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    1.9 Patch Notes

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    - World of Warcraft Client Patch 1.9.0 (2005-??-??)
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    The Gates of Ahn'Qiraj
    The Gates of Ahn'Qiraj will house two massive, unique dungeons -- the
    Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of
    Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into the
    mysteries of Ahn'Qiraj, they will discover revelations of the
    Silithid infestation and their shadowy masters, the Qiraji. Players
    will have to complete a world event of massive proportions before
    they can open the Gates of Ahn'Qiraj on their realm.
    ***During the public test of Ahn'Qiraj, the world event to open the
    gates will be accelerated to allow testing of the dungeon content.***

    Linked Auction Houses
    Players will now be able to buy and sell goods with greater
    effectiveness using the Linked Auction House system. Auction
    Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the
    same pool of Horde player-created auctions, and Alliance players will
    find the same to be true when visiting Ironforge, Stormwind City, and
    Darnassus Auction Houses. This system has been expanded to support
    the neutral Auction Houses as well. Tanaris, Everlook, and Booty Bay
    will all be linked for players of both factions to access. In
    addition, the "Looking for Group" and "Trade" channels have been
    unified among the corresponding cities, meaning, for example, that
    you can trade your goods or look for groups in Ironforge while in
    Stormwind.

    Multiple Battlegrounds Queues
    Players will be able to enter multiple battleground queues. No longer
    must you make the hard decision of which queue to join -- when queued
    for all three, you can join the first one available or hold out for
    that particular battleground which you've really got your heart set
    on.

    Soul Shard Bags
    Tailors now can make soul bags to hold soul shards. The smallest is a
    20-slot bag, the recipe for which can be purchased in Gadgetzan. The
    recipe for a larger bag can be found in Scholomance, and one for an
    even larger bag can be found in Molten Core. In the main UI, these
    soul bags will display how many shards they contain. So long as the
    soul bags have room, any soul shards a warlock creates will
    automatically go into the bag.

    Raid Calendar System
    The raid-lockout system has undergone a significant change. The new
    system will have all instances reset at a certain server time,
    regardless of when you were actually saved to the instance. The reset
    schedule is as follows:
    Molten Core: Every 7 Days, resetting during weekly maintenance.
    Blackwing Lair: Every 7 Days, resetting during weekly maintenance
    Onyxia: Every 5 Days
    Zul'Gurub: Every 3 Days
    Temple of AhnQiraj (40-man): Every 7 Days, resetting during weekly
    maintenance
    Ruins of AhnQiraj (20-man): Every 3 Days
    All resets will occur during off-hours, when the least amount of
    raids are active.

    Important Note for Mac OS X Users
    The minimum supported Mac OS X revision for WoW will be changed in a
    post-1.9.0 patch, from 10.3.5 to 10.3.9. If you are running 10.3.5 -
    10.3.8 and need to get the free update, you can use Software Update
    or you can click here for the direct download. This change will make
    it easier for us to release future updates to the game, for example
    to support upcoming Mac models based on Intel processors.

    General
    - All Disorient effects have been renamed Incapacitate effects. This
    includes Gouge, Sap, etc.
    - All Confusion effects have been renamed Disorient effects. This
    includes Blind, Scatter Shot, etc.
    - Food and Drink are now in separate categories, so you can only have
    one food effect and one drink effect on you at a time. The only
    effect should be that foods that used to stack with each other (you
    could have two food effects on you at once) no longer will stack.
    - On-next-swing abilities will no longer cause multiple weapon procs
    on a single swing.

    PvP
    - Several civilian NPCs, who previously would assist non-civilians,
    will no longer do so.

    Druids
    - Bear and Dire Bear form - Effects that lower armor will now lower
    armor by a percentage of the druid's full armor, rather than just
    base (caster form) armor. However, Enrage will still only remove 75%
    of base armor.
    - Omen of Clarity - Special attacks will no longer consume their own
    clearcasting state. All melee attacks will now be able to trigger the
    clearcasting state.
    - Nature's Grasp - This spell can now trigger from special melee
    attacks. It will no longer be possible to cast Entangling Roots at no
    mana cost immediately after Nature's Grasp procs.
    - Nature's Grace - The Nature's Grace buff will now appear on the
    player upon completion of casting, before the travel time of the
    spell. So, Wrath crits will now benefit the casting time of the next
    spell cast.
    - Insect Swarm - New icon.
    - Improved Starfire - The stun effect's duration no longer diminishes
    or is diminished by controlled stun abilities and spells (e.g. Cheap
    Shot, Hammer of Justice, Charge etc.).
    - Omen of Clarity - This spell now works correctly with Bash, Rip,
    Ferocious Bite, and Demoralizing Roar, granting a decrease in the
    cost of the ability. Ferocious Bite will still use the entire energy
    bar to generate additional damage.

    Hunters
    - Arcane Shot - This spell can no longer trigger twice in one shot off
    of the Paladin's Judgement of Wisdom.
    - Aspect of the Pack and Aspect of the Cheetah - Periodic damage will
    no longer trigger the Dazed effect.
    - Aspect of the Wild - Radius increased. Tooltip updated to display
    radius.
    - Improved Concussive Shot - The stun effect's duration no longer
    diminishes or is diminished by controlled stun abilities and spells
    (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
    - Tame Beast - The hunter will now turn to face the target during the
    taming process.
    - Bestial Wrath - Damage bonus reduced, duration increased.
    - Unleashed Fury - Damage bonus increased.
    - Pet Changes
    + Turtles can now eat raw and cooked fish.
    + Turtles can now learn Shell Shield, allowing them to reduces all
    damage taken by 50% for 10 sec.
    + Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind
    Serpent family and will know Lightning Breath (Rank 6).
    + Boars can now learn Charge, an ability that allows them to charge
    to an enemy, immobilize that enemy for 1 second, and add a large
    amount of Attack Power to the boar's next attack.
    + Gorillas can now learn Thunderstomp, an ability that causes high
    threat area Nature damage.

    Mages
    - Impact - The stun effect's duration no longer diminishes or is
    diminished by controlled stun abilities and spells (e.g. Cheap Shot,
    Hammer of Justice, Charge etc.).
    - Netherwind Regalia - The 8-piece set bonus will now proc immediately
    upon completion of casting the spell, before travel time on the
    spell. This will allow the proc to affect the next spell cast as
    intended.
    - Arcane Concentration - Blizzard will now be able to gain a
    Clearcasting state from this talent.
    - Blast Wave - Will now show spell data in the talent page.

    Paladins
    - Due to significant talent changes, all Paladins' talent points will
    be refunded and can be respent. Training costs for all talent
    spell/ability replacements have been significantly reduced.
    - Paladins can now learn Greater Blessings for the following spells:
    + Blessing of Might
    + Blessing of Wisdom
    + Blessing of Kings
    + Blessing of Sanctuary
    + Blessing of Salvation
    Greater Blessings will cast the associated blessing on all raid
    members that share the same class as the target. For example, if you
    cast Greater Blessing of Might on a warrior in your raid, all
    warriors in the raid party will receive Blessing of Might from you.
    Additionally, Greater Blessings have an increased duration of 15
    minutes. These blessings require twice as much mana as the single
    target version, as well as a reagent. Paladins can purchase these new
    Greater Blessing spells from their class trainers.
    - Seal of Fury - The seal and judgement have been removed and replaced
    with a new self-buff, Righteous Fury, which will increase threat from
    Holy damage.
    - Seals and Judgements - Added or increased damage per level so that
    these spells keep pace between replacements.
    - Judgements - Judgements that place a debuff on their victim will now
    all have their duration refreshed when the judging paladin strikes
    the victim with his or her melee swings. All these debuffs have had
    their duration decreased to 10 seconds. In addition, Judgements that
    place debuffs can no longer be resisted.
    - Seal of Righteousness - Now does holy damage on every swing. It can
    now proc correctly as well. The Judgement effect has been renamed
    "Judgement of Righteousness" to differentiate it from the Seal damage
    in the combat log.
    - Judgement of the Crusader - The holy damage bonus has been decreased
    as part of rebalancing paladin damage (which is still increased
    overall).
    - Seal of Command - The proc will occur more often, but will only do
    70% of weapon-swing damage.
    - Judgement of Command - Instead of placing a debuff on the victim,
    this spell now does immediate damage. If the victim is not stunned,
    they only take 30% of the total damage. The damage on this Judgement
    was increased significantly.
    - Judgement of Wisdom - Arcane Shot will no longer cause this to proc
    twice on one shot. Channeling spells can now trigger this proc as
    well.
    - Vengeance - Special ability critical hits can now trigger Vengeance.
    - Judgement of Righteousness - The damage of this judgement was
    increased significantly. This judgement can now trigger procs.
    - Holy Shock - Now heals friendly targets and damages enemy targets.
    Mana cost reduced. Bonus from spell damage and healing items
    increased.
    - All Seals and Judgements have had their bonus coefficient from plus
    spell damage re-evaluated. Some holy damage effects had no
    coefficient before and now have a coefficient.
    - Vengeance - Clarified the tooltip to indicate procs will not trigger
    Vengeance.
    - Summon Warhorse - Mana cost reduced.
    - Summon Charger - Mana cost reduced.
    - Consecration - No longer displays a debuff icon on targets in the
    area of effect.
    - Updated Aura tooltips to be more clear (include radius, fix
    grammatical errors etc...).
    - Judgement - Range increased, cooldown decreased, mana cost decreased.
    Using Judgement will now initiate melee combat.
    - Exorcism - Now usable on Demon targets in addition to Undead targets.
    - Holy Wrath - Now usable on Demon targets in addition to Undead
    targets.
    - Seal of Justice - Mana cost slightly increased. The stun effect's
    duration no longer diminishes or is diminished by controlled stun
    abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge,
    etc).
    - Seal of Righteousness - Damage bonus from +Holy damage items
    increased, mana cost slightly increased.
    - Seal of Command - Damage bonus from +Holy damage items increased.
    - Seal of the Crusader - Mana cost slightly increased.
    - Seal of Fury - Removed and replaced with Righteous Fury.
    - Seal of Light - Mana cost slightly increased.
    - Seal of Wisdom - Mana cost slightly increased.
    - Seal of Command - Mana cost slightly increased.
    - Hammer of Wrath - Missile speed of the flying hammer increased.
    - Divine Protection, Divine Shield and Blessing of Protection - Targets
    of these spells will now receive the "Recently Shielded" effect,
    preventing another of these three spells from being applied to that
    target for one minute.
    - New Spell: Righteous Fury (level 16) - Increases the threat generated
    by the Paladin's Holy attacks by 100%. Lasts 30 minutes.
    - Blessing of Sanctuary - Now causes Holy damage to the attacker when
    the blessed target blocks an attack in addition to the current
    effect.

    Priests
    - Martyrdom - This talent will now trigger on melee special abilities
    as well as on melee swings. The tooltip has been clarified to
    indicate this ability only works on melee strikes.
    - Mind Blast - Threat raised on ranks 7, 8, and 9. Incorrect data had
    been entered in those spells, resulting in less threat generated than
    designed.
    - Blackout - The stun effect's duration no longer diminishes or is
    diminished by controlled stun abilities and spells (e.g. Cheap Shot,
    Hammer of Justice, Charge, etc).

    Rogues
    - Mace Specialization - The stun effect's duration no longer diminishes
    or is diminished by controlled stun abilities and spells (e.g. Cheap
    Shot, Hammer of Justice, Charge etc...).

    Shaman
    - Lightning Shield - This spell will now proc when the shaman is struck
    by elemental attacks.
    - Stormstrike - Earthbind and Stoneclaw totems will no longer use up
    charges of Stormstrike.
    - New Spell - Tranquil Air Totem. Creates a totem that reduces the
    threat caused by nearby party members by 20%.

    Warlocks
    - Searing Pain - Increased damage on all ranks of Searing Pain.
    - Infernal and Doomguard - Increased armor 10% and damage 30% on both
    pets.
    - Soul Link - This spell can no longer be partially dispelled off the
    warlock. In addition, Soul Link can no longer be used on non-demon pets.
    - Hellfire - Victims of Hellfire are now able to resist properly.
    Warlocks continue (as designed) to be unable to resist their own
    damage.
    - Curse of Shadow and Curse of the Elements - These curses can no
    longer cause resistance to become negative. To compensate, both
    curses now increases the damage taken from the appropriate schools by
    a percentage.
    - Summon Felsteed - Mana cost reduced.
    - Summon Dreadsteed - Mana cost reduced.
    - Pyroclasm - The stun effect's duration no longer diminishes or is
    diminished by controlled stun abilities and spells (e.g. Cheap Shot,
    Hammer of Justice, Charge, etc).

    Warriors
    - Execute - Improved Execute and other discounts to the Execute ability
    will now correctly convert the resulting extra rage into damage.
    - Retaliation - This ability will no longer lose charges when the
    attacker is behind the warrior.
    - Sword Specialization - Special attacks now properly trigger the
    chance to gain an extra attack.
    - Sweeping Strikes - Whirlwind and Retaliation will now correctly
    consume the charges from Sweeping Strikes.
    - Bloodthirst - The damage component has been increased to 45% of
    attack power.
    - Enrage - The talent will now grant 5/10/15/20/25% extra damage when
    enraged, instead of 8/16/24/33/40%.
    - Mace Specialization - The stun effect's duration no longer diminishes
    or is diminished by controlled stun abilities and spells (e.g. Cheap
    Shot, Hammer of Justice, Charge, etc).
    - Improved Revenge - The stun effect's duration no longer diminishes or
    is diminished by controlled stun abilities and spells (e.g. Cheap
    Shot, Hammer of Justice, Charge, etc).

