now has a range correctly set on it.
    * The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
    * The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
    * The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
    * The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

    Raids and Dungeons

    * Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
    * Shadow Labyrinth Reduced the chance of a Cabal Assassin ambush.
    * Shattered Halls: Removed a problematic chest.The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
    * Serpentshrine Cavern Boss creatures have received additional tuning and polish.
    * Arcatraz Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn. Protean Spawn now deal less damage.
    * Tempest Keep Mechanar Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
    * Caverns of Time: Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded. A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot. Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers. Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
    * Karazhan: Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her. Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit. Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance". Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse. Nightbane's Restless Skeletons are now immune to non-holy magical damage. Restless Skeletons no longer have immolation. Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect. Some minor issues with the Library Tomes have been corrected.

  2. #2
    Member Derek's Avatar
    Join Date
    Oct 2006
    Age
    39
    Posts
    367

    Default

    ah cazzo visto solo ora che su ngi le avevano già postate.... vabbè... old

  3. #3
    Spammer di mediocre esperienza Conflitto's Avatar
    Join Date
    May 2006
    Age
    36
    Posts
    1,190

    Default

    feral negri a casa buahuahuahuahuahuahua

  4. #4
    Nabbo Eprom's Avatar
    Join Date
    Apr 2006
    Age
    44
    Posts
    54

    Default

    * "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
    * "Charge", "Intercept", and "Intervene" now remove all snaring effects.


    Poco sgravato?

  5. #5
    Spammer di mediocre esperienza Conflitto's Avatar
    Join Date
    May 2006
    Age
    36
    Posts
    1,190

    Default

    sul thunderclap mi sembrava giusto, visto che alla fine è un debuff utile al tank e come minimo quindi se lo deve fare lui senza l'aggiutna di inutili war dps in raid

  6. #6
    Member Cloudza's Avatar
    Join Date
    Sep 2006
    Age
    38
    Posts
    259

    Default

    Quote Originally Posted by Eprom View Post
    * "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
    * "Charge", "Intercept", and "Intervene" now remove all snaring effects.


    Poco sgravato?
    Cioè io smetto di giocare e sti figli di mignotta mi cambiano l'intercept? Ma porco dio, per 2 anni avevo sperato in quel buff

  7. #7
    Signore del Ghost Spam Cloud Wallace's Avatar
    Join Date
    Jul 2004
    Location
    Monza (MB)
    Age
    43
    Posts
    10,551

    Default

    * "Charge", "Intercept", and "Intervene" now remove all snaring effects.
    CHE COSA????

    provo pietà per i maghi...
    13 Il giorno dopo, uscì di nuovo e, vedendo due Ebrei che stavano rissando, disse a quello che aveva torto: «Perché percuoti il tuo fratello?». 14 Quegli rispose: «Chi ti ha costituito capo e giudice su di noi? Pensi forse di uccidermi, come hai ucciso l'Egiziano?».

    Se questo fosse un film d'azione hollywoodiano, Mosè direbbe "indovinato", tirando fuori due mitragliatrici e aprendo il fuoco. Ma purtroppo, come già detto, queste sono elucubrazioni, e nelle elucubrazioni non succedono cose così divertenti.

  8. #8
    Member Cloudza's Avatar
    Join Date
    Sep 2006
    Age
    38
    Posts
    259

    Default

    Quote Originally Posted by Cloud Wallace View Post
    CHE COSA????

    provo pietà per i maghi...
    si dovranno iniziare anche ad usare i frost nova, non bastano più le FB rank 1. Poverini

  9. #9
    Spammer di mediocre esperienza Conflitto's Avatar
    Join Date
    May 2006
    Age
    36
    Posts
    1,190

    Default

    il war ora ha la possibilità di toccare il mago O_O

    ...prima di venir risnarato appena toccato il mage

    quindi:
    - o intercepta e bishotta
    - o intercepta, non shotta e torna a fare come ha fatto fin'ora

  10. #10
    Member Cloudza's Avatar
    Join Date
    Sep 2006
    Age
    38
    Posts
    259

    Default

    Quote Originally Posted by Cloudza View Post
    si dovranno iniziare anche ad usare i frost nova, non bastano più le FB rank 1. Poverini
    ho detto una stronzata, pardon. C'è Frostbite

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •