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  1. #1
    Member Abbondante's Avatar
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    Default 4h


  2. #2
    Les Enfant Terribles ThE)DreAmeR's Avatar
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    ora è tutto chiaro

  3. #3
    BIONDA TETTONA ciocca's Avatar
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    non riesco a vedere dove deve stare mazzaNegra in tutto quello schema...

    e victòr è morto alla parentesi dopo l'uno

  4. #4
    Spammer di mediocre esperienza Matt's Avatar
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    A parte le cazzate, per iniziare farvi un idea dell'encounter per chi come me dalle spiegazioni ci ha capito ben poco

    http://www.wowwiki.com/The_Four_Horsemen
    Mazzanigga S such Skill niubs

  5. #5
    Nabbo Rhada's Avatar
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    Ora capisco perche siam wippati

  6. #6
    Piccolo Spammer bOrNtokilL's Avatar
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    ancora a scuola nn ci siamo arrivati ai radicali

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    Spammer di mediocre esperienza Lightmage [Ow]'s Avatar
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    Ripeto, mi licenzio

  8. #8
    The Dark Side Of MySelf Infe's Avatar
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    secondo me se vi guardate i video con war prospective torna abbastanza chiaro (almeno io ho capito facilmente le rotazioni)

    poi quelle + complicate sono proprio quelle dei war, gli altri hanno vita facile..

  9. #9
    Piccolo Spammer Maxed's Avatar
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    A me sembra piu facile imparare questa rotazione che quella da chtun, in fondo qui giri assieme al tuo gruppo e non devi preoccuparti se quelli dei gruppi vicini ti fan esplodere di chainraggioverde o se i loro eye ti shottano
    Cmq non ce' niente di meglio di provare per imparare, go try su try.

  10. #10
    Member Abbondante's Avatar
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    Pronti x la laurea in fisica nucleare? Informazioni di cultura generale : Each horseman has about 800k health. All 4 horsemen can be disarmed Smile Enrage: The last horsemen alive will enrage at a low percentage health, do much more damage. Summon Spirit: When each horseman dies, his/her spirit is summoned out, stay at the place and keep giving out marks. DO NOT go near them , they can 1 shot melee range target. This means the safe zone will remain the same even after you killed some of the four horsemen. Shield Wall All 4 horsemen will shield wall at 50% hp for 20 seconds Horsemen Mark: Unique to each boss and acts just like Firemaw debuff. First Horsemen Mark is applied at 20 sec. Horsemen Mark reapply every 12 seconds. Mark does damage as 0, 250, 1000, 3000, 5000...., which means that you can only stay in for 4 marks max. Any more is almost certain death. Lasts for 75 seconds since last time reapplied, then it's timer resets. Has a range of 65-70 yards. Does not persist after death. Applies regardless of LoS. Classified as physical school (meaning it is unresistable) but deals shadow damage (SR does not mitigate it). Nothing can remove the marks, including Ice Block, Divine Shield, Divine Intervention, or Flask of Petrification. Ignores immunity shields. Can be outdistanced regardless. As well as a single unique ability: Highlord Mograine - Righteous Fire 2160-2640 frontload damage + 4800 DoT in 8 secs. Identical to Ragnaros' Elemental Fire, mitigated by fire resist. Applied as a 25% chance on melee hit to proc. Thane Korth'azz - Meteor 14250-15750 fire damage, share between all people within 8 yards from the center the meteor drops. Cooldown is 12 secs. Random target in ~ 20 yards. Sir Zeliek - Holy Wrath Holy damage 495-605, hit random target in 35 yards range, and continue to chain until no one is within the 5 yards distance of the last target (no loop). Every chaining will double the damage. Cooldown is 12 secs. Lady Blaumeux - Void Zone Summon a Void Zone that deals shadow damage to enemies that stand within it (approx 3500-4500 damage per tick). Small radius, approx 5 yards. Persists for 90 seconds when dropped. Range: 45 yards. Cooldown is 12 secs. Route = percorso che il vostro grp deve seguire Riga sotto= numero mark da prendere (il primo giro e' sempre diverso da tutti gli altri x dare di iniziare subito la rotazione) p.s. Questo foglio di xcel l'ha fatto un mio compagno di gilda , ma non ho qui xcel x controllare di cosa si tratti EDIT : NON MI VA LA FUNZIONE X FARE I PARAGRAFI :S

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