    Racial Traits
    - Troll Racial Abilities
    Troll Berserking
    + Is now triggered off any critical hit on you, including spells and
    ranged attacks.
    + Melee/ranged haste bonus and duration reduced.
    + Now adds spell damage in addition to the haste bonus.
    + Berserking now ability requires a small amount of mana, rage, or
    energy (depending on your class) to activate.
    Throwing Mastery
    + Trolls now also receive a bonus to Bow weapons in addition to
    Throwing weapons.
    - Orc Racial Abilities
    Blood Fury
    + Now applies a healing effectiveness debuff on the user instead of
    the attack power penalty. The healing debuff is applied
    immediately upon using the ability.
    Hardiness
    + Resistance is now applied to just Stun mechanics.
    - Gnome Racial Abilities
    Escape Artist
    + Casting time lowered.
    - Dwarven Racial Abilities
    Stoneform
    + No longer snares the user.
    + Armor bonus increased.
    + Duration lowered.

    Items
    - All of the Tier 2 Class Armor sets have been updated with new art.
    - The following weapons and shields have been updated with new art:
    Perdition's Blade, Obsidian Edged Blade, Gutgore Ripper, Core Hound
    Tooth, Aurastone Hammer, Drillborer Disk, Staff of Dominance.
    - Many of the pieces from the Tier 2 Armor sets have received updated
    statistics. The armor sets with the most extensive changes include
    the Netherwind, Nemesis, and Judgement sets. Other sets received
    fewer revisions, or none at all.
    - Slimes have been latching on to more valuable items and they will now
    be dropping better loot than they used to, including coin drops and
    special bags.
    - Drop rates of Darkmoon Cards 2-8 (Portals 2-8, etc..) have been
    reduced. Ace drop rates have been increased.
    - The drop rate of Shadowcat Hides has been increased.
    - The Lifestealing enchantment now does shadow damage rather than
    fire damage.
    - Manna Biscuits now have two separate spell effects so they stack
    correctly with other food and water.
    - Well Fed buffs from special foods will no longer stack with each
    other.
    - The enchanter-made wands are now correctly flagged as Bind on Equip.
    - Silithus air elementals have a slightly increased chance of dropping
    essence of air
    - Stormshroud Shoulders have been fixed to be a superior item and have
    had the stamina on them slightly increased as well.
    - Whistle of the Black War Raptor was changed to Bind on Acquire.
    - The Runed Stygian Belt is no longer Unique.
    - Bandages will now appears as "Consumable" in the auction house.
    - Jadeanar humanoids and demons in Felwood and Winterfall Furbolgs in
    Winterspring can now drop Runecloth.
    - Winterfall Furbolgs will not drop Winterfall Firewater as often.
    - The Seal of Wrynn, Nogg's Gold Ring, and Talvash's Gold Ring have
    been improved to be superior items.
    - All Giants in Azshara now drop cash and items appropriate for an elite
    creature.
    - The attack speed slowing effect from Thunderfury has been reduced,
    and no longer stacks with other such effects such as Thunderclap.
    - The Reckless Charge ability of the Goblin Rocket Helmet and Horned
    Viking Helmet is now considered a disorient instead of a sleep effect.
    - Flamewaker Legplates and Sash of Whispered Secrets improved to have
    the proper stats of an epic item.
    - Broken Silithid Chitin is now marked as a poor item.
    - Albino Crocscale Boots now has the appropriate geometry attached.
    - Darkshore Grouper now has an appropriate sound when moved in your
    inventory.
    - The effect of the Freezing Band is now considered a Freeze effect.
    - The Force Reactive Disk's and Cloak of Fire's effects will no longer
    gain a benefit from effects that increase spell damage.
    - The Insightful Hood and Southsea Head Bucket will now cover hair
    properly.
    - The proc ability of the Halberd of Smiting can no longer cause
    another proc.
    - The Glimmering Mithril Insignia will no longer make a player immune
    to Death Coil.
    - The Goblin Mortar's stun effect now has a description.
    - Six Demon Bag tooltip changed to note that the target must be in
    front of the caster.
    - The Fiery War Axe is now in fact, Fiery.
    - The Abyssal Plate Gauntlets are now Bind on Equip.
    - Items with the Frost Blast ability will now deal the correct damage
    listed.
    - Gauntlets of Shining Light is now spelled correctly.
    - The Pure Elementium Band now has a sell price.
    - The Mendicant's Slippers now have the proper amount of stamina for
    the level of the item.
    - Arcanist's Bindings had more resistances than proper for the item,
    and these were removed.
    - Alcor's Sunrazor is now Bind on Equip.
    - Transforming Thunderstrike and Shadowstrike will no longer consume
    additional copies of the item that might be in the inventory.
    - Added a note to the tooltip for the Healing and Mana Draughts
    available in Alterac Valley that informs the player they are only
    usable in Alterac Valley.
    - Incorrect amounts of abilities such as Attack Power, Increased Fire
    Damage, or Increased Healing Damage were being applied to all random
    item property world drops. Two handed weapons such as Staves had much
    lower amounts of these abilities, while ranged and one handed weapons
    had too much. All further drops of these items will have the correct
    amounts, but previously dropped items will not be affected by this
    change.
    - The Shardtooth Meat quest item can no longer be fed to a Hunter pet.
    - Blue Dragon Card - This trinket will no longer proc from non-combat
    abilities.
    - Shield Spikes - Shield Spike damage will no longer occur on ranged
    blocks.
    - Halberd of Smiting - This weapon will no longer proc multiple time
    off one swing.

    Professions
    - An Alchemy recipe to Transmute Heart of Fire into three Elemental
    Fires has been added at the Friendly level of the Thorium Brotherhood.
    - Epic items that are level 51 and above will now disenchant into a
    Nexus Crystal. Also items that normally disenchant into Large
    Brilliant Shards have a very small chance of disenchanting into a
    Nexus Crystal. New more powerful enchanting recipes that require
    these Crystals can be found in the new Ahn'Qiraj content.
    - Enchanters can now turn some of their dusts and shards into magical
    oils. These oils when applied to weapons add a temporary bonus to
    magical damage or mana regeneration that stacks with permanent
    enchantments. The lower levels of these recipes are found on normal
    enchanting vendors. The higher level versions are found on special
    vendors and are rewards for high Zandalar faction.
    - The Enchanting Trainer in Cenarion Hold in Silithus sells some of
    both new types of enchanting formulae.
    - Schools of fish have appeared around the world that can be fished
    from a few times before being fished out. These schools tend to
    contain valuable fish types such as Oily Blackmouth or Firefin
    Snapper. In some places, wreckage can be fished from for even better
    rewards.
    - The cooking trainers around the world sell the recipe for Sagefish
    and Greater Sagefish. These two fish types can be found in schools in
    inland areas and provide health and mana regeneration as well as
    additional mana regeneration for 15 minutes after eating.
    - Engineers with skill 250 or greater, who have completed Umi
    Rumplesnicker's 'Are We There Yeti?' quest line, should seek her out
    again in Everlook.

    Quests & Reputation
    - The Timbermaw Furbolgs have received a faction revamp!
    + The Timbermaw Furbolg faction is now named "Timbermaw Hold."
    + Certain named Deadwood and Winterfall Furbolgs are now giving more
    positive Timbermaw Hold faction when killed.
    + Old quests have been revised, and several new quests involving the
    Timbermaw Furbolgs have been added.
    - Reputation caps for killing monsters now happen at the end of a
    level, rather than in the middle of it. For example: if reputation
    gains for killing a monster were previously capped at the middle of
    the range for Friendly on a monster, then they are now capped at the
    end of Friendly.
    - Reputation is now its own category in the chat window; you can change
    the color of reputation gains and losses as reported in chat without
    it affecting other miscellaneous information.
    - All Alliance versions of the quest "Heeding the Call" now give
    uniform reputation increases.
    - Warlock quests that teach imp summoning now all uniformly award
    reputation increases for respective racial factions.
    - Spells now may have a casting requirement of current reputation with
    a faction.
    - All versions of the quests "A Donation of Wool," "A Donation of
    Silk," and "A Donation of Mageweave" have had the level of the quest
    raised so that higher level characters performing them will be able
    to receive the full reputation gain. The minimum level requirement
    for the quests have not changed, though the amount of XP gained when
    completing any of these quests will be different than from before.
    Mageweave will continue to give more XP than Silk, and Silk more XP
    than Wool.
    - The Alliance version of the quest "Centaur Bounty" now gives
    Stormwind faction for completion.
    - The Horde version of the quest "Centaur Bounty" now gives the same
    amount of XP as the Alliance version (which means it was increased).
    - The quest "Zaeldarr the Outcast" now gives an Argent Dawn reputation
    increase upon completion.
    - A bug with the reputation system has been fixed that was preventing
    some awards to Horde and Alliance factions from being shared properly
    amongst all member factions of the team.
    - The quest "Ledger from Tanaris" now gives a reputation reward for
    Gadgetzan upon completion.
    - The quest "Supplies for Nethergarde" now has an additional reward of
    increased Stormwind reputation.
    - Fixed typos in both quest versions of "All Along the Watchtower".
    - Fixed typos in both quest versions of "Lessons Anew".
    - A kobold has been moved away from Piznik so that it won't keep
    evading in the quest "Gerenzos Orders".
    - Fixed typos in the quest "Signets of the Zandalar".
    - Fixed typos in the quest "Rotten Eggs".
    - The cleansed plants of Felwood have been modified:
    + There is no longer a gossip option to interact with them; simply
    right click on the plant to receive your buff or fruits.
    + The amount of items you get from plants has been adjusted.
    + A corrupted whipper root plant was bugged to require one fewer
    plant salves than intended to be cleansed; its now fixed to
    require the salves just like the other whipper roots.
    - Fixed two bugs where Pratt McGrubben in Feathermoon Stronghold was
    not offering to re-teach Wild Leather Shoulders and where he was not
    properly teaching Wild Leather Leggings.
    - Fixed typos in both quest versions of "Power over Poison".
    - The level of the quest "Piercing the Veil" has been increased from 3
    to 4, bringing it in line with similar quests.
    - Sayges Dark Fortune of Damage buff now only increases damage from a
    randomly determined range of 1-10%.
    - A coin reward has been added to the quest "Worth Its Weight in Gold".
    - Vahlarriel in the second part of the quest series "Vahlarriel's
    Search" now has something to say when returning with the pendant.
    - The level for the quest "Parts for Kravel" has been raised to bring
    it in line with the other quests of the Kravel series.
    - You now need fewer Scorpashi Venoms to complete the second quest of
    the "Reagents for Reclaimers Inc." quest series.
    - Baron Revilgaz now should be a little more vociferous.
    - Fixed a bug with the Horde Hallows End quest "Ruined Kegs" that
    allowed the Alliance to interact with the keg.
    - Hallows End Pumpkin Treats should no longer be on the same timer as
    combat-oriented potions. Really.
    - Xabraxxis Demon Bag will now last slightly longer in the world once
    he is killed (3 minutes, up from 2).
    - The reward for the quest "An Audience with the King," "Seal of
    Wrynn" - has been improved.
    - The reward for the quest "Gnome Improvement," "Talvashs Gold Ring"
    has been improved. XP and reputation rewards for the quest have also
    been increased.
    - The reward for the quest "Noggs Ring Redo," "Noggs Gold Ring" has
    been improved. XP and reputation rewards for the quest have also
    been increased.
    - The Horde Quest "Material Assistance" should no longer auto-launch an
    incorrect (deprecated) quest.
    - The quest "Galen's Escape" now gives an additional coin reward upon
    completion, as well as an increase of reputation amongst the players
    factional team.

    Raids & Dungeons
    - Noxxion in Maraudon now has the correct immunities.
    - Noxxion is now social and will bring friends if pulled past other
    creatures.
    - Abyssal Templars are no longer marked as Humanoid.
    - Twilight Stonecallers in Silithus should now aggro properly.
    - Gordok Reavers and Warlocks now have a slightly larger radius for
    detection and "call for help."
    - Drop rate of Dark Runes in Scholomance has been reduced.
    - The Altar of the Deeps in Blackfathom Deeps will now give players
    the Blessing of the Deeps.
    - The abomination event in Stratholme was been reworked with new
    technology to insure there are no more premature resets.

    User Interface
    - The Guild UI has been significantly improved. Now when you click on
    a guild member, it will open up a side panel with all the information
    about that member including their note and officer's note.
    - There is now a Guild Info panel for each guild. That panel allows a
    guild to enter long term information and messages about the guild
    that is too long for the message of the day. The guildmaster can use
    the guild control panel to determine who has access to change the
    text in this panel.
    - Options have been added that allow raiders to not display their base
    party UI when the Raid UI is up. Also, you can choose to only display
    effects on players that you can dispel or ones you can cast. This is
    all in the interface options pane.
    - A "tip of the day" feature has been added to loading screens within
    the game.
    - Under Video Options there is now a slider to control the detail of
    spell effects. Lower settings can help to improve performance.
    - Auction buyers/sellers will now receive a detailed invoice of the
    transaction.
    - The casting bar has been brightened back up, it was appearing darker
    than intended due to a bug.
    - A new option has been added to Interface options, "Sticky Targeting."
    When this is turned on, you will not deselect your current target when
    you click on empty space.
    - A new interface option, "Detailed Loot Information" has been added
    that defaults to 'on.' If you turn it off you will only see the roll
    and Need/Greed option of the player who won the item rather than
    information for every player.
    - Open bags that are in your bank will now have a bluish background to
    them to allow easy differentiation between inventory bags and bank
    bags.
    - The Friends List and Guild UI will now display when a person is AFK.
    - It is now possible to use the dressing room UI to model items that
    are being rolled for in the Group Lood/Need Before Greed Popup window.
    - Add-ons, Macros and Keybindings can now be saved on a per character
    basis, so you can have different characters load different add-ons/
    macros/keybindings.
    - The Ignore command will now ignore emotes.
    - The Interface Options Pane has been split up into a normal panel
    and an advanced panel.
    - In the initial loading screen there will be a tip displayed. This
    can be turned off from the interface options menu.
    - Any time an item is distributed using the "Master Looter" system and
    the item is quality epic or above there will be a confirmation
    dialogue to confirm that the item is going to the correct person.
    - Key bindings can now be saved either globally or on a per character
    basis.
    - Add-ons can now be saved either globally or on a per character basis.
    - In addition to the set of macros shared by all characters, each
    character gets an additional 18 macros available to them.
    - Added the ability to link enchanting recipes in chat.
    - Optimized UI event handling in raid situations.
    - Optimized UI layout engine to improve loading times.
    - The game will no longer accidentally load UI files that are dropped
    loose into the top level installation directory.
    - The EquipCursorItem() script function uses slot numbers consistent
    with the rest of the inventory functions. Any macros which use this
    function should be updated by adding one to the slot number used
    currently.
    - New TOC entry for dynamically loadable add-ons: ## LoadWith: Addon1,
    Addon2, etc. - Indicates that your add-on should be automatically
    loaded after ANY of the add-ons specified on the LoadWith line are
    loaded.
    - The 8th return value from GetItemInfo() is no longer be localized,
    instead is one of a number of INVTYPE_* tokens.
    - A new 9th return value from GetItemInfo() is the inventory icon for
    the item.
    - debugprofilestop() will now return sub-milisecond (floating point)
    values.
    - Added Texture:GetTexture() which returns the filename (without
    extension) of the file for the texture.
    - Added FontString:SetNonSpaceWrap(true|false)
    - Added Frame:GetFrameType() which returns the type of a frame.
    - Added Frame:IsFrameType("typeName") which returns true if the frame
    is of type typeName, or a subtype of typeName.
    - New 8-param form of Texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy,
    LRx, LRy)
    - Parent frame scales are cumulative instead of overrides.
    - Textures and FontStrings now have IsVisible() and IsShown() functions
    with the same semantics as the frame functions of the same name.
    - Added Button:SetFont(), which works like the equivalent FontString
    function.
    - Added ScrollingMessageFrame:SetFont(), which works like the
    equivalent FontString function.
    - Special honor awards show up in the combat log.
    - Druids can preview different weapons in the dressing room while in
    moonkin form.
    - The Disgusting Oozeling will share its disgusting aura with you even
    while you are PvP enabled.
    - Emotes show up in the chat log file.
    - Combat messages no longer show up in the chat log file.
    - Resurrection spells will return pets to life with the appropriate
    amount of health and mana.
    - Talent improvements to buffs will persist across instance boundaries
    and logging out.

    World Environment
    - Elven NPCs in Scholomance will now animate properly.
    - Players should no longer be able to walk on steep terrain.
    - Players should no longer be able to move slowly through some locked
    doors and gates.
    - Nida Winterhoof in Thunder Bluff now sells Flowers for the sensitive
    Horde player.
    - The Short John Mithril's chest in Stranglethorn Arena will now
    display an effect when it is being opened so its harder to open the
    chest unnoticed.
    - Night Elf food vendors have changed their supplies slightly.
    - Chests in Maraudon have been disabled for good.
    - In Wetlands, Bluegill Murlocs will now be more plentiful and several
    other Bluegill camps have been thinned.
    - All mount sounds, when standing still and pressing spacebar are now
    all in place.
    - Tauren males now use their off-hand attacks animation.
    - The Zeppelins propeller from Under City should now animate properly.
    - Flight Paths
    + New flight paths added between Ironforge and Chillwind Point.
    Also, between Chillwind Point and Light's Hope Chapel.
    + Fixed a problem with the flight paths between The Crossroads in
    The Barrens and Zoram'gar Outpost in Ashenvale.
    + Fixed the flight over Yojamba Isle from Booty Bay in Stranglethorn
    to Sentinel Hill in Westfall.

    Bug Fixes
    - Fixed a bug that caused Crimson Templar to be doing much more damage
    with it's fireball attack than intended.
    - Fixed a bug that could cause Guard Slip'kik to move while trapped in
    ice.
    - Fixed a bug that caused Azure Templar, Earthen Templar, and Hoary
    Templar to be resistant to Fire.
    - Fixed a bug that would cause Time Lapse to cause hate reduction even
    if the target resisted the effect.
    - Fixed a bug that allowed pets to be targeted by "Wild Polymorph"
    during the Nefarian encounter.

  2. #2

    Default

    Io non ho letto nulla di diverso riguardo alle cure.

  3. #3
    BoP D'oro 2008! Feror's Avatar
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    nerf al pally nella nostra patch !
    no ma GG


    Salvetion totem allo shammy ASD

  4. #4
    Piccolo Spammer kenji's Avatar
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    ok e per chi pensasse in un fake vi posto la risposta blizzard..

    They're not "leaked". We're in the process of setting up the PTR, and as such, the notes are available.

    Keep in mind, however, that being the PTR notes, they're an early draft, and not all changes may be on them.


    io fossu un pala rerollerei all'istante a sto punto

  5. #5
    Vero spammer DarkT's Avatar
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    Professions
    - An Alchemy recipe to Transmute Heart of Fire into three Elemental
    (vado a fare il pieni di earth of fire.. scusate)

    - Curse of Shadow and Curse of the Elements - These curses can no
    longer cause resistance to become negative. To compensate, both
    curses now increases the damage taken from the appropriate schools by
    a percentage.
    (a me piace di più così in effetti.. dps più controllato.. o mi sbaglio?)
    N.B. Soprattutto in pvp...




    Soul Shard Bags
    Tailors now can make soul bags to hold soul shards. The smallest is a
    20-slot bag, the recipe for which can be purchased in Gadgetzan. The
    recipe for a larger bag can be found in Scholomance, and one for an
    even larger bag can be found in Molten Core. In the main UI, these
    soul bags will display how many shards they contain. So long as the
    soul bags have room, any soul shards a warlock creates will
    automatically go into the bag.
    (Ecco questa è urgente, nonostante di warlock ce ne siano pochi.... sopratutto quella di MC)

  6. #6
    BoP D'oro 2008! Feror's Avatar
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    Originally posted by kenji@Nov 23 2005, 09:39 AM



    io fossu un pala rerollerei all'istante a sto punto
    io ho un war al 43, però dubito che seriamente lo porto al 60, mi faccio equip, mi faccio mc ecc, per il semplice motivo che non ho tempo, lavoro, ho impegni vari, inoltre il pala è ormai con un buon equip, spero nei talenti ma a prescindere penso che continuerò a giocarlo

  7. #7

    Default

    Ma dove hai trovato la traccia di questa patch ?

  8. #8
    BoP D'oro 2008! Feror's Avatar
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    Originally posted by Uranux@Nov 23 2005, 10:30 AM
    Ma dove hai trovato la traccia di questa patch ?
    è in giro su qualche sito.
    cmq il GM usa ha commentato con un "sono vere, ma possono essere soggette a variazioni"

  9. #9
    BIONDA TETTONA ciocca's Avatar
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    - Fixed a bug that could cause Guard Slip'kik to move while trapped in
    ice.




    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOO

  10. #10
    Thinking... Zeo's Avatar
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    Oh, il paladino ne sa quanto prima, cambierà leggermente il modo di gestire i seal sul mob, ma contemporaneamente potrà evitare di blessare ogni 5 minuti. Per il resto, ha qualche simpatica utility in più che nel pve (intendo istance da 20-40) non cambierà una ceppa.

    Dov'è sto nerf? Ha solo preso qualche limitato migliroamento, globalmente. In pvp non so, ma tanto chi lo faceva più il palacritico?

    L'unica cosa che fa ridere è che, nella patch del paladino, il bonus più grande l'ha preso l'orda con il Tranquilizing Air Totem... giusto probabilmente perchè non avevano il coraggio di levare il blessing più importante del pally in PVE nella patch DEL PALADINO Però alla fin fine, anche se l'orda con sta patch ci ha guadagnato il doppio dell'ally, per noi le cose non peggiorano... ed è già molto, io sinceramente temevo peggio.

    Poi mi devono anche spiegare la storia dell'aggro sul mind blast, a me sembrava già ALTISSIMO, non che lo usassi in occasioni serie, però bah... che senso ha? Escludere assolutamente ogni utilità in pve del priest shadow (che effettivamente poteva competere come dmg dealing con le altri classi?)? Mah, amen.
    Zeo / Kildare
    Bulavù

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